Files
effectcraft/crates/engine/src/lib.rs
T
Valentin KleinandClaude Opus 5.5 84382487bb Disk cache: entries keep the files they read, keys from memory (#3184) (#3191)
* Disk cache: record the source files each frame reads

Part of #3184 (step 1): renders now report which footage files they read,
each with its identity (size and modification time) as read. Nothing uses
the list yet: images, cache keys and cache behaviour are unchanged.

- render: `reads` module with `FileStamp`, `ReadFile`, `ReadFiles` (sorted,
  deduplicated, bounded; marked incomplete when it can't vouch for every
  file) and the thread-safe `ReadLog`. `Renderer::reads` collects a frame's
  files; `FootageSource::recording` lets a source note what it reads.
  `file_stamp` uses the same identity.
- Layer cache entries keep the files their buffer was made of and report
  them on every hit; derived entries (styles, blend space, flattened) keep
  their base's. Buffers from the disk cache or the browser store don't know
  their files yet and mark the list incomplete.
- Media pool: every file read notes its identity, taken from the file it
  opens. Decoded frames, opened movies, GIFs, models and EXR channels keep
  it with the cache entry, so a frame served from memory reports its file
  without touching the disk.
- Viewer frame worker collects each frame's list and carries it to where
  the disk entry is written (step 2 stores it).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Automation: confined footage passes on the files it reads

Part of #3184: ConfinedFootage forwards FootageSource::recording to the
source it wraps, so renders of an automation session list their files
instead of coming back incomplete. The read tests also render through the
viewer's CancellableFootage wrapper.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Disk cache: frame entries keep their source files, comp key from memory

Part of #3184 (step 2). Fixes #3175: opening a comp no longer stamps every
footage file of the project before its first frame can show.

- The comp's content key (`disk_cache::comp_content_key`) is taken from the
  project in memory alone: no footage or proxy file is stamped, no
  `VirtualFileId` is asked. `comp_content_key_with` is gone; `frame_key`
  hashes a new entry version, so entries of the earlier format are never
  looked up again (LRU evicts them).
- Frame entries (formats 2 and 3) store the files the frame read
  (`EntryFiles`: size and modification time as read; size and content hash
  through `VirtualFileId` for files from memory; missing files), then the
  pixels. Formats 0 and 1 read as misses and are deleted.
- Check on hit: `get_frame`/`get_frame_f16` look only at the listed files
  (one metadata call each) on the frame worker. A changed, back or unreadable
  file, or a damaged entry, is a miss: the entry is deleted and the frame
  rendered and stored again.
- A frame whose file list is incomplete is shown but not stored. The RAM
  preview keeps each frame's files, so `persist_missing` writes only frames
  with a complete list.
- Remote frame worker: `FrameServer` records each frame's reads
  (`take_files`); the web worker stores them with the entry and the page
  checks them through the file table before using it. The browser's media
  epoch existed only for the old key and is removed. Export does not use
  frame entries.
- The cache indicator still only asks whether an entry exists.

Tests: entry format round trip and damage, the check per file, and in the
viewer: a changed file re-renders exactly its frames (and a reopen reads the
rest from disk); a frame checks only its own files in a project with a large
unused sequence and the key looks at no file; missing, unreadable files and
damaged entries never serve a stale frame.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Disk cache: layer entries keep their source files, no footage salt

Part of #3184 (step 3 of 4).

Layer buffers on disk (and in the browser's layer store) now carry the
files they were made of, like frame entries since step 2, and are checked
against exactly those files when used. The project-wide footage salt is
gone: nothing stamps every footage file any more.

- Layer entry format 4: the buffer's EntryFiles, then the pixels. A hit
  checks only the listed files (metadata, or the VirtualFileId hook for
  files from memory; Missing must still be missing); a change, a damaged
  entry or the old format 0 is a miss and the entry is deleted, so the
  re-rendered buffer replaces it. A hit reports its file list, so frames
  made of buffers from disk are complete and get stored again.
- Buffers whose files can't all be named are not written.
- Layer disk keys: layer_disk_key = hash of the layer entry version, the
  renderer version and the layer cache key (which names the footage items
  with their paths and settings, from memory).
- PrefetchStore checks on use; an entry made of changed files is dropped
  and forgotten, so the new buffer is queued over it. FrameServer passes
  its virtual-file hook to its layer cache.
- Removed: footage_salt(_with), file_stamp, footage_stamp,
  set_disk_salt, set_store_salt, Session::refresh_disk_salt,
  poll_disk_salt, footage_fingerprint, disk_salt, disk_salt_background,
  disk_salt_job, DiskSaltJob, the UI's per-frame poll, the salt in
  FrameServer and in the availability worker (with its cache_enabled
  plumbing). The disk cache is attached as soon as it is configured.
- Docs: architecture.md, web.md.

Tests: layer entries check their files (size, time, missing/back,
folder, damaged, old format, incomplete); virtual files; prefetch store;
media tests with a real pool across restarts (only the changed file is
read, projects with the same item ids never share an entry, missing,
unreadable and damaged never serve stale buffers); engine tests that the
cache is attached at once and edits do no file work (#1926, #3106).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Disk cache: no-salt worker test, sequence paths in the frame-blend key

Part of #3184 (step 3 of 4).

- A frame-blended footage frame's layer-cache key now hashes the
  sequence's file list: with no project-wide salt, two projects whose
  items share an id and a first frame must not share its disk entry.
- Test: a frame worker syncing, patching and rendering a project with an
  unused 5000-frame sequence asks its file hook only about the file its
  buffer reads (the salt asked about every file at every sync).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Disk cache: the comp key covers what its expressions can read

With an expression anywhere in the project, every comp's disk key hashed
every item of the project, so any edit (another comp, an unused footage
item) threw away every comp's frames on disk. The key now covers what the
comp can draw plus what the expressions among it can reach
(Project::pixel_reach):

- without expressions: the items the comp draws, without silent layers,
  plus the footage its precomp layers swap in (Media Replacement);
- with expressions: every layer of the comps they reach, their markers,
  the comps and footage they name with string literals (comp("Name"),
  footage("Name")) together with which items have those names now, and
  the footage named like a reached source (its data is read by name);
- the whole project when an expression computes a name, uses the object
  model's constructors or internals, dynamic code, computed keys or
  writes, or text the scanner can't read for sure (regex literals,
  template strings, escapes): expression_reach errs towards reaching more.

Markers count only where an expression can read them (#1083). Memory
only, no file is looked at.

Tests: scanner and reach unit tests in the project crate; engine tests
for the key (own-comp expressions keep the key through edits elsewhere,
comp("Other") follows Other and not a third comp, a second comp taking
the name counts, a computed name counts every item, markers read from
another comp); a ui-egui test that the disk frames outside an expression
layer are carried when the comp it names changes.

Part of #3184. Part of #1492.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Disk cache: Reload Footage drops the entries of its files, docs

File > Reload Footage now deletes the frame and layer entries whose file
lists name the reloaded item's files (DiskCache::drop_files), so a file
replaced by one with the same size and modification time, which the
check on hit can't tell apart, is read again. The index knows keys, not
files: the writer thread reads the files section at the start of each
frame and layer entry (not the pixels) after the writes queued before
it, and deletes the entries that list one of the files. Until it is
done, an entry made of one of them is a miss and frames aren't linked to
new keys. The entries are gone for good, so they don't come back after a
restart. Automatic reloads don't drop anything: they follow a changed
stamp, which the check on hit catches. The browser needs nothing (its
file identities are content hashes).

Removed: disk_cache::seal, which steps 2 and 3 left without callers (the
tests use seal_format). Updated the module, seal_format and forget_media
docs, and docs/architecture.md / docs/web.md describe the final design:
what is cached, keys from memory, file lists checked on hit, nothing
scans the project, incomplete lists stay in memory, Reload Footage drops
entries, edits keep the frames they can't change.

Tests: render unit tests (same size and time passes the check but not
the drop; other files' entries stay; an entry queued before the drop is
dropped; a layer entry too; written again afterwards it is used; the
drop survives a restart; a pending drop is a miss), and an engine test
through file.reloadFootage.

Closes #3184. Part of #1492.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Disk cache: file stamps keep the whole modification time

A file's modification time was nanoseconds since 1970 as u64: a time before 1970
read as "no time" (two such files of one size looked alike) and times after 2554
were truncated. It is now i128 nanoseconds, negative before the epoch; None only
means the file system has no time. The content-key hash writes a presence tag and
the full value.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Automation: a refused footage read leaves the render's file list incomplete

Footage outside the read roots shows nothing and was noted as no file at all, so a
picture made without it had a complete, empty list and could be kept on disk for
a later session with other roots. A refused read during `recording` now marks the
list incomplete.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Render: a buffer kept by another worker comes with its own files

LayerCache::insert returns the files of the buffer it keeps, and Renderer::keep
notes them in the render's log and returns them, so a render that uses another
worker's buffer lists that buffer's files (a file changed between the two reads
then has two identities and the list is incomplete).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Render: sampleImage and text fonts note the files they read

EvalCtx carries the render's read log. A sampleImage render records its footage
reads, keeps them with its per-thread cached buffer and notes them in the
evaluating render's log on every use. Text notes the font files it is drawn with,
with the identity their bytes were read with; a family that isn't installed, a
fallback or missing glyph, or a font from memory leaves the list incomplete.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Disk cache: frame entries store the whole modification time

A frame entry's file list stores a file's modification time as i128 nanoseconds
since 1970 (negative before), as the file stamps now keep it; the frame entry
format version goes to frame-entry-files-2 so entries in the old layout are not
read.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Disk cache: layer entries store the whole modification time

Layer entries share the frame entries' file list layout, which now stores the
full i128 modification time: the layer entry format version goes to
layer-entry-files-2. The module doc names the font files text is drawn with
among an entry's source files, and what keeps a list incomplete.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Layer cache: buffers that read other layers are keyed by the switches passed down

A layer whose effect reads another layer (Gradient Wipe, Set Matte, Blend…) gets
that layer drawn by its own renderer. Through a precomp layer, Switches Affect
Nested Comps, the switches inherited from the precomp layers above and motion
blur on change those pixels, but the key held only the layers' own switches: a
buffer made with the setting on was reused (from memory or the disk cache) with
it off. Such layers now derive their key with what the renderer passes down.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Layer cache: masked buffers are keyed by the mask motion blur gate

A mask with Mask Motion Blur On blurs even when the layer's own switch is off,
as long as the render's gate is open (Render Settings motion blur, and with
Switches Affect Nested Comps the precomp layers above). The key held the
layer's own motion blur state only, so a buffer blurred with the gate open was
reused with it closed (and the other way round), also from the disk cache.
Masked layer, input and footprint keys now tell a closed gate apart.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Render: cached buffers list what their expressions and substituted characters read

- Buffers made under `Renderer::recorded` (layer content, a Time effect's input, an adjustment
  layer's footprint) evaluate their masks, shapes and effects with the context that notes into
  the buffer's own read log, so a file an expression reads (`sampleImage`, also at shutter times
  mask motion blur adds and the cache key doesn't see) is in the buffer's files.
- A styled layer served from the cache lists the files of the cached body and passes too, so
  the buffers made of it (flattened, blending space) don't get a complete list when one of them
  came with an incomplete one.
- A character put in by Character Offset or Character Value without a relayout notes the font
  it is drawn with; a fallback face (or none) leaves the list incomplete.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Render: text lists the font file of a run that draws no glyph; tests clean their temp dirs

An empty first paragraph draws no glyph, but in a box its face sets the
first baseline that places every later line. The read list took faces only
from glyphs, so it could be complete without that file. Note each style
run's resolved face as well.

The font-reads and confine tests use tempfile::tempdir(): a fresh
directory per run, removed on panic too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Disk cache: Reload Footage closes the gaps around its drop (#3184)

- A reload while the disk cache is off is kept on the session
  (pending_disk_drops) and applied when the cache is switched on, before
  anything is read from it.
- Each render takes the cache's drop generation before it reads (frame
  worker; layer cache at the miss). An entry listing a file dropped after
  that is refused under the queue's lock, so a render that was under way
  during the reload can't store pixels from before it. Such a frame is
  shown with an incomplete file list, so persist_missing skips it too.
  The per-file record is bounded (past it, everything older is refused).
- An entry read while its drop was pending is a miss even when the
  writer ends the sweep between the read and the check (a stale hit
  found under load): the pending drops and the generation are taken
  before the entry is read.
- Test: a reopened project serves its frame from disk with no source file
  opened or decoded.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Disk cache: RAM frames keep the drop generation their render started at

Reload Footage empties the RAM preview, but an idle pass of
persist_missing may already hold a frame from before the reload. It
took the cache's drop generation when it ran, after the drop, so the old
pixels could be written back and, with the file's size and time
unchanged, served again after a restart.

Each RAM frame now keeps the disk cache its render started with and
that cache's drop generation then. persist_missing writes a frame only
to that cache, with that generation, and skips it once one of its files
was dropped since; a frame rendered without that cache is not written
from there.

Tests use tempfile directories (the layer drop test, the frame_files
folders under target/).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Doc comments for the functions this PR touches

* Disk cache: cap the free-space reserve at 10 GB, skip encodes the limit refuses

The reserve the cache leaves free on its disk was max(2 GB, 5% of the
disk) (#2551). On a 4 TB disk with 190 GB free that is 200 GB, so a
cache set to 20 GB had a limit of 0: every write was refused, the cache
never held anything, and only a log warning said so.

The reserve is now clamp(5% of the disk, 2 GB, 10 GB). It is there to
keep the cache from filling the disk, not to keep a share of a large
disk free: 10 GB leaves the system room to work on any disk, a small
disk still keeps 2 GB, and a 100 GB disk keeps 5 GB as before. After
Effects has only a maximum cache size and no reserve; a clamp keeps
the floor for small disks, where a fixed 10 GB would take most of the
space.

Writes the limit refuses cost no work: DiskCache::accepts_writes (one
atomic read) is checked before a frame is converted (put_disk_frame)
and before frames and layers are compressed (put_frame, put_frame_f16,
put_layer). The frame workers spent about 8 ms per frame and 14 ms per
layer on encodes that were then refused. persist_missing returns at
once at limit 0 instead of converting the RAM frames on every idle pass.

Settings > Disk shows the limit in effect in MB under Maximum Disk
Cache Size, with a note when free disk space lowers it
(settings.disk.cacheLimit).

* Disk cache: refuse writes below 64 MB of room, show this disk's reserve

Review follow-ups to the reserve fix:

- accepts_writes also refuses while free disk space leaves less than
  64 MB of room (a limit the setting asks for is always used): a few
  frames would fill it, and the rest would be compressed only to be
  refused.
- While writes are refused the idle passes ask for no repaint, so the
  UI keeps a frame coming every 5 s: the free space is read again and
  the RAM frames are written once there is room.
- Settings > Disk names the space kept free on this disk (the reserve
  the last reading applied; the rule from MIN/MAX_DISK_RESERVE when it
  is unknown), and the "no room" note follows accepts_writes.
- The settings.disk.cacheLimit automation label is machine-readable
  and the same in every language: limitMb, maxMb, reserveMb,
  spaceLimited, writes.
- cargo fmt.

* Disk cache: follow 3D model sources in the comp's reach

The reach walk followed comp, footage and solid sources but not
LayerSource::Model. An expression reading a model layer's source
(thisComp.layer("Model").source.name) left the model item out of the
comp's content key, so renaming the model kept the key and the old
frames on disk were served. Every source item is followed now
(LayerSource::item), which also counts the model when no expression
reads it (Advanced 3D draws it).

The same omission is fixed in the RAM preview's content walk
(frames.rs) and in the layer key's walk of referenced layers
(cache/dependencies.rs).

* Disk cache: a render's drop generation travels with its reads; no disk entries for Expression Selectors

Drop generation per render: the layer cache recovered a buffer's drop
generation from the latest miss of its key, so a second render of the
key that started after File > Reload Footage lent its generation to a
render still running from before, and that render's buffer (the file as
it was) was written after the sweep. Now Renderer::recorded starts each
buffer's read log at the store's drop generation before anything is
read (ReadLog::starting_at); ReadFiles carries the earliest generation
through merges, so derived buffers (styles, the blend-space copy, the
flattened layer) and frames that use a buffer from memory carry it too.
LayerCache::insert keeps a buffer made of a file dropped since its
reads began neither on disk nor in memory; a list that doesn't say
counts as made before every drop. DiskCache::dropped_since takes the
list's own generation too. missed_at keeps only the miss time.

Expression Selectors: the layer key evaluates a text Expression
Selector's amount for the first character only, so a per-character
dependency such as textIndex == 1 ? 0 : footage("ref.png").width was
not in the key, and after the footage item's width changed a reopened
session reused the old layer entry. A text layer with an Expression
Selector now marks its reads unkeyed (ReadFiles::is_unkeyed), which
merges like the generation; such buffers stay in memory and are never
written to disk. Frame entries are unaffected: the comp's frame key
hashes what the expressions name. The equality and hash of ReadFiles
ignore both new fields.

* Disk cache: never serve a RAM layer buffer made before a drop of its files

A render that passed the drop check could sit in put_layer's encode
while Reload Footage cleared the layer cache and dropped the file, then
publish its old pixels to memory after the purge; get, and a fresh
render's insert, then served them. The disk-hit promotion went through
the same insert_mem.

Every way the cache hands out a RAM buffer (get, the kept-first path of
insert, an existing entry in insert_mem) now checks the entry's files
against the store's drops from their own generation (ReadFiles::since):
an entry made before a drop of one of its files is forgotten and the
lookup misses, so a fresh render's buffer replaces it. insert_mem also
re-checks a buffer just before publishing it.

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-08 02:30:59 +01:00

400 lines
18 KiB
Rust

//! The EffectCraft engine façade.
//!
//! Every user-visible action is a command with a stable id (`layer.newSolid`, `prop.set`,
//! `keys.easyEase`…) and JSON parameters, dispatched through [`Session::execute`]. The egui UI,
//! the CLI, the control channel and the MCP server all use this one entry point; that is what
//! makes the UI swappable and the whole app agent-drivable.
//!
//! The project is an `Arc<Project>` edited copy-on-write; undo keeps whole-project snapshots
//! (compositions are `Arc`s, so untouched comps are shared).
#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)]
mod analysis;
mod background;
pub mod cmd;
mod footage;
pub mod history;
mod home;
mod interchange;
pub mod menus;
mod output_guard;
pub mod preview;
pub mod render_queue;
pub mod scriptui;
mod settings;
mod system;
pub mod viewer;
use std::sync::Arc;
use effectcraft_project::{Comp, ItemId, Layer, LayerId, Project, Uid};
use effectcraft_raster::Image;
use effectcraft_render::{ExprHost, FootageSource, LayerCache, NoFootage, RenderOpts, Renderer};
use effectcraft_time::Tick;
use serde::{Deserialize, Serialize};
use serde_json::Value;
pub use analysis::camera_track;
pub use analysis::mask_track;
pub use analysis::models;
pub use analysis::roto;
pub use analysis::tracking;
pub use analysis::warp;
pub use background::jobs;
pub use background::offload;
pub use background::remote;
pub use cmd as commands;
pub use cmd::{CommandSpec, command_specs, find as find_command};
pub use effectcraft_color as color;
pub use effectcraft_effects as effects;
pub use effectcraft_geom as geom;
pub use effectcraft_keyframe as keyframe;
pub use effectcraft_project as project;
pub use effectcraft_raster as raster;
pub use effectcraft_render as render;
pub use effectcraft_segment as segment;
pub use effectcraft_text as text;
pub use effectcraft_time as time;
pub use effectcraft_track as track;
pub use footage::doc_path;
pub use footage::footage_check;
pub use footage::footage_reload;
pub use footage::media_browser;
pub use footage::media_cache;
pub use footage::sequence;
pub use history::{Branch, History, HistoryNode};
pub use home::demo;
pub use home::learn;
pub use home::links;
pub use home::templates;
pub use interchange::psd_import;
pub use interchange::vector;
pub use interchange::xml_project;
use interchange::{keyframe_text, keyframe_text_effects};
pub use render_queue::{ExportJob, ExportResult, Exporter, JobState};
pub use settings::autosave;
pub use settings::config;
pub use settings::prefs;
pub use settings::shortcuts;
pub use system::guard;
pub use system::library;
pub use system::logging;
pub use system::perf;
pub use system::storage;
pub use system::sysinfo;
mod doc_state;
mod error;
mod event;
mod fonts;
mod services;
mod session;
pub use cmd::{animation_presets, text_presets};
pub use doc_state::{CompSelection, EditorState, KeyClip, KeyMove, KeyRef, LinkClip, VertexRef};
pub use error::{EngineError, Result};
pub use event::Event;
pub use fonts::{FontRow, font_features, font_menu, font_preview, font_styles, text_families};
pub use services::{FsServices, Importer, Services};
pub use session::upgrade_effects;
pub struct Session {
pub project: Arc<Project>,
pub history: History,
pub revision: u64,
/// Process-unique monotonic revision of the on-canvas editor's committed text and session.
/// Unlike [`Session::revision`], unrelated project edits do not advance it; the IME receipt
/// uses it when surrounding text is unavailable. Read it with
/// [`commands::text_edit::ime_stamp_revision`].
///
/// Stamps come from a process-global checked allocator and are never rewound: a failed
/// atomic batch keeps the highest intermediate stamp. On allocator exhaustion no stamp is
/// issued, so an unavailable receipt cannot be accepted with a reused revision.
pub ime_revision: u64,
pub saved_revision: u64,
/// The project as last opened or saved: the project is unmodified while it is this very
/// snapshot, so undoing back to the saved state clears the modified mark.
pub saved_project: Arc<Project>,
pub path: Option<String>,
pub state: EditorState,
pub services: Arc<dyn Services>,
pub footage: Arc<dyn FootageSource>,
pub expr: Option<Arc<dyn ExprHost>>,
/// GPU compositor (Mercury GPU Acceleration), when the frontend has one: used by renders
/// that ask for [`effectcraft_render::Backend::Gpu`]/`Auto`, and by Render Queue exports
/// when the project's renderer is the GPU.
pub accel: Option<Arc<dyn effectcraft_render::Accelerator>>,
/// Why there is no [`Session::accel`] (`render.backend`'s `why`): the host's reason, e.g. a
/// headless start without `--gpu` or the compositor's setup error.
pub accel_note: Option<String>,
/// The graphics adapter and backend the window draws with (`NVIDIA GeForce RTX 4070
/// (Vulkan)`), as the host reports it: the System Compatibility Report shows it.
pub window_adapter: Option<String>,
/// Expression syntax checker (set by the host that links the expression engine).
pub expr_check: Option<fn(&str) -> std::result::Result<(), String>>,
pub importer: Option<Arc<dyn Importer>>,
/// Render Queue encoder (the export layer); `None` = export unavailable.
pub exporter: Option<Arc<dyn Exporter>>,
/// Free-space hook for Render Settings ▸ Use Storage Overflow (`None`: never full).
pub storage_quota: Option<Arc<dyn effectcraft_project::render_queue::StorageQuota>>,
/// The running (or finished, not yet polled) render.
pub render_job: Option<render_queue::RenderJob>,
/// The running (or finished, not yet polled) track analysis.
pub track_job: Option<tracking::TrackJob>,
/// The running (or finished, not yet polled) mask track.
pub mask_job: Option<mask_track::MaskTrackJob>,
/// The running (or finished, not yet polled) Warp Stabilizer analysis.
pub warp_job: Option<warp::WarpJob>,
/// Warp Stabilizers waiting for (re-)analysis: (comp, layer, effect uid).
pub warp_pending: Vec<(ItemId, LayerId, Uid)>,
/// The running (or finished, not yet polled) 3D Camera Tracker analysis.
pub camera_job: Option<camera_track::CameraJob>,
/// 3D Camera Trackers waiting for (re-)analysis: (comp, layer, effect uid).
pub camera_pending: Vec<(ItemId, LayerId, Uid)>,
/// The running (or finished, not yet polled) Roto Brush propagation / Freeze.
pub roto_job: Option<roto::RotoJob>,
/// Trained models for Roto Brush and face tracking (Settings ▸ Roto Brush / Face Tracking).
pub models: models::Models,
/// Where installed models live (hosts set it; else `models` next to the settings).
pub models_dir: Option<std::path::PathBuf>,
/// Roto Brush instances edited since their last propagation: (comp, layer, effect uid).
pub roto_pending: Vec<(ItemId, LayerId, Uid)>,
pub events: Vec<Event>,
/// Commands executed: (id, params).
pub journal: Vec<(String, Value)>,
/// Processed-layer pixels reused across frames and edits (content-keyed, never stale).
pub layer_cache: Arc<LayerCache>,
/// The last Cryptomatte pick probe (see [`Session::crypto_probe_job`]). Public only so that
/// other crates can build a `Session { .. }`; its type is crate-private.
#[doc(hidden)]
pub crypto_probe: Arc<std::sync::Mutex<commands::CryptoProbeSlot>>,
/// The persistent disk cache (Settings ▸ Media & Disk Cache), when enabled.
pub disk_cache: Option<Arc<effectcraft_render::disk_cache::DiskCache>>,
/// Files File ▸ Reload Footage reloaded while the disk cache was off: their entries are
/// dropped when it is switched on ([`Session::configure_disk_cache`]), before it is used.
pub pending_disk_drops: std::collections::BTreeSet<String>,
/// Settings (Preferences).
pub prefs: prefs::Prefs,
/// Bumped whenever settings change (frontends re-apply theme, labels…).
pub prefs_revision: u64,
/// Where settings, shortcut presets and the crash-recovery sentinel are stored (`None` =
/// nothing persists).
pub config: Option<Arc<dyn config::ConfigStore>>,
/// Keyboard shortcut presets.
pub keymaps: shortcuts::Keymaps,
/// Scripts' `app.settings`, kept in the settings store (see
/// [`commands::scripts::SCRIPT_SETTINGS_FILE`]).
pub script_settings: commands::scripts::ScriptSettings,
/// Frontend-only commands offered for binding.
pub ui_commands: Vec<shortcuts::UiCommand>,
/// Cache of the resolved active preset (read it with [`Session::shortcuts`]).
pub shortcut_table: std::sync::OnceLock<shortcuts::ShortcutTable>,
/// Auto-save bookkeeping.
pub autosave: autosave::AutoSaveState,
/// Host-owned isolation for all auto-saves (e.g. one MCP session). Independent of settings
/// and project bookkeeping, so opening/saving a project or changing preferences keeps it.
pub autosave_folder_override: Option<std::path::PathBuf>,
/// The viewer snapshot (Take Snapshot / Show Snapshot).
pub snapshot: Option<viewer::Snapshot>,
/// The JavaScript scripting engine (set by the host that links `effectcraft-script`):
/// `script.run`, File ▸ Scripts ▸ Run Script File… (`.jsx`/`.js`) and the Script Console.
pub script: Option<ScriptRunner>,
/// Loads WebAssembly effect plug-ins (set by the host that links `effectcraft-plugin` with
/// its runtime): `effect.plugins.load`.
pub plugin_loader: Option<PluginLoader>,
/// External effect helpers (native hosts link `effectcraft-helper-host`):
/// `effect.helpers.list`, `effect.helpers.scan`, `effect.helpers.load`.
pub helpers: Option<HelperHooks>,
/// Renders a module without registering it (`library.preview`; set with `plugin_loader`).
pub plugin_previewer: Option<PluginPreviewer>,
/// Where effect plug-ins live (hosts set it; else `Plug-ins` next to the settings): the
/// Plug-in Library installs into its `Library` folder ([`library`]).
pub plugins_dir: Option<std::path::PathBuf>,
/// The Plug-in Library's catalog, worker status and the packages this session loaded.
pub library: library::Library,
/// ScriptUI windows and panels opened by scripts (see [`scriptui`]).
pub script_ui: scriptui::ScriptUi,
/// The last physical-memory reading (Settings ▸ Memory & CPU budgets); `None` = unknown
/// (headless sessions don't query it, see [`Session::memory_tick`]).
pub sys_memory: Option<sysinfo::SysMemory>,
/// The keyframe drag in progress (`keys.move` with a merge key).
pub key_move: Option<KeyMove>,
/// Reads the system's memory in the background for [`Session::memory_tick`].
pub memory_watch: sysinfo::MemoryWatch,
/// Reads the disk cache's free disk space in the background for [`Session::memory_tick`].
pub disk_watch: sysinfo::DiskWatch,
/// Switches Affect Nested Comps as last applied (a change empties the layer cache).
pub applied_nested_switches: Option<bool>,
/// Runs renders and analyses off the UI thread where there are no threads (the web app's
/// Web Workers, see [`offload`]); `None` = threads (desktop) or inline (wasm32).
pub offload: Option<Arc<dyn offload::Offload>>,
/// Analyses running in the [`Session::offload`] worker.
pub offloaded: Vec<offload::OffloadedJob>,
/// What the Media Browser browses (`None`: the local file system where there is one).
pub browser: Option<Arc<dyn media_browser::Browser>>,
/// The browser's storage (the web app; Settings ▸ Disk ▸ Browser Storage, `storage.*`).
pub storage: Option<Arc<dyn storage::StorageHost>>,
/// Offloaded jobs that ended, newest last (kind, error): how a caller waiting for one
/// (`wait: true` over the control channel in the browser) learns its outcome.
pub offload_log: Vec<(offload::JobKind, Option<String>)>,
/// Number of older completion entries evicted from the bounded offload log.
pub offload_log_start: usize,
/// Generic background tasks (Content-Aware Fill, Scene Edit Detection), see [`jobs`].
pub tasks: Vec<jobs::Task>,
/// Finished tasks, newest last (Progress panel, `jobs.list`).
pub job_log: Vec<jobs::JobRecord>,
pub next_task_id: u64,
/// The running Learn tutorial (Home ▸ Learn), see [`learn`].
pub learn: Option<learn::Progress>,
/// Track footage availability automatically, after File ▸ Open ([`footage_check`]) and in
/// the desktop disk watcher. Frontends with an
/// event loop (the desktop app) turn this on; headless sessions run `footage.check` when
/// they want it.
pub check_footage_on_open: bool,
/// Footage paths that came from a document, with that document ([`doc_path`]).
pub stored_paths: doc_path::StoredPaths,
/// Each footage file's size and modification time when last seen (Settings ▸ Import ▸
/// Reload Footage Changed on Disk, [`footage_reload`]).
pub footage_stamps: std::collections::HashMap<String, footage_reload::Stamp>,
/// The footage files effects read the channels of, as last given to the footage source
/// ([`Session::refresh_aux_footage`]); `None` = not given yet.
pub aux_footage: Option<Vec<String>>,
/// How many script-issued commands are running ([`Session::execute_for_script`]): while one
/// is, settings that guard what scripts may do can't change (see
/// [`prefs::Scripting::same_permissions`]).
pub script_calls: ScriptCalls,
}
/// The count behind [`Session::running_for_script`]; only the engine changes it.
#[derive(Clone, Copy, Debug, Default)]
pub struct ScriptCalls(u32);
/// A thumbnail render ([`Session::thumbnail_job`]): (width, height, RGBA8).
pub type ThumbnailJob = Box<dyn FnOnce() -> Option<(u32, u32, Vec<u8>)> + Send>;
/// A script to run (see [`Session::script`]).
#[derive(Clone, Copy, Debug)]
pub struct ScriptRequest<'a> {
pub code: &'a str,
/// File name shown in errors and `$.fileName` (`console` for the Script Console).
pub name: &'a str,
/// Run in the Script Console's persistent context (variables survive between runs).
pub console: bool,
}
/// Runs a script against the session and reports `{ok, result, output, error: {message, line,
/// column, file} | null}`.
pub type ScriptRunner = fn(&mut Session, &ScriptRequest) -> Value;
/// Loads one WebAssembly effect plug-in (`bytes`, `source` path) into the effect registry and
/// describes it (`{id, name, category, version, api, params}`).
pub type PluginLoader = fn(&[u8], &str) -> std::result::Result<Value, String>;
/// What a host that runs external effect helpers provides (`docs/external-helpers.md`).
#[derive(Clone, Copy)]
pub struct HelperHooks {
/// Start the helpers installed in the host's search paths and register their effects
/// (`retry` forgets the block list first) → `{paths, helpers, loaded, errors}`.
pub scan: fn(bool) -> Value,
/// Load a file or folder through the helpers that accept it → `{loaded, errors}`.
pub load: fn(&str) -> std::result::Result<Value, String>,
/// The helpers and their state → `{helpers, blocked}`.
pub list: fn() -> Value,
}
/// Renders one WebAssembly effect module without registering it (the Plug-in Library preview):
/// `(bytes, width, height, premultiplied RGBA pixels, times in seconds)` → (manifest JSON, one frame
/// per time).
pub type PluginPreviewer = fn(&[u8], u32, u32, &[[f32; 4]], &[f64]) -> std::result::Result<(Value, Vec<Vec<[f32; 4]>>), String>;
impl Default for Session {
/// A new unsaved session: a default project that is both current and saved, no path, no
/// active jobs, the plain `FsServices`/`NoFootage` defaults, default preferences and keymaps,
/// empty history, events and journal, and a fresh process-wide IME stamp (`u64::MAX` when the
/// allocator is exhausted).
fn default() -> Self {
let project = Arc::new(Project::default());
Session {
saved_project: project.clone(),
project,
history: History::default(),
revision: 0,
// A fresh session gets its own process-monotonic stamp even before its first edit.
ime_revision: commands::text_edit::next_ime_revision().unwrap_or(u64::MAX),
saved_revision: 0,
path: None,
state: EditorState { snapping: true, view_layout: 1, ..Default::default() },
services: Arc::new(FsServices),
footage: Arc::new(NoFootage),
expr: None,
accel: None,
accel_note: None,
window_adapter: None,
expr_check: None,
importer: None,
exporter: None,
storage_quota: None,
render_job: None,
track_job: None,
mask_job: None,
warp_job: None,
warp_pending: vec![],
camera_job: None,
camera_pending: vec![],
roto_job: None,
models: Default::default(),
models_dir: None,
roto_pending: vec![],
events: vec![],
journal: vec![],
layer_cache: Arc::new(LayerCache::default()),
crypto_probe: Default::default(),
disk_cache: None,
pending_disk_drops: Default::default(),
prefs: prefs::Prefs::default(),
prefs_revision: 0,
config: None,
keymaps: shortcuts::Keymaps::default(),
script_settings: Default::default(),
ui_commands: vec![],
shortcut_table: std::sync::OnceLock::new(),
autosave: autosave::AutoSaveState::default(),
autosave_folder_override: None,
snapshot: None,
script: None,
plugin_loader: None,
helpers: None,
plugin_previewer: None,
plugins_dir: None,
library: Default::default(),
script_ui: scriptui::ScriptUi::default(),
sys_memory: None,
key_move: None,
memory_watch: Default::default(),
disk_watch: Default::default(),
applied_nested_switches: None,
offload: None,
offloaded: vec![],
offload_log: vec![],
offload_log_start: 0,
browser: None,
storage: None,
tasks: vec![],
job_log: vec![],
next_task_id: 1,
learn: None,
check_footage_on_open: false,
stored_paths: Default::default(),
footage_stamps: Default::default(),
aux_footage: None,
script_calls: ScriptCalls::default(),
}
}
}
#[cfg(test)]
mod rq_tests;
#[cfg(test)]
mod tests;