Pairs: twenty cards, ten pairs of Orbit's own channel logos; arrows move, OK
turns a card, a match stays up, a miss turns back after a moment; the
fewest moves is kept. Patience: classic one-card-draw, with a pointer over
the stock, turned card, home piles and columns; OK picks up and puts down,
up and down in a column choose how deep, Back puts a card back, Menu sends a
card home; games won are counted. The honeycomb now holds all six games.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>