From 5bd046ef64db6027a7eb40f604c158578430a9b2 Mon Sep 17 00:00:00 2001 From: Drew Dibble Date: Sun, 8 Nov 2026 07:01:41 -0700 Subject: [PATCH] Docs: 3D solids merge crossing contours before building --- docs/three-d.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/docs/three-d.md b/docs/three-d.md index bb0995315..4fd658ba0 100644 --- a/docs/three-d.md +++ b/docs/three-d.md @@ -62,7 +62,8 @@ object is where the art was. | Bevel Inside | The bevel carved into the shape (the front face shrinks) instead of added around it (the walls stand outside the art). | | Bevel both sides | The back is bevelled too. | -Holes stay holes, with walls of their own. Bevels move each corner along its bisector (mitres are limited to four +Holes stay holes, with walls of their own. Contours that cross or overlap, as type often draws a glyph, are merged +first, so the solid follows the shape as it is filled. Bevels move each corner along its bisector (mitres are limited to four times the width), so a bevel wider than a narrow part of the shape folds over itself. ## Inflate