* feat(text): strikethrough for graphic text
Text layers get a Strikethrough toggle next to Underline: per layer
(`strikethrough` parameter, Properties ▸ Text ▸ Style "S") and per
character (`graphics.setCharStyle` style `strikethrough`, stored in the
layer's style runs).
The stroke uses the font's OS/2 strikeout position and size; a font that
leaves them out gets a stroke centred on half the x-height. Strokes are
added to the layout's decoration rectangles next to underlines, so every
renderer and the path export draw them without further changes. Vertical
text gets a stroke down the middle of each cell.
generated with Claude Code
* contributors: add alexanderalber
generated with Claude Code
* graphics properties: draw the letter-button marks in a helper
Keeps the Properties scroll closure under the cognitive-complexity limit with the new
Strikethrough button.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Tests: one integration-test binary per crate
Each crate with several tests/*.rs files keeps them as modules of tests/it/,
so cargo links one test executable per crate instead of one per file. Files
that change process-wide state or time a workload stay binaries of their own.
* Profiles: line tables for workspace crates, no debug info for dependencies
* Windows ARM64: nightly and on release pushes instead of every push to main
* xtask ci: clippy and tests in the dev profile
The release profile's thin LTO and single codegen unit made linking the test
binaries take most of the gate. The codec and audio crates stay at opt-level 3
in the dev profile, so their tests run at release speed.
* xtask ci: nextest, doctests, no examples, one wasm check
Tests run with cargo nextest when it is installed (cargo test otherwise) and
build with --lib --bins --tests, so examples aren't linked; doctests run
separately. The wasm check keeps going past the first failing crate. VP8
fixture generation locks across processes, since nextest runs each test in
its own.
* VP9 synthetic fixtures: write aside and rename
A test in another process could read a fixture ffmpeg was still writing.
* Fuzz tests: a third of each sweep by default, all of it with FILMCRAFT_FUZZ_ITERS
Every seed, mutation kind and thread count still runs. Header bytes each get
one overwrite value and two bit flips in rotation, so every value and bit
index still occurs across the region. FILMCRAFT_FUZZ_ITERS=N runs the whole
sweep plus N random rounds per seed, as before.
* Platform fallback tests: one failure point per hybrid path
The failure-anywhere test injected a failure at four points around every
restart point; the hybrid's paths differ only in the first GOP, around the
second and last restart points, at the end and never. The replay test needs
the first two GOPs.
* Export tests: shorter ranges with the same checks
The bitrate test measures 0.5–1.5 s, where each preset reaches its own
target (on 0–3 s the simple demo left two presets at the same rate). The
every-preset test exports three frames per preset.
* Audio tests: effects in parallel, a table-driven FFT for the Opus quality metric
The extreme-settings test keeps both settings and the 40 s tail for every
effect, one thread each. The Opus quality metric's FFT builds its twiddles
once and allocates nothing per transform (same algorithm and summation order).
* CI: dev-profile gate with nextest
xtask ci no longer builds with --release, so the release-profile overrides
go; nextest is installed for the test step.
* CI: apt packages through the cached install-apt-packages action
* Review fixes: fuzz tests with a panic hook in their own binaries, loud fixture lock
The fuzz tests of av1, h264, hevc, mpeg2v, vp8 and vp9 count panics through
a process-wide hook, so a panic in another test of the same process would
fail them; they are binaries of their own again. The VP8 fixture lock fails
the test instead of skipping it silently, and the full-sweep doc comments say
how many truncation points the full run samples.
* Fuzz tests: rotate the default subset per run (FILMCRAFT_FUZZ_SEED replays one)
* platform tests: decode-switch tests in their own binaries, one NVENC lock
Adjustment layers render their effects without an FxEnv, so Transform's
shutter fell back to 24 fps. In a 60 fps sequence a 360° shutter then
spanned 2.5 frames, blurring one frame before the move starts and one
after it ends. FxCtx now carries the sequence frame rate, set wherever a
sequence is known, and Transform uses it.
The vertical layout path never emitted underline rectangles, so layer and
run underlines were a no-op. Place a tall strip to the right of each
underlined cell (vertical-rl) and compare horizontal vs vertical "A" at 60px.