* docking: fade a dragged native window only when the drag can dock
* docking: narrow the outer edge band to the canvas column and add DockStyle::drop_edges
* docking: drop_edges defaults to all sides; the docking profile's outer band takes only its top and bottom
* panes: preview the slot a dragged pane docks in, also while floating
* docking: a drop that changes only sizes is a no-op; a lone floating group's header drag looks through its window
* docking: a drop beside a frame too narrow to halve takes the room from beyond its divider
* panes: the dock preview counts a pane its drop reveals, and a side pane stays inside the host
With SidePolicy::OneSlot a drop can reveal a pane the frame hides, so the landing slot is
worked out from every open pane. A side pane is no wider than the room the panes outside it
leave, as the preview assumes; egui placed a wider one partly beyond the host's edge.
* docking: anchor an outer edge drop on the area it shows
The edge band and window.panel.dock to an outer edge anchor on the canvas only where the edge area narrows to the canvas column, else on a panel that is not protected, so tree order no longer decides the frame. The renderer tries the drop and offers the band only when it wraps the panels the band shows. A top (bottom) edge also narrows a split of rows to its first (last) row when only that row holds the canvas. to_actions takes the permissions, and FloatSpace records side_edge_zones.
* docking: a sized split gives the new frame its minimum or saved width
* docking: keep a native window opaque during a float-only drag
* docking: DockCommand::to_actions keeps its signature; to_actions_with takes the permissions
FilmCraft calls to_actions. Without permissions no panel is protected, so an outer edge dock
wraps the part between the docks, as before.
* docking: open an unanchored panel in the first dock group or at an edge
* docking: an unanchored open prefers the end-side dock; an edge frame is a quarter wide
* docking: drop the redundant edge resize; an edge frame is already a quarter wide
* docking: an unanchored open passes over minimized groups and iconic columns
Floating::root replaces the stack of groups. A floating window takes
splits in any direction, tab groups and accordions; its groups split,
join and resize like frames, with the Sizer, four-way handles
(Divider::WindowSplit, Divider::WindowIntersection,
Action::ResizeWindowSplit) and the room check. Tabs and drag bars inside
it show the targets of every window and dock; Undock Panel Group floats
one group of a window that has several. Floating::minimized replaces
per-group minimizing in a window.
Saved layouts keep loading: a stored stack of groups becomes a vertical
split sized by the groups' heights. Placement::Group on a floating anchor
splits its group above or below. A window moved onto a dock keeps its
groups as stacked groups.
OpenAt checked the opened panel's movable, so a locked workspace refused
OpenAt while Open worked. It checks movable only for a panel already
shown. Workspace::set_visible takes the app's permissions, so hiding
cannot close a protected canvas.
On the first panel of the last column, the command picked that panel as
its own anchor and failed with InvalidPlacement. The anchor is a panel of
the last column outside the moving unit; when the unit already is that
column, the command does nothing.
A left, right, top or bottom zone without anchor or side maps to
Placement::Edge, anchored on any docked panel that does not move. A
hidden panel is shown and moved in one step, all or nothing.
Action::MovePanel moves one panel to a Target; NewDock and Float give it a group of its own.
DockCommand::Dock with a side that has no dock used to fail with InvalidPlacement for a panel
that shares its group.
- Permissions::accepts_splits; PROTECTED takes no side splits, so a
group dropped on a protected canvas floats.
- A press of any pointer button in a panel body, stripless panels
included, reports the panel in DockOutput::focused.
- Right to left, tab strips, their header and drag bar, insertion slots
(DropTarget::right_to_left), accordion headers and chrome::TitleBar
(ChromeStyle::right_to_left) mirror. TitleBar truncates galley titles
like tab labels.
- DockStyle::close_menu_items and close_button hide the built-in close
controls without changing Permissions::closable.
- Menu labels say what moves: Move Panel to Group (move_panel_to_label)
and Move Group to (move_group_to_label).
- The column bar's button has its own accessibility labels
(collapse_column_label, expand_column_label).
- Placement::for_zone maps zones onto what the anchor's container takes;
DockCommand uses it and takes right_to_left.
- Layout::apply, apply_with_permissions and apply_all return the closed
panels.
- Placement::Group takes an optional preferred height.
docs/ui-docking.md covers the Dock and Frame profiles, the model and
actions, Workspace, the renderer and DockContent, gestures, DockCommand,
DockStyle::localized, hit rects and the DockDriver test driver, and links
the task-pane guide.
Also: ui.dock open, close and activate map in one place, the command tests
build as a cfg(test) module, the hit-kind table gets a type alias, the
testing example uses public API, and rustfmt.
DockCommand<P> deserializes a control command's params, with its id under
"command", and maps it to layout actions applied all or none. It covers the
window.panel.* and window.workspace.* ids, the raw {action} form, and the
ui.dock {operation, …} shape of LightCraft, PDFCraft, CADCraft and
SoundCraft (open, close, activate, float, moveFloating, move, setStackOpen,
resizeStack, resizeSplit), so their parsers can go without a protocol change.
Named workspaces and Reset stay with the application.
tests/docking_workflows.rs loads every v1 fixture, docks groups by their bars
into a new dock, a bottom band and a seam, collapses and expands the column,
floats it by command, drags it back, and checks the layout reads back as
written.