From the Figma forum request "Set overlay position relative to element,
not to page": an open overlay action takes anchor: screen (default) |
triggerInside | triggerOutside. With a trigger anchor the position preset
is measured on the layer that opens the overlay instead of the screen.
Outside puts top presets above it and bottom presets below it with the
edges lined up (a dropdown is Bottom left + Outside); Center centres it
on that layer. Manual is unchanged.
The interaction editor gets Relative to (Whole screen / Trigger layer)
and Inside / Outside. The player, the command (and so MCP and the
control channel) carry it; the command's params doc lists it. Figma has
no such setting, so .fig export writes it as a manual offset. Old files
and JSON without anchor read as screen and write unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M6: Dev Mode measurements kept on the canvas, a read-only layers panel
Measurements placed between two layers, along a side or to the layer
around one (devMode.addMeasurement / removeMeasurement / measurements),
stored on the layer they start from (saved, synced, undoable; old files
open without them), drawn in Dev Mode as labelled redlines that follow
the layers and listed, placed and removed in the Inspect tab. In Dev Mode
the layers panel only selects and expands.
* M6: Dev Mode measurements: explicit imports, a measurement row of its own (Sonar)
Board files (File > New board) with sticky notes, shapes with text, connectors that follow what they join (straight or elbow, arrowheads, labels), marker, highlighter and eraser, and stamps; a board toolbar and a contextual bar; the Design panel hidden on boards, Prototype and Dev Mode refused there. Boards are ordinary FigCraft files built from ordinary layers, so saving, undo, export, MCP and live sessions work unchanged. File tabs, recent files and Open files show a pen nib for design files and a note for boards (original icons drawn in code).
Import lines for connected components inside generated layer trees; Compare changes against any saved version; a Dev Mode behaviour suite with an inspect-only canvas (menus, shortcuts, paste and Revert to saved refuse design edits; a drag under way is dropped on entering), Changed in the ready list, statuses only on top-level frames and sections; read-only plugins' panels from the Inspect tab.
node.create, node.set and the other prop appliers map fill/stroke
"none" (either case) and null to an empty fills/strokes list, as
fills: [] already did (undocumented), so an outline-only shape is one
call - agents write "none" for no paint. KEYS and docs/mcp.md
document it; the error names the accepted forms. fill_none_tests
covers create, set, undo, text and the error.
A file or library saved before "modes" was an override group has a mode
chosen on a layer inside an instance without its marker, so the next
rebuild or library import still put the main's mode back.
Copies follow their main layer's modes when the main changes them, so a
layer inside an instance on other modes chose them itself.
mark_layer_modes marks those when a file opens and when a published
library is read from a file or a server. Layers on their main's modes
and top-level instances stay unmarked.
- data.fill {id, rows, gap?, formats?, dir?, format?, scale?}: repeats a
frame once per row in one undo step; each row key names layers in the
copy (text, or {text?, fill?, visible?, fit?}). `formats` makes each row
once per size (feed, story, square), the copy resized so its auto layout
reflows. With `dir`, each copy is exported under a unique file name; a
failed export is reported in `errors` and keeps the copies.
- text.fit {ids?, maxLines?, minSize?, orphans?}: the largest font size,
down to a floor, at which fixed-width text stays within N lines and its
box; avoids a one-word last line; `fits` comes from the final text.
- Plugins can't call data.fill: it runs other commands inside, past the
plugin policy, like command.batch.
A radius exported as `--radius: 12` was invalid where CSS reads it as a
length (`border-radius: var(--radius)` ignores a bare number). Number
values now carry px unless the layers bound to them, their scopes, or the
variables aliasing them make them an opacity or a font weight, which stay
bare. The roles come from a small token_roles module.
Updates the variables_io_tests expectation for the radius (4 → 4px,
6.5 → 6.5px), and adds a test for a bound radius, a bound opacity and an
opacity alias's target.
node.set took no `path`, so redrawing a vector meant deleting and recreating it and
losing its id, place in the layer list, paints, styles, bindings and step references.
`path` now takes SVG path data for vector layers and replaces the geometry through
the same reader node.create uses (path_network, shared with create). width/height in
the same call scale it as create does. The path's own box goes at the layer's current
origin, so rotation and flips stay; with x/y in the same call it goes at x/y plus the
box's offset, which is where create puts it.
On several layers, layers that aren't vectors are skipped with a warning, as auto
layout keys already are (the skip logic is shared now). A single non-vector is
refused, and so is a vector inside an instance: there is no geometry override, so
the next sync would undo it. Data that doesn't parse, draws nothing or has
non-finite bounds is refused cleanly; create now refuses non-finite bounds too.
Tests cover keeping the layer, placement and scaling against create, rotation,
undo/redo, invalid data, non-vectors, instances, boolean operands, edit mode, and a
junk-path sweep. The engine-wide junk sweep has node.set path entries.
Fixes#1001
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Layer data written with node.set {props: {pluginData}} was saved but no
command read it back. node.get (the command, the control method and MCP
get_node) and document.inspect now report pluginData as {key: value}
when a layer or page has any, so a tool keeping state in a file can
read it on its next run. Widget keys are included: the plugin rules
only stop plugins writing them, and widget.list already reports that
state.
Launching opens a new empty file, which then has to be closed to get
back to Home. Preferences ▸ "Start on the Home screen"
(`pref.startOnHome {on?}`, off by default) starts the desktop app on Home
instead. Files named on the command line and recovered files still open.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An explicit edit of a bound width, height, opacity, gap, padding, corner
radius, stroke weight, arc or text field reported ok, but normalize wrote
the variable's value straight back. Now the edit sticks and that field's
binding is dropped, as paint edits already do.
- `styles::bound_before` / `detach_edited`: compare each layer-level
bound field's stored value before and after the edit (`bound_field`),
so keys written unchanged keep their bindings and fields moved along
with another (proportions, min/max) lose theirs. A binding the edit
itself made (`boundVariables`) stays. List and component property
bindings are left to their own rules.
- Hooked into node.set, transform.resize, object.opacityKeys, text.style
and `Session::preview` (canvas drags of the selected layers).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An instance copied its main's variable modes when it was made and kept
the copy as modes of its own. Switching it to another variant kept the
old variant's modes, and a mode set on the main later never reached it.
Instances now take the modes their main sets through the link
(`Document::inherited_modes`), closer than any frame around them. Modes
set on the instance itself still win and stay through variant switches.
Bindings are re-applied for the instances of a main that chose another
mode and for an instance that switched mains. Detaching keeps the modes
the instance took from its main, and the Variable modes panel shows them
as the instance's Auto value.
Instances made before this change keep their copy as modes of their
own; setting one back to Auto lets it follow its main.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Preferences > Interface size and the `pref.uiScale` command make the whole
interface larger or smaller. Auto keeps the system's display scale; a fixed
size from 75 % to 300 % is absolute (100 % is one screen pixel per point on
every system). The size is held back while the window is too small for it.
Strings are added in en, es and fr; the control protocol, MCP, UI parity and
roadmap docs are updated.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
A document carries things the app acts on for whoever opens it. Three of them were
taken as given.
Prototype Open link and Dev Mode dev resources both reached the platform's opener
with any scheme. In the web build the opener is window.open, so a saved document
could run script in the app's own origin; on the desktop any scheme went to the
system's handler. Both now pass through the new engine module `doc_urls`, which
allows http, https and mailto and nothing else. It is an allow-list on purpose: a
list of known-bad schemes is outgrown by every handler a platform adds.
A figcraft:// invite link joined the session at once. The system hands the app
whatever such link was followed, which may come from a page or a message, so the
Join dialog now opens with the link filled in and the person confirms.
A library link stored in a document was loaded from wherever it pointed. Only a
path on this computer is followed now, so opening someone else's file cannot make
the app contact their server (which on Windows would also send credentials).
Tests: each change has one that fails without it, verified by reverting. The
prototype test fires through an afterDelay trigger, since no click is needed, and
keeps a positive case so a refusal cannot pass vacuously.