tool.annotation validates a named id or ids before changing the tool: a page or unknown layer is an error, and a named layer is always selected. Choosing the tool with tool.set (the toolbar) asks for the selected layer's note like Shift+T. annotation.new only sets the focus request for a selected, non-page layer, so it cannot wait and take the keyboard later. ToolId::works_in_dev_mode is the single list behind the pointer routing, the command allowlist and the toolbar. The press never picks the page. Tests for the invalid targets, the toolbar path, a drag, the re-focus, and a request for an unselected layer.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Model-Effort: Opus 5.5 triaged and briefed; Sonnet 5.5 verified and wrote at medium
Adds ToolId::Annotation and tool.annotation {id?}. With a layer selected (or an id) it asks the UI for that layer's note at once; in the tool a press on a layer selects it and asks, a press on empty canvas does nothing, and the engine never writes the note. annotation.new shows the Inspect tab (not a toggle) and focuses the layer's new-note field once. The tool passes Developer Mode's gates and stays selected until V or Escape (inferred; Figma's placement, cursor and stay-in-tool behaviour are unmeasured). Docs, shortcut counts (137 documented, 136 bound) and tests updated.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Model-Effort: Opus 5.5 drove; Fable 5.1 briefed; Sonnet 5.5 wrote at medium
Import lines for connected components inside generated layer trees; Compare changes against any saved version; a Dev Mode behaviour suite with an inspect-only canvas (menus, shortcuts, paste and Revert to saved refuse design edits; a drag under way is dropped on entering), Changed in the ready list, statuses only on top-level frames and sections; read-only plugins' panels from the Inspect tab.