Every source keeps up to 384 MiB of decoded frames plus its live decoders
for the whole session, and the 1 GiB process budget only trims caches that
were idle while another cache asks for frames. The 8/16-bit plane shelves
(192 MiB each) were never trimmed. A long-lived process (MCP) therefore
held 2-3 GiB after an export and ran out of memory on the second one.
Add filmcraft_codecs::release_idle(), which empties every cache nobody is
decoding on (try-locked, so users are untouched), and
filmcraft_frame::pool::trim_planes(). A standalone export calls both next
to trim_f32 when its pipeline drops; parts of a batch keep them.
* Tests: one integration-test binary per crate
Each crate with several tests/*.rs files keeps them as modules of tests/it/,
so cargo links one test executable per crate instead of one per file. Files
that change process-wide state or time a workload stay binaries of their own.
* Profiles: line tables for workspace crates, no debug info for dependencies
* Windows ARM64: nightly and on release pushes instead of every push to main
* xtask ci: clippy and tests in the dev profile
The release profile's thin LTO and single codegen unit made linking the test
binaries take most of the gate. The codec and audio crates stay at opt-level 3
in the dev profile, so their tests run at release speed.
* xtask ci: nextest, doctests, no examples, one wasm check
Tests run with cargo nextest when it is installed (cargo test otherwise) and
build with --lib --bins --tests, so examples aren't linked; doctests run
separately. The wasm check keeps going past the first failing crate. VP8
fixture generation locks across processes, since nextest runs each test in
its own.
* VP9 synthetic fixtures: write aside and rename
A test in another process could read a fixture ffmpeg was still writing.
* Fuzz tests: a third of each sweep by default, all of it with FILMCRAFT_FUZZ_ITERS
Every seed, mutation kind and thread count still runs. Header bytes each get
one overwrite value and two bit flips in rotation, so every value and bit
index still occurs across the region. FILMCRAFT_FUZZ_ITERS=N runs the whole
sweep plus N random rounds per seed, as before.
* Platform fallback tests: one failure point per hybrid path
The failure-anywhere test injected a failure at four points around every
restart point; the hybrid's paths differ only in the first GOP, around the
second and last restart points, at the end and never. The replay test needs
the first two GOPs.
* Export tests: shorter ranges with the same checks
The bitrate test measures 0.5–1.5 s, where each preset reaches its own
target (on 0–3 s the simple demo left two presets at the same rate). The
every-preset test exports three frames per preset.
* Audio tests: effects in parallel, a table-driven FFT for the Opus quality metric
The extreme-settings test keeps both settings and the 40 s tail for every
effect, one thread each. The Opus quality metric's FFT builds its twiddles
once and allocates nothing per transform (same algorithm and summation order).
* CI: dev-profile gate with nextest
xtask ci no longer builds with --release, so the release-profile overrides
go; nextest is installed for the test step.
* CI: apt packages through the cached install-apt-packages action
* Review fixes: fuzz tests with a panic hook in their own binaries, loud fixture lock
The fuzz tests of av1, h264, hevc, mpeg2v, vp8 and vp9 count panics through
a process-wide hook, so a panic in another test of the same process would
fail them; they are binaries of their own again. The VP8 fixture lock fails
the test instead of skipping it silently, and the full-sweep doc comments say
how many truncation points the full run samples.
* Fuzz tests: rotate the default subset per run (FILMCRAFT_FUZZ_SEED replays one)
* platform tests: decode-switch tests in their own binaries, one NVENC lock
Bound outer export batches by actual renderer-pool capacity before nested Rayon work can steal a sibling frame. Cover image sequences, GIF, stepped export and overlapping audio with the original one-renderer regression.
Addresses #1956.
Full original GPU contribution preserved at `preserve/861-gpu-export-original` (674e8cd68d).
Co-authored-by: Codex <noreply@openai.com>
pool::trim() from Pipeline::drop flushed the whole process-wide pool after every
render-preview segment and proxy, and threw away playback's U8/U16 planes too.
Now Pipeline::drop calls pool::trim_f32() only when !settings.part_of_batch.
PoolStats gains f32_idle_bytes so the tests can check the float shelf alone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The export pipeline hands the float image of every frame it converts back to
`filmcraft_frame::pool` (#184), which keeps up to 320 MiB of them, and the decoders' plane shelves
hold up to 192 MiB of each type. An export's images are the size of its frames, which nothing else
asks for, so a finished export left them idle until the next one.
`pool::trim()` frees every idle buffer. `Pipeline` calls it when it is dropped, one place for every
way an export ends (done, failed, cancelled, dropped half way by a host that steps it, as the web
build does) and for every caller of `export` / `Exporter` (previews, proxies and AAF/OMF mixdowns
share the pipeline). A job still rendering at that moment allocates a few images again: the pool is
only a cache.
Measured with a synthetic 3 s 1080p24 matte exported as PNG frames three times in one process
(Apple M1, `footprint`, 10 s after the last export): 575 MB without the trim, the pool holding
332 MB idle, and 258 MB with it. macOS returns the freed pages over a few seconds, not at once.
Tests: `crates/frame/tests/pool_trim.rs` (every shelf emptied, the pool works afterwards) and
`crates/export/tests/pool_trim.rs` (an image sequence, a finished and a cancelled video, an export
that could not start and a stepped export dropped half way each leave nothing idle; without the
trim they fail).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>