From f35392cd3eabe7181a29f092b9e44b4a8fe5b709 Mon Sep 17 00:00:00 2001 From: arnav-hiwarkar Date: Wed, 11 Nov 2026 11:22:09 +0530 Subject: [PATCH] #1615: say EFFECTCRAFT_CPU_INFLIGHT caps Render Queue renders and exports, not previews --- docs/preferences.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/docs/preferences.md b/docs/preferences.md index e20084c5f..4e379909a 100644 --- a/docs/preferences.md +++ b/docs/preferences.md @@ -102,10 +102,10 @@ Commands (CLI, MCP, control channel): `EFFECTCRAFT_GPU_INFLIGHT` overrides it. CPU renders have no such setting: they keep one frame per thread in flight, so their memory grows with the core count. Set `EFFECTCRAFT_CPU_INFLIGHT` to a whole number of frames (at least 1) to cap the frames in - flight of every render, `effectcraft-cli render` included - ([#1615](https://github.com/storytold/effectcraft/issues/1615)). One exception: while a job - on GPU Acceleration times both compositors on its first frames, it renders them under the - cap but keeps them all (up to 12) until it has chosen. + flight of every Render Queue render and export, `effectcraft-cli render` included + ([#1615](https://github.com/storytold/effectcraft/issues/1615)); previews don't read it. One + exception: while a job on GPU Acceleration times both compositors on its first frames, it + renders them under the cap but keeps them all (up to 12) until it has chosen. - `threeD.defaultRenderer`: Default 3D Renderer - `labels.N.name` / `labels.N.color`: the 16 label names and colours, used by the Label menu, the timeline, project panel, render queue and viewer handles