Layer jobs keep their float buffer until the writer compresses it, so the 64-job limit could hold ~8.5 GB of evicted 4K buffers. Layer and matte writes now also have a byte budget, like frames; a single bigger buffer is still taken when nothing else is queued.
A render thread handed each frame to the disk cache already copied pixel by
pixel and LZ4-compressed (~9 ms per 1080p frame) before it could start the
next one, and layer buffers were encoded even when the queue then dropped
them. The queue now holds raw RGBA (one memcpy via ColorImage::as_raw) and
Arc<Buf>s; the writer thread encodes them. Every frame of a 120-frame bench
run now reaches disk (113–119 before). cache_bench prints the flush time.
* Disk cache: record the source files each frame reads
Part of #3184 (step 1): renders now report which footage files they read,
each with its identity (size and modification time) as read. Nothing uses
the list yet: images, cache keys and cache behaviour are unchanged.
- render: `reads` module with `FileStamp`, `ReadFile`, `ReadFiles` (sorted,
deduplicated, bounded; marked incomplete when it can't vouch for every
file) and the thread-safe `ReadLog`. `Renderer::reads` collects a frame's
files; `FootageSource::recording` lets a source note what it reads.
`file_stamp` uses the same identity.
- Layer cache entries keep the files their buffer was made of and report
them on every hit; derived entries (styles, blend space, flattened) keep
their base's. Buffers from the disk cache or the browser store don't know
their files yet and mark the list incomplete.
- Media pool: every file read notes its identity, taken from the file it
opens. Decoded frames, opened movies, GIFs, models and EXR channels keep
it with the cache entry, so a frame served from memory reports its file
without touching the disk.
- Viewer frame worker collects each frame's list and carries it to where
the disk entry is written (step 2 stores it).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Automation: confined footage passes on the files it reads
Part of #3184: ConfinedFootage forwards FootageSource::recording to the
source it wraps, so renders of an automation session list their files
instead of coming back incomplete. The read tests also render through the
viewer's CancellableFootage wrapper.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Disk cache: frame entries keep their source files, comp key from memory
Part of #3184 (step 2). Fixes#3175: opening a comp no longer stamps every
footage file of the project before its first frame can show.
- The comp's content key (`disk_cache::comp_content_key`) is taken from the
project in memory alone: no footage or proxy file is stamped, no
`VirtualFileId` is asked. `comp_content_key_with` is gone; `frame_key`
hashes a new entry version, so entries of the earlier format are never
looked up again (LRU evicts them).
- Frame entries (formats 2 and 3) store the files the frame read
(`EntryFiles`: size and modification time as read; size and content hash
through `VirtualFileId` for files from memory; missing files), then the
pixels. Formats 0 and 1 read as misses and are deleted.
- Check on hit: `get_frame`/`get_frame_f16` look only at the listed files
(one metadata call each) on the frame worker. A changed, back or unreadable
file, or a damaged entry, is a miss: the entry is deleted and the frame
rendered and stored again.
- A frame whose file list is incomplete is shown but not stored. The RAM
preview keeps each frame's files, so `persist_missing` writes only frames
with a complete list.
- Remote frame worker: `FrameServer` records each frame's reads
(`take_files`); the web worker stores them with the entry and the page
checks them through the file table before using it. The browser's media
epoch existed only for the old key and is removed. Export does not use
frame entries.
- The cache indicator still only asks whether an entry exists.
Tests: entry format round trip and damage, the check per file, and in the
viewer: a changed file re-renders exactly its frames (and a reopen reads the
rest from disk); a frame checks only its own files in a project with a large
unused sequence and the key looks at no file; missing, unreadable files and
damaged entries never serve a stale frame.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Disk cache: layer entries keep their source files, no footage salt
Part of #3184 (step 3 of 4).
Layer buffers on disk (and in the browser's layer store) now carry the
files they were made of, like frame entries since step 2, and are checked
against exactly those files when used. The project-wide footage salt is
gone: nothing stamps every footage file any more.
- Layer entry format 4: the buffer's EntryFiles, then the pixels. A hit
checks only the listed files (metadata, or the VirtualFileId hook for
files from memory; Missing must still be missing); a change, a damaged
entry or the old format 0 is a miss and the entry is deleted, so the
re-rendered buffer replaces it. A hit reports its file list, so frames
made of buffers from disk are complete and get stored again.
- Buffers whose files can't all be named are not written.
- Layer disk keys: layer_disk_key = hash of the layer entry version, the
renderer version and the layer cache key (which names the footage items
with their paths and settings, from memory).
- PrefetchStore checks on use; an entry made of changed files is dropped
and forgotten, so the new buffer is queued over it. FrameServer passes
its virtual-file hook to its layer cache.
- Removed: footage_salt(_with), file_stamp, footage_stamp,
set_disk_salt, set_store_salt, Session::refresh_disk_salt,
poll_disk_salt, footage_fingerprint, disk_salt, disk_salt_background,
disk_salt_job, DiskSaltJob, the UI's per-frame poll, the salt in
FrameServer and in the availability worker (with its cache_enabled
plumbing). The disk cache is attached as soon as it is configured.
- Docs: architecture.md, web.md.
Tests: layer entries check their files (size, time, missing/back,
folder, damaged, old format, incomplete); virtual files; prefetch store;
media tests with a real pool across restarts (only the changed file is
read, projects with the same item ids never share an entry, missing,
unreadable and damaged never serve stale buffers); engine tests that the
cache is attached at once and edits do no file work (#1926, #3106).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Disk cache: no-salt worker test, sequence paths in the frame-blend key
Part of #3184 (step 3 of 4).
- A frame-blended footage frame's layer-cache key now hashes the
sequence's file list: with no project-wide salt, two projects whose
items share an id and a first frame must not share its disk entry.
- Test: a frame worker syncing, patching and rendering a project with an
unused 5000-frame sequence asks its file hook only about the file its
buffer reads (the salt asked about every file at every sync).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Disk cache: the comp key covers what its expressions can read
With an expression anywhere in the project, every comp's disk key hashed
every item of the project, so any edit (another comp, an unused footage
item) threw away every comp's frames on disk. The key now covers what the
comp can draw plus what the expressions among it can reach
(Project::pixel_reach):
- without expressions: the items the comp draws, without silent layers,
plus the footage its precomp layers swap in (Media Replacement);
- with expressions: every layer of the comps they reach, their markers,
the comps and footage they name with string literals (comp("Name"),
footage("Name")) together with which items have those names now, and
the footage named like a reached source (its data is read by name);
- the whole project when an expression computes a name, uses the object
model's constructors or internals, dynamic code, computed keys or
writes, or text the scanner can't read for sure (regex literals,
template strings, escapes): expression_reach errs towards reaching more.
Markers count only where an expression can read them (#1083). Memory
only, no file is looked at.
Tests: scanner and reach unit tests in the project crate; engine tests
for the key (own-comp expressions keep the key through edits elsewhere,
comp("Other") follows Other and not a third comp, a second comp taking
the name counts, a computed name counts every item, markers read from
another comp); a ui-egui test that the disk frames outside an expression
layer are carried when the comp it names changes.
Part of #3184. Part of #1492.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Disk cache: Reload Footage drops the entries of its files, docs
File > Reload Footage now deletes the frame and layer entries whose file
lists name the reloaded item's files (DiskCache::drop_files), so a file
replaced by one with the same size and modification time, which the
check on hit can't tell apart, is read again. The index knows keys, not
files: the writer thread reads the files section at the start of each
frame and layer entry (not the pixels) after the writes queued before
it, and deletes the entries that list one of the files. Until it is
done, an entry made of one of them is a miss and frames aren't linked to
new keys. The entries are gone for good, so they don't come back after a
restart. Automatic reloads don't drop anything: they follow a changed
stamp, which the check on hit catches. The browser needs nothing (its
file identities are content hashes).
Removed: disk_cache::seal, which steps 2 and 3 left without callers (the
tests use seal_format). Updated the module, seal_format and forget_media
docs, and docs/architecture.md / docs/web.md describe the final design:
what is cached, keys from memory, file lists checked on hit, nothing
scans the project, incomplete lists stay in memory, Reload Footage drops
entries, edits keep the frames they can't change.
Tests: render unit tests (same size and time passes the check but not
the drop; other files' entries stay; an entry queued before the drop is
dropped; a layer entry too; written again afterwards it is used; the
drop survives a restart; a pending drop is a miss), and an engine test
through file.reloadFootage.
Closes#3184. Part of #1492.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Disk cache: file stamps keep the whole modification time
A file's modification time was nanoseconds since 1970 as u64: a time before 1970
read as "no time" (two such files of one size looked alike) and times after 2554
were truncated. It is now i128 nanoseconds, negative before the epoch; None only
means the file system has no time. The content-key hash writes a presence tag and
the full value.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Automation: a refused footage read leaves the render's file list incomplete
Footage outside the read roots shows nothing and was noted as no file at all, so a
picture made without it had a complete, empty list and could be kept on disk for
a later session with other roots. A refused read during `recording` now marks the
list incomplete.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Render: a buffer kept by another worker comes with its own files
LayerCache::insert returns the files of the buffer it keeps, and Renderer::keep
notes them in the render's log and returns them, so a render that uses another
worker's buffer lists that buffer's files (a file changed between the two reads
then has two identities and the list is incomplete).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Render: sampleImage and text fonts note the files they read
EvalCtx carries the render's read log. A sampleImage render records its footage
reads, keeps them with its per-thread cached buffer and notes them in the
evaluating render's log on every use. Text notes the font files it is drawn with,
with the identity their bytes were read with; a family that isn't installed, a
fallback or missing glyph, or a font from memory leaves the list incomplete.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Disk cache: frame entries store the whole modification time
A frame entry's file list stores a file's modification time as i128 nanoseconds
since 1970 (negative before), as the file stamps now keep it; the frame entry
format version goes to frame-entry-files-2 so entries in the old layout are not
read.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Disk cache: layer entries store the whole modification time
Layer entries share the frame entries' file list layout, which now stores the
full i128 modification time: the layer entry format version goes to
layer-entry-files-2. The module doc names the font files text is drawn with
among an entry's source files, and what keeps a list incomplete.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Layer cache: buffers that read other layers are keyed by the switches passed down
A layer whose effect reads another layer (Gradient Wipe, Set Matte, Blend…) gets
that layer drawn by its own renderer. Through a precomp layer, Switches Affect
Nested Comps, the switches inherited from the precomp layers above and motion
blur on change those pixels, but the key held only the layers' own switches: a
buffer made with the setting on was reused (from memory or the disk cache) with
it off. Such layers now derive their key with what the renderer passes down.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Layer cache: masked buffers are keyed by the mask motion blur gate
A mask with Mask Motion Blur On blurs even when the layer's own switch is off,
as long as the render's gate is open (Render Settings motion blur, and with
Switches Affect Nested Comps the precomp layers above). The key held the
layer's own motion blur state only, so a buffer blurred with the gate open was
reused with it closed (and the other way round), also from the disk cache.
Masked layer, input and footprint keys now tell a closed gate apart.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Render: cached buffers list what their expressions and substituted characters read
- Buffers made under `Renderer::recorded` (layer content, a Time effect's input, an adjustment
layer's footprint) evaluate their masks, shapes and effects with the context that notes into
the buffer's own read log, so a file an expression reads (`sampleImage`, also at shutter times
mask motion blur adds and the cache key doesn't see) is in the buffer's files.
- A styled layer served from the cache lists the files of the cached body and passes too, so
the buffers made of it (flattened, blending space) don't get a complete list when one of them
came with an incomplete one.
- A character put in by Character Offset or Character Value without a relayout notes the font
it is drawn with; a fallback face (or none) leaves the list incomplete.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Render: text lists the font file of a run that draws no glyph; tests clean their temp dirs
An empty first paragraph draws no glyph, but in a box its face sets the
first baseline that places every later line. The read list took faces only
from glyphs, so it could be complete without that file. Note each style
run's resolved face as well.
The font-reads and confine tests use tempfile::tempdir(): a fresh
directory per run, removed on panic too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Disk cache: Reload Footage closes the gaps around its drop (#3184)
- A reload while the disk cache is off is kept on the session
(pending_disk_drops) and applied when the cache is switched on, before
anything is read from it.
- Each render takes the cache's drop generation before it reads (frame
worker; layer cache at the miss). An entry listing a file dropped after
that is refused under the queue's lock, so a render that was under way
during the reload can't store pixels from before it. Such a frame is
shown with an incomplete file list, so persist_missing skips it too.
The per-file record is bounded (past it, everything older is refused).
- An entry read while its drop was pending is a miss even when the
writer ends the sweep between the read and the check (a stale hit
found under load): the pending drops and the generation are taken
before the entry is read.
- Test: a reopened project serves its frame from disk with no source file
opened or decoded.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Disk cache: RAM frames keep the drop generation their render started at
Reload Footage empties the RAM preview, but an idle pass of
persist_missing may already hold a frame from before the reload. It
took the cache's drop generation when it ran, after the drop, so the old
pixels could be written back and, with the file's size and time
unchanged, served again after a restart.
Each RAM frame now keeps the disk cache its render started with and
that cache's drop generation then. persist_missing writes a frame only
to that cache, with that generation, and skips it once one of its files
was dropped since; a frame rendered without that cache is not written
from there.
Tests use tempfile directories (the layer drop test, the frame_files
folders under target/).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Doc comments for the functions this PR touches
* Disk cache: cap the free-space reserve at 10 GB, skip encodes the limit refuses
The reserve the cache leaves free on its disk was max(2 GB, 5% of the
disk) (#2551). On a 4 TB disk with 190 GB free that is 200 GB, so a
cache set to 20 GB had a limit of 0: every write was refused, the cache
never held anything, and only a log warning said so.
The reserve is now clamp(5% of the disk, 2 GB, 10 GB). It is there to
keep the cache from filling the disk, not to keep a share of a large
disk free: 10 GB leaves the system room to work on any disk, a small
disk still keeps 2 GB, and a 100 GB disk keeps 5 GB as before. After
Effects has only a maximum cache size and no reserve; a clamp keeps
the floor for small disks, where a fixed 10 GB would take most of the
space.
Writes the limit refuses cost no work: DiskCache::accepts_writes (one
atomic read) is checked before a frame is converted (put_disk_frame)
and before frames and layers are compressed (put_frame, put_frame_f16,
put_layer). The frame workers spent about 8 ms per frame and 14 ms per
layer on encodes that were then refused. persist_missing returns at
once at limit 0 instead of converting the RAM frames on every idle pass.
Settings > Disk shows the limit in effect in MB under Maximum Disk
Cache Size, with a note when free disk space lowers it
(settings.disk.cacheLimit).
* Disk cache: refuse writes below 64 MB of room, show this disk's reserve
Review follow-ups to the reserve fix:
- accepts_writes also refuses while free disk space leaves less than
64 MB of room (a limit the setting asks for is always used): a few
frames would fill it, and the rest would be compressed only to be
refused.
- While writes are refused the idle passes ask for no repaint, so the
UI keeps a frame coming every 5 s: the free space is read again and
the RAM frames are written once there is room.
- Settings > Disk names the space kept free on this disk (the reserve
the last reading applied; the rule from MIN/MAX_DISK_RESERVE when it
is unknown), and the "no room" note follows accepts_writes.
- The settings.disk.cacheLimit automation label is machine-readable
and the same in every language: limitMb, maxMb, reserveMb,
spaceLimited, writes.
- cargo fmt.
* Disk cache: follow 3D model sources in the comp's reach
The reach walk followed comp, footage and solid sources but not
LayerSource::Model. An expression reading a model layer's source
(thisComp.layer("Model").source.name) left the model item out of the
comp's content key, so renaming the model kept the key and the old
frames on disk were served. Every source item is followed now
(LayerSource::item), which also counts the model when no expression
reads it (Advanced 3D draws it).
The same omission is fixed in the RAM preview's content walk
(frames.rs) and in the layer key's walk of referenced layers
(cache/dependencies.rs).
* Disk cache: a render's drop generation travels with its reads; no disk entries for Expression Selectors
Drop generation per render: the layer cache recovered a buffer's drop
generation from the latest miss of its key, so a second render of the
key that started after File > Reload Footage lent its generation to a
render still running from before, and that render's buffer (the file as
it was) was written after the sweep. Now Renderer::recorded starts each
buffer's read log at the store's drop generation before anything is
read (ReadLog::starting_at); ReadFiles carries the earliest generation
through merges, so derived buffers (styles, the blend-space copy, the
flattened layer) and frames that use a buffer from memory carry it too.
LayerCache::insert keeps a buffer made of a file dropped since its
reads began neither on disk nor in memory; a list that doesn't say
counts as made before every drop. DiskCache::dropped_since takes the
list's own generation too. missed_at keeps only the miss time.
Expression Selectors: the layer key evaluates a text Expression
Selector's amount for the first character only, so a per-character
dependency such as textIndex == 1 ? 0 : footage("ref.png").width was
not in the key, and after the footage item's width changed a reopened
session reused the old layer entry. A text layer with an Expression
Selector now marks its reads unkeyed (ReadFiles::is_unkeyed), which
merges like the generation; such buffers stay in memory and are never
written to disk. Frame entries are unaffected: the comp's frame key
hashes what the expressions name. The equality and hash of ReadFiles
ignore both new fields.
* Disk cache: never serve a RAM layer buffer made before a drop of its files
A render that passed the drop check could sit in put_layer's encode
while Reload Footage cleared the layer cache and dropped the file, then
publish its old pixels to memory after the purge; get, and a fresh
render's insert, then served them. The disk-hit promotion went through
the same insert_mem.
Every way the cache hands out a RAM buffer (get, the kept-first path of
insert, an existing entry in insert_mem) now checks the entry's files
against the store's drops from their own generation (ReadFiles::since):
an entry made before a drop of one of its files is forgotten and the
lookup misses, so a fresh render's buffer replaces it. insert_mem also
re-checks a buffer just before publishing it.
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Viewer exposure on the full float range of 32 bpc frames (#2797)
32 bpc viewer frames on the desktop are rendered without the HDR step (skip_hdr_step,
#2916) and kept as half floats in the RAM preview. A display pass on egui-wgpu's device
turns each frame into one RGBA8 texture with mips per viewer, in this order: decode,
exposure in linear light, Compand / Tone Map, encode, display colour, Show Channel,
rounding. Before, exposure was an 8-bit lookup applied after tone mapping, clamping and
the display conversion, so -2 EV could not bring values above 1.0 back.
- engine: viewer::DisplayPass describes the pass as data; its pixel() is the CPU
fallback (no device) and the shader's reference. It replaces exposure_lut /
display_transform. FrameEncoding records a frame's curve and the HDR step it still
needs. 32 bpc snapshots are taken without the HDR step; snapshot_rgba8 applies it.
- ui-egui: FrameImage::CpuF16 (half crate, F16C at run time), byte accounting at 8 bytes
a pixel in the cache and the prefetch estimates; display_gpu.rs + display_gpu.wgsl;
main viewer, snapshot and passive viewers draw through the pass; the 8-bit image other
panels read is made on demand with the HDR step; the Info panel shows float values.
- Half-float frames are not written to the disk cache yet.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Viewer display pass: f16 disk cache entries, window-device gating, review fixes
- Disk cache: half-float frame entries (format byte in the entry header, byte planes +
LZ4); 8-bit entries keep format 0 and stay valid. 32 bpc viewer frames are written and
read again, and the timeline's disk bar sees them. A damaged half-float entry is
deleted.
- The display pass runs on the window's egui-wgpu device, with or without the GPU
compositor (still building, failed, GL fallback). Its pipelines are made inside error
scopes; a backend that rejects them gets the CPU pass instead of a blank viewer.
- A new LUT of the same size (another ICC profile, Preserve RGB, another display) runs
the pass again.
- f32 to f16: one pass per L1-sized block, the NaN / infinity fix-up on the bits, no
fill of the buffer (4K: 4.7 ms, as the 8-bit conversion).
- Mips of odd-sized levels include the last column / row; the snapshot's half floats
and texture go with the snapshot; no placeholder texture ids; u64 size checks.
- Tests: LUT profiles and negative values against the shader, Bake reruns, the passive
viewer's colour, f16 disk round trips; exact comparisons allow 1 LSB on software
rasterizers. Docs: the display pass and the f16 disk entries in architecture.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Viewer f16 disk-cache test: temp dir removed on failure too, wait for the queued disk write
Review points: the test's directory was only removed by its last statement
(now tempfile::TempDir), and the frame is released before its disk write is
queued, so flush() could return early (now waits for the entry).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Viewer: oversized half-float frames use the CPU display pass, so exposure/HDR come before the averaging down
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Viewer: fmt and a debug assert for the half-float upload path
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Disk cache: persist_missing also writes half-float frames
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Passive viewer: oversized half-float frames take the CPU display pass instead of leaving a stale texture
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* frames: keep cached frames an edit can't reach
Nudging, trimming or splitting a layer re-rendered the whole comp. The RAM
preview now carries every frame whose stack of active layers is unchanged
to the new comp identity; only the segments an edit touches re-render.
* disk cache: never drop frame writes; save frames kept after edits
Frames get their own write lane (bounded by bytes, written before layer
buffers), so a burst of layer writes no longer drops frames and leaves gaps
in the blue bar after reopening. Frames an edit kept in RAM are written to
disk under the comp's new content key when idle.
* frames: music and hidden layers keep the caches
Layers that can't change pixels (audio-only footage, AV layers with Video
off, when nothing reads them and there are no expressions) no longer count
for the RAM preview's dirty segments or the disk cache's comp and footage
keys. Adding, trimming or moving music keeps both caches.
RENDER_VERSION bumps to effectcraft-render-3 for the new key formula.
* ui-egui: background caching benchmark
cache_bench fills a comp's RAM preview the way idle caching does and
prints frames/s with decoder, footage-cache and disk-cache counters.
* frames: soloed music and hidden layers aren't silent
Solo hides every other layer, so soloing a music track or a layer with
Video off changes the picture. silent_layers no longer drops soloed
layers, so the RAM preview and the disk cache see Solo toggles.
* disk cache: audio files a layer reads stay in the layer salt
Audio-only footage left the disk layer salt so importing music keeps the
keys, but Audio Spectrum and Audio Waveform draw from an audio layer.
Footage another layer reads (or any, when a read layer is a precomp)
counts again, so overwriting that file doesn't reuse stale buffers.
* disk cache: retry frame writes the queue refused
put_frame reports whether the frame is on disk or queued. persist_missing
forgets the key of a refused write, so a full frame lane no longer leaves
RAM frames that are never written.
* ui-egui: cache_bench measures idle caching; checks --comp and --slots
Frames go through request_background with one slot per frame thread, as
Cache Frames When Idle does. An unknown --comp is an error (the active
comp is used only without --comp), --slots is at least 1, and the disk
report flushes queued writes instead of sleeping.
* disk cache: RENDER_VERSION effectcraft-render-6
This branch changes the cache-key formula (silent layers, Solo, read
audio in the footage salt), and upstream #2759 already took render-5
for the clip-clock change, so entries from either must not be reused.
* frames: rewrite RAM frames the disk cache evicted
persist_missing kept every disk key it ever queued, so a frame the disk
cache evicted later was never written back. The disk cache now tracks
frame writes still queued or in progress (frame_pending), and
persist_missing only remembers keys while it converts them.
* frames: idle passes continue while RAM frames wait for disk
persist_missing reports whether there may be more to write (a content key
being computed, frames being converted). Cache Frames When Idle then
schedules another pass, so a refused write is retried without waiting for
a UI event, and the passes stop once every frame is on disk or queued.
* frames: rewrite an evicted frame once, not on every idle pass
A disk cache smaller than the RAM preview, or a frame too large for it,
made idle passes write, evict and rewrite the same frames every 500 ms.
Each disk key is now written at most twice under one disk limit (the
write and one rewrite after an eviction); a new limit resets the count.
The persist test waits for the conversion to forget its keys before
checking that no work is left.
* frames: the work area doesn't change pixels
Setting the work area (B, N) cleared every cached frame, in RAM and on
disk: it was compared with the comp's pixel settings and hashed into the
disk key. It is a preview and render range only, like the Resolution, so
it no longer counts.
* frames: audio edits keep frames unless something draws the audio
Changing a clip's Audio Levels, its audio effects or its Audio switch
cleared the clip's cached frames, and the comp's disk cache, although
nothing drew that audio. The audio now counts only for the layers whose
audio is heard (Project::heard_layers): those a layer picks in an effect
(an Audio Waveform or Spectrum, even on itself), the layers of a picked
precomp, and every layer while an expression (which can read Audio
Levels) exists. Music in a precomp that a waveform in the outer comp
picks is no longer treated as silent either.
* frames: an expression only reaches the frames of its own layer
One expression anywhere in the project made every edit clear the
comp's whole cache, and so did editing a layer another layer reads
(its parent, matte, or a layer it picks). Expressions can read
anything, but they only draw in their own layer: an edit now re-renders
the frames where it changed something, plus those of the layers with an
expression and of the layers that read a reached layer. With
expressions, an edit elsewhere (another comp, an item's name, a marker,
music) reaches only the expression layers' frames.
* frames: an edit inside a precomp re-renders only where the precomp shows it
Editing anything inside a precomp cleared every cached frame of the
comps that nest it, even a music level in it. Project::dirty_spans now
follows precomps: it takes the spans their comp changed in, shifts and
scales them by the precomp layer's start and stretch (its whole span
under a time remap or Responsive Design timing), and keeps the outer
comp's other frames. Layers that read a changed precomp (a matte, a
waveform) re-render where they are active.
* disk cache: keep the frames an edit can't reach
The disk cache keys frames on a hash of the whole comp, so every edit
lost the frames that were only on disk (the blue bar), even a rename;
only those still in RAM were written again under the new key. When an
edit keeps RAM frames, it now also queues a disk carry: on the frame
pool, each kept frame of every disk series in use for that comp is hard
linked (or copied) to its new key with DiskCache::link_frame, oldest
edit first. The old entries stay, so undo finds them too.
* frames: a keyframe edit re-renders only around the keys it changed
Changing one keyframe (its value, interpolation or ease, in the
Timeline or the Graph Editor) re-rendered the layer's whole length, so
a key on a full-length layer cleared the whole cache. A layer that
differs only in keyframes of its Transform properties now re-renders
from two keys before the first changed key to two after the last
(auto-Bezier and continuous tangents reach the neighbouring segments),
to its in or out point past the first or last key. Static values,
expressions, roving keys, time remap and time effects still reach the
whole layer; effect keyframes do too for now (simulations and time
effects read other frames).
* frames: music volume keeps frames while no expression reads audio
Any expression in the project (a wiggle on another layer, even a
disabled one) made every layer's audio count as read, so changing a
music layer's Audio Levels re-rendered every expression layer and
changed the comp's disk key. Audio now counts for expressions only when
one may read it (Heard::audio_exprs): its text names audio or walks
properties by index. An audio-only change nothing reads no longer counts
as a change elsewhere in dirty_spans either.
* frames: a keyframe edit with few keys or beside a self-contained expression keeps the other frames
Changing a Scale key of a layer with two or three keys re-rendered the
layer's whole length: with fewer than two keys before (or after) the
changed one, the span fell back to the in (or out) point instead of the
first (or last) key, past which the value holds. And any layer with an
expression re-rendered on every edit, so a wiggle on a full-length layer
cleared the whole cache. An expression layer is now reached by edits
elsewhere only when its text may read outside its layer (it names a
comp, layer, footage, the project or its source); its parent and the
layers it picks are still read through referenced_layers.
* viewer: the caching chip stays up between uncached frames, with a spinner
The "Caching frames…" chip showed only while playback waited for a
frame, so during caching it flickered on and off with every frame that
arrived. It now stays up 0.6 s after the last wait (and hides at once
when playback stops). It is also smaller and quieter: a spinner, then
"Caching frames" without the ellipsis in dimmed smaller text, on a
fainter chip sized to its text.
* preview: the Preview panel's cache bar counts the preview's Resolution
With a preview Resolution set (Half, Third…), the frames a preview
plays are cached at that scale, but the Preview panel's bar counted the
series the viewer shows. When playback stopped, the viewer went back to
the comp's Resolution and the bar dropped from full to the frames cached
there. It now counts the preview's own series (Auto still follows the
viewer). The viewer and the Timeline's cache bar are unchanged.
* Contributors: add nazar-gavrylyk's name
* frames: an expression reading its own layer's markers or audio re-renders that layer
With expressions in the project, a layer's markers count when comparing it, and its audio counts
when an expression may read audio, so a marker or volume edit re-renders the edited layer over
its own span. Comp markers still count only through layers whose expressions name thisComp.
* frames: a keyframe edit on a layer with an expression re-renders the layer
An expression on the keyed layer can read the keyed property at other times (Rotation reading
Position with valueAtTime), so the frames past the changed keys may change too.
* cache_bench: read decoder counters through effectcraft-media
Only crates/media, crates/export and crates/interchange may depend on the FilmCraft crates.
* cache_bench: clips end where the next one starts
* frames: write-back uses the worker's disk keys while a Roto Brush model is active
persist_missing keyed disk frames on FrameKey::opts, which also carries the Roto Brush model
stamp; the worker and disk_frames key on the render opts' hash alone. With a model active every
RAM frame looked missing, was written again under keys nobody reads, and recorded a second disk
series.
* frames: an edit two precomps down reaches the outer comp
A precomp layer whose comp Arc didn't change was skipped, but the comps nested in it may have
(an edit in Inner leaves Mid's Arc as it was), so Outer kept every frame. Every nested comp is
walked now, each once per edit.
* cache_bench: stop when the disk cache can't be cleared
* frames: one disk carry job at a time
carry_disk runs on every timeline paint and idle pass, and spawned a pool job whenever carries
were queued; during a drag the extra jobs waited on the carry lock and held frame-pool threads
from the viewer. A scheduled flag keeps one job, which drains the queue in order until it's
empty.
* frames: a panicking disk carry is skipped, not left holding the job
The carry job clears carry_scheduled only on its normal exit; a panic in a carry would have left
it set for the session, so no later carry ran. Each carry is caught like the content key's
hashing, so the job always reaches its exit.
* frames: an expression reading its own in point or index re-renders its layer
A trim or rename kept the layer's frames outside the cut when the layer
drew the same apart from its span, but an expression on it can read its
own inPoint, outPoint or name (a fade from inPoint), so every frame of
the layer changes. Such a layer is no longer treated as only respanned.
An expression reading `index` reads the layers above it too: a layer
added or removed there shifts it, so `index` now counts as reading
outside the layer.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* frames: an edit of a comp reaches the expressions of the precomps it nests
An expression in a precomp can read the comp that nests it
(`comp("Main").layer("Controls")`), but the walk into nested comps only
counted changes outside the edited top comp. Editing a hidden Controls
layer there (or any layer, when the precomp is time-shifted or reads it
at other times) kept every precomp frame in RAM and linked them all on
disk under the new key. Nested comps now see an edit of the comp above
them as an edit elsewhere.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* frames: an edit in a precomp under a time effect reaches its whole layer
A precomp layer running Echo, Posterize Time, Time Displacement or
another effect that reads the layer at other times shows a nested change
far from where it maps, but only the mapped span (a nested frame either
side) re-rendered. Such a layer now gives its whole span, like a time
remap. `reads_other_frames` lists those effects (every `ec.time.` and
`ec.sim.` effect and the others that call `self_at`); keyframe spans use
it too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* frames: a keyframe edit beside muted keys re-renders the whole layer
Muted keys are skipped when a property is evaluated, so the keys that
play around an edited key can be any distance away, but the span counted
two stored keys either side. A segment from an earlier playing key kept
its stale frames. Muted keys now give the layer's whole span, like
roving keys.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* frames: one echo in the precomp time-effect test (three saturate alike), rustfmt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
comp_has_audio walked a precomp again for every layer using it; each comp
is answered once. A tiny stored stretch made one audio block fetch a vast
source range; playback speed is capped at 100x. Effect preroll is capped at
10 s. Waveforms stop where the audio ends and summarise at most a day.
Disk cache entries are decompressed only when their stated size matches
what their dimensions need (and at most 1 GiB). Advanced 3D triangle bounds
are clamped on both sides before narrowing. Solids larger than 16 Mpx are
made at a lower scale. A camera-facing layer's parent recursion is bounded.
A layer's Expression Selectors share one time allowance. A disk cache
folder under the temp folder is made private and may not be a link.
#2653 (#2618) changed what an adjustment layer in a mode other than Normal
renders, but its cache keys are unchanged, so frames cached before it keep
showing the Normal result. Bumping the render version keeps old entries
from being reused.
Every undoable edit keeps the previous project for undo, so the comp it touches
is shared and Arc::make_mut deep-copies it: every layer and every keyframe. An
edit therefore costs time in proportion to the comp's size, and a script that
sets many keyframes in a big comp goes quadratic (a 1,600-layer build with
~100k sampled keys took ~45 minutes).
Comp::layers is now a Layers collection backed by Vec<Arc<Layer>>: copying the
stack copies pointers, and only the layer an edit changes is copied. The API
mirrors Vec<Layer>; serialized form is unchanged (a list of layers).
Comp::layer_mut and the iter_mut().filter/find call sites use find_mut /
iter_mut_where so they copy only the layers they actually change.
- prop.addKey in a 400-layer comp: 1.36 ms -> 0.16 ms per key (flat in comp size)
- the 1,600-layer script build: ~45 min -> 47 s, frames pixel-identical
- regression tests: an edit leaves the other layers shared with undo; layers
round-trip as a plain list
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VkpGcKfWyCudfSsQNiWAaG
- Default disk cache size 20 GB (was 100 GB); settings version 3 migrates the stored old
default and keeps a size the user chose.
- The cache keeps max(2 GB, 5% of the disk) free: sysinfo::disk_space (df -Pk / PowerShell
DriveInfo) is read in the background from memory_tick and caps the limit
(DiskCache::set_disk_space); cache.diskStats reports limitBytes.
- Eviction goes down to 90% of the limit, so the LRU sort runs once per tenth of the limit
written instead of on every write at the limit.
- Failed writes are counted (cache.diskStats failed) and the first is logged.
Also fixes#2063.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Segmentations and rendered frames are keyed by their strokes, which now
segment differently where strokes overlap; bumping both versions keeps old
entries from showing the old result. Frozen mattes are stored in the project
and are untouched.
Conflicts came from upstream splitting crates/project/src/lib.rs and moving the
frames tests. Re-applied the branch's change in the new places:
- Layer::same_pixels_with now in crates/project/src/layer.rs
- Comp::same_pixels_with, same_settings(o, with_markers), pixel_form_with and the
timing-marker helpers in crates/project/src/comp.rs (same_pixels_ignoring_markers
stays removed)
- Project::reads_markers in crates/project/src/item.rs
- crates/ui-egui/src/frames.rs uses reads_markers/same_pixels_with; the branch's
two marker tests replace the old ones in crates/ui-egui/src/frames/tests.rs
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Poison recovery, OsStr::to_str and char predicates only; S4325 casts are
f64 to f32 and stay.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Replacing a virtual file bumps a counter the UI lookup reads. The content hash runs on that miss, from a callback, so the frame path does not stat every footage item or hash on every store write.
Upstream's #1167 fix and this branch both stop marker edits from invalidating
cached frames. Kept this branch's shared Project::reads_markers/same_pixels_with/
pixel_form_with (viewer frames, disk cache, nested comps) and folded upstream's
rules into them: any expression counts as reading markers, protected time
markers with a duration still change the frames.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Project::reads_markers and Comp::pixel_form_with are shared by the RAM and disk frame caches.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Problem: computed Object Matte segmentations lived only in the in-memory
cache, so every restart or memory eviction segmented the shot again (After
Effects 26.5 keeps Object Matte results in its disk cache).
Fix: the persistent disk cache gets a third entry kind, Matte (folder
`mattes`, LZ4-compressed FrameSeg bytes, same checksum, atomic writes, LRU
eviction under the one size limit, purged with the rest). Entries are keyed by
the segmentation's chain key and scale; chain keys already hash the Input Key
(the layer's source, timing, masks and effects above), the prompt, the mode and
the model, so any change simply misses. The effects crate gets a SegStore
trait behind its memory cache: Chain::ensure reads from it on a memory miss
and writes what it computes. The engine installs the session's DiskCache as
the store (held weakly, so switching the disk cache off drops it). Roto Brush
segmentations go through the same chain and are persisted too. Frozen mattes
already persist in the project (the Frozen parameter).
Tests: engine tests_roto::object_matte_mattes_persist_in_the_disk_cache (a
second session on the same folder and project gets all tracked frames back
without being able to read a single input frame, renders identically, and a
moved prompt finds nothing); render disk_cache
segmentations_round_trip_and_reopen (round trip, reopen, damaged file is a
miss, size limit evicts).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Shape and text layers have comp-sized effect bounds centred on their
origin, but effects measured positions from the origin: a point at its
default "layer centre" sat at the comp's bottom-right corner, so Twirl
on a centred shape changed nothing and Bulge only its bottom-right
quarter. As in After Effects, effects now work in effect space,
measured from the top-left of the layer's effect bounds.
The renderer moves the layer buffer into effect space for the whole
stack (Buf::rebase, CPU and GPU alike) and hands effects everything
else in it: masks, other layers' pixels for layer parameters (each in
its own effect space, so Set Matte and displacement maps see a whole
shape layer), the layer's own frames (layer_input, also what Puppet,
Roto Brush and the Layer panel read) and the comp camera
(CompScene::rebased). Layer bounds are now right for every effect, so
pin_rect and EffectEnv::bounds_origin go and layer_rect serves edge
pinning too. Adjustment layers still run on the comp below as it is.
effect_bounds / EvalCtx::effect_to_comp replace the repeated "comp size
when there is no source" code; the viewer's effect point handles and
eyedroppers, Puppet pins, the Layer panel (paint, Roto Brush) and the
tracker's Corner Pin output use them.
Project schema 2: opening a schema 1 project moves positions held by
effects on shape and text layers by half the comp size, so set points
keep their place (point parameters with keyframes, Paint paths and
clone positions, Puppet seeds and pins, Liquify and Roto Brush
strokes). Points still at their default become the layer centre;
expression controls, adjustment layers and expressions are left as
they are (docs/architecture.md). The disk cache's render version is
bumped.
Tests: default_effect_points_sit_at_the_centre_of_a_shape_layer and
layer_parameters_see_a_whole_shape_layer (render, both fail before),
effect_points_on_a_shape_layer (GPU vs CPU),
opening_a_schema_1_project_moves_shape_layer_effect_points_into_effect_space
(engine), and the effects migration tests.
Part of #227
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Toggling a layer's Audio, Lock or Shy switch (or Hide Shy Layers) threw
away every cached frame: the RAM preview identity hashes each comp's
address, which any edit replaces, and the layer and disk cache keys
hashed every switch. None of these change pixels.
- Switches::pixels, Layer::same_pixels and Comp::same_pixels (exhaustive
field lists, so a new field must be considered) and Comp::pixel_form.
- Layer cache keys hash Switches::pixels; the disk cache's comp content
key hashes Comp::pixel_form.
- Frames::identity: when a new revision's comps draw the same pixels as
those of the comp's last new identity, that identity (and the project
holding its comps' addresses) is kept, so the frames stay, also when the
switch is toggled back.
With audio on, playback skipped frames that weren't rendered yet. Now the
sound waits: until the frames ahead (to the end of the preview, or what
fits in the RAM preview) are cached, every frame shows as it renders,
silently, like a preview without audio; then the sound starts in sync.
Reaching an uncached frame stops the sound instead of skipping frames.
Tests: audio_lock_and_shy_switches_keep_the_frames (frames.rs, nested
comps and toggling back), audio_lock_and_shy_keep_cached_layers (engine),
the disk key in tests_disk_cache, and
preview_with_audio_shows_every_frame_and_sounds_once_cached.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- FrameKey's identity is the comp's content (frames::comp_content), not the project revision:
an edit keeps the cached frames of comps it doesn't touch and undo finds the frames of the
state it returns to. The identity hashes the addresses of the comps a comp draws (~0.1 ms on
the 1500-layer test project; the full content hash took ~117 ms), by value the footage, solids,
proxies and project settings; with expressions, every item. Frames::content_of keeps a
project snapshot per identity with frames (or in flight), so Arc::make_mut always copies an
edited comp and its address can't be reused meanwhile; past 64 identities the least recently
used go with their frames (long drags).
- drop_stale is gone (frames of other contents are evicted least-recently-shown first).
- disk_cache::comp_content_key covers items' proxies and Use Proxy (it served stale frames).
- Tests: frames (content keys, edits elsewhere and undo, bounded drags, in-place edit safety),
ui_ram_preview (end to end), the disk cache proxy key. Docs: roadmap (M4 done), parity.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- GPU in browser job workers: each job worker opens its own WebGPU device
(deferred readbacks); the Render Queue export and the analyses' frame loops
are futures (render::passes, offload::run_request_async) whose frames
render in passes, awaiting the device between them. GPU particles and
Advanced 3D read back under keys too. workers.jobs reports passes and
readbacks; the smoke test measures them.
- Layer buffers in the browser's OPFS disk cache: frame workers back their
layer caches with a PrefetchStore; the page plans what to fetch before a
request from recent misses (LayerPrefetch over the shared DiskIndex).
- Templates embed footage (default on, size-capped with a warning) and
creating from a template extracts it next to the new project / into
browser storage.
- ICC LUT profiles (lut8/lut16/lutAtoB/lutBtoA, from the public ICC spec) in
Simulate Output > My Custom RGB, baked into a 3D LUT for the viewer.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- GPU in the browser: each frame worker opens its own WebGPU device (Gpu::request_deferred) and
renders the GPU compositor and GPU effects with deferred readbacks (effectcraft-gpu deferred):
readbacks keyed by content start with map_async and miss, the pass returns placeholders, the
layer cache's gate drops inserts, and FrameServer::resume renders again once the device
delivered. Backend Auto times whole frames per comp in the workers. Frames with effects go to
GPU workers instead of the page. CPU fallback without WebGPU in workers (?nogpuworkers).
- Fix: a WGSL constant (3.40282347e38) that Chrome rejects invalidated every GPU kernel in Chrome
(the page's compositor too); a test checks every float literal fits f32.
- Disk cache in the Origin Private File System: workers write sealed frame entries with sync
access handles (temp file + move), the page keeps the DiskIndex (LRU under the settings' limit,
at most half the quota) and reads hits instead of rendering; survives reloads; blue cache bar.
- Storage manager: Settings ▸ Disk ▸ Browser Storage (usage/quota, persistent storage, Clear
buttons, automation ids) and storage.info / storage.persist / storage.clear (StorageHost).
- Docs: web.md (GPU workers, deferred passes, disk cache, storage manager, threading design:
one engine instance per worker), architecture, preferences, parity (WEB-1), roadmap.
- Tests: deferred passes vs CPU on a real device, placeholder gating, frame server passes and
Auto, GPU worker routing + disk cache across a reload, storage commands and widgets, store
usage by kind; smoke test: GPU effect frames in workers with pixel parity, disk hits after a
reload, storage manager.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>