* ci: window and ui run macOS only when started by hand
macOS runners are kept for releases. Pushes and pull requests run Linux and Windows; workflow_dispatch runs all three.
* ci: the other workflows run macOS only when started by hand
atomic, docpath, ai-core, i18n, print, pdf, update and keymap follow window and ui: Linux and Windows on pushes and pull requests (keymap: Windows), all their platforms on workflow_dispatch.
* craft-ui: combo boxes whose menu grows back with its contents
egui's ComboBox lays its menu out in the height it had on the previous pass,
and its scroll area takes no more than that. A filtered list that shrinks (a
search with no matches) never grows back when the search is cleared
(emilk/egui#5225, #5138). craft_ui::combo::menu offers its contents the full
height on every pass; craft_ui::combo::combo draws the combo box button
around it. The Font Manager's Language, Script and Sample menus use it.
* craft-ui: combo and menu take the close behaviour
A menu with a search field that closes itself on a pick (DesignCraft's font
menu) closes on a click outside only.
* craft-ui: ComboBox, a drop-in for egui's combo box, with header menus
craft_ui::ComboBox has egui 0.37's ComboBox builder and button (same
atoms, style classes and icon, pixel-identical in a test) with a menu that
grows back. show_ui_with_header and show_rows_with_header keep a search
field in place and scroll only the list; combo::Menu is the same menu under
a field an app draws itself. clippy.toml disallows egui::ComboBox.
The Font Manager's Language menu, the keymap dialog's combo boxes and the
print dialog's printer and duplex choices use it.
* craft-ui: combo menus keep to the room on their side, and footers
A menu is never taller than the room on the side of its field it opens on,
so an unbounded height fits on screen and scrolls. The side is settled once
the menu is measured and kept while it is open, so a menu that shrinks or
grows while typing doesn't jump to the other side of its field.
Footer forms keep a row under the scrolling list. Menu::new takes the
field's Ui for its default height and frame, and Menu::open shows the menu
under a text field that keeps the focus while typing.
* craft-ui: combo menus open by the app keep their side, and take picks
Menu::open takes &mut bool: the menu clears it when it closes (close
behavior, Escape, ui.close(), the field losing the focus to anything but
the menu), so a click on a row under a focused text field is picked.
The side settles only once the menu was shown and measured, also for
menus the app opens (Popup::open_id). A footer that changes height
remeasures the menu before it is shown. The popup frame's margins come
from the popup style; only above/below alignments are tried.
* craft-ui: a resting pointer over a combo menu doesn't keep it open
The menu counts the pointer as having moved into it only on a press or
click. A footer height change also requests a repaint, in case the
discard is denied.
* craft-ui: a footer menu opens without a second sizing pass
A footer height change no longer discards the pass or forces another
sizing pass: the menu measures again on the next pass and settles its
side then. A forced sizing pass ran a search field's focus request in a
pass where the field can't take the focus, so a footer menu opened with
the search unfocused.
* craft-ui: tests use Ui::scope_id
* craft-ui: hide the measuring pass of a footer menu, cap remeasures
The pass that measures a menu before its side is settled is laid out but
drawn fully transparent, so no frame shows a side or height the menu then
leaves. A footer that changes height on every pass remeasures twice per
open, then settles.
* craft-ui: tests satisfy clippy
Checked against the Hunspell 1.7 command line:
- Without a tab or a morphological field the whole line is the entry, so
a phrase with single-byte flags (tök jó/396 in hu_HU) no longer fails
the load or loses its alias; leading blanks belong to the entry.
- With an AF table a flag field is the alias its leading digits number
(fal/2x is alias 2, lab/b has none); an undefined alias, in a .dic
entry or a continuation class, reads as no flags instead of failing
the dictionary; a table without its count line is ignored.
- A REP count line may carry a comment, like AF and ICONV.
normalize copies the input only from its first change on, and SET and
FLAG are found in one pass over the .aff.
Checked against the Hunspell 1.7 command line:
- The first AF and ICONV line is the count even with a trailing comment
(AF 2 # aliases), so alias numbers no longer shift and ICONV 1 # no
longer turns 1 into #.
- A .dic entry ends where Hunspell ends it (dic_entry_end), so ad hoc/B
is one entry and ad alone is no word.
- An undefined alias in a .dic entry reads as no flags: the stem loads
without affixes instead of failing the whole dictionary.
- IGNORE characters are removed from the appended text only; a stripped
text that holds one never matches a stem, as in Hunspell.
- FLAG UTF-8 and SET are found anywhere in the .aff, not only in the
first 8 KB.
Also: normalize borrows the input when no conversion or ignored character
applies, the UTF-8 .aff reader counts fields as it goes and builds its
error context only on error, and the single-byte flag reader is
decode_latin1.
Without FLAG UTF-8, Hunspell reads a field that names one flag (PFX/SFX,
KEEPCASE, FORBIDDENWORD and the like) through decode_flag, which takes its
first byte: SFX é is the flag 0xC3. Such a field no longer fails the load.
SYLLABLENUM lists flags and is read byte by byte like AF. SET and FLAG
read only their first argument, so FLAG UTF-8 with a trailing comment
keeps Unicode flags.
The Hungarian Hunspell dictionary declares SET UTF-8 but writes its flags as single bytes, uses AF aliases and 158 distinct flags. Read flag fields byte by byte unless FLAG UTF-8 is set, expand AF aliases, skip AM, apply ICONV and IGNORE, honour KEEPCASE, and widen flag masks to 256 bits. Compounding and NEEDAFFIX stay unsupported for now.
A standalone copy installed from the release tarball (`bin/` and `share/` unpacked into a prefix
such as ~/.local) only had `bin/<app>` swapped, so after an update the CLI beside it and the app's
data, desktop entry and icons stayed on the old release.
The tarball is now unpacked with `install::tree::unpack` (bounded, contained), and besides the
executable the update replaces:
- the release's other programs that are already in the executable's folder;
- everything under the tarball's `share`, when the executable sits in a prefix's `bin` that has the
app's `share/<id>` folder.
A copy on its own in some folder still gets only its executable. Each file is staged next to its
destination and renamed over it, without following links, with group/world write and set-id bits
dropped; the executable goes last.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019oRr8pRoNvNUzhf8qyiEdm
A no-plane PowerShot frame whose payload is shorter than plane + header ends
inside the scan window with the record's real `ff d9 00` trailer, so rule (a)
read the `ff d9` as a plane byte, reported 12 bits and then refused a valid
file. Both discriminator signs now require a payload long enough to hold a
plane, so a flat G1 frame decodes instead of being rejected.
Also from the review: clamp samples to the declared depth so a damaged stream
cannot put more than `bits` into a consumer's `1 << bits` LUT, report zero
sensor dimensions as corrupt rather than as a limit, take a signed ImageInfo
rotation modulo 360 (so -90 is 270), warn against pairing BlackLevel::values
with Header::cfa by index, and pin actions/cache in the crate's workflow.
Tests cover the trailer payload, end-of-block chain values, the clamp, zero
dimensions, both white-balance slot layouts with every Canon setting, and each
rotation spelling. The 11 CC0 samples still decode exact with
CRAFT_CRW_REQUIRE_SAMPLES=1.
The crate's record should hold what the decoder is built from, not the process
that produced it. The starting assumptions, the plan, the container notes, the
entropy-derivation log, the chart calibration, the probe scripts and their
observational logs are not part of it. The frozen-table JSONs and
tools/gen_tables.py stay, so src/tables.rs can still be regenerated and audited.
Renumber the surviving documents 01-05 in reading order and update every
reference to them, so the record reads in order and cites nothing that is no
longer there.
AGENTS.md and CLAUDE.md go back to main: repository instructions are not part of
this change.
The branch gained review commits after the port (chrono for a date conversion that this
crate does not contain, a test skip macro); the decoder and the clean-room record are the
same at both revisions, so the notes name the tip and the ported revision.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The clean-room Canon CRW decoder written in LightCraft (crates/raw/src/vendor/crw.rs,
crw_tables.rs, branch clean-room-crw-format-decode, revision 70c755e4) becomes the shared
crate craft-crw: the CIFF heap container, the entropy coding derived by black-box analysis
(frozen code tables for selectors 0-2), sensor black and white levels, as-shot white
balance, orientation and the make/model/time records. Public types are the crate's own
(Error, Limits, Cfa, Rect, BlackLevel, Header, Image); the capture time is handed on as
Unix seconds so no calendar code lives here; LightCraft's shared plateau estimate is
copied as saturation_plateau. Algorithm, tables and thresholds are unchanged.
Tests: the ported synthetic round-trip, table-structure and hostile-input tests; a
proptest mutation sweep (tests/robust.rs); and tests/samples.rs, which pins the eleven
CC0 raw.pixls.us sample files (tests/samples.json: URL, SHA-256, licence) to the SHA-256
of the verified decode plus levels, white balance and metadata, so the port is proven
byte-identical to the LightCraft decode without redistributing the reference TIFFs.
scripts/fetch-crw-samples.py downloads the files outside the checkout; CRAFT_CRW_SAMPLES
and CRAFT_CRW_ORACLE point the tests at them. The crate builds for wasm32.
The whole derivation record (starting assumptions, plan with the maintainer's decisions,
source log, container and payload notes, derivation log, frozen format, verification,
colour/levels notes, private-corpus and chart notes, scripts, logs and the frozen table
JSON) moves verbatim to crates/crw/clean-room/ with a README that indexes it and maps the
LightCraft paths it cites; tools/gen_tables.py regenerates src/tables.rs from the JSON,
byte for byte.
Repository: .github/workflows/crw.yml (fmt, clippy, tests on Linux, Windows and macOS;
wasm check; the sample-file job with cached downloads), README and ATTRIBUTION rows,
NOTICE source provenance, docs/clean-room.md (the clean-room standard a format crate
follows here), and AGENTS.md expanded with the start-of-session steps, the new-crate
checklist, clean-room, assets and test rules; CLAUDE.md points at it.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Assign in the detail pane adds the recorded chord to the command and takes
it from the commands listed under "Currently assigned to", as one undo
step, without opening the conflict bar. ConflictMode::Keep keeps both.
A chord recorded in a row's cell still asks with the conflict bar.
Dragging a pane (a docked pane's title or a floating pane) over another
pane docked at a side edge offers two dock zones: the outer third docks
it directly outside that pane, the inner third directly inside it. The
middle third is no target. The window-edge strip docks a pane outermost
on that edge. The new PaneRequest::Before(pane, before) asks the app to
move the pane to directly before another in its open list, which sets
its position on the edge; the drop preview is laid out from that order,
so it matches where the pane lands. With one slot per edge, a closable
pane dropped on an edge takes the slot.
DockContent::group_extra_tabs_width and group_extra_tabs draw host tabs
right after a group's panel tabs, before the drag bar and the header.
They fit with the panel tabs as one more tab that never overflows: both
shrink widest first to min_tab_width, and in a narrower row the panel
tabs overflow while the extra tabs keep that width.
* Add craft-menu: Mac menu-bar layout and native-menu driver
A platform-free menu model (built directly or from flat rows), the macOS
layout (app menu, Window, Help, system-key clash resolution, translatable
labels), and NativeMenu, which feeds a backend's key equivalents to egui as
key presses, runs Minimize and craft-quit's Quit, and re-syncs only when the
app's state changes. Generalised from PhotoCraft's native_menu.rs.
* craft-menu: macOS menu bar through muda
* craft-menu: clipboard keys, layout-assigned shortcuts, Hide Others and atomic rebuilds
* craft-menu: menu key equivalents run while a text field has the keys
* craft-menu: commands as CommandRef, item kinds, craft-keymap chords
Items and rows run a craft_keymap::CommandRef and take a craft_keymap::Chord
shortcut; crates/menu/src/chord.rs is gone. Native ids are the command's key,
made unique with #2, #3 when a command is shown twice. Item.checked becomes
ItemKind { Plain, Check, Radio } (radio shows as a check item on macOS).
The built-in items' commands are Builtin::{Hide, HideOthers, Minimize, Quit}.
MenuRole gains Edit, View and Other; tag_submenu finds its menu by role.
While text editing, the keys left to the field are the clipboard keys and
craft_keymap::text_editing_chords. Adds the Platforms, Document and Gate types
(data only) and MenuBar::documents.
* craft-menu: Gate::allows, the one rule for what may run from the menus
* craft-menu: Windows, Linux and web layouts, documents in Window, keymap adapter
layout(bar, Target, options) dispatches to mac_layout, desktop_layout or
web_layout. Every layout drops what the target's Platforms leave out and lists
MenuBar::documents as radio items last in the Window menu (ItemRole::Document
is gone). Windows and Linux put About in Help, Settings in Edit as
Preferences and Quit in File (Exit on Windows); the web layout has no Quit and
takes the browser's own shortcuts off the items, reporting clashes. tidy drops
empty submenus.
apply_keymap sets shortcuts and toggle check items from a craft-keymap Keymap;
apply_state sets enabled and checked per frame.
* craft-menu: the egui-drawn menu bar for Windows, Linux and the web
* craft-menu: gate, command hook and one muda handler for the native menu
- NativeMenu::set_gate: app items greyed in place while modal or recording a
shortcut; take_clicks drops clicks the gate forbids when they are taken.
While recording, key equivalents reach egui as plain key presses.
- NativeMenu::on_command: a hook called from the menu event handler for each
allowed app click; take_clicks still returns every command.
- Dispatch, shared between the driver and the backend's handler
(Backend::attach replaces Backend::set_text_editing).
- Only Cmd or Ctrl chords become key equivalents; other shortcuts are not
shown natively (building an attributed title needs unsafe objc2 calls).
- mac: one muda event handler per process, routed to the latest install;
mac::install_app_menu ports craft-quit's minimal app menu onto it.
- craft_quit::install_app_menu is deprecated in favor of
craft_menu::mac::install_app_menu.
* craft-menu: the bar takes Target, README section and NOTICE credit
* craft-menu: bar tests beside the layout and native ones; only a click outside closes the menus
* craft-menu: clippy (complex types, Copy clones, elided lifetimes)
* craft-menu: keyboard access to the egui bar
A tap on Alt alone or F10 focuses the bar, Alt+letter opens a menu and
a letter in an open menu runs or opens the row with that mnemonic, as
in a Windows menu bar. Mnemonics are assigned per level from the shown
labels, underlined only while the keyboard drives the bar, and a label
without an ASCII letter shows its English letter after it ("文件(F)")
through the optional english hook. Preferred letters come from
MenuBarUi::mnemonics. A Mac target has none, and a dialog or the
shortcut recorder keeps the keys. Ported from PhotoCraft's menu_keys.rs
and menu_keys_tests.rs.
* craft-menu: one installer or the other; sort mnemonics before checking uniqueness
* craft-menu: egui 0.37
* craft-menu: text fields keep their Edit items; web names by the browser's system; sync per frame; stable check kinds; handled hook clicks
* craft-menu: sync reports a clash change on an unchanged bar
* craft-menu: shrink-to-fit bar, bar runs Quit and Minimize, mnemonic before an ellipsis documented; craft-keymap: parse the minus sign
* craft-keymap: test the arrow glyphs as keys
* craft-menu: mac::install_with and MacOptions::window_list, for apps that list their documents themselves
* craft-menu: a negative fit limit draws no bar; Window list docs name the Window menu
A native floating window is an egui pass of its own, and can draw several
panel bodies. A Composer drawn there records its descriptor, and the dock
area publishes it once, after the window's last body, so a body drawn after
the editor's cannot clear it and end the composition. DockContent::window_drawn
runs at the same point for apps that publish their own descriptor.
* Add craft-menu: Mac menu-bar layout and native-menu driver
A platform-free menu model (built directly or from flat rows), the macOS
layout (app menu, Window, Help, system-key clash resolution, translatable
labels), and NativeMenu, which feeds a backend's key equivalents to egui as
key presses, runs Minimize and craft-quit's Quit, and re-syncs only when the
app's state changes. Generalised from PhotoCraft's native_menu.rs.
* craft-menu: macOS menu bar through muda
* craft-menu: clipboard keys, layout-assigned shortcuts, Hide Others and atomic rebuilds
* craft-menu: menu key equivalents run while a text field has the keys
* craft-menu: commands as CommandRef, item kinds, craft-keymap chords
Items and rows run a craft_keymap::CommandRef and take a craft_keymap::Chord
shortcut; crates/menu/src/chord.rs is gone. Native ids are the command's key,
made unique with #2, #3 when a command is shown twice. Item.checked becomes
ItemKind { Plain, Check, Radio } (radio shows as a check item on macOS).
The built-in items' commands are Builtin::{Hide, HideOthers, Minimize, Quit}.
MenuRole gains Edit, View and Other; tag_submenu finds its menu by role.
While text editing, the keys left to the field are the clipboard keys and
craft_keymap::text_editing_chords. Adds the Platforms, Document and Gate types
(data only) and MenuBar::documents.
* craft-menu: Gate::allows, the one rule for what may run from the menus
* craft-menu: Windows, Linux and web layouts, documents in Window, keymap adapter
layout(bar, Target, options) dispatches to mac_layout, desktop_layout or
web_layout. Every layout drops what the target's Platforms leave out and lists
MenuBar::documents as radio items last in the Window menu (ItemRole::Document
is gone). Windows and Linux put About in Help, Settings in Edit as
Preferences and Quit in File (Exit on Windows); the web layout has no Quit and
takes the browser's own shortcuts off the items, reporting clashes. tidy drops
empty submenus.
apply_keymap sets shortcuts and toggle check items from a craft-keymap Keymap;
apply_state sets enabled and checked per frame.
* craft-menu: the egui-drawn menu bar for Windows, Linux and the web
* craft-menu: gate, command hook and one muda handler for the native menu
- NativeMenu::set_gate: app items greyed in place while modal or recording a
shortcut; take_clicks drops clicks the gate forbids when they are taken.
While recording, key equivalents reach egui as plain key presses.
- NativeMenu::on_command: a hook called from the menu event handler for each
allowed app click; take_clicks still returns every command.
- Dispatch, shared between the driver and the backend's handler
(Backend::attach replaces Backend::set_text_editing).
- Only Cmd or Ctrl chords become key equivalents; other shortcuts are not
shown natively (building an attributed title needs unsafe objc2 calls).
- mac: one muda event handler per process, routed to the latest install;
mac::install_app_menu ports craft-quit's minimal app menu onto it.
- craft_quit::install_app_menu is deprecated in favor of
craft_menu::mac::install_app_menu.
* craft-menu: the bar takes Target, README section and NOTICE credit
* craft-menu: bar tests beside the layout and native ones; only a click outside closes the menus
* craft-menu: clippy (complex types, Copy clones, elided lifetimes)
* craft-menu: keyboard access to the egui bar
A tap on Alt alone or F10 focuses the bar, Alt+letter opens a menu and
a letter in an open menu runs or opens the row with that mnemonic, as
in a Windows menu bar. Mnemonics are assigned per level from the shown
labels, underlined only while the keyboard drives the bar, and a label
without an ASCII letter shows its English letter after it ("文件(F)")
through the optional english hook. Preferred letters come from
MenuBarUi::mnemonics. A Mac target has none, and a dialog or the
shortcut recorder keeps the keys. Ported from PhotoCraft's menu_keys.rs
and menu_keys_tests.rs.
* craft-menu: one installer or the other; sort mnemonics before checking uniqueness
* craft-menu: egui 0.37
* craft-menu: text fields keep their Edit items; web names by the browser's system; sync per frame; stable check kinds; handled hook clicks
* craft-menu: sync reports a clash change on an unchanged bar
* docking: AppKit moves a native window for its bar drag on macOS
Moving a native window with OuterPosition every frame jitters on macOS:
the window's reported place and the pointer events disagree about where
the window is. On macOS the bar press (or the start of a drag of a
window's only tab or group) now sends ViewportCommand::StartDrag, which
winit turns into performWindowDragWithEvent, and the dock area sends no
OuterPosition for that drag.
egui keeps running frames during the move, but the window's reported
place lags it, so each frame takes the window's place as AppKit's
cursor (NSEvent::mouseLocation) less the pressed point. Drop targets,
the drag fade, cross-window routing and the drop use that point. The
drag ends on the first frame where NSEvent::pressedMouseButtons or egui
reports the release, and is resolved once; a desktop drop records
cursor less grab. Ctrl/Cmd is read from AppKit's modifier flags, since
AppKit sends no key events during the move, and Escape does not cancel
the move. A press released within the click distance docks nothing.
Windows, X11 and Wayland keep their paths.
The window system seam (WindowSystem, formerly DesktopCursor) tells the
cursor, the button, the modifiers and whether it moves windows.
NativeHost models AppKit's move (moves_windows, held): the window
follows the cursor at the grab and reports its place late. The
app-driven cursor path from #325 and its stale-pointer model are
removed, since macOS no longer takes that path.
* docs: a cancel during an AppKit bar drag leaves the window moving