AppKit reports a native window's new place as soon as a move is
commanded, but measures the pointer events it sends against where the
window server had the window, which can be a move behind. Placing the
window from those events made it overshoot and step back while the
cursor moved smoothly.
On macOS the window now goes to NSEvent::mouseLocation, flipped against
the primary screen's height and divided by egui's zoom factor, less the
pressed point; drop targets are hit at the same point. Other platforms
keep placing the window from the frame's pointer move.
The cursor source is a DesktopCursor the test harness fixes. NativeHost
can tell the cursor (tells_cursor) and measure a window's pointer events
against its place some frames back (stale), through window_pointer.
Floating::new, single and stack draw a fresh id on each call, so a layout
built anew each frame opened a new OS window each frame. with_id gives such
a layout the same windows every frame. Debug builds log a warning once when
three frames running replace every native window with new ones holding the
same panels.
* craft-ui: match guard for a stack's hit test (clippy 1.95 collapsible_match)
* Update egui to 0.37
egui 0.37 replaces WidgetType with accesskit's Role and renames a few
methods. Mapped per egui's own table (WidgetType docs): Checkbox is
CheckBox, SelectableLabel is Button, Other is Unknown; UiBuilder::id and
Ui::id are scope_id; Id::new is Id::unique (the same hash). No behaviour
change.
egui's test harness now panics on a glyph no installed font has, and its
bundled fonts dropped U+22EE, so the docking fixture's group header draws
an ellipsis instead of a vertical ellipsis.
* craft-ui: README says egui 0.37
---------
Co-authored-by: Davis Brief <davisbrief@gmail.com>
An iconic column draws one icon per panel, a grip above each group and a
separator between groups (M3). Widened past `DockStyle::iconic_label_width`
it shows panel names (M4). Clicking an icon opens its group as a flyout on
the canvas side; another icon switches, the same icon closes, and with
Auto-Collapse Iconic Panels (default on) Escape or a press outside closes
it (M5). Dragging a flyout's strip floats its group (M6), an icon drags its
panel (S7) and the grip its group (S8). A drop into an iconic column makes
a new icon group, previewed by the column outline and an insertion line
(P9). `raise_panel` on an iconic panel opens its flyout (U3), and the
column menu has the Auto-Collapse toggle as `DockEvent::ToggleAutoCollapse`.
Iconic widths move to `DockStyle` (`icon_size`, `iconic_width`,
`iconic_max_width`). `DockArea::hit_rects` names every gesture source the
area drew last frame, and `docking::testing::DockDriver` (feature
`testing`) drives an area with real egui input for application tests.
Behaviour follows vectorcraft crates/ui-egui/src/dock.rs (icon column,
flyout placement, names when widened) and photocraft dock.rs
(auto-collapse).
Floating windows:
- A title bar (TITLE 14) drags the whole window live; Escape and focus
loss put it back. A release over a tab strip, a floating stack's band
or seam, or the outer edge emits MoveWindow; elsewhere the window
stays and hosts get group_drop. Double-click minimizes or expands
every group; the close button closes every panel (CloseWindow).
- Stacked groups with a 3 pt bar between them and dividers that resize
both neighbours (ResizeGroup). The top and bottom quarter of a group
and the seam between two groups insert a new group there, with a line
preview (P3, P4). The title bar occludes what lies behind it.
- The only group of a window carries the window rect when dragged by its
bar, so floating it again keeps the window's size.
Frame profile (DockStyle::profile):
- Ctrl/Cmd held at the start of a tab drag undocks the panel (S9).
- The outer edge band splits at the root: top and bottom in both
profiles, left and right in the frame profile (P8).
- Menu tail: Undock Panel, Close Panel Group, Undock Panel Group, Close
Other Panels in Group and Maximize Frame (DockEvent::ToggleMaximize).
DockArea::maximized draws only the docked frame holding the panel;
other frames and floating windows do not render or take input.
DockArea::hide_panels leaves out every panel, or every panel except a
host-chosen set; protected panels stay and the layout is unchanged.
Feature native-windows: a floating window with a native rect gets its
own OS window through show_viewport_immediate when the backend does not
embed viewports, and stays in-window otherwise. Closing it emits
SetNative None, so the group returns to its in-window rect; moves and
resizes are read back as SetNative with bounded sizes and positions.
Tabs and groups do not drag between OS windows. Move Panel to New Window
is in the menu tail where native windows are available.
A floating panel whose window closed as a whole restores at its last
rect.
Behaviour follows vectorcraft floating.rs (show_set, draw_groups, track),
effectcraft dock_ui.rs (panel_window, set_panel_window, toggle_maximize)
and dock.rs (PanelWindow::sanitized), filmcraft dock_ui.rs (workspace_edge,
EDGE_BAND, maximized) and storytold/filmcraft#2118 (saved_native_rect,
bounded_inner_size).