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* Add craft-aep: After Effects project container and typed view from EffectCraft The .aep (RIFX 'Egg!') and .aepx container as a lossless chunk tree that writes back byte for byte, and the typed, read-only view over it: compositions, layers, properties, keyframes, effects and their settings data, masks, shapes, text documents, markers, cameras, track mattes, footage, project settings and the saving version. Moved from effectcraft crates/aep/src/container at f6b4da0a with its unit tests, the container integration tests, the aepdump and stubicc tools and docs/aep-format.md. The match-name tables (effect_map, style_map), the importer and the exporter are written against EffectCraft's model and stay there. ExtractorChannels::sources takes the caller's name for a copied channel instead of an EffectCraft constant. * craft-aep: read the Photoshop layer a footage item shows A footage item made from one layer of a .psd stores the layer in its `opti` (tag `8BPS`): the layer record's index (big-endian i32 at 14, -1 for the merged image), the document's two sides (little-endian u32 at 32 and 36), the layer's bounds (little-endian i32 at 78, 82, 86, 90) and its name (UTF-8 from 344). `Footage::psd_layer` reads them as `PsdLayer`. The format part of storytold/effectcraft#3449; the importer's use of it stays in EffectCraft. --------- Co-authored-by: arnav-hiwarkar <asharnav2008@gmail.com>
30 lines
443 B
Rust
30 lines
443 B
Rust
//! container tests of craft-aep.
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#[macro_use]
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mod helpers;
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mod aepx;
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mod batch3_core;
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mod batch3_objects;
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mod batch5;
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mod cases_600;
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mod ease_round2;
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mod effects;
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mod effects_batch4;
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mod effects_batch5;
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mod effects_exposure;
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mod header;
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mod keyframes;
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mod layer_switches;
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mod masks;
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mod matte;
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mod odd_cases;
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mod robustness;
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mod roundtrip;
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mod shapes;
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mod text_fields;
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mod text_markers_footage;
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mod text_style_slots;
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mod typed;
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mod values;
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