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Merge feat/hpgl-export into feat/cut-order
# Conflicts: # docs/mcp.md
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@@ -6425,10 +6425,12 @@ VectorCraft's own.
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`hpglVersion: "hpgl"` (the default) writes `IN;`, then for each pen `PU;SP<n>;` and each path `PUx,y;PDx,y,…;`, and
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ends with `PU;SP0;`. `"hpgl2"` also writes the palette (`NP` and a `PC` color for each pen) and draws each pen's
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paths as one encoded polyline (`PE`, base 64), which takes fewer bytes than the same moves as text. `warnings` names
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paths as one encoded polyline (`PE`, base 64), which takes fewer bytes than the same moves as text. An `"hpgl"` plot
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with a coordinate outside −32,768 to 32,767 units (about 82 cm from the origin, the range of 16-bit numbers) is written
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as it is, with a warning that older devices may not read it; this check is VectorCraft's own. `warnings` names
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type drawn as outlines, inline graphics in type (left out), placed images, opacity masks, raster effects, stroke
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looks that are not drawn, art past the plotter's range, colors past 255 pens, and the limits on points, clipping
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work, symbols, live art, nesting depth and sorting. Sorting and finding which paths lie inside which share one
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looks that are not drawn, art past the plotter's range, HP-GL coordinates past 16-bit numbers, colors past 255 pens,
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and the limits on points, clipping work, symbols, live art, nesting depth and sorting. Sorting and finding which paths lie inside which share one
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work budget for the plot, 500 million box and point comparisons. When sorting runs out of it, the paths not yet
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drawn keep paint order, each after the paths inside it with `insideFirst`. When it runs out while the writer is
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finding which paths lie inside which, the paths of that pen and of the later pens keep paint order. Both cases add
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