The command palette's search field took the keyboard with `request_focus()`
on every frame it was drawn. egui's `Memory::request_focus` interrupts the
IME composition, and `egui-winit` acts on `should_interrupt_composition`
with `set_ime_allowed(false)` + `(true)` — on Windows that is
`ImmAssociateContextEx(hwnd, 0, IACE_CHILDREN/IACE_DEFAULT)`, which drops the
composition in progress. With Microsoft Pinyin the pre-edit text was
cancelled over and over, so the pinyin never accumulated and nothing could be
committed: Chinese (and Japanese/Korean) could not be typed into Quick Apply
at all, while Latin typing was unaffected.
Ask for the focus only when the field hasn't got it, the same guard the
inline editors use (`widgets::keep_focus`): the palette still takes the
keyboard when it opens, and takes it back when something else takes it away.
Tests: panels::dialogs::tests::the_palette_leaves_a_pinyin_composition_alone
opens the palette, feeds Preedit("n".."nihao") frame by frame and asserts that
the frame never asks the platform to cancel the composition, that the whole
pre-edit text is in the query, and that the field claims the keyboard back
when another widget takes it. Failed before: "typing `n` cancelled the
composition".
A single selected_layers list kept ids from every comp, so the active comp looked selected whenever another comp was. Opening a comp and running a script against a different comp now park and restore that selection.
sanitize_state dropped every selected layer not in the active comp at the
end of each script run, so a layer selected by script in a comp that was not
open was gone by the next script call. Every comp keeps its own selection as
in After Effects; only ids gone from every comp are dropped now. UI and
engine lookups resolve selections per comp and tolerate foreign ids.
The Japanese data point in #821 (zitann2020) offered to write its rows against whatever mechanism
this PR lands, so both languages share one catalog instead of inventing two. This makes adding a
language a data change and reserves `ja`:
- `Catalog` holds a language's effect rows and its category labels, and `catalog()` resolves a
language code to one; adding a language is two tables and one arm, with no change to the lookups
or to any panel.
- `JAPANESE_EFFECTS` and `JAPANESE_CATEGORIES` are declared, keyed by the same effect ids and by
the registry's English category names, and `ja` resolves to them. Both are empty, so a Japanese
interface draws exactly what it drew before — the slot changes no behaviour on its own.
- `a_pending_language_only_uses_known_ids` guards the pending tables (Japanese and Traditional
Chinese) as rows arrive: an id Simplified Chinese does not know, a different English name for one
of them, an empty translation or a repeated id fails. `languages_without_rows_draw_the_registry_name`
asserts each pending language has an arm in `catalog()` (a table with no arm would leave a
translator's rows dead) and is still row-less, so the day one gets rows the test says where its
coverage moved.
- `only_the_brand_names_stay_in_english` now documents that it pins *Simplified Chinese's* five
brand names and is deliberately not shared: AE's Japanese interface keeps the whole `CC`, `VR`
and `OCIO` sets in English while its Chinese one translates them, so repeating the English name
is a language's choice and not an unfinished row. The row check reflects that (a repeated English
name is accepted, an empty one is not).
docs/localization-parity.md records the two empty tables and that each language decides for itself
which names stay in English.
Refs #821