* Expressions, Scripting: a layer's property numbers follow After Effects
In After Effects a layer's top-level number reaches the same group on every layer of a kind:
Marker is 1, and slots the layer has not used yet (Time Remap, Motion Trackers, Layer Styles,
Data, Sets...) keep their place. EffectCraft numbered only the groups a layer holds, without
Marker, so `layer(n)` and `layer.property(n)` reached a different group, and the numbers moved
as groups were added. Rigs that read a palette by number, such as
`comp("Palette").layer(1)(4)(n)(1)` on a shape layer, read Transform instead of Effects; their
`try` fell back to the stored value and every linked colour rendered near-black, with no
expression error.
`effectcraft_project::ae_order` holds After Effects' slot order per layer kind, observed in
After Effects 26.3 from a script (`layer.property(i).matchName`) and from an expression
(`thisComp.layer(..)(i).name`) on new layers of each kind. The expression host and the
scripting model resolve a layer's numbers through it: 1 is the markers, a used slot is its
group, an unused one is an empty group (never null, so loops over `numProperties` are safe).
`numProperties` at layer level and `propertyIndex` of top-level groups are After Effects'
numbers too. 3D model and primitive layers keep EffectCraft's own numbers.
* Expressions: a layer's top-level groups by After Effects match name
`thisLayer("ADBE Effect Parade")`, as scripts such as Karton write their expressions, reaches the
group through the same table as the layer's numbers: Effects, or an empty group for a slot the
layer has not used, and `("ADBE Marker")` the markers.
* Expressions, Scripting: review follow-ups for After Effects layer numbers
- An enabled Time Remap (a top-level property) reports After Effects' number 2 as its propertyIndex.
- In scripting, an unused slot resolves to the same empty group by match name
(`property("ADBE Layer Styles")`) as by number (`property(7)`).
- The empty group is callable like any group: `layer.property(7)(1)` is null, not a TypeError.
* Scripting: run-time compiled code passes the nesting check; bounded file masks, socket line search and file reads
eval and the Function constructors compiled script-built strings without
the bracket-nesting check the script itself passes, so a short script could
overflow the parser's stack. A host hook now checks every dynamic
compilation. Folder.getFiles turned masks into a backtracking regular
expression; a two-pointer wildcard match replaces it. Socket readln
rescanned the whole buffer after every read; only new bytes are searched.
Script files that are not regular files (pipes, devices) are not read.
* address review: check_nesting scans template interpolations, file masks keep wildcard length
* address review: file masks fold case as /i does; the nesting check skips regular expression literals
* address review: nesting scan reads ++/-- and keyword-named properties as division context
* address review: property-name state set at each word start; a number's decimal point is not a property dot
* address review: a leading hashbang line is a comment for the nesting scan; eval source is checked as it stands
* Scripting: export commands a script runs directly respect Allow Scripts to Write Files
CompItem.saveFrameToPng and exportAsMotionGraphicsTemplate checked the
file-write preference only in their JavaScript wrappers. A script could call
comp.saveFrameAs or essential.exportTemplate itself (app.run, __exec) and the
native handlers wrote the file with the preference off.
Session::refuse_export and write_output_with now refuse when the running
command was issued by a script and the preference is off, so every command
that writes a path it is given is gated the same way. The wrappers check the
gate with a new side-effect-free __file("checkWrite") instead of writing an
empty file at the destination.
* address review: clear stale export test dir before use
* test: allow script writes in script_imports_footage_and_saves
Clears all 29 open SonarCloud issues.
- `examples/plugin-catalog/scripts/validate.sh`: `[[ ]]` in place of `[ ]` for bash tests (SonarCloud shell:S7688). Every script has a bash shebang; no test uses `-a`/`-o`, escaped parentheses or an unquoted pattern on the right of `=`.
- `crates/expr/src/prelude.js`, `crates/script/src/prelude.js`, `crates/script/src/scriptui.js`: `Number.isFinite` / `Number.isNaN` / `Number.parseInt` (javascript:S7773). Every call already has a number (a `typeof` check or `Number()` before it), and `Number.parseInt === parseInt`, so nothing changes in boa.
- `packaging/windows/test-legacy-fixture.ps1`: dot-sources `[scriptblock]::Create($block)` in place of `Invoke-Expression $block` (powershelldre:S8659). It runs in the same scope, so `$LegacyWxs` is still set after it.
- `sonar-project.properties`: S7773 and S8786 are not raised on `*.jsx`. Those are After Effects ExtendScript (ES3), which also runs in After Effects and has no `Number.isFinite` or `String.prototype.trim`. The ignore covers 7 issues in `Ease Presets.jsx` and `Rename Layers.jsx`.
Since #2107, Replace Footage keeps an item's kind by default, so
replace() on a sequence item brought the new file's whole numbered run.
In After Effects, replace() swaps in the one file and replaceWithSequence()
brings a run; replace() now asks for exactly that.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
file.projectSettings takes frameStart (0|1), the Project Settings dialog shows Frame Count, and scripts get app.project.framesCountType and displayStartFrame. The setting was already read by the Frames and Feet + Frames time display; nothing could change it.
The setters go through `comp.settings`, which defaults to the Composition Settings dialog's
centre anchor, so `comp.width = 800` on a 400-wide comp shifted every unparented layer — and
all of its position keys — by 200 px. A script that resized a precomp then found its pixel
coordinates had moved under it.
After Effects' width and height setters only change the frame; moving the contents is what
"resize from centre" scripts do for themselves. The setters now pass `anchor: 0` (top left).
The dialog, which is where the anchor belongs, is untouched.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A 2-D point property took any array: `[1, 2, 3]` and `[1, 2, 3, 4]` were cut to `[1, 2]` and
`[1]` was broadcast to `[1, 1]`, each reported as success, so a script holding a wrong value
silently did something else instead of failing. After Effects raises "Array is not of the
correct dimension" and leaves the property unchanged.
The length must now match the property's dimension, with the one exception After Effects also
makes: two values for a 3-D property, where z stays 0, so `position.setValue([x, y])` keeps
working.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Alt/Option-drag a Project item onto a Timeline layer, or press Ctrl+Alt+/ (Cmd+Opt+/) with layers and an item selected, to swap the layer's source. The layer keeps its name, timing, transforms, keyframes, expressions, effects, masks, switches, parenting and track matte; a source with audio adds Audio properties when missing. Precompositions can't be nested inside themselves.
AVLayer.replaceSource now runs the same engine command and closes the replaceSource part of #813.
FootageItem had no replaceWithSequence, setProxy, setProxyWithSequence or
setProxyToNone, useProxy and proxySource were fixed stubs, and mainSource
was a new object on every read with no conformFrameRate. They now run the
existing commands (file.replaceFootage, file.setProxy, file.useProxy,
file.setProxyNone, file.interpretFootage); the item info reports the proxy
and the conform/native frame rates, and mainSource is one live
FootageSource per FootageItem. replaceSource is not covered: it needs an
engine command that changes a layer's source.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
After Effects scripts save a comp frame with saveFrameToPng(time, file);
EffectCraft only had the comp.saveFrameAs command, so the method was
undefined. It now runs comp.saveFrameAs at the given comp time, after the
same file-gate check as other script writes (Allow Scripts to Write Files).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Dashes reported its children as `dash`, `gap`, `offset`, so
`property("ADBE Vector Stroke Dash 1")` was null and addProperty threw.
They now report ADBE Vector Stroke Dash 1-3 / Gap 1-3 / Offset.
addProperty with one of those names returns the existing property
(EffectCraft's Dashes always holds Dash 1, Gap 1 and Offset) or adds the
Dash/Gap 2 or 3 pair through shape.dashes.add. Lookups by the old ids
still work.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
addProperty("ADBE Text Tracking Amount") returned the first property added to the animator, which is
the Tracking Type companion, so the script changed the wrong value. The engine now reports the
requested property's position in the Properties group, and the script returns that property. An
animator's Properties group also finds its properties by their After Effects names, such as
ADBE Text Tracking Amount, which the name table already had in the other direction. A regression
test checks the property returned, its value, and the lookup by name.
Not covered: the Advanced and Wiggly selector children and the Expression amount, which still keep
their own names.
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Every key call (removeKey, keyTime, keyValue, setInterpolationTypeAtKey…)
looked its key up through `__keys()`, which serialised the whole key list,
eases and tangents included, on each call. Removing keys one by one was
therefore quadratic: about 100 ms per removeKey on a 2,000-key property.
The `keys` query now takes an optional `index` and returns just that key
with the count; `__key` uses it. removeKey on 2,000 keys drops from
103.7 ms to 0.4 ms (release, Windows 11 aarch64).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
CameraLayer gets the transform and camera-options shortcuts (position, xRotation, zoom...) that AVLayer already had, and Convert Expression to Keyframes run without a property converts the selected ones, as app.executeCommand does it.
Both returned their input unchanged. They now go through the layer's transform and its parents'
at comp time, and the inverse.
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>