A call that timed out left the app's request future running, so an app that releases a request when its future is dropped (the desktop ControlRequest abandons a request nobody waits for) ran the call late, after the page had been told it failed. call() now drives the request future itself and drops it when the timer wins. The desktop control protocols name the base64 PNG of ui.screenshot differently (pngBase64, png_base64, png, base64), so screenshot() gave the page a different shape in each app. It now also puts the PNG in data and leaves the app's own field where it is. The timer handle is kept as the environment returned it: Node returns an object, not a number, so a numeric id never cleared the timer and it fired after its closure was dropped.
craft-web-api
The page command API for every Craft web build: one window.<app> shape over the app's JSON
control channel.
The JS API
PageApi::install puts this on window.<app> ("vectorcraft" → window.vectorcraft), without
replacing an existing window.<app>: missing functions are added, an app that already has its own
keeps them. Each function returns a Promise that resolves with the method's result or rejects with
an Error carrying error. Every call has a timeout (30 s by default, PageApi::with_timeout);
when the app does not answer in time, the error says so and the app's request future is dropped, so an app that releases a request when its future goes away (the desktop ControlRequest has abandon) never runs a call the page was told had failed.
screenshot() resolves with the reply the app's control method sends, plus data when the reply carries the PNG inline: the base64 PNG, whatever field the app names it (pngBase64, png_base64, png or base64). A reply with no inline PNG, such as one the app wrote to a path, has no data and is unchanged.
Which functions are installed follows the app's Methods table: only the functions whose control
method the table provides are installed; request is always there.
| Function | Call | Table entry | Default method |
|---|---|---|---|
request |
request(method, params) |
— | — (as given) |
execute |
execute(command, params) |
execute |
engine.execute {command, params} |
commands |
commands() |
commands |
engine.commands {} |
docInspect |
docInspect(params) |
doc_inspect |
document.inspect |
uiInspect |
uiInspect(params) |
ui_inspect |
ui.inspect |
screenshot |
screenshot(params) |
screenshot |
ui.screenshot (with data: true); an inline PNG is always also in data |
Methods::default() is the desktop control-server method names; an app whose control channel
names a method differently, or lacks one, says so in its table (Methods::NONE is the empty table).
How an app wires it
The app hands the crate its control channel as a Request; the crate never knows the app's
internals. Using VectorCraft's channel (the same one the desktop control server uses) as the example:
use std::rc::Rc;
use craft_web_api::methods::Methods;
use craft_web_api::page::{PageApi, Request};
// Send a ControlRequest to the app and await its reply object ({ok, result} / {ok: false, error}).
let request: Request = Rc::new(move |method: String, params: serde_json::Value| {
let (req, rx) = ControlRequest::new(method, params);
control_tx.send(req);
Box::pin(poll_reply(rx)) // resolves when the app answers the request
});
let page = Rc::new(PageApi::new("vectorcraft", Methods::default(), request));
page.install()?; // window.vectorcraft
Beside the host messages
Opening a document, handing a saved or exported file to the host, the document name and the dirty
flag stay with the host messages in craft-web-host (<app>:open,
<app>:save, <app>:dirty, …) and the app's own control methods. A page reaches any control
method through request(method, params).
Tests
src/methods.rs carries the native unit tests (the default and empty tables). tests/page.rs runs
under wasm-bindgen-test in Node with a canned control channel: install and keeping an app's own
functions, the table deciding which functions exist, the method and params each function sends,
error replies as rejections, and the timeout.