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pdfcraft/vendor/winit/src/platform_impl/mod.rs
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cyfung1031andClaude Opus 5.5 24ba8385f8 Issue #324: on Windows 11, a window dragged to another monitor takes its scale (#544)
* Issue #324: vendor winit 0.30.13 as published

The crate as released on crates.io, without its asset files (docs/res/*.svg and
examples/data/*.png, AGENTS.md §1). Not used yet: the next commit patches it and
adds it to [patch.crates-io].

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Issue #324: on Windows 11, a window dragged to another monitor takes its scale

winit 0.30.13 handles WM_DPICHANGED by checking that the new window rect is on
the monitor `MonitorFromWindow` names. During a drag that is still the monitor
being left, so winit nudged the window back onto it, which sent another
WM_DPICHANGED: the window grew and stayed on the wrong monitor at the wrong
scale. From Windows 11 (build 22000) on, apply the rect Windows suggests, as
winit master does since 488c036a (rust-windowing/winit#4341); no 0.30 release
has it. Windows 10 keeps the old adjustment, as on winit master.

The vendored copy goes in [patch.crates-io]; a test fails if winit resolves
from crates.io again or the vendored copy loses the patch.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 12:19:41 -04:00

79 lines
2.1 KiB
Rust

use crate::monitor::{MonitorHandle as RootMonitorHandle, VideoModeHandle as RootVideoModeHandle};
use crate::window::Fullscreen as RootFullscreen;
#[cfg(android_platform)]
mod android;
#[cfg(ios_platform)]
mod ios;
#[cfg(any(x11_platform, wayland_platform))]
mod linux;
#[cfg(macos_platform)]
mod macos;
#[cfg(orbital_platform)]
mod orbital;
#[cfg(web_platform)]
mod web;
#[cfg(windows_platform)]
mod windows;
#[cfg(android_platform)]
use android as platform;
#[cfg(ios_platform)]
use ios as platform;
#[cfg(any(x11_platform, wayland_platform))]
use linux as platform;
#[cfg(macos_platform)]
use macos as platform;
#[cfg(orbital_platform)]
use orbital as platform;
#[cfg(web_platform)]
use web as platform;
#[cfg(windows_platform)]
use windows as platform;
pub use self::platform::*;
/// Helper for converting between platform-specific and generic
/// [`VideoModeHandle`]/[`MonitorHandle`]
#[derive(Clone, Debug, PartialEq, Eq)]
pub(crate) enum Fullscreen {
Exclusive(VideoModeHandle),
Borderless(Option<MonitorHandle>),
}
impl From<RootFullscreen> for Fullscreen {
fn from(f: RootFullscreen) -> Self {
match f {
RootFullscreen::Exclusive(mode) => Self::Exclusive(mode.video_mode),
RootFullscreen::Borderless(Some(handle)) => Self::Borderless(Some(handle.inner)),
RootFullscreen::Borderless(None) => Self::Borderless(None),
}
}
}
impl From<Fullscreen> for RootFullscreen {
fn from(f: Fullscreen) -> Self {
match f {
Fullscreen::Exclusive(video_mode) => {
Self::Exclusive(RootVideoModeHandle { video_mode })
},
Fullscreen::Borderless(Some(inner)) => {
Self::Borderless(Some(RootMonitorHandle { inner }))
},
Fullscreen::Borderless(None) => Self::Borderless(None),
}
}
}
#[cfg(all(
not(ios_platform),
not(windows_platform),
not(macos_platform),
not(android_platform),
not(x11_platform),
not(wayland_platform),
not(web_platform),
not(orbital_platform),
))]
compile_error!("The platform you're compiling for is not supported by winit");