ICC: interpolate only the CLUT axes that need it (#2985)

* fix(color): interpolate only the CLUT axes that need it

* address review: CLUT upper grid points are not interpolated, stride arithmetic saturates
This commit is contained in:
Dylan M. Taylor
2026-11-10 17:58:17 -05:00
committed by GitHub
parent c6411266eb
commit ed085bd483
+50 -8
View File
@@ -325,6 +325,9 @@ pub struct Clut {
pub data: Vec<f32>,
}
/// Most interpolating inputs [`Clut::eval`] combines (ICC allows 15).
pub const MAX_CLUT_INPUTS: usize = 16;
impl Clut {
/// Multilinear interpolation at `x` (0..1 per input).
pub fn eval(&self, x: &[f64]) -> Vec<f64> {
@@ -334,26 +337,40 @@ impl Clut {
let mut s = self.outputs;
for i in (0..n).rev() {
stride[i] = s;
s *= self.grid[i].max(1);
// Saturating: a table with enough axes to overflow cannot hold its data anyway, and a
// saturated offset reads nothing (zero) instead of panicking.
s = s.saturating_mul(self.grid[i].max(1));
}
let mut frac = vec![0.0; n];
let mut step = vec![0usize; n];
for i in 0..n {
let g = self.grid[i].max(1);
let f = x.get(i).copied().unwrap_or(0.0).clamp(0.0, 1.0) * (g - 1) as f64;
let k = (f.floor() as usize).min(g.saturating_sub(2));
let mut k = (f.floor() as usize).min(g.saturating_sub(2));
frac[i] = if g > 1 { f - k as f64 } else { 0.0 };
step[i] = if g > 1 { stride[i] } else { 0 };
base += k * stride[i];
// The last grid point is a corner of its own, not an interpolation toward the next.
if frac[i] >= 1.0 {
k += 1;
frac[i] = 0.0;
}
base = base.saturating_add(k.saturating_mul(stride[i]));
}
let mut out = vec![0.0; self.outputs];
for corner in 0..(1usize << n) {
// Only the axes that interpolate have two corners: a singleton axis, or one sampled on a
// grid point, contributes its lower corner alone. ICC tables have at most 15 inputs; a
// table built with more interpolating axes than that evaluates to zero.
let active: Vec<usize> = (0..n).filter(|&i| step[i] != 0 && frac[i] != 0.0).collect();
if active.len() > MAX_CLUT_INPUTS {
return out;
}
for corner in 0..(1usize << active.len()) {
let mut w = 1.0;
let mut off = base;
for i in 0..n {
if corner >> i & 1 == 1 {
for (bit, &i) in active.iter().enumerate() {
if corner >> bit & 1 == 1 {
w *= frac[i];
off += step[i];
off = off.saturating_add(step[i]);
} else {
w *= 1.0 - frac[i];
}
@@ -362,7 +379,7 @@ impl Clut {
continue;
}
for (o, v) in out.iter_mut().enumerate() {
*v += w * self.data.get(off + o).copied().unwrap_or(0.0) as f64;
*v += w * self.data.get(off.saturating_add(o)).copied().unwrap_or(0.0) as f64;
}
}
out
@@ -1052,6 +1069,31 @@ mod tests {
assert!(matches!(parse_profile(&write_matrix_profile("m", P709, D65, 2.2)).unwrap(), Profile::Matrix(_)));
}
#[test]
fn clut_corners_count_only_interpolating_axes() {
// 64 singleton axes and one interpolating one: two corners, not 2^65.
let mut grid = vec![1; 64];
grid.push(2);
let c = Clut { grid, outputs: 1, data: vec![0.0, 1.0] };
let mut x = vec![0.5; 64];
x.push(0.25);
assert!((c.eval(&x)[0] - 0.25).abs() < 1e-9);
// On grid points nothing interpolates.
let c = Clut { grid: vec![2; 40], outputs: 1, data: vec![] };
assert_eq!(c.eval(&[1.0; 40]), vec![0.0]);
// More interpolating axes than ICC allows: zero, at once.
assert_eq!(c.eval(&[0.5; 40]), vec![0.0]);
// The last grid point of every axis is that table entry, however many axes there are.
let mut data = vec![0.0; 1 << 17];
data[(1 << 17) - 1] = 0.75;
let c = Clut { grid: vec![2; 17], outputs: 1, data };
assert!((c.eval(&[1.0; 17])[0] - 0.75).abs() < 1e-9);
// Strides that overflow usize (64 two-point axes) read nothing instead of panicking.
let c = Clut { grid: vec![2; 64], outputs: 1, data: vec![] };
assert_eq!(c.eval(&[1.0; 64]), vec![0.0]);
assert_eq!(c.eval(&[0.5; 64]), vec![0.0]);
}
#[test]
fn clut_and_lut3d_interpolate() {
// A 2-point identity CLUT on 3 inputs is exact for every point.