* text: count trailing spaces at a hard line end into the alignment width (#3728)
Centred and right-aligned lines were positioned by their content width with
trailing whitespace excluded, so spaces typed at the end of a line did nothing.
The last line of a paragraph now aligns by content plus its trailing spaces;
soft-wrapped lines still let their trailing space hang, and Line.width and
decorations still cover the content only.
Tested with two layout tests: a centred line with three trailing spaces moves by
1.5 space widths (dx was 0 before), and a wrapped line is unchanged.
Fixes#3728
* text: keep left and justified right-to-left lines at the edge (#3728)
On wasm, build.rs embedded only the UI font, and installed system fonts
are not available on the web, so Thai file and clip names drew as boxes
in a browser without a Thai font even in a CRAFT_FONTS_DIR build. The web
build now also embeds craft-fonts' Noto Sans Thai (218 KB; the web bundle
was ~4.5 MB of fonts), and the UI fallback (cjk::install_thai) uses it
like on native. build.rs also emits CRAFT_WASM_FACES, the faces the web
build keeps, on every target. No font file is added to the repository.
Tested: web_build_embeds_the_ui_font_and_the_thai_face (failed with Thai
dropped from the web list), font and UI font tests with and without
CRAFT_FONTS_DIR, cargo xtask wasm with CRAFT_FONTS_DIR.
* feat(text): strikethrough for graphic text
Text layers get a Strikethrough toggle next to Underline: per layer
(`strikethrough` parameter, Properties ▸ Text ▸ Style "S") and per
character (`graphics.setCharStyle` style `strikethrough`, stored in the
layer's style runs).
The stroke uses the font's OS/2 strikeout position and size; a font that
leaves them out gets a stroke centred on half the x-height. Strokes are
added to the layout's decoration rectangles next to underlines, so every
renderer and the path export draw them without further changes. Vertical
text gets a stroke down the middle of each cell.
generated with Claude Code
* contributors: add alexanderalber
generated with Claude Code
* graphics properties: draw the letter-button marks in a helper
Keeps the Properties scroll closure under the cognitive-complexity limit with the new
Strikethrough button.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Replace unwrap_or_else(|e| e.into_inner()) with PoisonError::into_inner,
and extension().and_then(|x| x.to_str()) with OsStr::to_str. Behaviour is unchanged.
The Japanese vertical-title, Korean and Chinese font tests decided whether to
skip by calling Face::has_char on every installed face. has_char loads the
face's whole file and keeps it, and every face of a .ttc collection loads the
file again, so on a machine with Noto CJK installed each test passed 8 GB and
was killed by the OOM killer. They now probe with Face::covers_text (a
temporary read, as cjk::find_system_font already does): 78 / 112 / 172 MB.
The vertical-title test passed only because its probe had loaded every face:
fallback_for searches only loaded faces. It now lays out in the face it found.
japanese_renders_with_craft_fonts failed with CRAFT_FONTS_DIR on a machine
with an installed Hangul face: cjk::install appends it after the craft run,
which the test did not allow for. The face name is now cjk::KOREAN_FACE.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Fonts: pin craft-fonts bfcbf71; CRAFT_FONTS_REQUIRED fails without CRAFT_FONTS_DIR
craft-fonts main adds Noto Sans CJK SC, Noto Sans Arabic, Noto Sans Thai and
Noto Sans Georgian. FilmCraft registers every CRAFT_FONTS entry, so releases
pick them up with the pin bump. ATTRIBUTION.md and NOTICE list them.
With CRAFT_FONTS_REQUIRED set, crates/text/build.rs errors when
CRAFT_FONTS_DIR is unset or empty, not only when it is not a checkout.
Refs storytold/craft-libs#197
* Fonts: only CRAFT_FONTS_REQUIRED=1 enables required mode
* text: the CRAFT_FONTS_REQUIRED message says unset or empty
* security(text): keep font scans within configured folders
* fonts: still find symlinked font files; skip only symlinked folders
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fonts: rustfmt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Brandon Thomas <brandon@storyteller.ai>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Adobe Fonts (Creative Cloud) keeps activated fonts in its CoreSync livetype
folder, which macOS lists as available but none of the scanned font folders
holds. Scan it on macOS and Windows; Windows stores those files without an
extension, so extensionless files are recognised by their sfnt tag.
Fixes#1878
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
read_face (crates/text/src/sfnt.rs) also listed faces with none of the
tables skrifa reads glyph outlines from (glyf, CFF, CFF2, VARC), such
as faces whose glyphs are bitmaps only or whose outlines are in Apple's
hvgl table. The renderer draws glyphs only from those outlines, so text
set in such a face is blank. On macOS 27.0.1 the system scan listed
"GB18030 Bitmap" (NISC18030.ttf, bdat bitmaps), so it appeared in the
Font menus.
read_face now returns no face when the table directory has none of
these tables, before it reads the name table. In a collection, the
faces with outlines keep their index. VectorCraft's font scan has the
same check (storytold/vectorcraft#781).
The vertical layout path never emitted underline rectangles, so layer and
run underlines were a no-op. Place a tall strip to the right of each
underlined cell (vertical-rl) and compare horizontal vs vertical "A" at 60px.
Plain layout() underlines sat on the unshifted baseline while layout_rich()
runs already subtracted baseline_shift. Match the two so underline y tracks
the glyphs for a full-paragraph style.
A text layer is now one of two types, each with Premiere Pro 26's handles:
- Point text (Type tool click): every handle scales the layer about its
anchor point, both axes alike; the font size is untouched.
- Paragraph text (Type tool drag): the dragged rectangle is a box the text
wraps in. Handles move that side or corner of the box, the opposite side
stays, the text re-wraps at the same size. Lines below the box are not
shown and the bottom-right handle turns into a red plus.
- The anchor point can be dragged with the Selection tool; the layer stays.
It is picked before anything under it, so a shape dragged by its exact
centre moves its anchor.
- Properties > Text > wrench opens Text Properties, where Text Layer Type
switches a layer between the two (graphics.setTextType); the text stays
where it is.
Shapes keep stretching away from their opposite side.
New: text layer parameter box_height, graphics.newText `box`, and
textType / box / overflow / anchor / scale in graphics.list. A layer saved
before a parameter existed can now be given it with graphics.set.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The merged Japanese interface (#38) looked only for a system font. When
FilmCraft is built with craft-fonts, theme::install already appends the
Japanese faces to every font family, so switching to Japanese uses them
(no system scan) and works on the web too; otherwise it falls back to an
installed system font as before. Docs use an absolute CRAFT_FONTS_DIR
(build.rs runs in crates/text, so a relative path resolves from there).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
crates/text/build.rs embeds the fonts of a storytold/craft-fonts checkout
named by CRAFT_FONTS_DIR as filmcraft_text::fonts::CRAFT_FONTS (native:
all of them; wasm32: only BIZ UDPGothic Regular). Unset, CRAFT_FONTS is
empty and nothing changes. A bad CRAFT_FONTS_DIR is a warning, or an
error with CRAFT_FONTS_REQUIRED=1. Never a Cargo dependency, no network.
- UI: the Japanese faces are the last fallback of every egui font family
(BIZ UDPGothic first, Bold first in the semibold/medium families).
- Text engine: registered after the bundled faces; fallback_for picks
them after the bundled faces and before system faces (Mincho for serif
text, Gothic otherwise, nearest weight).
- Tests: Japanese glyphs (no tofu) in the UI and title paths, skipped
without craft-fonts; the theme works with CRAFT_FONTS empty.
- Release: every build job checks out craft-fonts at a pinned commit and
builds with CRAFT_FONTS_DIR + CRAFT_FONTS_REQUIRED; packages carry
OFL-<family>.txt. NOTICE, ATTRIBUTION.md (optional build input), AGENTS.md,
CLAUDE.md, README and docs/contributing.md describe it.
FilmCraft main bundles no Japanese font, so no font files move.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Edit > Language switches English/Japanese and persists in UI state
(`app.language.english` / `app.language.japanese`, reachable through the
control channel). Core native and in-window menu labels are translated;
untranslated labels stay English. The in-window header fits the document
title beside the localized menus.
No font is bundled. Japanese text uses a Japanese font already installed on
the system (Hiragino, Yu Gothic, Meiryo, Noto Sans CJK JP, Source Han Sans,
IPA, … or any installed face covering the menus' characters), added to every
theme font family as the last fallback. Without one, switching to Japanese is
refused with a message and a saved Japanese setting falls back to English
(the web build cannot read system fonts). Titles already fall back to
installed fonts through the text engine.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Rust/clippy 1.99 added `chunks_exact_to_as_chunks` and tightened
`needless_late_init` and `drain_collect`, failing `clippy -D warnings`
on main.
- `chunks_exact(N)` / `chunks_exact_mut(N)` with a constant N become
`as_chunks::<N>()` / `as_chunks_mut::<N>()` (fixed-size arrays, so
several byte reads drop their per-element indexing). relink's
fingerprint uses the `(chunks, remainder)` split; its hash output is
unchanged.
- Late-initialised `let`s in ac3 bit allocation and opus CELT
bands/rate become `let x = if/match …`.
- `dpb.drain(..).collect()` becomes `std::mem::take(&mut dpb)`.
No behaviour change; `cargo xtask ci` passes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- interchange: exporters (FCP7 XML, FCPXML, OTIO) skip a missing nested sequence or media with a
report warning instead of `expect`/`unwrap`; EDL event grouping and M2 lines, the XML writer
and the AAF/OMF dispatch arms have no panics. The WAVE header saturates instead of overflowing
for >4 GiB descriptors (found by fuzzing: a mutated EDL exported to OMF), regression test
`wav::tests::huge_wav_header_saturates`.
- captions: EBU STL frame rate read with `get()`; MCC rows, TTML text and the STL dispatch arm
without `expect`/`unreachable!`.
- project: bin moves, 5.1 pan lanes and text/shape layer constructors without `expect`.
- text: font resolution and line layout without `expect` (the bundled-face lookup keeps one
documented `#[allow(clippy::expect_used)]`: the faces are compiled in).
- automation: the MCP bridge returns an error instead of `expect` when not connected.
- Each crate denies unwrap/expect/panic/unimplemented/todo/unreachable outside tests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Vertical text layout in the text engine (one line per character, columns right to left).
All edits are undoable engine commands; engine tests cover each menu group.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- New L1 crate filmcraft-text: fonts (bundled Inter Regular/Medium/SemiBold/Bold/Italic,
JetBrains Mono, Noto Serif; DirectorySource scans system font folders reading only name/OS2
tables; family/style resolution with synthetic bold/italic; per-char fallback), layout
(harfrust kerning/ligatures, unicode-bidi, unicode-linebreak, alignment incl. justify,
leading, tracking, baseline shift, all/small caps, underline, carets/hit-test/selection,
cached), raster (moved from captions; active-edge list, shapes, emboldening), render
(outline + sub-pixel glyph-mask caches; transformed-outline path for rotation/skew),
mask (distance-transform strokes, blur).
- Captions burn-in now shapes and kerns via the engine (font.rs/raster.rs removed).
- Timecode / Clip Name effects draw real text (full clip names, not seven-segment digits);
text_burnin golden re-blessed.
- UI takes its font bytes from the text crate (no duplicate copies in the binary).
- New fonts: Inter Bold, Inter Italic (OFL-1.1, rsms/inter v4.1), Noto Serif Regular
(OFL-1.1, notofonts) with sidecars, ATTRIBUTION.md rows and licence text.
- Perf: 3-line 96 px title at 1080p ~1.6 ms cold / 0.15 ms warm (release).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>