Commit Graph
17 Commits
Author SHA1 Message Date
Helen Kwok 78502eea6a figcraft-web: window.figcraft takes its request functions from craft-web-api
request, execute, commands and screenshot move onto the shared crate (storytold/craft-libs#413): a timeout on every call, one data field for the screenshot's PNG, and docInspect and uiInspect beside them. A call the page gave up on cancels its request if the app has not started it, so the app skips it. openFile, captureDownloads, files, readFile and inspect stay FigCraft's own, on the same object.
2026-11-07 08:12:59 +08:00
Helen Kwok cb9a63807e figcraft-web: speak the host messages through craft-web-host
The transports, the message types and the origin checks come from the shared crate (storytold/craft-libs#420); FigCraft keeps what is its own: which saved files become the document, the open size limit and the author.
2026-11-05 17:50:57 +08:00
Helen Kwok e83eeeb925 figcraft-web: carry the host bridge over the current startup code (one web-sys entry, one app construction, host files drained into the open queue); roadmap header merged 2026-11-05 16:43:01 +08:00
Helen Kwok fc3679047e feat(web): a host bridge for embedding pages, ?host=parent and data-host="page" (#1356)
A page that embeds the web build can hand it a file and get every save back instead of a browser download, and hears about unsaved changes: ?host=parent for a same-origin iframe (postMessage, the protocol the GridCraft, PdfCraft, WordCraft and CADCraft bridges use) and data-host="page" on the canvas for a page that loads the module into its own document (non-bubbling CustomEvents on the canvas). The bridge holds a Transport (Parent or Page) with one send; the pure rules are unit-tested; the hosting guide documents both modes.
2026-11-05 16:43:01 +08:00
BFlat 943c20f934 M1: images copied elsewhere paste on the desktop and in the browser (#492) (#1723)
The desktop shell swallows a plain Cmd/Ctrl+V, press and release, and sends an
image paste event; FigCraft ignored it and waited for a release that no longer
comes. The browser's paste event gives eframe only text, so the page now reads
the image from it, under the same limits.
2026-10-31 07:07:09 +07:00
BFlat 974ab39503 M8: keep unsaved files when a panic stops the browser build (#1123) (#1580)
wasm32 can't catch a panic, so the command and frame guards do nothing in the browser and a panic ended the page with its unsaved changes. The page now follows its files with unsaved changes after every frame; its panic hook writes them to local storage as .figcraft copies (as many as fit) and says on the page that it stopped. The next page opens them again as unsaved files: file.recover also takes the copy as base64 data. The recovery-copy helpers move from the desktop app into figcraft_engine::branches so both share them.
2026-10-30 06:36:33 +07:00
BFlat 704fb0b717 M4: use the fonts installed on this computer in the browser (Local Font Access, #1051) (#1568)
Where the browser lists them (window.queryLocalFonts, Chromium), the font menu offers Use fonts installed on this computer; the fonts join the font database by name and each style's bytes are read only when text uses it, then auto-sizing text refits. Rust only (js-sys/web-sys). Fixes #1051.
2026-10-30 04:14:33 +07:00
BFlat e0abd55d69 M9: one clear, persistent display name, renamed live in sessions (#1380) (#1554)
* M9: one name for comments and live sessions, shown in the Join dialog, kept in the browser, renamed live (#1380)

* M9: a reconnecting session's reset is its own helper (#1380)
2026-10-30 01:27:52 +07:00
bflatastic b9fc8f5113 Merge main into #824 2026-10-26 22:57:20 +07:00
Muamer MustaficandCursor 309bac6185 M7: the web build opens files: File ▸ Open, Import and dropped files (#759)
File ▸ Open, Import and Place image did nothing in the browser (the pickers
return a path, which a browser never has) and dropped files were ignored
(eframe hands their contents over asynchronously).

- Services::pick_open_contents: a platform can pick a file's name and
  contents; the web build uses an <input type="file">. Open and Import pass
  them to file.open / file.import as data + name.
- A dropped file without a path waits behind the opening card until its
  contents are read (bytes_async on wasm), or says it couldn't be read.
- Canvas drops still import, as on the desktop.

Closes #759.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-18 19:32:46 +02:00
focuerandClaude Opus 5.5 987ad67f7e web: window.figcraft, the control channel for the page
The same JSON methods as the desktop control server (engine.execute, ui.inspect, ui.screenshot, …),
as promises on window.figcraft, like FilmCraft's window.filmcraft: an agent driving the editor in a
browser tab or an <iframe> uses the same commands as the CLI and the MCP server. openFile opens
bytes the way a dropped file opens; captureDownloads keeps saves in the page for readFile.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 01:00:56 +09:00
Mateus Villain 01a0f4f332 M3: variables export as a download in the browser
The web build has no save dialogs, so Export… ▸ Variables JSON / CSS
custom properties returned silently. Services gains downloads() and
download(name, bytes); the browser hands the file over through a Blob
link, and the variables panel uses it where the platform saves by
downloads.
2026-10-14 20:01:53 -03:00
bflatastic 119b8c7441 M5: prototyping tail: gamepad triggers, widgets in prototypes, mode lookups
The part of gap 15 that doesn't need video, from the public documentation of prototype triggers, plugins/widgets and prototype expressions.

- **Controller buttons on key/gamepad triggers.** A key trigger's key can be a controller button: `Gamepad A` ... `Gamepad Home`, the standard gamepad layout's 17 buttons (face buttons by position, shoulders, triggers, View/Menu, stick presses, d-pad, Home). The engine keeps its input-agnostic model (a key trigger with a key name; `figcraft_doc::proto::GAMEPAD_BUTTONS`, `gamepad_button`, `is_gamepad_button`, `uses_gamepad`). The interaction editor gets a Controller menu beside the key field; the trigger list shows the button's own name.
- **Reading controllers.** A new `Services::gamepad_held()` (bitmask of held buttons; default none). The player polls it only while the presented prototype has a controller trigger and the window has the focus (about 30 times a second), plays each press once (held buttons don't repeat), and fires the first matching key/gamepad trigger on the screen like a key.
  - Desktop, Windows: Windows.Gaming.Input (Xbox-compatible controllers) through the `windows` crate the app already depends on (one more feature flag, `Gaming_Input`; no new crate).
  - Browser: the Gamepad API through `web-sys` (features `Gamepad`, `GamepadButton`, `GamepadMappingType`; standard-mapped controllers only).
  - macOS, Linux, FreeBSD: no controllers yet (documented gap).
  - Control channel: `ui.input {events: [{gamepad: "A" | "Gamepad A" | 0}]}` presses a button in the prototype playing (presenter, else preview pane); an error when nothing plays.
- **REST import** maps controller triggers (`device` other than `KEYBOARD`) to the button at the code's standard-layout index instead of skipping them; two buttons at once or an unknown code is skipped with a warning (`.fig` goes through the same path).
- **Widgets react to clicks in a presented prototype.** A click on a widget's clickable part in the presenter or the preview pane (when no interaction on the layer takes it) calls the plugin back through the canvas's own callback with the same sandbox limits, on the player's copy of the file (`widgets::click_on`, a scratch session holding the copy and the installed plugins): the widget changes in the prototype only, the file and its undo history stay untouched, restarting starts the widget over. Failures (plugin missing or failing) toast; toasts now also show over the full-window presenter.
- **Variable mode lookups.** Lookups (`accent[Dark]`, `mode(Theme)`), set-variable-mode affecting later expressions in the same interaction, and every operator the documentation lists already held; they are now behaviour cases. New `proto.evaluate {expression | expr, id?}` (MCP and agents) computes an expression where a layer's interaction would run, without changing anything. No other cheap expression gap found: every documented operator (numbers, text join, booleans, comparisons, negation, mode lookup) already existed.
- Docs: prototyping-parity (new rule rows, features, revision), target-app-parity area 13 and totals, ROADMAP, gaps.md gap 15, roadmap.md M5, mcp.md, plugins.md, control-protocol.md.

Dependencies: none added. Windows uses the existing `windows` 0.62 dependency with the `Gaming_Input` feature; the browser uses the existing `web-sys` with three more features. The usual Rust controller library (gilrs) was not taken: its Linux backend links the system's libudev (a C library, needing headers on CI and the FreeBSD job), which breaks the pure-Rust rule.
2026-10-12 05:28:53 +07:00
BFlat a2e2012fdc M7: localization layer (#128)
UI strings come from per-language TOML catalogs compiled in (English text as the key and fallback, named placeholders, one/other plurals, context suffixes); command labels are translated at display time while ids, CLI, MCP and control output stay English; accessibility names follow. Preferences > Language (System / English / Español, live; the system language from the OS or the browser), pref.language for scripts. A key check test guards the catalogs. The Spanish catalog is a machine draft awaiting native review; docs/translating.md explains adding a language.
2026-10-11 16:21:16 +07:00
BFlatandClaude Opus 5.5 4d7a9187ff M9: live sessions: host from the app, invite links, live cursors and presence (#104)
* M9: real-time collaboration protocol (design)

docs/collab-protocol.md: WebSocket sessions with a server-ordered,
per-property last-writer-wins document sync, client-scoped ids,
fractional positions for children, ephemeral presence (cursors,
selections, follow), per-user undo, hosting from the app first and a
self-hosted server next, and the implementation plan. ROADMAP gains M9.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M9: collaboration core: ids, change sets, server ordering, convergence

Step 1 of docs/collab-protocol.md, no networking:

- Client-scoped node ids: Document::set_client_id makes alloc_id hand out
  client << 32 | counter; single-user files allocate as before; the id
  counter is no longer part of document equality.
- crates/collab (layer 2): the synced object/property model (every saved
  Node field, plus document-level styles, comments, variables, images,
  dev snapshots, library data), Change batches, an O(changed) diff, strict
  and lenient apply, fractional sibling positions, snapshots.
- Server (ordering, validation, rejects with fixes) and Client (optimistic
  view, replay under remote batches, author-side repair of derived data)
  as pure state machines; binary (version byte + postcard, JSON values) and
  JSON message forms, fuzzed decoders.
- Engine: normalize as the recompute hook, collab.diff.
- Tests: round trips over random real commands, an N-client convergence
  fuzz test over delayed in-order links, junk batches.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M9: fmt after merge

* M9: live sessions: host from the app, invite links, live cursors and presence

Step 2 of docs/collab-protocol.md, networking and presence half:

- crates/collab-net (layer 6): WebSocket transport (sync tungstenite, a
  reader and a writer thread per connection, no async runtime), the
  session host the app embeds (runs figcraft_collab::Server as the
  authority, carries its messages), invite links, presence throttling
  (~30 Hz, latest wins), limits (sockets, hello/idle timeouts, message
  size, rate, slow clients), keep-alive, clean close, reconnect with
  backoff; a browser stand-in until the web-sys client (step 4).
- engine: live session state (status, peers, presence, follow) and the
  collab.host/stop/join/leave/peers/follow/cursor commands; the network
  is reached only through the LiveLink the app installs.
- ui-egui: remote cursors (pointer drawn in code, name tag, gliding),
  selection outlines (once documents sync), avatars in the right panel
  with follow, the Share popover (start, invite link + URL with Copy,
  stop), File > Join live session.
- desktop app and MCP headless session install the link; xtask layers
  keeps networking crates out of L0-L5.
- Documents don't sync between apps yet (follow-up).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M9: live sessions: document sync between apps

- The host's session runs figcraft_collab::Server seeded with the shared
  document; every app (the host's too, through the hub without a socket)
  is a collab Client. Guests open the host's file from the welcome as a
  new tab; leaving keeps it as a local copy.
- Engine: after each local action (a gesture once it ends; nothing during
  version or text previews) the session document is diffed into one
  Changes batch; server batches go through Client::receive with
  EngineRecompute and are installed with Session::apply_remote, which
  never touches the undo history. Batches arriving mid-gesture wait.
- Transport: Changes/Reject/Welcome reach the engine as Event::Sync;
  LiveLink::send carries batches in order; hellos are limited to 64 KiB,
  joined clients to the core's message size.
- Tests: engine sync against a real Server (ids in the client's space,
  one batch per gesture, remote edits skip undo, deferral, closing the
  file leaves), three apps over loopback converging (create, move,
  recolour, delete, rename) and a late joiner getting the server's state.
- Docs: collab-protocol, mcp, README, roadmap docs; the UI's
  "cursors only" note is gone, replaced by the per-person undo caveat.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 02:40:59 +07:00
BFlatandClaude Opus 5.5 c49a72ea88 M8: accessibility: screen reader names, keyboard navigation mode (#96)
* M8: accessibility: screen reader names, keyboard navigation mode

- Screen readers: the custom-painted controls report a role, name, value and
  state to AccessKit (number and text fields, dropdowns, segmented and toggle
  buttons, tools with their keys, layer rows as tree items, pages, tabs, menu
  items, the canvas describing the selection), from the shared widget helpers
  and a `Tip` trait for ad-hoc icon buttons. Regions are named containers.
- Keyboard navigation: F6 / Shift+F6 (view.nextRegion / view.previousRegion)
  cycle the toolbar, layers, canvas and properties; Tab / Shift+Tab move within
  a region and wrap; Enter or Space activate; arrows move along the toolbar and
  through the layer rows; menus and flyouts opened from the keyboard take it and
  give it back; Escape returns to the canvas. A focus ring (new `focus` token)
  shows until the next pointer press. Tab on the canvas selects the next layer
  again instead of moving egui's focus to the tab strip; Enter that starts a
  field edit no longer ends it.
- Reduced motion: pref.reduceMotion and the system setting (Windows
  UISettings, macOS, GNOME, prefers-reduced-motion) turn egui's animations off.
- Contrast: light secondary and accent text meet WCAG AA.
- ui.inspect reports focus {region, keyboard, control} and reduceMotion;
  ui.set {focusRegion}.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M8: parity report command count after merging main

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M8: accessibility: regression test against nested egui context locks

A debug build's temporary logging called the context inside a context closure and hung; the shipped code never does. Document the rule in a11y.rs and run every accessibility path with the AccessKit tree on, so a nested call fails the test (debug builds panic after 10 s) instead of hanging.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 23:02:50 +07:00
Brandon ThomasandClaude Opus 5.5 b36fd771ab M0.9: MCP server + figcraft-cli, PDF export, web app, release/CI packaging, vector edit mode, workspace lint cleanup
- crates/mcp: JSON-RPC MCP server (18 tools, resources, prompts), headless and attached backends, end-to-end agent tests
- apps/figcraft-cli: info/export/convert/render/run/commands/mcp/perf
- crates/pdf: vector PDF export via krilla with embedded text; file.exportFramesPdf
- apps/figcraft-web + packaging/{macos,windows,linux,freebsd,web} + release/ci workflows
- engine vectoredit: edit points/handles/bend/add/delete-heal; canvas overlay and edit strip

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 13:31:53 -04:00