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Their keys were compared only with today's signature, so the first edit of a project saved by 0.22 (even adding it to the render queue, as effectcraft-cli render does) cleared both analyses and queued them again, and lost them when the footage was offline. One check, warp::key_matches, now accepts a key made from today's signature or from the one 0.22 wrote for the same frames, and keeps it. Warp Stabilizer, the 3D Camera Tracker and Roto Brush all use it. The regression test opens a project saved by the released 0.22.0 CLI.