The policy check now reads the compiled AppSearch and RegLocator rows for the
remembered-folder properties (registry root, key, value name and type for both
scopes) and runs the DIR, FOLDER, PATH and legacy exe actions in sequence order
against seeded values, so their precedence and the preset-folder guard cannot
regress. It also replays the wizard folder actions in sequence order (a
remembered folder beats the new-install default, a typed folder beats both) and
requires the machine restore action between the scope page and costing.
The pre-signing check matched any folder named Program Files, so it rejected
a valid MSI when Windows resolves Program Files elsewhere, accepted the 64-bit
root for an x86 package and accepted a different app name. Build the expected
folder from the package architecture's resolved root and the policy name.
Real msiexec runs (per-user and all-users, silent and wizard) found two defects
that the metadata fixtures cannot see:
- "Only for me" published ALLUSERS=2, so FindRelatedProducts treated the run as
per-machine and skipped the existing per-user copy. An interactive upgrade
left two registered products and uninstall left files behind. The page now
leaves ALLUSERS unset for a per-user choice.
- Windows Installer resolves Program Files once, for the context it started in,
so choosing "Everyone" in the wizard installed into the user profile with a
machine-wide registration. The wizard now sets the new-install folder itself
after the choice (Program Files, Program Files (x86) for 32-bit, or the
per-user Programs folder). Silent installs are unchanged.
check-install-policy.ps1 now fails if either regresses.
* Packaging: pin the Windows signing client and check its hash
* Packaging: pin appimagetool and check its hash
* Packaging: an architecture without a pinned appimagetool hash fails early
* Packaging: pin the AppImage runtime (type2-runtime 20251108) and pass it with --runtime-file
* Packaging: assign the empty hashes with '' (shellcheck SC1007)
The Linux, macOS, web and Windows packaging still carried PhotoCraft's
image-editor metadata.
- nfpm.yaml (#94): deb/rpm summary and description describe the video
editor; filmcraft-cli is a command runner, MCP server and exporter;
Debian section video instead of graphics.
- AppStream (#100): AudioVideo/Video/AudioVideoEditing categories, matching
the desktop entry; video keywords; the screenshot is the README hero image
(the old filmcraft-demo.jpg URL was a 404).
- macOS Info.plist.in (#100): export the .fcproj project type (JSON) instead
of PhotoCraft's .pcraft; app category video; drop the PSB and QOI imported
types, which FilmCraft does not read.
- filmcraft.wxs header comment: the MSI declares no file associations.
- web hosting guide: iframe title "FilmCraft video editor".
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
crates/text/build.rs embeds the fonts of a storytold/craft-fonts checkout
named by CRAFT_FONTS_DIR as filmcraft_text::fonts::CRAFT_FONTS (native:
all of them; wasm32: only BIZ UDPGothic Regular). Unset, CRAFT_FONTS is
empty and nothing changes. A bad CRAFT_FONTS_DIR is a warning, or an
error with CRAFT_FONTS_REQUIRED=1. Never a Cargo dependency, no network.
- UI: the Japanese faces are the last fallback of every egui font family
(BIZ UDPGothic first, Bold first in the semibold/medium families).
- Text engine: registered after the bundled faces; fallback_for picks
them after the bundled faces and before system faces (Mincho for serif
text, Gothic otherwise, nearest weight).
- Tests: Japanese glyphs (no tofu) in the UI and title paths, skipped
without craft-fonts; the theme works with CRAFT_FONTS empty.
- Release: every build job checks out craft-fonts at a pinned commit and
builds with CRAFT_FONTS_DIR + CRAFT_FONTS_REQUIRED; packages carry
OFL-<family>.txt. NOTICE, ATTRIBUTION.md (optional build input), AGENTS.md,
CLAUDE.md, README and docs/contributing.md describe it.
FilmCraft main bundles no Japanese font, so no font files move.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Release builds add an arm64 MSI and portable zip, cross-compiled on the x64
runner (signing and WiX as for x64). package.ps1 checks each binary's PE
header before packaging: Machine must match -Arch, the app must be a GUI
program and the CLI a console program. It skips the CLI smoke run when an
ARM64 build can't run on the host. A new Windows ARM64 workflow packages the
ARM64 MSI, installs it on a Windows 11 ARM64 runner, checks both installed
exes are ARM64, runs the CLI, and uninstalls. Ported from printcraft#66.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The MSI Icon id had no .ico/.exe extension, which Windows Installer needs for
advertised shortcuts and ARPPRODUCTICON, so both showed a blank icon. Release
builds of the desktop app are now GUI-subsystem (no console window; the CLI stays
a console program), the shortcut/summary description names what FilmCraft does, and
packaging-lint rejects an Icon id without an extension. Found in printcraft#57.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>