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* Disk cache: record the source files each frame reads Part of #3184 (step 1): renders now report which footage files they read, each with its identity (size and modification time) as read. Nothing uses the list yet: images, cache keys and cache behaviour are unchanged. - render: `reads` module with `FileStamp`, `ReadFile`, `ReadFiles` (sorted, deduplicated, bounded; marked incomplete when it can't vouch for every file) and the thread-safe `ReadLog`. `Renderer::reads` collects a frame's files; `FootageSource::recording` lets a source note what it reads. `file_stamp` uses the same identity. - Layer cache entries keep the files their buffer was made of and report them on every hit; derived entries (styles, blend space, flattened) keep their base's. Buffers from the disk cache or the browser store don't know their files yet and mark the list incomplete. - Media pool: every file read notes its identity, taken from the file it opens. Decoded frames, opened movies, GIFs, models and EXR channels keep it with the cache entry, so a frame served from memory reports its file without touching the disk. - Viewer frame worker collects each frame's list and carries it to where the disk entry is written (step 2 stores it). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Automation: confined footage passes on the files it reads Part of #3184: ConfinedFootage forwards FootageSource::recording to the source it wraps, so renders of an automation session list their files instead of coming back incomplete. The read tests also render through the viewer's CancellableFootage wrapper. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Disk cache: frame entries keep their source files, comp key from memory Part of #3184 (step 2). Fixes #3175: opening a comp no longer stamps every footage file of the project before its first frame can show. - The comp's content key (`disk_cache::comp_content_key`) is taken from the project in memory alone: no footage or proxy file is stamped, no `VirtualFileId` is asked. `comp_content_key_with` is gone; `frame_key` hashes a new entry version, so entries of the earlier format are never looked up again (LRU evicts them). - Frame entries (formats 2 and 3) store the files the frame read (`EntryFiles`: size and modification time as read; size and content hash through `VirtualFileId` for files from memory; missing files), then the pixels. Formats 0 and 1 read as misses and are deleted. - Check on hit: `get_frame`/`get_frame_f16` look only at the listed files (one metadata call each) on the frame worker. A changed, back or unreadable file, or a damaged entry, is a miss: the entry is deleted and the frame rendered and stored again. - A frame whose file list is incomplete is shown but not stored. The RAM preview keeps each frame's files, so `persist_missing` writes only frames with a complete list. - Remote frame worker: `FrameServer` records each frame's reads (`take_files`); the web worker stores them with the entry and the page checks them through the file table before using it. The browser's media epoch existed only for the old key and is removed. Export does not use frame entries. - The cache indicator still only asks whether an entry exists. Tests: entry format round trip and damage, the check per file, and in the viewer: a changed file re-renders exactly its frames (and a reopen reads the rest from disk); a frame checks only its own files in a project with a large unused sequence and the key looks at no file; missing, unreadable files and damaged entries never serve a stale frame. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Disk cache: layer entries keep their source files, no footage salt Part of #3184 (step 3 of 4). Layer buffers on disk (and in the browser's layer store) now carry the files they were made of, like frame entries since step 2, and are checked against exactly those files when used. The project-wide footage salt is gone: nothing stamps every footage file any more. - Layer entry format 4: the buffer's EntryFiles, then the pixels. A hit checks only the listed files (metadata, or the VirtualFileId hook for files from memory; Missing must still be missing); a change, a damaged entry or the old format 0 is a miss and the entry is deleted, so the re-rendered buffer replaces it. A hit reports its file list, so frames made of buffers from disk are complete and get stored again. - Buffers whose files can't all be named are not written. - Layer disk keys: layer_disk_key = hash of the layer entry version, the renderer version and the layer cache key (which names the footage items with their paths and settings, from memory). - PrefetchStore checks on use; an entry made of changed files is dropped and forgotten, so the new buffer is queued over it. FrameServer passes its virtual-file hook to its layer cache. - Removed: footage_salt(_with), file_stamp, footage_stamp, set_disk_salt, set_store_salt, Session::refresh_disk_salt, poll_disk_salt, footage_fingerprint, disk_salt, disk_salt_background, disk_salt_job, DiskSaltJob, the UI's per-frame poll, the salt in FrameServer and in the availability worker (with its cache_enabled plumbing). The disk cache is attached as soon as it is configured. - Docs: architecture.md, web.md. Tests: layer entries check their files (size, time, missing/back, folder, damaged, old format, incomplete); virtual files; prefetch store; media tests with a real pool across restarts (only the changed file is read, projects with the same item ids never share an entry, missing, unreadable and damaged never serve stale buffers); engine tests that the cache is attached at once and edits do no file work (#1926, #3106). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Disk cache: no-salt worker test, sequence paths in the frame-blend key Part of #3184 (step 3 of 4). - A frame-blended footage frame's layer-cache key now hashes the sequence's file list: with no project-wide salt, two projects whose items share an id and a first frame must not share its disk entry. - Test: a frame worker syncing, patching and rendering a project with an unused 5000-frame sequence asks its file hook only about the file its buffer reads (the salt asked about every file at every sync). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Disk cache: the comp key covers what its expressions can read With an expression anywhere in the project, every comp's disk key hashed every item of the project, so any edit (another comp, an unused footage item) threw away every comp's frames on disk. The key now covers what the comp can draw plus what the expressions among it can reach (Project::pixel_reach): - without expressions: the items the comp draws, without silent layers, plus the footage its precomp layers swap in (Media Replacement); - with expressions: every layer of the comps they reach, their markers, the comps and footage they name with string literals (comp("Name"), footage("Name")) together with which items have those names now, and the footage named like a reached source (its data is read by name); - the whole project when an expression computes a name, uses the object model's constructors or internals, dynamic code, computed keys or writes, or text the scanner can't read for sure (regex literals, template strings, escapes): expression_reach errs towards reaching more. Markers count only where an expression can read them (#1083). Memory only, no file is looked at. Tests: scanner and reach unit tests in the project crate; engine tests for the key (own-comp expressions keep the key through edits elsewhere, comp("Other") follows Other and not a third comp, a second comp taking the name counts, a computed name counts every item, markers read from another comp); a ui-egui test that the disk frames outside an expression layer are carried when the comp it names changes. Part of #3184. Part of #1492. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Disk cache: Reload Footage drops the entries of its files, docs File > Reload Footage now deletes the frame and layer entries whose file lists name the reloaded item's files (DiskCache::drop_files), so a file replaced by one with the same size and modification time, which the check on hit can't tell apart, is read again. The index knows keys, not files: the writer thread reads the files section at the start of each frame and layer entry (not the pixels) after the writes queued before it, and deletes the entries that list one of the files. Until it is done, an entry made of one of them is a miss and frames aren't linked to new keys. The entries are gone for good, so they don't come back after a restart. Automatic reloads don't drop anything: they follow a changed stamp, which the check on hit catches. The browser needs nothing (its file identities are content hashes). Removed: disk_cache::seal, which steps 2 and 3 left without callers (the tests use seal_format). Updated the module, seal_format and forget_media docs, and docs/architecture.md / docs/web.md describe the final design: what is cached, keys from memory, file lists checked on hit, nothing scans the project, incomplete lists stay in memory, Reload Footage drops entries, edits keep the frames they can't change. Tests: render unit tests (same size and time passes the check but not the drop; other files' entries stay; an entry queued before the drop is dropped; a layer entry too; written again afterwards it is used; the drop survives a restart; a pending drop is a miss), and an engine test through file.reloadFootage. Closes #3184. Part of #1492. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Disk cache: file stamps keep the whole modification time A file's modification time was nanoseconds since 1970 as u64: a time before 1970 read as "no time" (two such files of one size looked alike) and times after 2554 were truncated. It is now i128 nanoseconds, negative before the epoch; None only means the file system has no time. The content-key hash writes a presence tag and the full value. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Automation: a refused footage read leaves the render's file list incomplete Footage outside the read roots shows nothing and was noted as no file at all, so a picture made without it had a complete, empty list and could be kept on disk for a later session with other roots. A refused read during `recording` now marks the list incomplete. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Render: a buffer kept by another worker comes with its own files LayerCache::insert returns the files of the buffer it keeps, and Renderer::keep notes them in the render's log and returns them, so a render that uses another worker's buffer lists that buffer's files (a file changed between the two reads then has two identities and the list is incomplete). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Render: sampleImage and text fonts note the files they read EvalCtx carries the render's read log. A sampleImage render records its footage reads, keeps them with its per-thread cached buffer and notes them in the evaluating render's log on every use. Text notes the font files it is drawn with, with the identity their bytes were read with; a family that isn't installed, a fallback or missing glyph, or a font from memory leaves the list incomplete. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Disk cache: frame entries store the whole modification time A frame entry's file list stores a file's modification time as i128 nanoseconds since 1970 (negative before), as the file stamps now keep it; the frame entry format version goes to frame-entry-files-2 so entries in the old layout are not read. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Disk cache: layer entries store the whole modification time Layer entries share the frame entries' file list layout, which now stores the full i128 modification time: the layer entry format version goes to layer-entry-files-2. The module doc names the font files text is drawn with among an entry's source files, and what keeps a list incomplete. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Layer cache: buffers that read other layers are keyed by the switches passed down A layer whose effect reads another layer (Gradient Wipe, Set Matte, Blend…) gets that layer drawn by its own renderer. Through a precomp layer, Switches Affect Nested Comps, the switches inherited from the precomp layers above and motion blur on change those pixels, but the key held only the layers' own switches: a buffer made with the setting on was reused (from memory or the disk cache) with it off. Such layers now derive their key with what the renderer passes down. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Layer cache: masked buffers are keyed by the mask motion blur gate A mask with Mask Motion Blur On blurs even when the layer's own switch is off, as long as the render's gate is open (Render Settings motion blur, and with Switches Affect Nested Comps the precomp layers above). The key held the layer's own motion blur state only, so a buffer blurred with the gate open was reused with it closed (and the other way round), also from the disk cache. Masked layer, input and footprint keys now tell a closed gate apart. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Render: cached buffers list what their expressions and substituted characters read - Buffers made under `Renderer::recorded` (layer content, a Time effect's input, an adjustment layer's footprint) evaluate their masks, shapes and effects with the context that notes into the buffer's own read log, so a file an expression reads (`sampleImage`, also at shutter times mask motion blur adds and the cache key doesn't see) is in the buffer's files. - A styled layer served from the cache lists the files of the cached body and passes too, so the buffers made of it (flattened, blending space) don't get a complete list when one of them came with an incomplete one. - A character put in by Character Offset or Character Value without a relayout notes the font it is drawn with; a fallback face (or none) leaves the list incomplete. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Render: text lists the font file of a run that draws no glyph; tests clean their temp dirs An empty first paragraph draws no glyph, but in a box its face sets the first baseline that places every later line. The read list took faces only from glyphs, so it could be complete without that file. Note each style run's resolved face as well. The font-reads and confine tests use tempfile::tempdir(): a fresh directory per run, removed on panic too. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Disk cache: Reload Footage closes the gaps around its drop (#3184) - A reload while the disk cache is off is kept on the session (pending_disk_drops) and applied when the cache is switched on, before anything is read from it. - Each render takes the cache's drop generation before it reads (frame worker; layer cache at the miss). An entry listing a file dropped after that is refused under the queue's lock, so a render that was under way during the reload can't store pixels from before it. Such a frame is shown with an incomplete file list, so persist_missing skips it too. The per-file record is bounded (past it, everything older is refused). - An entry read while its drop was pending is a miss even when the writer ends the sweep between the read and the check (a stale hit found under load): the pending drops and the generation are taken before the entry is read. - Test: a reopened project serves its frame from disk with no source file opened or decoded. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Disk cache: RAM frames keep the drop generation their render started at Reload Footage empties the RAM preview, but an idle pass of persist_missing may already hold a frame from before the reload. It took the cache's drop generation when it ran, after the drop, so the old pixels could be written back and, with the file's size and time unchanged, served again after a restart. Each RAM frame now keeps the disk cache its render started with and that cache's drop generation then. persist_missing writes a frame only to that cache, with that generation, and skips it once one of its files was dropped since; a frame rendered without that cache is not written from there. Tests use tempfile directories (the layer drop test, the frame_files folders under target/). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Doc comments for the functions this PR touches * Disk cache: cap the free-space reserve at 10 GB, skip encodes the limit refuses The reserve the cache leaves free on its disk was max(2 GB, 5% of the disk) (#2551). On a 4 TB disk with 190 GB free that is 200 GB, so a cache set to 20 GB had a limit of 0: every write was refused, the cache never held anything, and only a log warning said so. The reserve is now clamp(5% of the disk, 2 GB, 10 GB). It is there to keep the cache from filling the disk, not to keep a share of a large disk free: 10 GB leaves the system room to work on any disk, a small disk still keeps 2 GB, and a 100 GB disk keeps 5 GB as before. After Effects has only a maximum cache size and no reserve; a clamp keeps the floor for small disks, where a fixed 10 GB would take most of the space. Writes the limit refuses cost no work: DiskCache::accepts_writes (one atomic read) is checked before a frame is converted (put_disk_frame) and before frames and layers are compressed (put_frame, put_frame_f16, put_layer). The frame workers spent about 8 ms per frame and 14 ms per layer on encodes that were then refused. persist_missing returns at once at limit 0 instead of converting the RAM frames on every idle pass. Settings > Disk shows the limit in effect in MB under Maximum Disk Cache Size, with a note when free disk space lowers it (settings.disk.cacheLimit). * Disk cache: refuse writes below 64 MB of room, show this disk's reserve Review follow-ups to the reserve fix: - accepts_writes also refuses while free disk space leaves less than 64 MB of room (a limit the setting asks for is always used): a few frames would fill it, and the rest would be compressed only to be refused. - While writes are refused the idle passes ask for no repaint, so the UI keeps a frame coming every 5 s: the free space is read again and the RAM frames are written once there is room. - Settings > Disk names the space kept free on this disk (the reserve the last reading applied; the rule from MIN/MAX_DISK_RESERVE when it is unknown), and the "no room" note follows accepts_writes. - The settings.disk.cacheLimit automation label is machine-readable and the same in every language: limitMb, maxMb, reserveMb, spaceLimited, writes. - cargo fmt. * Disk cache: follow 3D model sources in the comp's reach The reach walk followed comp, footage and solid sources but not LayerSource::Model. An expression reading a model layer's source (thisComp.layer("Model").source.name) left the model item out of the comp's content key, so renaming the model kept the key and the old frames on disk were served. Every source item is followed now (LayerSource::item), which also counts the model when no expression reads it (Advanced 3D draws it). The same omission is fixed in the RAM preview's content walk (frames.rs) and in the layer key's walk of referenced layers (cache/dependencies.rs). * Disk cache: a render's drop generation travels with its reads; no disk entries for Expression Selectors Drop generation per render: the layer cache recovered a buffer's drop generation from the latest miss of its key, so a second render of the key that started after File > Reload Footage lent its generation to a render still running from before, and that render's buffer (the file as it was) was written after the sweep. Now Renderer::recorded starts each buffer's read log at the store's drop generation before anything is read (ReadLog::starting_at); ReadFiles carries the earliest generation through merges, so derived buffers (styles, the blend-space copy, the flattened layer) and frames that use a buffer from memory carry it too. LayerCache::insert keeps a buffer made of a file dropped since its reads began neither on disk nor in memory; a list that doesn't say counts as made before every drop. DiskCache::dropped_since takes the list's own generation too. missed_at keeps only the miss time. Expression Selectors: the layer key evaluates a text Expression Selector's amount for the first character only, so a per-character dependency such as textIndex == 1 ? 0 : footage("ref.png").width was not in the key, and after the footage item's width changed a reopened session reused the old layer entry. A text layer with an Expression Selector now marks its reads unkeyed (ReadFiles::is_unkeyed), which merges like the generation; such buffers stay in memory and are never written to disk. Frame entries are unaffected: the comp's frame key hashes what the expressions name. The equality and hash of ReadFiles ignore both new fields. * Disk cache: never serve a RAM layer buffer made before a drop of its files A render that passed the drop check could sit in put_layer's encode while Reload Footage cleared the layer cache and dropped the file, then publish its old pixels to memory after the purge; get, and a fresh render's insert, then served them. The disk-hit promotion went through the same insert_mem. Every way the cache hands out a RAM buffer (get, the kept-first path of insert, an existing entry in insert_mem) now checks the entry's files against the store's drops from their own generation (ReadFiles::since): an entry made before a drop of one of its files is forgotten and the lookup misses, so a fresh render's buffer replaces it. insert_mem also re-checks a buffer just before publishing it. --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
400 lines
18 KiB
Rust
400 lines
18 KiB
Rust
//! The EffectCraft engine façade.
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//!
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//! Every user-visible action is a command with a stable id (`layer.newSolid`, `prop.set`,
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//! `keys.easyEase`…) and JSON parameters, dispatched through [`Session::execute`]. The egui UI,
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//! the CLI, the control channel and the MCP server all use this one entry point; that is what
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//! makes the UI swappable and the whole app agent-drivable.
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//!
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//! The project is an `Arc<Project>` edited copy-on-write; undo keeps whole-project snapshots
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//! (compositions are `Arc`s, so untouched comps are shared).
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#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)]
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mod analysis;
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mod background;
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pub mod cmd;
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mod footage;
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pub mod history;
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mod home;
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mod interchange;
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pub mod menus;
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mod output_guard;
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pub mod preview;
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pub mod render_queue;
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pub mod scriptui;
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mod settings;
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mod system;
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pub mod viewer;
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use std::sync::Arc;
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use effectcraft_project::{Comp, ItemId, Layer, LayerId, Project, Uid};
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use effectcraft_raster::Image;
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use effectcraft_render::{ExprHost, FootageSource, LayerCache, NoFootage, RenderOpts, Renderer};
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use effectcraft_time::Tick;
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use serde::{Deserialize, Serialize};
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use serde_json::Value;
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pub use analysis::camera_track;
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pub use analysis::mask_track;
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pub use analysis::models;
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pub use analysis::roto;
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pub use analysis::tracking;
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pub use analysis::warp;
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pub use background::jobs;
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pub use background::offload;
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pub use background::remote;
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pub use cmd as commands;
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pub use cmd::{CommandSpec, command_specs, find as find_command};
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pub use effectcraft_color as color;
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pub use effectcraft_effects as effects;
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pub use effectcraft_geom as geom;
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pub use effectcraft_keyframe as keyframe;
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pub use effectcraft_project as project;
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pub use effectcraft_raster as raster;
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pub use effectcraft_render as render;
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pub use effectcraft_segment as segment;
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pub use effectcraft_text as text;
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pub use effectcraft_time as time;
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pub use effectcraft_track as track;
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pub use footage::doc_path;
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pub use footage::footage_check;
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pub use footage::footage_reload;
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pub use footage::media_browser;
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pub use footage::media_cache;
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pub use footage::sequence;
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pub use history::{Branch, History, HistoryNode};
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pub use home::demo;
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pub use home::learn;
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pub use home::links;
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pub use home::templates;
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pub use interchange::psd_import;
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pub use interchange::vector;
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pub use interchange::xml_project;
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use interchange::{keyframe_text, keyframe_text_effects};
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pub use render_queue::{ExportJob, ExportResult, Exporter, JobState};
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pub use settings::autosave;
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pub use settings::config;
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pub use settings::prefs;
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pub use settings::shortcuts;
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pub use system::guard;
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pub use system::library;
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pub use system::logging;
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pub use system::perf;
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pub use system::storage;
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pub use system::sysinfo;
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mod doc_state;
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mod error;
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mod event;
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mod fonts;
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mod services;
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mod session;
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pub use cmd::{animation_presets, text_presets};
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pub use doc_state::{CompSelection, EditorState, KeyClip, KeyMove, KeyRef, LinkClip, VertexRef};
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pub use error::{EngineError, Result};
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pub use event::Event;
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pub use fonts::{FontRow, font_features, font_menu, font_preview, font_styles, text_families};
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pub use services::{FsServices, Importer, Services};
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pub use session::upgrade_effects;
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pub struct Session {
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pub project: Arc<Project>,
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pub history: History,
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pub revision: u64,
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/// Process-unique monotonic revision of the on-canvas editor's committed text and session.
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/// Unlike [`Session::revision`], unrelated project edits do not advance it; the IME receipt
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/// uses it when surrounding text is unavailable. Read it with
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/// [`commands::text_edit::ime_stamp_revision`].
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///
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/// Stamps come from a process-global checked allocator and are never rewound: a failed
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/// atomic batch keeps the highest intermediate stamp. On allocator exhaustion no stamp is
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/// issued, so an unavailable receipt cannot be accepted with a reused revision.
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pub ime_revision: u64,
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pub saved_revision: u64,
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/// The project as last opened or saved: the project is unmodified while it is this very
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/// snapshot, so undoing back to the saved state clears the modified mark.
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pub saved_project: Arc<Project>,
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pub path: Option<String>,
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pub state: EditorState,
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pub services: Arc<dyn Services>,
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pub footage: Arc<dyn FootageSource>,
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pub expr: Option<Arc<dyn ExprHost>>,
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/// GPU compositor (Mercury GPU Acceleration), when the frontend has one: used by renders
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/// that ask for [`effectcraft_render::Backend::Gpu`]/`Auto`, and by Render Queue exports
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/// when the project's renderer is the GPU.
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pub accel: Option<Arc<dyn effectcraft_render::Accelerator>>,
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/// Why there is no [`Session::accel`] (`render.backend`'s `why`): the host's reason, e.g. a
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/// headless start without `--gpu` or the compositor's setup error.
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pub accel_note: Option<String>,
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/// The graphics adapter and backend the window draws with (`NVIDIA GeForce RTX 4070
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/// (Vulkan)`), as the host reports it: the System Compatibility Report shows it.
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pub window_adapter: Option<String>,
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/// Expression syntax checker (set by the host that links the expression engine).
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pub expr_check: Option<fn(&str) -> std::result::Result<(), String>>,
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pub importer: Option<Arc<dyn Importer>>,
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/// Render Queue encoder (the export layer); `None` = export unavailable.
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pub exporter: Option<Arc<dyn Exporter>>,
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/// Free-space hook for Render Settings ▸ Use Storage Overflow (`None`: never full).
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pub storage_quota: Option<Arc<dyn effectcraft_project::render_queue::StorageQuota>>,
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/// The running (or finished, not yet polled) render.
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pub render_job: Option<render_queue::RenderJob>,
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/// The running (or finished, not yet polled) track analysis.
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pub track_job: Option<tracking::TrackJob>,
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/// The running (or finished, not yet polled) mask track.
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pub mask_job: Option<mask_track::MaskTrackJob>,
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/// The running (or finished, not yet polled) Warp Stabilizer analysis.
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pub warp_job: Option<warp::WarpJob>,
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/// Warp Stabilizers waiting for (re-)analysis: (comp, layer, effect uid).
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pub warp_pending: Vec<(ItemId, LayerId, Uid)>,
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/// The running (or finished, not yet polled) 3D Camera Tracker analysis.
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pub camera_job: Option<camera_track::CameraJob>,
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/// 3D Camera Trackers waiting for (re-)analysis: (comp, layer, effect uid).
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pub camera_pending: Vec<(ItemId, LayerId, Uid)>,
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/// The running (or finished, not yet polled) Roto Brush propagation / Freeze.
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pub roto_job: Option<roto::RotoJob>,
|
|
/// Trained models for Roto Brush and face tracking (Settings ▸ Roto Brush / Face Tracking).
|
|
pub models: models::Models,
|
|
/// Where installed models live (hosts set it; else `models` next to the settings).
|
|
pub models_dir: Option<std::path::PathBuf>,
|
|
/// Roto Brush instances edited since their last propagation: (comp, layer, effect uid).
|
|
pub roto_pending: Vec<(ItemId, LayerId, Uid)>,
|
|
pub events: Vec<Event>,
|
|
/// Commands executed: (id, params).
|
|
pub journal: Vec<(String, Value)>,
|
|
/// Processed-layer pixels reused across frames and edits (content-keyed, never stale).
|
|
pub layer_cache: Arc<LayerCache>,
|
|
/// The last Cryptomatte pick probe (see [`Session::crypto_probe_job`]). Public only so that
|
|
/// other crates can build a `Session { .. }`; its type is crate-private.
|
|
#[doc(hidden)]
|
|
pub crypto_probe: Arc<std::sync::Mutex<commands::CryptoProbeSlot>>,
|
|
/// The persistent disk cache (Settings ▸ Media & Disk Cache), when enabled.
|
|
pub disk_cache: Option<Arc<effectcraft_render::disk_cache::DiskCache>>,
|
|
/// Files File ▸ Reload Footage reloaded while the disk cache was off: their entries are
|
|
/// dropped when it is switched on ([`Session::configure_disk_cache`]), before it is used.
|
|
pub pending_disk_drops: std::collections::BTreeSet<String>,
|
|
/// Settings (Preferences).
|
|
pub prefs: prefs::Prefs,
|
|
/// Bumped whenever settings change (frontends re-apply theme, labels…).
|
|
pub prefs_revision: u64,
|
|
/// Where settings, shortcut presets and the crash-recovery sentinel are stored (`None` =
|
|
/// nothing persists).
|
|
pub config: Option<Arc<dyn config::ConfigStore>>,
|
|
/// Keyboard shortcut presets.
|
|
pub keymaps: shortcuts::Keymaps,
|
|
/// Scripts' `app.settings`, kept in the settings store (see
|
|
/// [`commands::scripts::SCRIPT_SETTINGS_FILE`]).
|
|
pub script_settings: commands::scripts::ScriptSettings,
|
|
/// Frontend-only commands offered for binding.
|
|
pub ui_commands: Vec<shortcuts::UiCommand>,
|
|
/// Cache of the resolved active preset (read it with [`Session::shortcuts`]).
|
|
pub shortcut_table: std::sync::OnceLock<shortcuts::ShortcutTable>,
|
|
/// Auto-save bookkeeping.
|
|
pub autosave: autosave::AutoSaveState,
|
|
/// Host-owned isolation for all auto-saves (e.g. one MCP session). Independent of settings
|
|
/// and project bookkeeping, so opening/saving a project or changing preferences keeps it.
|
|
pub autosave_folder_override: Option<std::path::PathBuf>,
|
|
/// The viewer snapshot (Take Snapshot / Show Snapshot).
|
|
pub snapshot: Option<viewer::Snapshot>,
|
|
/// The JavaScript scripting engine (set by the host that links `effectcraft-script`):
|
|
/// `script.run`, File ▸ Scripts ▸ Run Script File… (`.jsx`/`.js`) and the Script Console.
|
|
pub script: Option<ScriptRunner>,
|
|
/// Loads WebAssembly effect plug-ins (set by the host that links `effectcraft-plugin` with
|
|
/// its runtime): `effect.plugins.load`.
|
|
pub plugin_loader: Option<PluginLoader>,
|
|
/// External effect helpers (native hosts link `effectcraft-helper-host`):
|
|
/// `effect.helpers.list`, `effect.helpers.scan`, `effect.helpers.load`.
|
|
pub helpers: Option<HelperHooks>,
|
|
/// Renders a module without registering it (`library.preview`; set with `plugin_loader`).
|
|
pub plugin_previewer: Option<PluginPreviewer>,
|
|
/// Where effect plug-ins live (hosts set it; else `Plug-ins` next to the settings): the
|
|
/// Plug-in Library installs into its `Library` folder ([`library`]).
|
|
pub plugins_dir: Option<std::path::PathBuf>,
|
|
/// The Plug-in Library's catalog, worker status and the packages this session loaded.
|
|
pub library: library::Library,
|
|
/// ScriptUI windows and panels opened by scripts (see [`scriptui`]).
|
|
pub script_ui: scriptui::ScriptUi,
|
|
/// The last physical-memory reading (Settings ▸ Memory & CPU budgets); `None` = unknown
|
|
/// (headless sessions don't query it, see [`Session::memory_tick`]).
|
|
pub sys_memory: Option<sysinfo::SysMemory>,
|
|
/// The keyframe drag in progress (`keys.move` with a merge key).
|
|
pub key_move: Option<KeyMove>,
|
|
/// Reads the system's memory in the background for [`Session::memory_tick`].
|
|
pub memory_watch: sysinfo::MemoryWatch,
|
|
/// Reads the disk cache's free disk space in the background for [`Session::memory_tick`].
|
|
pub disk_watch: sysinfo::DiskWatch,
|
|
/// Switches Affect Nested Comps as last applied (a change empties the layer cache).
|
|
pub applied_nested_switches: Option<bool>,
|
|
/// Runs renders and analyses off the UI thread where there are no threads (the web app's
|
|
/// Web Workers, see [`offload`]); `None` = threads (desktop) or inline (wasm32).
|
|
pub offload: Option<Arc<dyn offload::Offload>>,
|
|
/// Analyses running in the [`Session::offload`] worker.
|
|
pub offloaded: Vec<offload::OffloadedJob>,
|
|
/// What the Media Browser browses (`None`: the local file system where there is one).
|
|
pub browser: Option<Arc<dyn media_browser::Browser>>,
|
|
/// The browser's storage (the web app; Settings ▸ Disk ▸ Browser Storage, `storage.*`).
|
|
pub storage: Option<Arc<dyn storage::StorageHost>>,
|
|
/// Offloaded jobs that ended, newest last (kind, error): how a caller waiting for one
|
|
/// (`wait: true` over the control channel in the browser) learns its outcome.
|
|
pub offload_log: Vec<(offload::JobKind, Option<String>)>,
|
|
/// Number of older completion entries evicted from the bounded offload log.
|
|
pub offload_log_start: usize,
|
|
/// Generic background tasks (Content-Aware Fill, Scene Edit Detection), see [`jobs`].
|
|
pub tasks: Vec<jobs::Task>,
|
|
/// Finished tasks, newest last (Progress panel, `jobs.list`).
|
|
pub job_log: Vec<jobs::JobRecord>,
|
|
pub next_task_id: u64,
|
|
/// The running Learn tutorial (Home ▸ Learn), see [`learn`].
|
|
pub learn: Option<learn::Progress>,
|
|
/// Track footage availability automatically, after File ▸ Open ([`footage_check`]) and in
|
|
/// the desktop disk watcher. Frontends with an
|
|
/// event loop (the desktop app) turn this on; headless sessions run `footage.check` when
|
|
/// they want it.
|
|
pub check_footage_on_open: bool,
|
|
/// Footage paths that came from a document, with that document ([`doc_path`]).
|
|
pub stored_paths: doc_path::StoredPaths,
|
|
/// Each footage file's size and modification time when last seen (Settings ▸ Import ▸
|
|
/// Reload Footage Changed on Disk, [`footage_reload`]).
|
|
pub footage_stamps: std::collections::HashMap<String, footage_reload::Stamp>,
|
|
/// The footage files effects read the channels of, as last given to the footage source
|
|
/// ([`Session::refresh_aux_footage`]); `None` = not given yet.
|
|
pub aux_footage: Option<Vec<String>>,
|
|
/// How many script-issued commands are running ([`Session::execute_for_script`]): while one
|
|
/// is, settings that guard what scripts may do can't change (see
|
|
/// [`prefs::Scripting::same_permissions`]).
|
|
pub script_calls: ScriptCalls,
|
|
}
|
|
|
|
/// The count behind [`Session::running_for_script`]; only the engine changes it.
|
|
#[derive(Clone, Copy, Debug, Default)]
|
|
pub struct ScriptCalls(u32);
|
|
|
|
/// A thumbnail render ([`Session::thumbnail_job`]): (width, height, RGBA8).
|
|
pub type ThumbnailJob = Box<dyn FnOnce() -> Option<(u32, u32, Vec<u8>)> + Send>;
|
|
|
|
/// A script to run (see [`Session::script`]).
|
|
#[derive(Clone, Copy, Debug)]
|
|
pub struct ScriptRequest<'a> {
|
|
pub code: &'a str,
|
|
/// File name shown in errors and `$.fileName` (`console` for the Script Console).
|
|
pub name: &'a str,
|
|
/// Run in the Script Console's persistent context (variables survive between runs).
|
|
pub console: bool,
|
|
}
|
|
|
|
/// Runs a script against the session and reports `{ok, result, output, error: {message, line,
|
|
/// column, file} | null}`.
|
|
pub type ScriptRunner = fn(&mut Session, &ScriptRequest) -> Value;
|
|
|
|
/// Loads one WebAssembly effect plug-in (`bytes`, `source` path) into the effect registry and
|
|
/// describes it (`{id, name, category, version, api, params}`).
|
|
pub type PluginLoader = fn(&[u8], &str) -> std::result::Result<Value, String>;
|
|
|
|
/// What a host that runs external effect helpers provides (`docs/external-helpers.md`).
|
|
#[derive(Clone, Copy)]
|
|
pub struct HelperHooks {
|
|
/// Start the helpers installed in the host's search paths and register their effects
|
|
/// (`retry` forgets the block list first) → `{paths, helpers, loaded, errors}`.
|
|
pub scan: fn(bool) -> Value,
|
|
/// Load a file or folder through the helpers that accept it → `{loaded, errors}`.
|
|
pub load: fn(&str) -> std::result::Result<Value, String>,
|
|
/// The helpers and their state → `{helpers, blocked}`.
|
|
pub list: fn() -> Value,
|
|
}
|
|
|
|
/// Renders one WebAssembly effect module without registering it (the Plug-in Library preview):
|
|
/// `(bytes, width, height, premultiplied RGBA pixels, times in seconds)` → (manifest JSON, one frame
|
|
/// per time).
|
|
pub type PluginPreviewer = fn(&[u8], u32, u32, &[[f32; 4]], &[f64]) -> std::result::Result<(Value, Vec<Vec<[f32; 4]>>), String>;
|
|
|
|
impl Default for Session {
|
|
/// A new unsaved session: a default project that is both current and saved, no path, no
|
|
/// active jobs, the plain `FsServices`/`NoFootage` defaults, default preferences and keymaps,
|
|
/// empty history, events and journal, and a fresh process-wide IME stamp (`u64::MAX` when the
|
|
/// allocator is exhausted).
|
|
fn default() -> Self {
|
|
let project = Arc::new(Project::default());
|
|
Session {
|
|
saved_project: project.clone(),
|
|
project,
|
|
history: History::default(),
|
|
revision: 0,
|
|
// A fresh session gets its own process-monotonic stamp even before its first edit.
|
|
ime_revision: commands::text_edit::next_ime_revision().unwrap_or(u64::MAX),
|
|
saved_revision: 0,
|
|
path: None,
|
|
state: EditorState { snapping: true, view_layout: 1, ..Default::default() },
|
|
services: Arc::new(FsServices),
|
|
footage: Arc::new(NoFootage),
|
|
expr: None,
|
|
accel: None,
|
|
accel_note: None,
|
|
window_adapter: None,
|
|
expr_check: None,
|
|
importer: None,
|
|
exporter: None,
|
|
storage_quota: None,
|
|
render_job: None,
|
|
track_job: None,
|
|
mask_job: None,
|
|
warp_job: None,
|
|
warp_pending: vec![],
|
|
camera_job: None,
|
|
camera_pending: vec![],
|
|
roto_job: None,
|
|
models: Default::default(),
|
|
models_dir: None,
|
|
roto_pending: vec![],
|
|
events: vec![],
|
|
journal: vec![],
|
|
layer_cache: Arc::new(LayerCache::default()),
|
|
crypto_probe: Default::default(),
|
|
disk_cache: None,
|
|
pending_disk_drops: Default::default(),
|
|
prefs: prefs::Prefs::default(),
|
|
prefs_revision: 0,
|
|
config: None,
|
|
keymaps: shortcuts::Keymaps::default(),
|
|
script_settings: Default::default(),
|
|
ui_commands: vec![],
|
|
shortcut_table: std::sync::OnceLock::new(),
|
|
autosave: autosave::AutoSaveState::default(),
|
|
autosave_folder_override: None,
|
|
snapshot: None,
|
|
script: None,
|
|
plugin_loader: None,
|
|
helpers: None,
|
|
plugin_previewer: None,
|
|
plugins_dir: None,
|
|
library: Default::default(),
|
|
script_ui: scriptui::ScriptUi::default(),
|
|
sys_memory: None,
|
|
key_move: None,
|
|
memory_watch: Default::default(),
|
|
disk_watch: Default::default(),
|
|
applied_nested_switches: None,
|
|
offload: None,
|
|
offloaded: vec![],
|
|
offload_log: vec![],
|
|
offload_log_start: 0,
|
|
browser: None,
|
|
storage: None,
|
|
tasks: vec![],
|
|
job_log: vec![],
|
|
next_task_id: 1,
|
|
learn: None,
|
|
check_footage_on_open: false,
|
|
stored_paths: Default::default(),
|
|
footage_stamps: Default::default(),
|
|
aux_footage: None,
|
|
script_calls: ScriptCalls::default(),
|
|
}
|
|
}
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod rq_tests;
|
|
#[cfg(test)]
|
|
mod tests;
|