The first step of the typed IDML model. Spreads and parent spreads, pages, guides, page items (nested), placed graphics and their links are typed; each keeps its attributes and Properties as written and reads them through accessors, path geometry among them. Elements the model does not type are kept where they stood, so a node read and written again reads the same.
craft-idml
IDML (InDesign Markup Language) packages, and InDesign Tagged Text. No unsafe.
An IDML package is a ZIP whose first entry is an uncompressed mimetype, followed by
designmap.xml (the root Document element, which includes the other parts) and the
Resources/, MasterSpreads/, Spreads/ and Stories/ parts.
Implemented clean-room from the public IDML File Format Specification and from inspecting IDML packages exported from synthetic documents.
This crate is the layer between the bytes and IDML's own element tree, with a typed model of
the layout (model). Stories, styles, swatches and preferences are not modelled yet: a caller
walks those elements and maps them onto its own document.
Reading
# fn main() -> craft_idml::Result<()> {
# let bytes: Vec<u8> = Vec::new();
# if bytes.is_empty() { return Ok(()); }
use craft_idml::{Local, Props};
let mut package = craft_idml::Package::open(&bytes)?;
let doc = package.document()?; // designmap.xml with its includes in place
for story in doc.top.iter().filter(|e| e.name == "Story") {
for range in story.find_all(Local("CharacterStyleRange")) {
let size = range.num("PointSize"); // attribute or <Properties> child
let font = range.value("AppliedFont").and_then(|f| craft_idml::value::font_family(&f));
}
}
for line in &doc.warnings { /* a part designmap.xml lists and the package lacks */ }
# Ok(()) }
Package::partfinds a part by its exact name, then leniently: writers differ in percent-encoding, case, path separators and a leading./or/.Package::documentrefuses a package whosemimetypesays something else, that has nodesignmap.xml, or whose root is notDocument. An included part that is missing is a warning; one that cannot be read is an error.- Elements are
craft_xml::El, names as written (idPkg:Story), text exact. Processing instructions inside elements are kept (<?ACE 18?>is how InDesign writes special characters). Parts are read strictly: one that is cut off is an error, not half a part. Propsreads a property in either spelling: an attribute, or a child of<Properties>.
Limits
Limits field |
Default | Past it |
|---|---|---|
max_entries |
100,000 | Error::TooManyEntries |
max_part_bytes |
512 MiB | Error::TooLarge |
max_total_bytes (all parts read from one package) |
2 GiB | Error::TooLarge |
xml.max_depth |
256 | Error::Part |
xml.max_nodes, xml.max_attrs_total (one part) |
8,000,000 and 32,000,000 | Error::Part |
The ZIP layer is craft-zip: the declared entry count is checked before the archive is indexed, and sizes are checked against what a part really expands to, not what the archive declares.
Writing
use craft_idml::{El, part_root, part_xml, designmap_xml, write_package, prop, with_props};
let range = with_props(El::new("CharacterStyleRange").with_attr("PointSize", "9"), vec![prop("Leading", "unit", "14")]);
let story = part_root("Story").with_child(El::new("Story").with_attr("Self", "u1").with_child(range));
let designmap = El::new("Document")
.with_attr("xmlns:idPkg", craft_idml::PACKAGING_NS)
.with_attr("DOMVersion", craft_idml::DOM_VERSION)
.with_child(El::new("idPkg:Story").with_attr("src", "Stories/Story_u1.xml"));
let bytes = write_package(&[
("META-INF/container.xml", craft_idml::CONTAINER_XML.as_bytes().to_vec()),
("designmap.xml", designmap_xml(&designmap)),
("Stories/Story_u1.xml", part_xml(&story)),
])?;
assert!(craft_idml::is_idml(&bytes));
# Ok::<(), craft_idml::Error>(())
Parts are written with an element that has only element children one child per line, and any other element on one line, so story text is never changed by indentation.
The layout model
# fn main() -> craft_idml::Result<()> {
# let bytes: Vec<u8> = Vec::new();
# if bytes.is_empty() { return Ok(()); }
use craft_idml::model::{apply, spreads};
let doc = craft_idml::Package::open(&bytes)?.document()?;
for spread in spreads(&doc) {
for page in spread.pages() {
let _bounds = page.geometric_bounds(); // top left bottom right
let _parent = page.applied_master();
}
for (item, to_spread) in spread.all_items() { // nested items too, with their transform
let outline = item.geometry(); // subpaths of anchor and direction points
if let Some([top, left, _, _]) = outline.bounds() {
let _corner = apply(&to_spread, [left, top]);
}
for graphic in item.graphics() {
let _file = graphic.link().and_then(|l| l.uri());
let _embedded = graphic.contents();
}
}
}
# Ok(()) }
Spread(and parent spreads,master),Page,Guide,PageItem(ItemKind: text frames, rectangles, ovals, polygons, lines, groups, buttons, EPS text, and other page item elements by name),Graphic(GraphicKind: images, EPS, PDF, imported pages, WMF, PICT, SVG) andLink. Children keep their document order: page items stack back to front.- Each node keeps its attributes and
<Properties>as written (Values) and reads them through accessors:item_transform,geometric_bounds,applied_master,override_list,parent_story,next_text_frame,graphic_bounds,contents, andnum,boolean,valuefor any other property. Anything the model does not type is kept as XML where it stood, without the part's indentation (tidy).to_elwrites a node back: what is read and written again reads the same. PathGeometry(geometry,set_geometry) holds subpaths of points. A point without a usable anchor is left out, a missing direction point is the anchor, and a subpath holdingNaNor an infinity is left out whole. At mostMAX_PATH_POINTS(1,000,000) points are kept.Spread::all_itemswalks nested groups without recursion, giving each item's transform into spread coordinates (concatof the transforms on the way).
Values
craft_idml::value: num and point_str (numbers as IDML writes them), nums, matrix,
point, tint, escape_id / unescape_id / uid (Self ids), style_name_in /
style_name_out / style_self (style groups and built-in names), font_family
(AppliedFont), xmp_value (dates in META-INF/metadata.xml), base64_encode /
base64_decode (embedded Contents), uri_to_path / path_to_uri (link URIs).
Tagged Text
craft_idml::tagged reads and writes InDesign Tagged Text: plain text with <Tag:value> markup.
use craft_idml::tagged;
let file = b"<ASCII-WIN>\r\n<Version:8>\r\n<ParaStyle:Body>A <CharStyle:Em>word<CharStyle:>";
assert!(tagged::is_tagged(file));
let text = tagged::parse(file);
assert_eq!(text.paragraphs[0].style, "Body");
assert_eq!(text.paragraphs[0].runs[1].format.style.as_deref(), Some("Em"));
assert_eq!(tagged::parse(tagged::write(&text.paragraphs).as_bytes()).paragraphs, text.paragraphs);
Paragraph styles, character styles, font family, font style and size are kept; other tags are
counted (skipped_tags) and skipped. ASCII, UTF-8 and UTF-16 (by byte-order mark) are read;
ASCII is written, other characters as <0xXXXX> UTF-16 code units. Style and font names are cut
to MAX_NAME_CHARS (256). Every input reads as something.
Where it came from
DesignCraft's crates/idml (the package reader and writer, the <Properties> accessors, the
value codecs) and crates/textimport/src/tagged.rs. DesignCraft's own XML tree is replaced by
craft-xml.