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Camera Lens Blur built its iris table (one row per pixel of radius) from an uncapped Blur Radius before any size check, and the median window is filled (2r + 1)^2 per row from an uncapped Radius, on the CPU and the GPU. The radius is now capped where the work is built: 2000 buffer pixels for the lens iris (UI max 500) and 512 for the median window (UI max 255), on both paths.