115 Commits
Author SHA1 Message Date
just_anshhandjustanshh 544eebf904 WebAssembly ABI 2: neighbouring frames for effect plug-ins (#2773) (#3329)
* WebAssembly ABI 2: neighbouring frames for effect plug-ins (#2773)

A wasm plug-in can export ec_api_version 2 and ec_render2 to receive the layer's previous and next frames, their layer times and validity flags. Neighbours come from PluginHost::input_at, are resampled onto the current grid, and are zeroed when absent. ABI 1 modules (ec_render) load and render unchanged; the manifest api stays independent. A layer with an ABI 2 plug-in keys the render cache on layer time; the Plug-in Library accepts ABI 1-2 releases. Docs, help text and tests updated.

* Fix ABI 2 neighbour times on NTSC frame boundaries

	ime * fps is often a few ulps off an integer at rates such as 24000/1001. The old boundary test then took the bracket branch and passed the current frame back as prev (or
ext). Treat a near-integer as a frame boundary within 1e-6 frames, and test 2400 frames at 24000/1001: every boundary must get the frames either side. Also document the loader helpers for the docstring coverage check.

---------

Co-authored-by: justanshh <294019246+justanshh@users.noreply.github.com>
2026-11-09 10:49:53 +01:00
Valentin Klein 7c62272305 .aep import: placed .ai/PDF footage framed by its ArtBox, Null anchors at the corner (#3099) (#3311)
* #3099: placed .ai pages fill the size After Effects stored; null anchors default to the corner

Footage of an .aep keeps the size After Effects stored for a placed PDF / Illustrator / EPS
file (the ArtBox, rounded up), and masks and anchors are measured against it. The page was
drawn as a PDF viewer frames it (CropBox, /Rotate) at its own size, scaled by the width ratio
at full resolution and stretched to the stored aspect below 3/4: masks too large, art off
centre, squeezed at half resolution.

- effectcraft-pdf: Framing::Placed / parse_page_framed (ArtBox clipped to the CropBox,
  /Rotate ignored); boxes with a non-finite corner or span are not used
- Footage::placed_page (set by the .aep importer, serialized only when true): the page is
  framed so and filled into the stored size (effectcraft_render::vector_fit), decoded,
  continuously rasterised and in Create Shapes from Vector Layer; Reload keeps the size;
  the frame cache keys it by size and framing
- .aep import/export: a null's absent Anchor Point is [0, 0], as After Effects reads it
- fixture ai-mask-3099.aep (own synthetic files, scrubbed, profiles stubbed) and tests
  against After Effects 2026's read-back

* #3099: placed-page framing only for .ai and .pdf, EPS as before; doc comments

After Effects' sizing was measured with PDFs named .ai only; an EPS from an .aep keeps its
bounding box at its own size (listed as not measured in docs/gaps.md and docs/aep-import.md).
Doc comments on the touched functions.

* #3099: shapes from a placed page keep its frame (track matte)

Create Shapes from Vector Layer converted every path of a placed page, so bleed, art past the
artboard or the page's background showed where the footage's raster hides them. The layers it
makes from a placed page now take a hidden "<layer> Frame" shape layer (the footage's
width x height) as their Alpha track matte: drawn at the comp's resolution, its edge is the
raster's on shape and image layers alike. The command returns the frame layer's id too.
2026-11-08 21:52:32 -06:00
Valentin KleinandClaude Opus 5.5 84382487bb Disk cache: entries keep the files they read, keys from memory (#3184) (#3191)
* Disk cache: record the source files each frame reads

Part of #3184 (step 1): renders now report which footage files they read,
each with its identity (size and modification time) as read. Nothing uses
the list yet: images, cache keys and cache behaviour are unchanged.

- render: `reads` module with `FileStamp`, `ReadFile`, `ReadFiles` (sorted,
  deduplicated, bounded; marked incomplete when it can't vouch for every
  file) and the thread-safe `ReadLog`. `Renderer::reads` collects a frame's
  files; `FootageSource::recording` lets a source note what it reads.
  `file_stamp` uses the same identity.
- Layer cache entries keep the files their buffer was made of and report
  them on every hit; derived entries (styles, blend space, flattened) keep
  their base's. Buffers from the disk cache or the browser store don't know
  their files yet and mark the list incomplete.
- Media pool: every file read notes its identity, taken from the file it
  opens. Decoded frames, opened movies, GIFs, models and EXR channels keep
  it with the cache entry, so a frame served from memory reports its file
  without touching the disk.
- Viewer frame worker collects each frame's list and carries it to where
  the disk entry is written (step 2 stores it).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Automation: confined footage passes on the files it reads

Part of #3184: ConfinedFootage forwards FootageSource::recording to the
source it wraps, so renders of an automation session list their files
instead of coming back incomplete. The read tests also render through the
viewer's CancellableFootage wrapper.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Disk cache: frame entries keep their source files, comp key from memory

Part of #3184 (step 2). Fixes #3175: opening a comp no longer stamps every
footage file of the project before its first frame can show.

- The comp's content key (`disk_cache::comp_content_key`) is taken from the
  project in memory alone: no footage or proxy file is stamped, no
  `VirtualFileId` is asked. `comp_content_key_with` is gone; `frame_key`
  hashes a new entry version, so entries of the earlier format are never
  looked up again (LRU evicts them).
- Frame entries (formats 2 and 3) store the files the frame read
  (`EntryFiles`: size and modification time as read; size and content hash
  through `VirtualFileId` for files from memory; missing files), then the
  pixels. Formats 0 and 1 read as misses and are deleted.
- Check on hit: `get_frame`/`get_frame_f16` look only at the listed files
  (one metadata call each) on the frame worker. A changed, back or unreadable
  file, or a damaged entry, is a miss: the entry is deleted and the frame
  rendered and stored again.
- A frame whose file list is incomplete is shown but not stored. The RAM
  preview keeps each frame's files, so `persist_missing` writes only frames
  with a complete list.
- Remote frame worker: `FrameServer` records each frame's reads
  (`take_files`); the web worker stores them with the entry and the page
  checks them through the file table before using it. The browser's media
  epoch existed only for the old key and is removed. Export does not use
  frame entries.
- The cache indicator still only asks whether an entry exists.

Tests: entry format round trip and damage, the check per file, and in the
viewer: a changed file re-renders exactly its frames (and a reopen reads the
rest from disk); a frame checks only its own files in a project with a large
unused sequence and the key looks at no file; missing, unreadable files and
damaged entries never serve a stale frame.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Disk cache: layer entries keep their source files, no footage salt

Part of #3184 (step 3 of 4).

Layer buffers on disk (and in the browser's layer store) now carry the
files they were made of, like frame entries since step 2, and are checked
against exactly those files when used. The project-wide footage salt is
gone: nothing stamps every footage file any more.

- Layer entry format 4: the buffer's EntryFiles, then the pixels. A hit
  checks only the listed files (metadata, or the VirtualFileId hook for
  files from memory; Missing must still be missing); a change, a damaged
  entry or the old format 0 is a miss and the entry is deleted, so the
  re-rendered buffer replaces it. A hit reports its file list, so frames
  made of buffers from disk are complete and get stored again.
- Buffers whose files can't all be named are not written.
- Layer disk keys: layer_disk_key = hash of the layer entry version, the
  renderer version and the layer cache key (which names the footage items
  with their paths and settings, from memory).
- PrefetchStore checks on use; an entry made of changed files is dropped
  and forgotten, so the new buffer is queued over it. FrameServer passes
  its virtual-file hook to its layer cache.
- Removed: footage_salt(_with), file_stamp, footage_stamp,
  set_disk_salt, set_store_salt, Session::refresh_disk_salt,
  poll_disk_salt, footage_fingerprint, disk_salt, disk_salt_background,
  disk_salt_job, DiskSaltJob, the UI's per-frame poll, the salt in
  FrameServer and in the availability worker (with its cache_enabled
  plumbing). The disk cache is attached as soon as it is configured.
- Docs: architecture.md, web.md.

Tests: layer entries check their files (size, time, missing/back,
folder, damaged, old format, incomplete); virtual files; prefetch store;
media tests with a real pool across restarts (only the changed file is
read, projects with the same item ids never share an entry, missing,
unreadable and damaged never serve stale buffers); engine tests that the
cache is attached at once and edits do no file work (#1926, #3106).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Disk cache: no-salt worker test, sequence paths in the frame-blend key

Part of #3184 (step 3 of 4).

- A frame-blended footage frame's layer-cache key now hashes the
  sequence's file list: with no project-wide salt, two projects whose
  items share an id and a first frame must not share its disk entry.
- Test: a frame worker syncing, patching and rendering a project with an
  unused 5000-frame sequence asks its file hook only about the file its
  buffer reads (the salt asked about every file at every sync).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Disk cache: the comp key covers what its expressions can read

With an expression anywhere in the project, every comp's disk key hashed
every item of the project, so any edit (another comp, an unused footage
item) threw away every comp's frames on disk. The key now covers what the
comp can draw plus what the expressions among it can reach
(Project::pixel_reach):

- without expressions: the items the comp draws, without silent layers,
  plus the footage its precomp layers swap in (Media Replacement);
- with expressions: every layer of the comps they reach, their markers,
  the comps and footage they name with string literals (comp("Name"),
  footage("Name")) together with which items have those names now, and
  the footage named like a reached source (its data is read by name);
- the whole project when an expression computes a name, uses the object
  model's constructors or internals, dynamic code, computed keys or
  writes, or text the scanner can't read for sure (regex literals,
  template strings, escapes): expression_reach errs towards reaching more.

Markers count only where an expression can read them (#1083). Memory
only, no file is looked at.

Tests: scanner and reach unit tests in the project crate; engine tests
for the key (own-comp expressions keep the key through edits elsewhere,
comp("Other") follows Other and not a third comp, a second comp taking
the name counts, a computed name counts every item, markers read from
another comp); a ui-egui test that the disk frames outside an expression
layer are carried when the comp it names changes.

Part of #3184. Part of #1492.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Disk cache: Reload Footage drops the entries of its files, docs

File > Reload Footage now deletes the frame and layer entries whose file
lists name the reloaded item's files (DiskCache::drop_files), so a file
replaced by one with the same size and modification time, which the
check on hit can't tell apart, is read again. The index knows keys, not
files: the writer thread reads the files section at the start of each
frame and layer entry (not the pixels) after the writes queued before
it, and deletes the entries that list one of the files. Until it is
done, an entry made of one of them is a miss and frames aren't linked to
new keys. The entries are gone for good, so they don't come back after a
restart. Automatic reloads don't drop anything: they follow a changed
stamp, which the check on hit catches. The browser needs nothing (its
file identities are content hashes).

Removed: disk_cache::seal, which steps 2 and 3 left without callers (the
tests use seal_format). Updated the module, seal_format and forget_media
docs, and docs/architecture.md / docs/web.md describe the final design:
what is cached, keys from memory, file lists checked on hit, nothing
scans the project, incomplete lists stay in memory, Reload Footage drops
entries, edits keep the frames they can't change.

Tests: render unit tests (same size and time passes the check but not
the drop; other files' entries stay; an entry queued before the drop is
dropped; a layer entry too; written again afterwards it is used; the
drop survives a restart; a pending drop is a miss), and an engine test
through file.reloadFootage.

Closes #3184. Part of #1492.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Disk cache: file stamps keep the whole modification time

A file's modification time was nanoseconds since 1970 as u64: a time before 1970
read as "no time" (two such files of one size looked alike) and times after 2554
were truncated. It is now i128 nanoseconds, negative before the epoch; None only
means the file system has no time. The content-key hash writes a presence tag and
the full value.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Automation: a refused footage read leaves the render's file list incomplete

Footage outside the read roots shows nothing and was noted as no file at all, so a
picture made without it had a complete, empty list and could be kept on disk for
a later session with other roots. A refused read during `recording` now marks the
list incomplete.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Render: a buffer kept by another worker comes with its own files

LayerCache::insert returns the files of the buffer it keeps, and Renderer::keep
notes them in the render's log and returns them, so a render that uses another
worker's buffer lists that buffer's files (a file changed between the two reads
then has two identities and the list is incomplete).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Render: sampleImage and text fonts note the files they read

EvalCtx carries the render's read log. A sampleImage render records its footage
reads, keeps them with its per-thread cached buffer and notes them in the
evaluating render's log on every use. Text notes the font files it is drawn with,
with the identity their bytes were read with; a family that isn't installed, a
fallback or missing glyph, or a font from memory leaves the list incomplete.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Disk cache: frame entries store the whole modification time

A frame entry's file list stores a file's modification time as i128 nanoseconds
since 1970 (negative before), as the file stamps now keep it; the frame entry
format version goes to frame-entry-files-2 so entries in the old layout are not
read.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Disk cache: layer entries store the whole modification time

Layer entries share the frame entries' file list layout, which now stores the
full i128 modification time: the layer entry format version goes to
layer-entry-files-2. The module doc names the font files text is drawn with
among an entry's source files, and what keeps a list incomplete.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Layer cache: buffers that read other layers are keyed by the switches passed down

A layer whose effect reads another layer (Gradient Wipe, Set Matte, Blend…) gets
that layer drawn by its own renderer. Through a precomp layer, Switches Affect
Nested Comps, the switches inherited from the precomp layers above and motion
blur on change those pixels, but the key held only the layers' own switches: a
buffer made with the setting on was reused (from memory or the disk cache) with
it off. Such layers now derive their key with what the renderer passes down.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Layer cache: masked buffers are keyed by the mask motion blur gate

A mask with Mask Motion Blur On blurs even when the layer's own switch is off,
as long as the render's gate is open (Render Settings motion blur, and with
Switches Affect Nested Comps the precomp layers above). The key held the
layer's own motion blur state only, so a buffer blurred with the gate open was
reused with it closed (and the other way round), also from the disk cache.
Masked layer, input and footprint keys now tell a closed gate apart.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Render: cached buffers list what their expressions and substituted characters read

- Buffers made under `Renderer::recorded` (layer content, a Time effect's input, an adjustment
  layer's footprint) evaluate their masks, shapes and effects with the context that notes into
  the buffer's own read log, so a file an expression reads (`sampleImage`, also at shutter times
  mask motion blur adds and the cache key doesn't see) is in the buffer's files.
- A styled layer served from the cache lists the files of the cached body and passes too, so
  the buffers made of it (flattened, blending space) don't get a complete list when one of them
  came with an incomplete one.
- A character put in by Character Offset or Character Value without a relayout notes the font
  it is drawn with; a fallback face (or none) leaves the list incomplete.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Render: text lists the font file of a run that draws no glyph; tests clean their temp dirs

An empty first paragraph draws no glyph, but in a box its face sets the
first baseline that places every later line. The read list took faces only
from glyphs, so it could be complete without that file. Note each style
run's resolved face as well.

The font-reads and confine tests use tempfile::tempdir(): a fresh
directory per run, removed on panic too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Disk cache: Reload Footage closes the gaps around its drop (#3184)

- A reload while the disk cache is off is kept on the session
  (pending_disk_drops) and applied when the cache is switched on, before
  anything is read from it.
- Each render takes the cache's drop generation before it reads (frame
  worker; layer cache at the miss). An entry listing a file dropped after
  that is refused under the queue's lock, so a render that was under way
  during the reload can't store pixels from before it. Such a frame is
  shown with an incomplete file list, so persist_missing skips it too.
  The per-file record is bounded (past it, everything older is refused).
- An entry read while its drop was pending is a miss even when the
  writer ends the sweep between the read and the check (a stale hit
  found under load): the pending drops and the generation are taken
  before the entry is read.
- Test: a reopened project serves its frame from disk with no source file
  opened or decoded.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Disk cache: RAM frames keep the drop generation their render started at

Reload Footage empties the RAM preview, but an idle pass of
persist_missing may already hold a frame from before the reload. It
took the cache's drop generation when it ran, after the drop, so the old
pixels could be written back and, with the file's size and time
unchanged, served again after a restart.

Each RAM frame now keeps the disk cache its render started with and
that cache's drop generation then. persist_missing writes a frame only
to that cache, with that generation, and skips it once one of its files
was dropped since; a frame rendered without that cache is not written
from there.

Tests use tempfile directories (the layer drop test, the frame_files
folders under target/).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Doc comments for the functions this PR touches

* Disk cache: cap the free-space reserve at 10 GB, skip encodes the limit refuses

The reserve the cache leaves free on its disk was max(2 GB, 5% of the
disk) (#2551). On a 4 TB disk with 190 GB free that is 200 GB, so a
cache set to 20 GB had a limit of 0: every write was refused, the cache
never held anything, and only a log warning said so.

The reserve is now clamp(5% of the disk, 2 GB, 10 GB). It is there to
keep the cache from filling the disk, not to keep a share of a large
disk free: 10 GB leaves the system room to work on any disk, a small
disk still keeps 2 GB, and a 100 GB disk keeps 5 GB as before. After
Effects has only a maximum cache size and no reserve; a clamp keeps
the floor for small disks, where a fixed 10 GB would take most of the
space.

Writes the limit refuses cost no work: DiskCache::accepts_writes (one
atomic read) is checked before a frame is converted (put_disk_frame)
and before frames and layers are compressed (put_frame, put_frame_f16,
put_layer). The frame workers spent about 8 ms per frame and 14 ms per
layer on encodes that were then refused. persist_missing returns at
once at limit 0 instead of converting the RAM frames on every idle pass.

Settings > Disk shows the limit in effect in MB under Maximum Disk
Cache Size, with a note when free disk space lowers it
(settings.disk.cacheLimit).

* Disk cache: refuse writes below 64 MB of room, show this disk's reserve

Review follow-ups to the reserve fix:

- accepts_writes also refuses while free disk space leaves less than
  64 MB of room (a limit the setting asks for is always used): a few
  frames would fill it, and the rest would be compressed only to be
  refused.
- While writes are refused the idle passes ask for no repaint, so the
  UI keeps a frame coming every 5 s: the free space is read again and
  the RAM frames are written once there is room.
- Settings > Disk names the space kept free on this disk (the reserve
  the last reading applied; the rule from MIN/MAX_DISK_RESERVE when it
  is unknown), and the "no room" note follows accepts_writes.
- The settings.disk.cacheLimit automation label is machine-readable
  and the same in every language: limitMb, maxMb, reserveMb,
  spaceLimited, writes.
- cargo fmt.

* Disk cache: follow 3D model sources in the comp's reach

The reach walk followed comp, footage and solid sources but not
LayerSource::Model. An expression reading a model layer's source
(thisComp.layer("Model").source.name) left the model item out of the
comp's content key, so renaming the model kept the key and the old
frames on disk were served. Every source item is followed now
(LayerSource::item), which also counts the model when no expression
reads it (Advanced 3D draws it).

The same omission is fixed in the RAM preview's content walk
(frames.rs) and in the layer key's walk of referenced layers
(cache/dependencies.rs).

* Disk cache: a render's drop generation travels with its reads; no disk entries for Expression Selectors

Drop generation per render: the layer cache recovered a buffer's drop
generation from the latest miss of its key, so a second render of the
key that started after File > Reload Footage lent its generation to a
render still running from before, and that render's buffer (the file as
it was) was written after the sweep. Now Renderer::recorded starts each
buffer's read log at the store's drop generation before anything is
read (ReadLog::starting_at); ReadFiles carries the earliest generation
through merges, so derived buffers (styles, the blend-space copy, the
flattened layer) and frames that use a buffer from memory carry it too.
LayerCache::insert keeps a buffer made of a file dropped since its
reads began neither on disk nor in memory; a list that doesn't say
counts as made before every drop. DiskCache::dropped_since takes the
list's own generation too. missed_at keeps only the miss time.

Expression Selectors: the layer key evaluates a text Expression
Selector's amount for the first character only, so a per-character
dependency such as textIndex == 1 ? 0 : footage("ref.png").width was
not in the key, and after the footage item's width changed a reopened
session reused the old layer entry. A text layer with an Expression
Selector now marks its reads unkeyed (ReadFiles::is_unkeyed), which
merges like the generation; such buffers stay in memory and are never
written to disk. Frame entries are unaffected: the comp's frame key
hashes what the expressions name. The equality and hash of ReadFiles
ignore both new fields.

* Disk cache: never serve a RAM layer buffer made before a drop of its files

A render that passed the drop check could sit in put_layer's encode
while Reload Footage cleared the layer cache and dropped the file, then
publish its old pixels to memory after the purge; get, and a fresh
render's insert, then served them. The disk-hit promotion went through
the same insert_mem.

Every way the cache hands out a RAM buffer (get, the kept-first path of
insert, an existing entry in insert_mem) now checks the entry's files
against the store's drops from their own generation (ReadFiles::since):
an entry made before a drop of one of its files is forgotten and the
lookup misses, so a fresh render's buffer replaces it. insert_mem also
re-checks a buffer just before publishing it.

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-08 02:30:59 +01:00
ash 7fc1be0bf2 Report offline footage and recover automatically when media returns (#3161)
* 3118: report and recover offline footage consistently

* 3118: preserve manual reload and refresh data watch paths

* 3118: document availability and reload contracts
2026-11-06 11:38:57 +01:00
vangel76andClaude Opus 5.5 50cbbfe310 Cryptomatte: Matte Only puts the matte in RGB over alpha 1 (#3127)
With Matte Only on, Cryptomatte wrote the matte into all four channels:
a premultiplied white only as opaque as the matte. After Effects'
Cryptomatte plug-in shows Matte Only as an opaque grey picture, the
matte in RGB with alpha 1 (its Matte Only render of 2026-11-05 is opaque
black where nothing is selected). The CPU effect and the GPU shader now
both give (m, m, m, 1).

Projects saved before keep their render: a hidden Matte Only In Alpha
switch (off for new instances, presets and AEP imports) is turned on by
migrate::legacy_default when an older instance is upgraded on open, and
then keeps the matte in every channel on CPU and GPU.

Tests: the CPU path for a partly covered pixel, an unselected one and
outside the aux area, in both forms; the upgrade of a saved instance;
the GPU parity test over every display with Matte Only off, on and on
with the legacy switch; the host pick tests read whole pixels.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:38:36 +01:00
a439b1bb19 Effect ▸ Install Effect Plug-in… and plug-in bundles (wasm + ScriptUI panel in one go) (#2749)
* plugins: install effect plug-in bundles (wasm + ScriptUI panels) in one go

* plugins: address review - keep listing errors, refuse replacing an installed plug-in

* plugins: report unreadable bundle entries when their metadata cannot be read

* plugins: surface partial install errors in the menu bar, cover the install flow with tests

* plugins: surface partial install errors for async dialog answers too

* plugins: show result errors as compact status text

* plugins: harden installs - confined automation, no panel overwrite, size cap, cleanup errors

* plugins: bound install reads from one handle, detect unreadable panels, clarify install docs

* plugins: drop an unneeded mut in the bounded read

* plugins: saturate the bounded read limit

* plugins: install into the session's Plug-ins folder, refuse hidden single installs and case-variant panels

- Install .wasm files into Session::plugins_dir() (the folder the Plug-in Library
  from #2524 uses), not a path rebuilt from the settings folder; the host tests
  now point both at their temp folder so they never touch the real settings.
- A single install of a hidden file (".x.wasm") was skipped and reported as a
  success that installed nothing: it is now an error.
- Installed names must be bare file names (and not Windows device names on
  Windows), as file.installScript requires, so every installed panel is listed
  and can be uninstalled.
- A panel whose name differs from an installed one only in case replaced it on
  Windows and macOS: compare ignoring case and check the file on disk too.
- The loaded plug-in's source is the installed copy, not the file it came from.
- Document the `bundle` menu parameter, so checked execution accepts it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* plugins: drop needless to_vec in the bundle install test (clippy)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* plugins: keep the loader test's byte vectors, drop to_vec in the install test (clippy)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: STAR Web Studio <hello.starwebstudio@gmail.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 11:35:54 +01:00
611a282bea Plug-ins: external effect helpers (safe, out-of-process native effects) + plug-in API 2 (#889)
* Plug-ins: API 2 (PluginHost, padding, layer_span)

Split out of the OpenFX work so it can be reviewed on its own. Additive; the WebAssembly ABI
stays at 1.

- point3 / layer / text / hidden parameters, integer sliders, parameter groups.
- EffectPlugin::padding (transparent pixels around the buffer, at most 4096 per side).
- EffectPlugin::render_v2 with a PluginHost: the input at other times, other layers, parameters
  at other times, frame rate, per-instance key, the layer's source range.
- EffectEnv::layer_span from the renderer; MAX_PLUGINS 1024.
- plugin_error: a plug-in effect's last render error, for the UI.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KxacwTpUwqyfpcLgKW8yjS

* Plug-ins: external effect helpers (crates/helper-host)

Native plug-in formats run in separate helper programs, never in EffectCraft's process
(docs/adr/0001-external-effect-helpers.md). New safe-Rust crate effectcraft-helper-host (L3,
native only, unsafe forbidden): it finds helper programs, starts each as a child process and
registers its effects through plug-in API 2, so the UI and command surface need nothing new.

- Protocol v1 (docs/external-helpers.md): JSON lines over stdin / stdout (helper replies are
  prefixed so plug-in chatter is ignored); pixels go through a frame exchange file (/dev/shm on
  Linux), never through the pipe. Render-time callbacks for the input at other times, other layers
  and parameters at other times, with nested renders through the same helper.
- A helper that exits, hangs past its timeout or breaks the protocol is stopped. The render fails
  with a message, the frame is left as it was, and the helper restarts for the next render. An
  effect that stops its helper 3 times is turned off (helper_blocklist.txt).
- Opt-in: nothing starts helpers unless the user asks (Effect > Scan for Effect Helpers), or opts
  in to starting them at launch with EFFECTCRAFT_HELPERS=1, an environment variable, so writing
  to the settings folder alone can't run code. effect.helpers.scan / load are refused for
  confined agent sessions (confine.rs), like file.executeFile.
- Discovery: helpers/ next to the app (Contents/Helpers on macOS), helpers/ in the settings
  folder, EFFECTCRAFT_HELPER_PATH.
- Commands effect.helpers.list / scan / load; Effect menu entries (translated); the last render
  error of an effect shows as a warning sign after its name in Effect Controls.
- serve(): the helper side for Rust helpers. tests/it/main.rs runs the whole protocol (render,
  padding, callbacks, nesting, threads, crash, restart, block list, hang) against a fake helper,
  with nothing to install.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KxacwTpUwqyfpcLgKW8yjS

* Effect helpers: address review (start failures, frame file mode, nextest listing)

- A helper that can't start (not installed any more, restarting too often, no frame exchange
  file) is reported but no longer charged to the effect being rendered: it is Failure::Refused,
  not Failure::Broken, so it never counts toward turning that effect off. New check in
  tests/it: once the helper is out of restarts, renders of an effect fail without blocking it
  (fails without the fix: the effect was turned off after 3 such renders).
- The frame exchange file is created owner-only (0o600) on Unix: it holds the user's frames and
  /dev/shm is shared. Asserted in the frames unit test.
- tests/it (harness = false) speaks the libtest listing protocol cargo-nextest uses:
  `--list --format terse` prints `helper_protocol: test` (nothing with `--ignored`), and
  `helper_protocol --exact` runs the checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KxacwTpUwqyfpcLgKW8yjS

* Effect helpers: bound writes to a helper, drain stderr, keep callbacks in step

- Writes to a helper go through a writer thread with the request timeout: a
  helper that stops reading its stdin (hung with a large callback answer or
  render request pending) no longer blocks the render thread forever while
  holding the helper.
- stderr is drained as bytes (lossy, in 64 KiB pieces) to the end: output that
  isn't UTF-8 stopped the reader, closing the pipe under the helper (EPIPE /
  SIGPIPE on its next write); lines were unbounded.
- Callback images that can't be written are answered with `null` instead of
  failing the render while the helper waits (which left the protocol out of
  step); a frame that can't be written before the request is sent is not
  charged to the effect.
- Mid-render calls use the render's own process: no respawn or heartbeat ping
  while the helper is waiting for an answer.
- Waiting for a busy helper is bounded (load timeout) instead of forever;
  status() no longer blocks on a running render.
- Reap the child when start-up fails after spawning; cap the block list read.
- Scripts start helpers only with Allow Scripts to Write Files and Access
  Network on (they run native code), as for File.execute().
- helper-host declares the workspace's no-panic crate lints; the desktop
  main() keeps its doc comment.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Effect helpers: rustfmt the fake provider, build the test session in its initializer (clippy)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Plug-in Library: offer WebAssembly API 1 releases only; a helper already stopped mid-render isn't charged again

- WasmPlugin loads only modules at the WebAssembly ABI version, which stays 1 while
  PLUGIN_API_VERSION is 2: share it as effects::plugin::WASM_API_VERSION and have the
  library's compatibility check use it, so it never installs an API 2 release that
  can't load.
- with_running: a process that is already gone was stopped by what broke it (a nested
  render, charged there), so this render fails without charging its own effect.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* frames: plug-in effects count as reading other frames (plug-in API 2)

With main's narrowed frame invalidation (#2795), an edit inside a precomp under an
effect that reads its layer at other times must reach the layer's whole span.
Plug-in API 2 gives every plug-in effect the input at other times, so any effect
outside ec. counts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
2026-11-05 11:11:57 +01:00
4e8398f8ca G8: Plug-in Library: install, preview and update community WebAssembly effects (#2524)
* G8: plug-in library

Community Plug-in Library for WebAssembly effect plug-ins (#376): one
reviewed catalog (index.json), install / update / remove from Settings >
Plug-in Library (also Effect > Plug-in Library...), library.* commands,
start-up loading of installed packages with SHA-256 checks. Downloads go
through the system curl (https, GitHub hosts), as trained models do.

Preview before installing (library.preview): the release is downloaded,
checked like an install, and rendered in the sandbox on a built-in sample
frame at default settings (2 s at 12 fps) with a Before/After split, plus
the effect's parameters, "Open on GitHub" and an optional author video
link (catalog field preview.video). Authors need to do nothing for it.

Hardening: a module that fails to load leaves the installed copy alone,
Update All updates every package in one job, minApp also applies to an
explicit version, curl ignores ~/.curlrc and URL globbing, unique temp
files, percent-decoded file URLs. Plug-in effect slots grow from 64 to
256 with a clearer overflow error.

Docs: plugins.md "Plug-in Library", publishing-plugins.md (author guide
from zero to listed), gaps.md; examples/plugin-catalog is the starting
content of the catalog repository (schema, validation workflow).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* contributors: credit iseemhlyfta

* G8: plug-in library: doc comments on the library's functions

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* G8: plug-in catalog check: require one object with schema 1 and a packages array

An empty file or several JSON values passed jq empty, and with
SKIP_SCHEMA=1 nothing else checked the catalog's shape.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* G8: plug-in library: one preview texture set; catalog schema requires effects

The preview kept a texture set per package version previewed (about
6 MB each) for the whole session; it now keeps one, replaced when
another package is previewed. Releases in the catalog schema must list
at least one effect id, as the author guide says.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* G8: plug-in catalog schema: effect ids follow the manifest's id rules

Letters, digits, '.', '_' and '-', and not the reserved 'ec.' prefix,
so library.missing can match them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* G8: refuse Plug-in Library jobs while automation file access is confined

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* G8: split the Plug-in Library page into toolbar, card, links and actions

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* G8: show Plug-in Library toasts without a Roto job; cache preview frame checks

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* G8: log Plug-in Library packages that fail to load at start-up

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* G8: check an update before replacing a loaded package; Update All past failures

- An update to a package that is already loaded is now compiled and its manifest checked
  (through the previewer, without registering it) before the new file is written and the old
  version's folder deleted. Before, a release with the right SHA-256 that didn't load replaced
  the working version and failed at the next start.
- Package ids that differ only in case, or end in a dot, would share one folder on Windows and
  macOS: the catalog keeps the first of them, and ids can't end in a dot (schema too).
- Update All: a package that can't be picked or installed no longer stops the others; the
  result names what was updated and what wasn't.
- Downloads: at most 5 redirects, and one that ends off GitHub's hosts is refused, as the module
  docs say.
- A job that panics no longer leaves the library busy; poisoned status locks are used, not
  dropped.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* G8: rustfmt the update test

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
2026-11-05 05:51:17 +01:00
8d20cf0c3a GPU.1: Preserve CPU parity in numerical effect kernels (#1490)
Co-authored-by: @skylartaylor <26588250+skylartaylor@users.noreply.github.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
2026-11-03 23:19:29 +01:00
Kristian Myram b7d97c20e9 #1743: check final storage overflow destinations for queued outputs 2026-10-30 09:55:49 +01:00
Kristian Myram c5671f6569 #1830: require exporter support before skipping duplicate frames 2026-10-30 08:59:53 +01:00
bflatastic a683a8074d Merge remote-tracking branch 'origin/main' into HEAD 2026-10-30 09:02:01 +07:00
bflatasticandClaude Opus 5.5 eedd1dfaae Merge main into #1736; clean merge, no conflicts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 07:42:03 +07:00
bflatasticandClaude Opus 5.5 0967102432 Merge main into #2369; clean
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 07:41:47 +07:00
bflatastic a38328cc3a Keep the PR building with main: Layers stays off psd documents; preview merge and fmt 2026-10-30 07:11:40 +07:00
bflatastic 0039081952 Merge main into #2567; keep both test modules, and convert four layer stacks main's new render tests assign as Vec<Layer> with .into() 2026-10-30 06:01:06 +07:00
tylerjenningsw c9a91d9ddf Merge remote-tracking branch 'origin/main' into pr1736-avi-backend 2026-10-29 18:49:01 -04:00
Jason LukerandClaude Opus 5.5 99da7e2568 Footage watcher host test: wait for each wake before taking its stamps
The worker stores a report and then wakes the interface; the test took
the report as soon as it was there and asserted the wake count right
after, which can run before the wake. `next` now waits for the n-th wake
and then takes the stamps, as the engine tests' `wait_for` does.

Checked with 50 ms between the worker's report and its wake: this test
passes; the previous one fails at `wakes == 1`.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 15:41:53 -07:00
Jason LukerandClaude Fable 5.1 26e6145cee Footage: one watcher thread that wakes the interface only when a file changed, instead of a 2 s poll
Settings ▸ Import ▸ Reload Footage Changed on Disk used to spawn a stat thread every two seconds
from the UI thread, request a repaint 100 ms later to collect it, and request another repaint every
2 s in between, for every project with items, focused or not: the whole interface redrew on a timer
for footage that hadn't changed.

`footage_reload::Watcher` is one long-lived worker: the interface tells it what to watch (recomputed
when the project revision or the preference changes) and whether the window is in front; it stamps
the files every 2 s while the window is in front, every 10 s while another app has the front, at once
on focus regain and on a new set, and hands the stamps over — calling `ctx.request_repaint()` — only
when one differs from its last look. Nothing watched means the thread sleeps. `apply_stamps` and the
reload semantics are unchanged; `start_scan`/`poll_scan`/`Session::footage_scan` are gone. No new
dependencies: the stat loop is also what footage on a network share relies on, where FSEvents would
not report another machine's writes.

Tests: the watcher wakes the interface for the first stamps and for each change and never for an
unchanged file; behind another app it rests until the window is back; nothing watched is nothing
stamped and a new set is reported whole (and dropping it ends the thread); the host test
`the_watcher_notices_a_footage_file_changed_on_disk` saves a PSD from "another app" and sees it
reloaded once.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-29 15:41:53 -07:00
bflatastic 57b76bcc88 Merge remote-tracking branch 'origin/main' into HEAD 2026-10-30 05:08:13 +07:00
BFlat dac865f134 Merge pull request #1423 from nanox333/fix/1417-wav-markers
#1417: WAV markers show on the audio layer
2026-10-30 05:08:00 +07:00
tylerjenningsw 3390e2fff7 Merge remote-tracking branch 'origin/main' into pr1736-avi-backend
# Conflicts:
#	crates/media/src/pool.rs
2026-10-29 17:11:16 -04:00
bflatastic 6ab7bd31dd Merge main into #1513; resolve docs/effects-parity.md 2026-10-30 01:25:24 +07:00
Camille Moine df0a88b795 Fix collapsed precomp Essential Property overrides (#1747)
Carry property, Font and Media Replacement overrides into the collapsed nested EvalCtx so nested layers render beyond the precomp frame instead of falling back to a clipped, flattened image. Key the layer cache on instance overrides to keep distinct collapsed instances isolated.
2026-10-29 15:21:16 +01:00
Claude b5b77f446e #1417: Reload Footage re-reads a file's markers; index marker times when merging them
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RDvxCS8xcR28VArjzn1x7U
2026-10-29 11:41:27 +00:00
Claude 0dd14e2706 Merge main into fix/1417-wav-markers
Footage.markers is added to the split footage.rs (#2491); the host integration test joins the
shared tests/it binary.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RDvxCS8xcR28VArjzn1x7U
2026-10-29 10:12:23 +00:00
Eduardo EspinosaandClaude Opus 5.5 e1d66a3c5c perf: share unchanged layers between undo states
Every undoable edit keeps the previous project for undo, so the comp it touches
is shared and Arc::make_mut deep-copies it: every layer and every keyframe. An
edit therefore costs time in proportion to the comp's size, and a script that
sets many keyframes in a big comp goes quadratic (a 1,600-layer build with
~100k sampled keys took ~45 minutes).

Comp::layers is now a Layers collection backed by Vec<Arc<Layer>>: copying the
stack copies pointers, and only the layer an edit changes is copied. The API
mirrors Vec<Layer>; serialized form is unchanged (a list of layers).
Comp::layer_mut and the iter_mut().filter/find call sites use find_mut /
iter_mut_where so they copy only the layers they actually change.

- prop.addKey in a 400-layer comp: 1.36 ms -> 0.16 ms per key (flat in comp size)
- the 1,600-layer script build: ~45 min -> 47 s, frames pixel-identical
- regression tests: an edit leaves the other layers shared with undo; layers
  round-trip as a plain list

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VkpGcKfWyCudfSsQNiWAaG
2026-10-28 22:20:23 -04:00
tylerjenningsw ef825f2947 Merge remote-tracking branch 'origin/main' into enhance/pickwhip-index-refs 2026-10-27 14:13:51 -04:00
vangel76 92e33beef0 Merge remote-tracking branch 'upstream/main' into gap-behaviors-presets 2026-10-27 16:51:00 +01:00
aiongg b7b75ed37a style: cargo fmt on the moved files 2026-10-26 21:54:30 +00:00
aiongg 78d650644b refactor(host): move src/lib.rs tests to src/tests.rs 2026-10-26 21:49:11 +00:00
tylerjenningsw 653a63c0b1 Merge main into enhance/pickwhip-index-refs 2026-10-25 14:26:30 -04:00
tylerjenningsw 42b44c460a Merge main into enhance/filmcraft-avi-backend 2026-10-25 14:13:46 -04:00
vangel76andClaude Opus 5.5 c8dc0fca8c Merge upstream/main into gap-behaviors-presets
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 20:11:09 +02:00
aiongg c00170bcc6 Merge #1867: Fix scheduled ScriptUI tasks in host sessions (@dorfee) 2026-10-24 02:09:49 +00:00
aiongg bae27ebbe7 Merge #1841: Cryptomatte: pick the ID under a point into the Selection (effect.pickCryptomatte) (@MatejKozlovsky) 2026-10-23 23:33:10 +00:00
aiongg 0173abde8c CI: dev-profile gate, one test binary per crate, nextest, line tables only (#2235)
* Dev profile: line tables only for workspace crates, no debug info for dependencies

* xtask ci: dev-profile gate, nextest, tests without examples, wasm --keep-going

* One integration-test binary per crate

* xtask ci: run effectcraft-gpu's shared-device tests in one cargo test process

* xtask ci: run every stage and report all failures

* xtask ci: name the stage type (clippy type_complexity)

* xtask ci: run every test pass and report all failures

* cargo fmt
2026-10-23 12:59:51 -04:00
dorfee 80158bb69b ScriptUI: install scheduled task runner in host sessions 2026-10-19 16:45:39 +03:00
Matej Kozlovský 76098665b0 Cryptomatte: effect.pickCryptomatte picks the ID under a point into the Selection (#473)
Engine part of viewer picking: replace / add / remove the top-coverage ID at a
layer-space point in one undo step, at the time the Selection was read. The
aux channels come from the render's own path (Renderer::layer_aux, shared with
the effect host; footage at its source time, 3D precomps) through a renderer
set up like Session::render (expressions, render prefs, layer cache). An
optional scale snaps the point to the pixel a preview at that resolution
samples. New effects::crypto_select quotes names and falls back to <hex> for
unnamed, wildcard-looking or ambiguous names. effect.cryptomatteAt is the
read-only hover query.
2026-10-19 06:10:27 +02:00
vangel76andClaude Sonnet 5.5 24612b0eaf Merge upstream/main into gap-behaviors-presets
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-19 02:02:16 +02:00
Kristian MyramandClaude Sonnet 5.5 0c70ee026b WAV markers: the host test covers the bound layers parameter and undo/redo
The end-to-end test called Update Markers From Source only through the
selection. It now also passes the layer as the bound `layers` parameter (what a
script or the menu binding supplies), checks the markers by name, and checks
that the update is one undo step: undo removes the restored marker again and
redo brings it back.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-19 00:56:32 +02:00
tylerjenningsw dd50e42486 Merge remote-tracking branch 'origin/main' into enhance/pickwhip-index-refs
# Conflicts:
#	crates/ui-egui/tests/ui_inline_edit.rs
2026-10-18 12:38:44 -04:00
Claude bccbc666a2 #1417: WAV markers show on the audio layer
A WAV's markers were never read, so its audio layer showed none. The importer
now reads the file's cue points (`cue ` chunk named by `LIST/adtl` `labl` and
`note`, sized by `ltxt`) and Adobe's XMP markers (`_PMX` chunk, `xmpDM:markers`
entries as elements or attributes, in frames of the track's `xmpDM:frameRate`).
A marker present in both encodings is listed once. The reader is bounds-checked
and caps the marker count and XMP size.

- `Footage.markers` (optional in the file format) holds them at footage time; a
  layer made from the footage starts with them.
- Layer ▸ Markers ▸ Update Markers From Source also works on footage layers.
- Markers from a file have no label colour.

Tests: reader unit tests (cue, note, ltxt, both XMP forms, both encodings,
truncated and hostile files), a probe test, and an end-to-end test through the
fully wired session. Not checked against a WAV written by Adobe's tools.

Claude-Session: https://claude.ai/code/session_013fTnVxnXTv2MBW6uj2PPyU
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 17:38:44 +02:00
Brandon Thomas 25f8bb17f4 Merge pull request #1216 2026-10-18 09:35:32 -04:00
Brandon Thomas bb8dd41af1 Merge pull request #1087 2026-10-18 09:35:32 -04:00
vangel76 743582700b Merge upstream/main into filmcraft-pin-bump 2026-10-16 19:17:11 +02:00
BFlat d6a9ccfff7 Merge pull request #1435 from marcoarnulfo/fix/webm-metadata-frame-count
Import: item.metadata counts a WebM's last frame when its duration is not a whole millisecond
2026-10-16 18:08:44 +07:00
bflatasticandClaude Opus 5.5 86dff3ce78 Footage: relinking a moved project keeps Windows separators and UNC shares
project_dir rebuilt the folder with `/` and dropped a UNC share's leading
`\`, so a project opened from \server\share\Job looked for its moved
footage under the relative path server/share/Job and never found it. It now
keeps the path's own separator and its leading `/` or `\`.

The relink tests built mixed-separator paths (`…\Job/p.ecproj`) and so failed
on Windows; they now use native paths and check the separator is kept.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 17:13:40 +07:00
BFlat 592348b1d7 Merge pull request #1254 from vangel76/fix-1221-windows-test-paths
#1221: two path-format test failures on Windows
2026-10-16 17:09:16 +07:00
vangel76andClaude Sonnet 5.5 93b06a6eab Bump FilmCraft to 4e2d0bc2 (part of #804)
Problem: the hardware-decoding work (#819) needs a newer FilmCraft than the
pinned 2c5ba7a, and the pin bump should be reviewable apart from it.

Fix: move all filmcraft-* deps to 4e2d0bc2. Adapt to MediaInfo.audio ->
audio_streams and VideoStreamInfo.hdr; ask the pool for a quarter into the
frame because FilmCraft now rounds requests half up; adapt rotation and the
AAC downmix; use Decoder::with_threads(1) in the VP9 tests. No
filmcraft-platform, no hardware setting.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-15 22:56:38 +02:00