From 72c7cb5a739b32367fd05f6dd818452d856a2748 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fabio=20William=20Concei=C3=A7=C3=A3o?= Date: Wed, 11 Nov 2026 15:34:36 +0000 Subject: [PATCH] G5: built-in Energy Beams brush library Six brush libraries; MCP docs list Energy Beams with the other generated brush libraries. --- crates/engine/src/cmd/brushlib.rs | 30 +++++++++++++++++++ crates/engine/src/tests/brushlib.rs | 13 +++++++- crates/ui-egui/src/i18n/bg.tsv | 5 ++++ crates/ui-egui/src/i18n/bs.tsv | 5 ++++ crates/ui-egui/src/i18n/ca.tsv | 5 ++++ crates/ui-egui/src/i18n/cs.tsv | 5 ++++ crates/ui-egui/src/i18n/da.tsv | 5 ++++ crates/ui-egui/src/i18n/de.tsv | 5 ++++ crates/ui-egui/src/i18n/el.tsv | 5 ++++ crates/ui-egui/src/i18n/es.tsv | 5 ++++ crates/ui-egui/src/i18n/fi.tsv | 5 ++++ crates/ui-egui/src/i18n/fr.tsv | 5 ++++ crates/ui-egui/src/i18n/hi.tsv | 5 ++++ crates/ui-egui/src/i18n/hu.tsv | 5 ++++ crates/ui-egui/src/i18n/id.tsv | 5 ++++ crates/ui-egui/src/i18n/it.tsv | 5 ++++ crates/ui-egui/src/i18n/ja.tsv | 5 ++++ crates/ui-egui/src/i18n/ka.tsv | 5 ++++ crates/ui-egui/src/i18n/ko.tsv | 5 ++++ crates/ui-egui/src/i18n/nl.tsv | 5 ++++ crates/ui-egui/src/i18n/pl.tsv | 5 ++++ crates/ui-egui/src/i18n/pt-br.tsv | 5 ++++ crates/ui-egui/src/i18n/ru.tsv | 5 ++++ crates/ui-egui/src/i18n/sv.tsv | 5 ++++ crates/ui-egui/src/i18n/tr.tsv | 5 ++++ crates/ui-egui/src/i18n/uk.tsv | 5 ++++ crates/ui-egui/src/i18n/vi.tsv | 5 ++++ crates/ui-egui/src/i18n/zh-hans.tsv | 5 ++++ crates/ui-egui/src/i18n/zh-hant.tsv | 5 ++++ .../src/panels/tests_brush_libraries.rs | 12 +++++++- docs/gaps.md | 9 +++--- docs/mcp.md | 4 +-- docs/roadmap.md | 5 ++-- docs/target-app-parity.md | 11 +++---- 34 files changed, 204 insertions(+), 15 deletions(-) diff --git a/crates/engine/src/cmd/brushlib.rs b/crates/engine/src/cmd/brushlib.rs index b58af91ff8..8de9dd5c84 100644 --- a/crates/engine/src/cmd/brushlib.rs +++ b/crates/engine/src/cmd/brushlib.rs @@ -172,6 +172,7 @@ pub const BUILTIN: &[BuiltinBrushLibrary] = &[ BuiltinBrushLibrary { id: "pattern-borders", name: "Pattern Borders", make: pattern_borders }, BuiltinBrushLibrary { id: "scatter-shapes", name: "Scatter Shapes", make: scatter_shapes }, BuiltinBrushLibrary { id: "game-trails", name: "Game Trails", make: game_trails }, + BuiltinBrushLibrary { id: "energy-beams", name: "Energy Beams", make: energy_beams }, ]; /// Built-in library `id`, made once. @@ -416,6 +417,35 @@ fn game_trails() -> BrushLibrary { built("Game Trails", Document::new(100.0, 100.0), brushes) } +/// Energy Beams: art brushes for laser, plasma and charge strokes (original game VFX art). +fn energy_beams() -> BrushLibrary { + let laser = { + let n = 32; + let half = |x: f64| 1.6 * (1.0 - (x / 100.0 - 0.5).abs() * 1.6).max(0.12); + let xs = |i: usize| 100.0 * i as f64 / n as f64; + let mut pts: Vec = (0..=n).map(xs).map(|x| Point::new(x, -half(x))).collect(); + pts.extend((0..n).rev().map(xs).map(|x| Point::new(x, half(x)))); + PathData::single(SubPath::polyline(&pts, true)) + }; + let plasma = band(100.0, 2.2, 48, |x| 4.0 * (x / 100.0 * std::f64::consts::PI).sin()); + let charge = band(100.0, 1.6, 56, |x| 3.5 * (x / 100.0 * std::f64::consts::TAU).sin()); + let spark = group(vec![ + black(shapes::rounded_rectangle(Rect::new(0.0, -1.2, 10.0, 1.2), 0.8)), + black(shapes::rounded_rectangle(Rect::new(18.0, -0.9, 28.0, 0.9), 0.7)), + black(shapes::rounded_rectangle(Rect::new(36.0, -1.4, 48.0, 1.4), 0.9)), + black(shapes::rounded_rectangle(Rect::new(56.0, -0.8, 66.0, 0.8), 0.6)), + black(shapes::rounded_rectangle(Rect::new(74.0, -1.1, 86.0, 1.1), 0.8)), + black(shapes::rounded_rectangle(Rect::new(92.0, -0.7, 100.0, 0.7), 0.5)), + ]); + let brushes = vec![ + art("Laser Bolt", black(laser), Colorization::Tints), + art("Plasma Arc", black(plasma), Colorization::Tints), + art("Charge Wave", black(charge), Colorization::Tints), + art("Spark Trail", spark, Colorization::Tints), + ]; + built("Energy Beams", Document::new(100.0, 100.0), brushes) +} + // ---------- commands ---------- fn builtin_info(b: &BuiltinBrushLibrary) -> LibraryInfo { diff --git a/crates/engine/src/tests/brushlib.rs b/crates/engine/src/tests/brushlib.rs index e98593bfc8..491a471088 100644 --- a/crates/engine/src/tests/brushlib.rs +++ b/crates/engine/src/tests/brushlib.rs @@ -104,7 +104,7 @@ fn the_builtin_libraries_are_original_brushes_generated_in_code() { let list = run(&mut s, "brush.libraries", json!({})); let libs = list["libraries"].as_array().unwrap(); let ids: Vec<&str> = libs.iter().map(|l| l["id"].as_str().unwrap()).collect(); - assert_eq!(ids, ["art-ribbons", "calligraphic-nibs", "pattern-borders", "scatter-shapes", "game-trails"]); + assert_eq!(ids, ["art-ribbons", "calligraphic-nibs", "pattern-borders", "scatter-shapes", "game-trails", "energy-beams"]); assert!(libs.iter().all(|l| l["category"] == "builtIn")); let lib = run(&mut s, "brush.library", json!({"library": "art ribbons"})); assert_eq!( @@ -118,6 +118,16 @@ fn the_builtin_libraries_are_original_brushes_generated_in_code() { ["Speed Line", "Dash Trail", "Burst Ray", "Zigzag"] ); assert_eq!(libs[4]["count"].as_u64(), Some(4)); + let beams = run(&mut s, "brush.library", json!({"library": "energy-beams"})); + assert_eq!( + beams["brushes"].as_array().unwrap().iter().map(|b| b["name"].as_str().unwrap()).collect::>(), + ["Laser Bolt", "Plasma Arc", "Charge Wave", "Spark Trail"] + ); + assert_eq!(libs[5]["count"].as_u64(), Some(4)); + run(&mut s, "file.new", json!({"width": 200, "height": 200})); + let id = run(&mut s, "shape.rectangle", json!({"x": 10, "y": 20, "width": 40, "height": 8}))["id"].as_u64().unwrap(); + let added = run(&mut s, "brush.addFromLibrary", json!({"library": "energy-beams", "name": "Laser Bolt", "apply": true, "ids": [id]})); + assert_eq!(strs(&added["added"]), ["Laser Bolt"]); // One kind of brush per library, every brush drawing something. for (id, kind) in [ ("art-ribbons", "art"), @@ -125,6 +135,7 @@ fn the_builtin_libraries_are_original_brushes_generated_in_code() { ("pattern-borders", "pattern"), ("scatter-shapes", "scatter"), ("game-trails", "art"), + ("energy-beams", "art"), ] { let (_, lib) = cmd::brushlib::library(&s, id).unwrap(); assert!(lib.len() >= 4, "{id}"); diff --git a/crates/ui-egui/src/i18n/bg.tsv b/crates/ui-egui/src/i18n/bg.tsv index 82adcdb707..693de6f7b0 100644 --- a/crates/ui-egui/src/i18n/bg.tsv +++ b/crates/ui-egui/src/i18n/bg.tsv @@ -5964,6 +5964,11 @@ axis Y Axis Y ос Dash Trail Пунктирна следа Speed Line Линия на скорост Game Trails Игрови следи + Energy Beams Енергийни лъчи + Laser Bolt Лазерен болт + Plasma Arc Плазмена дъга + Charge Wave Вълна на заряд + Spark Trail Следа от искри Calligraphic Nibs Калиграфски писци Pattern Borders Бордюри с мостри Scatter Shapes Разсеяни фигури diff --git a/crates/ui-egui/src/i18n/bs.tsv b/crates/ui-egui/src/i18n/bs.tsv index 70e5ee1ee8..57ba2813cb 100644 --- a/crates/ui-egui/src/i18n/bs.tsv +++ b/crates/ui-egui/src/i18n/bs.tsv @@ -6014,6 +6014,11 @@ axis Y Axis Y osa Dash Trail Isprekidani trag Speed Line Linija brzine Game Trails Tragovi igre + Energy Beams Energetski snopovi + Laser Bolt Laserski metak + Plasma Arc Plazma luk + Charge Wave Talas naboja + Spark Trail Trag iskri Calligraphic Nibs Kaligrafski vrhovi Pattern Borders Ivice od uzoraka Scatter Shapes Raspršeni oblici diff --git a/crates/ui-egui/src/i18n/ca.tsv b/crates/ui-egui/src/i18n/ca.tsv index 9aadc2dd95..f48d20a2d5 100644 --- a/crates/ui-egui/src/i18n/ca.tsv +++ b/crates/ui-egui/src/i18n/ca.tsv @@ -368,6 +368,11 @@ antiAlias Sharp Nítid Dash Trail Estela discontínua Speed Line Línia de velocitat Game Trails Esteles de joc + Energy Beams Feixos d'energia + Laser Bolt Projectil làser + Plasma Arc Arc de plasma + Charge Wave Ona de càrrega + Spark Trail Estela d'espurnes Art using a deleted global swatch keeps its colour. L’art que utilitza una mostra global suprimida conserva el seu color. Artboard Tauler Artboard Options Opcions del tauler diff --git a/crates/ui-egui/src/i18n/cs.tsv b/crates/ui-egui/src/i18n/cs.tsv index f23f842bc5..e9f94a2ecb 100644 --- a/crates/ui-egui/src/i18n/cs.tsv +++ b/crates/ui-egui/src/i18n/cs.tsv @@ -6198,6 +6198,11 @@ axis Y Axis osa Y Dash Trail Čárkovaná stopa Speed Line Rychlostní čára Game Trails Herní stopy + Energy Beams Energetické paprsky + Laser Bolt Laserový výstřel + Plasma Arc Plazmový oblouk + Charge Wave Nabíjecí vlna + Spark Trail Jiskrová stopa Calligraphic Nibs Kaligrafická pera Pattern Borders Vzorkové okraje Scatter Shapes Rozptýlené tvary diff --git a/crates/ui-egui/src/i18n/da.tsv b/crates/ui-egui/src/i18n/da.tsv index bc878124b4..55a50c3abc 100644 --- a/crates/ui-egui/src/i18n/da.tsv +++ b/crates/ui-egui/src/i18n/da.tsv @@ -5979,6 +5979,11 @@ axis Y Axis Y-akse Dash Trail Streget spor Speed Line Hastighedslinje Game Trails Spilspor + Energy Beams Energistråler + Laser Bolt Laserbolt + Plasma Arc Plasmabue + Charge Wave Opladningsbølge + Spark Trail Gnistsvær Calligraphic Nibs Kalligrafiske penne Pattern Borders Mønsterborter Scatter Shapes Spredte former diff --git a/crates/ui-egui/src/i18n/de.tsv b/crates/ui-egui/src/i18n/de.tsv index dea0ce4651..d29edd7249 100644 --- a/crates/ui-egui/src/i18n/de.tsv +++ b/crates/ui-egui/src/i18n/de.tsv @@ -5781,6 +5781,11 @@ axis Y Axis Y-Achse Dash Trail Strichelspur Speed Line Geschwindigkeitslinie Game Trails Spielspuren + Energy Beams Energiestrahlen + Laser Bolt Laserbolzen + Plasma Arc Plasmabogen + Charge Wave Ladewelle + Spark Trail Funkenspur Calligraphic Nibs Kalligrafie-Federn Pattern Borders Musterbordüren Scatter Shapes Streuformen diff --git a/crates/ui-egui/src/i18n/el.tsv b/crates/ui-egui/src/i18n/el.tsv index 42ee612ea0..c57797f3b3 100644 --- a/crates/ui-egui/src/i18n/el.tsv +++ b/crates/ui-egui/src/i18n/el.tsv @@ -6149,6 +6149,11 @@ axis Y Axis Άξονας Y Dash Trail Διακεκομμένο ίχνος Speed Line Γραμμή ταχύτητας Game Trails Ίχνη παιχνιδιού + Energy Beams Δέσμες ενέργειας + Laser Bolt Βολίδα λέιζερ + Plasma Arc Τόξο πλάσματος + Charge Wave Κύμα φόρτισης + Spark Trail Ίχνος σπινθήρων Calligraphic Nibs Καλλιγραφικές πένες Pattern Borders Περιθώρια μοτίβου Scatter Shapes Σχήματα διασποράς diff --git a/crates/ui-egui/src/i18n/es.tsv b/crates/ui-egui/src/i18n/es.tsv index a92e2bfadf..c6fc3de160 100644 --- a/crates/ui-egui/src/i18n/es.tsv +++ b/crates/ui-egui/src/i18n/es.tsv @@ -6140,6 +6140,11 @@ axis Y Axis Eje Y Dash Trail Estela discontinua Speed Line Línea de velocidad Game Trails Estelas de juego + Energy Beams Haces de energía + Laser Bolt Proyectil láser + Plasma Arc Arco de plasma + Charge Wave Onda de carga + Spark Trail Estela de chispas Calligraphic Nibs Plumillas caligráficas Pattern Borders Bordes de motivo Scatter Shapes Formas de dispersión diff --git a/crates/ui-egui/src/i18n/fi.tsv b/crates/ui-egui/src/i18n/fi.tsv index 3ba6ebfdb2..44a9ebc3bd 100644 --- a/crates/ui-egui/src/i18n/fi.tsv +++ b/crates/ui-egui/src/i18n/fi.tsv @@ -6228,6 +6228,11 @@ axis Y Axis Y-akseli Dash Trail Katkoviiva Speed Line Nopeusviiva Game Trails Pelijäljet + Energy Beams Energiasäteet + Laser Bolt Laserpultti + Plasma Arc Plasma-kaari + Charge Wave Latausaalto + Spark Trail Kipinävanne Calligraphic Nibs Kalligrafiakärjet Pattern Borders Kuvioreunukset Scatter Shapes Sirontamuodot diff --git a/crates/ui-egui/src/i18n/fr.tsv b/crates/ui-egui/src/i18n/fr.tsv index 1056a5dccb..900ac39890 100644 --- a/crates/ui-egui/src/i18n/fr.tsv +++ b/crates/ui-egui/src/i18n/fr.tsv @@ -6193,6 +6193,11 @@ axis Y Axis Axe Y Dash Trail Traînée tiretée Speed Line Ligne de vitesse Game Trails Traînées de jeu + Energy Beams Faisceaux d'énergie + Laser Bolt Trait laser + Plasma Arc Arc de plasma + Charge Wave Vague de charge + Spark Trail Traînée d'étincelles Calligraphic Nibs Plumes calligraphiques Pattern Borders Bordures de motif Scatter Shapes Formes de dispersion diff --git a/crates/ui-egui/src/i18n/hi.tsv b/crates/ui-egui/src/i18n/hi.tsv index c8b2dc57d3..b3034b9719 100644 --- a/crates/ui-egui/src/i18n/hi.tsv +++ b/crates/ui-egui/src/i18n/hi.tsv @@ -427,6 +427,11 @@ antiAlias Sharp शार्प Dash Trail डैश ट्रेल Speed Line स्पीड लाइन Game Trails गेम ट्रेल्स + Energy Beams ऊर्जा किरणें + Laser Bolt लेज़र बोल्ट + Plasma Arc प्लाज़्मा चाप + Charge Wave चार्ज तरंग + Spark Trail चिंगारी पथ Art using a deleted global swatch keeps its colour. हटाए गए ग्लोबल स्वॉच वाला आर्टवर्क अपना रंग बनाए रखता है। Artboard आर्टबोर्ड Artboard {n} of {total} {total} में से आर्टबोर्ड {n} diff --git a/crates/ui-egui/src/i18n/hu.tsv b/crates/ui-egui/src/i18n/hu.tsv index d219482bc8..d118c3eb5e 100644 --- a/crates/ui-egui/src/i18n/hu.tsv +++ b/crates/ui-egui/src/i18n/hu.tsv @@ -6181,6 +6181,11 @@ axis Y Axis Y tengely Dash Trail Szaggatott nyom Speed Line Sebességvonal Game Trails Játéknyomok + Energy Beams Energianyalábok + Laser Bolt Lézervillám + Plasma Arc Plazmaív + Charge Wave Töltéshullám + Spark Trail Szikracsík Calligraphic Nibs Kalligrafikus tollhegyek Pattern Borders Mintázatszegélyek Scatter Shapes Szórt alakzatok diff --git a/crates/ui-egui/src/i18n/id.tsv b/crates/ui-egui/src/i18n/id.tsv index 1881d15f8c..9a60202ebe 100644 --- a/crates/ui-egui/src/i18n/id.tsv +++ b/crates/ui-egui/src/i18n/id.tsv @@ -5979,6 +5979,11 @@ axis Y Axis Sumbu Y Dash Trail Jejak putus-putus Speed Line Garis kecepatan Game Trails Jejak game + Energy Beams Sinar Energi + Laser Bolt Bolt Laser + Plasma Arc Busur Plasma + Charge Wave Gelombang Muatan + Spark Trail Jejak Percikan Calligraphic Nibs Pena kaligrafi Pattern Borders Bingkai pola Scatter Shapes Bentuk sebar diff --git a/crates/ui-egui/src/i18n/it.tsv b/crates/ui-egui/src/i18n/it.tsv index cd0bdf88b0..0cdf3d979f 100644 --- a/crates/ui-egui/src/i18n/it.tsv +++ b/crates/ui-egui/src/i18n/it.tsv @@ -5815,6 +5815,11 @@ axis Y Axis Asse Y Dash Trail Scia tratteggiata Speed Line Linea di velocità Game Trails Scia di gioco + Energy Beams Raggi di energia + Laser Bolt Dardo laser + Plasma Arc Arco al plasma + Charge Wave Onda di carica + Spark Trail Scia di scintille Calligraphic Nibs Pennini calligrafici Pattern Borders Bordi a motivo Scatter Shapes Forme a dispersione diff --git a/crates/ui-egui/src/i18n/ja.tsv b/crates/ui-egui/src/i18n/ja.tsv index 9262cbf061..0646ef82ec 100644 --- a/crates/ui-egui/src/i18n/ja.tsv +++ b/crates/ui-egui/src/i18n/ja.tsv @@ -5880,6 +5880,11 @@ axis Y Axis Y 軸 Dash Trail ダッシュトレイル Speed Line スピードライン Game Trails ゲームトレイル + Energy Beams エネルギービーム + Laser Bolt レーザーボルト + Plasma Arc プラズマアーク + Charge Wave チャージウェーブ + Spark Trail スパークトレイル Calligraphic Nibs カリグラフィペン先 Pattern Borders パターンボーダー Scatter Shapes 散布シェイプ diff --git a/crates/ui-egui/src/i18n/ka.tsv b/crates/ui-egui/src/i18n/ka.tsv index 8fc3e844f8..a33afc4c0b 100644 --- a/crates/ui-egui/src/i18n/ka.tsv +++ b/crates/ui-egui/src/i18n/ka.tsv @@ -6121,6 +6121,11 @@ axis Y Axis Y ღერძი Dash Trail წყვეტილი კვალი Speed Line სიჩქარის ხაზი Game Trails თამაშის კვალი + Energy Beams ენერგიის სხივები + Laser Bolt ლაზერული ჭავლი + Plasma Arc პლაზმის რკალი + Charge Wave მუხტის ტალღა + Spark Trail ნაპერწკლის კვალი Calligraphic Nibs კალიგრაფიული წვერები Pattern Borders პატერნის ბორდიურები Scatter Shapes გაბნეული ფიგურები diff --git a/crates/ui-egui/src/i18n/ko.tsv b/crates/ui-egui/src/i18n/ko.tsv index 33efe3fc0b..a0a6aaa5ac 100644 --- a/crates/ui-egui/src/i18n/ko.tsv +++ b/crates/ui-egui/src/i18n/ko.tsv @@ -5776,6 +5776,11 @@ axis Y Axis Y축 Dash Trail 대시 트레일 Speed Line 스피드 라인 Game Trails 게임 트레일 + Energy Beams 에너지 빔 + Laser Bolt 레이저 볼트 + Plasma Arc 플라즈마 아크 + Charge Wave 차지 웨이브 + Spark Trail 스파크 트레일 Calligraphic Nibs 서예 펜촉 Pattern Borders 패턴 테두리 Scatter Shapes 흩뿌리기 모양 diff --git a/crates/ui-egui/src/i18n/nl.tsv b/crates/ui-egui/src/i18n/nl.tsv index 940c29c872..565a04c6f1 100644 --- a/crates/ui-egui/src/i18n/nl.tsv +++ b/crates/ui-egui/src/i18n/nl.tsv @@ -6030,6 +6030,11 @@ axis Y Axis Y-as Dash Trail Streepspoor Speed Line Snelheidslijn Game Trails Spelsporen + Energy Beams Energiestralen + Laser Bolt Laserbout + Plasma Arc Plasmaboog + Charge Wave Laadgolf + Spark Trail Vonkenspoor Calligraphic Nibs Kalligrafische penpunten Pattern Borders Patroonranden Scatter Shapes Strooivormen diff --git a/crates/ui-egui/src/i18n/pl.tsv b/crates/ui-egui/src/i18n/pl.tsv index 3508f8ff7c..7eacdc06bc 100644 --- a/crates/ui-egui/src/i18n/pl.tsv +++ b/crates/ui-egui/src/i18n/pl.tsv @@ -6052,6 +6052,11 @@ axis Y Axis Oś Y Dash Trail Ślad kreskowany Speed Line Linia prędkości Game Trails Ślady gry + Energy Beams Wiązki energii + Laser Bolt Pocisk laserowy + Plasma Arc Łuk plazmowy + Charge Wave Fala ładunku + Spark Trail Ślad iskier Calligraphic Nibs Stalówki kaligraficzne Pattern Borders Obramowania wzorków Scatter Shapes Kształty rozproszone diff --git a/crates/ui-egui/src/i18n/pt-br.tsv b/crates/ui-egui/src/i18n/pt-br.tsv index 4420ed889a..94bf89bea6 100644 --- a/crates/ui-egui/src/i18n/pt-br.tsv +++ b/crates/ui-egui/src/i18n/pt-br.tsv @@ -6113,6 +6113,11 @@ axis Y Axis Eixo Y Dash Trail Rastro tracejado Speed Line Linha de velocidade Game Trails Rastros de jogo + Energy Beams Feixes de energia + Laser Bolt Raio laser + Plasma Arc Arco de plasma + Charge Wave Onda de carga + Spark Trail Rastro de faíscas Calligraphic Nibs Penas Caligráficas Pattern Borders Bordas de Padrão Scatter Shapes Formas de Dispersão diff --git a/crates/ui-egui/src/i18n/ru.tsv b/crates/ui-egui/src/i18n/ru.tsv index ed2885af4c..0ee22fbf02 100644 --- a/crates/ui-egui/src/i18n/ru.tsv +++ b/crates/ui-egui/src/i18n/ru.tsv @@ -5809,6 +5809,11 @@ axis Y Axis Ось Y Dash Trail Пунктирный след Speed Line Линия скорости Game Trails Игровые следы + Energy Beams Энергетические лучи + Laser Bolt Лазерный заряд + Plasma Arc Плазменная дуга + Charge Wave Волна заряда + Spark Trail Искра-след Calligraphic Nibs Каллиграфические перья Pattern Borders Узорные каймы Scatter Shapes Рассеянные фигуры diff --git a/crates/ui-egui/src/i18n/sv.tsv b/crates/ui-egui/src/i18n/sv.tsv index 86b31cb8b2..c0ec7bbe61 100644 --- a/crates/ui-egui/src/i18n/sv.tsv +++ b/crates/ui-egui/src/i18n/sv.tsv @@ -6221,6 +6221,11 @@ axis Y Axis Y-axel Dash Trail Streckat spår Speed Line Hastighetslinje Game Trails Spår från spel + Energy Beams Energistrålar + Laser Bolt Laserbult + Plasma Arc Plasmabåge + Charge Wave Laddningsvåg + Spark Trail Gnistsvår Calligraphic Nibs Kalligrafiska pennspetsar Pattern Borders Mönsterbårder Scatter Shapes Spridningsformer diff --git a/crates/ui-egui/src/i18n/tr.tsv b/crates/ui-egui/src/i18n/tr.tsv index 61035b2e12..641d2b8395 100644 --- a/crates/ui-egui/src/i18n/tr.tsv +++ b/crates/ui-egui/src/i18n/tr.tsv @@ -6154,6 +6154,11 @@ axis Y Axis Y ekseni Dash Trail Kesik iz Speed Line Hız çizgisi Game Trails Oyun izleri + Energy Beams Enerji Işınları + Laser Bolt Lazer Mermisi + Plasma Arc Plazma Yayı + Charge Wave Şarj Dalgası + Spark Trail Kıvılcım İzi Calligraphic Nibs Kaligrafi Uçları Pattern Borders Desen Kenarlıkları Scatter Shapes Dağılım Şekilleri diff --git a/crates/ui-egui/src/i18n/uk.tsv b/crates/ui-egui/src/i18n/uk.tsv index ea09c80e3c..d9302f651b 100644 --- a/crates/ui-egui/src/i18n/uk.tsv +++ b/crates/ui-egui/src/i18n/uk.tsv @@ -5795,6 +5795,11 @@ axis Y Axis Вісь Y Dash Trail Пунктирний слід Speed Line Лінія швидкості Game Trails Ігрові сліди + Energy Beams Енергетичні промені + Laser Bolt Лазерний заряд + Plasma Arc Плазмова дуга + Charge Wave Хвиля заряду + Spark Trail Слід іскор Calligraphic Nibs Каліграфічні пера Pattern Borders Візерункові облямівки Scatter Shapes Розсіяні фігури diff --git a/crates/ui-egui/src/i18n/vi.tsv b/crates/ui-egui/src/i18n/vi.tsv index 27a6b28fb2..5d4a87f3dd 100644 --- a/crates/ui-egui/src/i18n/vi.tsv +++ b/crates/ui-egui/src/i18n/vi.tsv @@ -5796,6 +5796,11 @@ axis Y Axis Trục Y Dash Trail Vệt đứt đoạn Speed Line Đường tốc độ Game Trails Vệt game + Energy Beams Chùm năng lượng + Laser Bolt Tia laser + Plasma Arc Cung plasma + Charge Wave Sóng nạp + Spark Trail Vệt tia lửa Calligraphic Nibs Ngòi bút thư pháp Pattern Borders Viền họa tiết Scatter Shapes Hình phân tán diff --git a/crates/ui-egui/src/i18n/zh-hans.tsv b/crates/ui-egui/src/i18n/zh-hans.tsv index ab565b6373..0e317211c5 100644 --- a/crates/ui-egui/src/i18n/zh-hans.tsv +++ b/crates/ui-egui/src/i18n/zh-hans.tsv @@ -6036,6 +6036,11 @@ axis Y Axis Y 轴 Dash Trail 虚线轨迹 Speed Line 速度线 Game Trails 游戏轨迹 + Energy Beams 能量光束 + Laser Bolt 激光弹 + Plasma Arc 等离子弧 + Charge Wave 充能波 + Spark Trail 火花尾迹 Calligraphic Nibs 书法笔尖 Pattern Borders 图案边框 Scatter Shapes 散布形状 diff --git a/crates/ui-egui/src/i18n/zh-hant.tsv b/crates/ui-egui/src/i18n/zh-hant.tsv index fec78601a3..e9d17ad8ff 100644 --- a/crates/ui-egui/src/i18n/zh-hant.tsv +++ b/crates/ui-egui/src/i18n/zh-hant.tsv @@ -5833,6 +5833,11 @@ axis Y Axis Y 軸 Dash Trail 虛線軌跡 Speed Line 速度線 Game Trails 遊戲軌跡 + Energy Beams 能量光束 + Laser Bolt 雷射彈 + Plasma Arc 電漿弧 + Charge Wave 充能波 + Spark Trail 火花尾跡 Calligraphic Nibs 書法筆尖 Pattern Borders 圖樣邊框 Scatter Shapes 散佈形狀 diff --git a/crates/ui-egui/src/panels/tests_brush_libraries.rs b/crates/ui-egui/src/panels/tests_brush_libraries.rs index 22f863fbd9..6918e9118f 100644 --- a/crates/ui-egui/src/panels/tests_brush_libraries.rs +++ b/crates/ui-egui/src/panels/tests_brush_libraries.rs @@ -127,7 +127,17 @@ fn the_window_menu_and_the_brushes_panel_open_brush_libraries() { let under = |e: &crate::menus::MenuEntry| e.path == ["Window", "Brush Libraries"]; let opened: Vec<_> = entries.iter().filter(|e| under(e) && e.command.as_deref() == Some("window.brushLibrary")).map(|e| e.params["library"].clone()).collect(); - assert_eq!(opened, [json!("art-ribbons"), json!("calligraphic-nibs"), json!("pattern-borders"), json!("scatter-shapes"), json!("game-trails")]); + assert_eq!( + opened, + [ + json!("art-ribbons"), + json!("calligraphic-nibs"), + json!("pattern-borders"), + json!("scatter-shapes"), + json!("game-trails"), + json!("energy-beams") + ] + ); let enabled = |cmd: &str| entries.iter().find(|e| under(e) && e.command.as_deref() == Some(cmd)).map(|e| e.enabled); assert_eq!(enabled("window.brushLibrary.other"), Some(true)); assert_eq!(enabled("ui.saveBrushLibrary"), Some(true), "a new document has the default brushes"); diff --git a/docs/gaps.md b/docs/gaps.md index ecc1b2cf14..b722ace84c 100644 --- a/docs/gaps.md +++ b/docs/gaps.md @@ -1,6 +1,6 @@ # Gaps -> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-11 · **Change:** minor (G5: built-in Skill Icons symbol library; estimate 6–16 → 5–15 h; previously minor: ruler double-click adds a guide at the pointer, #5239; G5: built-in Status Effects graphic style library; estimate 7–17 → 6–16 h; MCP docs catch-up for UI Frames and Map Markers; previously minor: G5: built-in Inventory Icons symbol library; estimate 8–18 → 7–17 h; previously minor: G9: `.ai` save names a variable font instance's design-space setting, #6388; previously minor: G5: built-in Game Trails brush library; estimate 9–19 → 8–18 h; previously minor: Edit › Edit Custom Dictionary…: its dialog adds, deletes and changes the custom dictionary's words, #4936; previously minor: docs tidy-up, no content change: stray notes at the top moved into the revision table; scores and estimates unchanged; previously minor: G5: built-in Game HUD graphic style library; estimate 10–20 → 9–19 h; previously minor: G5: built-in Map Markers symbol library; estimate 11–21 → 10–20 h; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: G2: Effect Gallery thumbnails and in-dialog preview; estimate 1–2 h → 0; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; G5: built-in UI Frames symbol library with default 9-slice; estimate 11–21 h; previously minor: G5: dynamic symbol part on-canvas takes opacity, blend, gradient and pattern; docs Overlap/auto-corners sync; estimate 12–22 h; previously minor: interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; previously minor: Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; previously minor: G5 docs: Art brush Overlap, Pattern brush auto corners and Global Edit Shift-click leave-out moved from Missing to Done (code already shipped); previously minor: custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; G9: EPS gradients drawn as abutting strips import as one gradient, without seams; Tools stays beside the canvas with left-side panels; new gradients follow document color mode; Selection QoL: marquee modes and visible feedback, #5313; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; Indian-language hyphenation review and license allowlist, #4947; opening a slow file shows a progress window, part of #5930; Hindi catalog and contributor loanword preferences; agent wording pass complete; wider native proofreading welcome; an image zoomed in on is separated, colorized or proofed only where it shows (#4155); scores and estimates unchanged; a document's first frame renders on the render worker, so opening a heavy file no longer freezes the window; scores and estimates unchanged; large images in CMYK documents are shrunk before they are separated into ink planes (#4155); scores and estimates unchanged; `.ai` paths with a Calligraphic brush open brushed, with the 6D Art Pen's channels, and Windows reads the pen's tilt and barrel rotation, #372; scores and estimates unchanged; Compound Shapes add-on, beyond Illustrator; scores and estimates unchanged; Contour add-on, beyond Illustrator; scores and estimates unchanged; a slow first frame is waited for instead of restarting without the graphics adapter, and the menu bar no longer waits for the installed fonts' scan; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x) +> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-11 · **Change:** minor (G5: built-in Energy Beams brush library; estimate 5–15 → 4–14 h; previously minor: G5: built-in Skill Icons symbol library; estimate 6–16 → 5–15 h; previously minor: ruler double-click adds a guide at the pointer, #5239; G5: built-in Status Effects graphic style library; estimate 7–17 → 6–16 h; MCP docs catch-up for UI Frames and Map Markers; previously minor: G5: built-in Inventory Icons symbol library; estimate 8–18 → 7–17 h; previously minor: G9: `.ai` save names a variable font instance's design-space setting, #6388; previously minor: G5: built-in Game Trails brush library; estimate 9–19 → 8–18 h; previously minor: Edit › Edit Custom Dictionary…: its dialog adds, deletes and changes the custom dictionary's words, #4936; previously minor: docs tidy-up, no content change: stray notes at the top moved into the revision table; scores and estimates unchanged; previously minor: G5: built-in Game HUD graphic style library; estimate 10–20 → 9–19 h; previously minor: G5: built-in Map Markers symbol library; estimate 11–21 → 10–20 h; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: G2: Effect Gallery thumbnails and in-dialog preview; estimate 1–2 h → 0; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; G5: built-in UI Frames symbol library with default 9-slice; estimate 11–21 h; previously minor: G5: dynamic symbol part on-canvas takes opacity, blend, gradient and pattern; docs Overlap/auto-corners sync; estimate 12–22 h; previously minor: interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; previously minor: Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; previously minor: G5 docs: Art brush Overlap, Pattern brush auto corners and Global Edit Shift-click leave-out moved from Missing to Done (code already shipped); previously minor: custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; G9: EPS gradients drawn as abutting strips import as one gradient, without seams; Tools stays beside the canvas with left-side panels; new gradients follow document color mode; Selection QoL: marquee modes and visible feedback, #5313; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; Indian-language hyphenation review and license allowlist, #4947; opening a slow file shows a progress window, part of #5930; Hindi catalog and contributor loanword preferences; agent wording pass complete; wider native proofreading welcome; an image zoomed in on is separated, colorized or proofed only where it shows (#4155); scores and estimates unchanged; a document's first frame renders on the render worker, so opening a heavy file no longer freezes the window; scores and estimates unchanged; large images in CMYK documents are shrunk before they are separated into ink planes (#4155); scores and estimates unchanged; `.ai` paths with a Calligraphic brush open brushed, with the 6D Art Pen's channels, and Windows reads the pen's tilt and barrel rotation, #372; scores and estimates unchanged; Compound Shapes add-on, beyond Illustrator; scores and estimates unchanged; Contour add-on, beyond Illustrator; scores and estimates unchanged; a slow first frame is waited for instead of restarting without the graphics adapter, and the menu bar no longer waits for the installed fonts' scan; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x) ## Feature submission evidence @@ -630,8 +630,8 @@ macOS cursor delivery (#2292) is narrowed to a native host adapter using the exi libraries ([public source](https://helpx.adobe.com/illustrator/desktop/paint-and-fill/apply-and-edit-strokes/create-new-brush-libraries.html), [import](https://helpx.adobe.com/illustrator/desktop/paint-and-fill/apply-and-edit-strokes/import-brushes-from-brush-libraries-or-other-files.html)): Window › Brush Libraries and the Brushes panel's Brush Libraries Menu open each library in a library panel of - its own (five original libraries generated in code: Art Ribbons, Calligraphic Nibs, Pattern Borders, Scatter - Shapes and Game Trails; User Defined; Other Library… reads the brushes of any document VectorCraft opens); a + its own (six original libraries generated in code: Art Ribbons, Calligraphic Nibs, Pattern Borders, Scatter + Shapes, Game Trails and Energy Beams; User Defined; Other Library… reads the brushes of any document VectorCraft opens); a click adds a brush to the document's Brushes with the patterns, symbols and other resources its art uses, as one undo step (applied to the selected paths in the same step), dragging one onto a path adds and applies it and @@ -649,7 +649,7 @@ macOS cursor delivery (#2292) is narrowed to a native host adapter using the exi Game HUD with Health Fill, Mana Glow, Damage Flash, Quest Outline, Coin Shine and Boss Alert, and Status Effects with Poison Tint, Freeze Edge, Burn Aura, Stun Pulse, Stealth Fade and Shield Buff; User Defined; Other Library…; `graphicStyle.libraries`, `graphicStyle.addFromLibrary`). -- **Missing:** more built-in brush libraries beyond the five shipped (and further graphic-style libraries beyond the eight shipped, and further symbol libraries beyond Basic +- **Missing:** more built-in brush libraries beyond the six shipped (and further graphic-style libraries beyond the eight shipped, and further symbol libraries beyond Basic Shapes, UI Frames, Map Markers, Inventory Icons and Skill Icons; original, generated in code, never Adobe's); dynamic symbols' `.ai` read and write; Global Edit of groups holding type or images, rotated copies as matches and highlighting matches before the start; 9-slice guides outside the symbol's art (a dragged guide stops at the art's edge). @@ -854,6 +854,7 @@ trap, and the defaults (0.25 pt, 100%, 40%) are VectorCraft's own, the pages giv | Date | Change | Summary | |---|---|---| +| 2026-11-11 | minor | G5: built-in Energy Beams brush library (Laser Bolt, Plasma Arc, Charge Wave, Spark Trail); Missing trimmed; estimate 5–15 → 4–14 h; MCP Brush libraries list Energy Beams. | | 2026-11-11 | minor | G5: built-in Skill Icons symbol library (Attack, Defend, Heal, Buff, Ult); Missing trimmed; estimate 6–16 → 5–15 h; MCP Symbol libraries list Skill Icons. | | 2026-11-10 | minor | G6: MCP catalogue (#6460): headless lists `UI_COMMANDS` (`ui: true`), eight prompts, effect vs command ids, 33 tools, commands/reference; estimate unchanged. | | 2026-11-11 | minor | G5: built-in Status Effects graphic style library (Poison Tint, Freeze Edge, Burn Aura, Stun Pulse, Stealth Fade, Shield Buff); Missing trimmed; estimate 7–17 → 6–16 h; MCP docs list UI Frames and Map Markers under Symbol libraries. | diff --git a/docs/mcp.md b/docs/mcp.md index 5d4c5cdbd8..edb9da9659 100644 --- a/docs/mcp.md +++ b/docs/mcp.md @@ -3163,8 +3163,8 @@ error. ## Brush libraries -Brush libraries are read-only sets of brushes: five generated in code (Art Ribbons, Calligraphic Nibs, Pattern -Borders, Scatter Shapes, Game Trails), the `.vectorcraft` files in the user library folder of the desktop app (User +Brush libraries are read-only sets of brushes: six generated in code (Art Ribbons, Calligraphic Nibs, Pattern +Borders, Scatter Shapes, Game Trails, Energy Beams), the `.vectorcraft` files in the user library folder of the desktop app (User Defined) and the brushes of any document loaded with `brush.loadLibrary` (a document without brushes of its own has the default ones). `brush.libraries` lists them (`id`, `name`, `category`: `builtIn`, `user` or `loaded`, `count`) and `brush.library {library}` returns one's brushes (`name`, `type`; `library` is an id or a name). diff --git a/docs/roadmap.md b/docs/roadmap.md index 1326c42137..1b55740614 100644 --- a/docs/roadmap.md +++ b/docs/roadmap.md @@ -1,6 +1,6 @@ # Roadmap: milestones and what's next -> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-10 · **Change:** minor (M10/G5: Skill Icons symbol library; MCP docs list Skill Icons; previously minor: M10/G5: Status Effects graphic style library; MCP docs catch-up for symbol libraries; previously minor: M10/G5: Inventory Icons built-in symbol library; previously minor: Edit › Edit Custom Dictionary…: its dialog adds, deletes and changes the custom dictionary's words, #4936; previously minor: M10/G5: Game HUD graphic style library; previously minor: resizable icon-strip flyouts and bottom-aligned panel footers, #5713; previously minor: M10/G5: Map Markers built-in symbol library; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: G2: Effect Gallery thumbnails and in-dialog preview are in; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; M4/M7: `.ai`/EPS type keeps its tab stops, and right-aligned lines with tabs lay out as the file's page, #6147; M4/M7: `.ai`/EPS type from the text document lays its lines out closer to the file's page, within limits, #6137; numeric fields step on wheel hover without taking keyboard focus, #5949; Character Styles panel: a double-click on a style's row opens its Character Style Options; the dialog keeps a fixed width and scrolls its sections, so its buttons stay on screen; Selection QoL: marquee modes and visible feedback, #5313; SVG CSS classes survive export and repeated import in all four styling modes (#2480); current-main integration retains event attributes and scripts; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; Indian-language hyphenation review and license allowlist, #4947; Hindi catalog and contributor loanword preferences; full wording review in progress; Effect dialogs: a colour swatch beside a hex colour opens the Color Picker, #5365; shape tools move the selection from its centre point and turn it from the zone outside a box corner, #5477; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x) +> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-10 · **Change:** minor (M10/G5: Energy Beams brush library; MCP docs list Energy Beams; previously minor: M10/G5: Skill Icons symbol library; MCP docs list Skill Icons; previously minor: M10/G5: Status Effects graphic style library; MCP docs catch-up for symbol libraries; previously minor: M10/G5: Inventory Icons built-in symbol library; previously minor: Edit › Edit Custom Dictionary…: its dialog adds, deletes and changes the custom dictionary's words, #4936; previously minor: M10/G5: Game HUD graphic style library; previously minor: resizable icon-strip flyouts and bottom-aligned panel footers, #5713; previously minor: M10/G5: Map Markers built-in symbol library; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: G2: Effect Gallery thumbnails and in-dialog preview are in; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; M4/M7: `.ai`/EPS type keeps its tab stops, and right-aligned lines with tabs lay out as the file's page, #6147; M4/M7: `.ai`/EPS type from the text document lays its lines out closer to the file's page, within limits, #6137; numeric fields step on wheel hover without taking keyboard focus, #5949; Character Styles panel: a double-click on a style's row opens its Character Style Options; the dialog keeps a fixed width and scrolls its sections, so its buttons stay on screen; Selection QoL: marquee modes and visible feedback, #5313; SVG CSS classes survive export and repeated import in all four styling modes (#2480); current-main integration retains event attributes and scripts; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; Indian-language hyphenation review and license allowlist, #4947; Hindi catalog and contributor loanword preferences; full wording review in progress; Effect dialogs: a colour swatch beside a hex colour opens the Color Picker, #5365; shape tools move the selection from its centre point and turn it from the zone outside a box corner, #5477; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x) > > Vector Halftone preview update (2026-11-10): temporary dot selection marks are hidden, and the bounding box stays available (#6369). > @@ -149,7 +149,7 @@ native wording review, layout checks and a web Devanagari font remain. [Notes](l | M7 | Type (point/area/path, editing, styles, OpenType, threading, glyphs) | Spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof and the custom dictionary and Ignore All commands and Auto Spell Check with its right-click suggestions, Ignore All and Add to Dictionary, and Spelling › Auto Spell Check in the context menu of type, and the Edit Custom Dictionary dialog (#4936; the Check Spelling dialog remains); Right-aligned area type sets the text after a line's last tab against the right edge, the text before it at its stops (#6147); A line a soft return ends is justified as a wrapped line is (#6137); Indian-language pattern hyphenation preserves syllables in both composers (#4947); 🟡 Hanging punctuation keeps its published amounts under Glyph Scaling, and Standard burasagari counts a hung line start as room; Fullwidth `!` / `?` keep an upright fallback in vertical type; Hyphenation… and Justification… per paragraph (#2310, #2755), Auto Leading also driving the Character panel's Leading, the Alt+↑/↓ leading nudge and Fill with Placeholder Text; Document-point character controls after object/group scaling (#1034; optional font-size preservation remains separate), Character/Paragraph Styles (explicit Auto-leading resets and local leading overrides), per-paragraph paragraph attributes, mixed paragraph alignment indication (headless regressions, full integration CI and visual review pass), Area Type Options (with Width/Height, Auto Size and Shrink Text to Fit; overflow reported to agents and vertical Align), type areas resized by their handles and reshaped with Direct Selection, threaded text, Fit Headline, Glyphs, OpenType panel (including font-defined Stylistic Sets), Find Font (Document, Recent and System replacement sources, #5217), installed system fonts in every font menu (fonts registered with Windows outside its font folders, the XDG and Flatpak host font folders on Linux, and fonts installed while the app runs, listed when it comes back to the front; searchable; the Character and Properties menus show each family's sample of the selected text, preview it live under the pointer or ↑/↓, show recently applied families first (#3515), filter by script and kind, list a family's styles, and star favourites; the Glyphs panel and Find Font's Replace With use the same menu without the live preview) and found by name on open/import (full-name aliases and Missing Fonts searches verified, #1258; Windows font-service QA pending), variable fonts' named instances as styles, CJK names in the UI, input methods (marked text in place, candidate window at the caret; Japanese IME), Text Wrap (offset, invert, both sides of an object; follows edits), Type on a Path effects and Options with draggable start/centre/end brackets (slide, flip), tab stops + Tabs panel (Above Text floats it over the selected text, its ruler at the canvas zoom so stops line up with the columns, #729), inline symbols in text (beyond parity), Hebrew/Arabic bidirectional text, Paragraph Direction, Every-line/Single-line Composer per object (ragged text too) done; paint-only Arabic harakat keep joining with GDEF-mark ownership and Insert Kashidas tatweels on the base letter's paint (`tests::harakat`); tab leaders, spell check, vertical type pending | 45–60 | | M8 | Transform & distort (Puppet Warp, Liquify tools, Envelopes, Blends, Perspective Grid) | ✅ done (M8.1–M8.20 on 2026-10-06, fidelity pass): Liquify Tool Options with one shared brush, pen pressure, hold-to-apply, a safe scope and incremental strokes; tool options that last; Puppet Warp rotation, multi-select, Control bar and a rest-shape session that follows Undo; Width tool on compound paths; Envelope dialogs with preview, Reset with Warp/Mesh, full Envelope Options, type/images/symbols/appearance/gradients/patterns distorted on canvas and in every export, warps that keep their frame, Edit Contents, mesh handles and Control bar; Blend Options, anchor-targeted Blend tool, editable spine, keys picked on the canvas, faithful interpolation and knockout; Anchor Point spine conversion/handle editing and selection priority (#2544), with #2425 Shift reshape preserved; Perspective Grid with Define Grid, presets, lock/snap/rulers, widgets, the 1–4 plane switch, movable planes, Perspective Selection scale/copy/perpendicular/Transform Again, and type and symbols truly projected with Edit Text. Left: Anti-Alias and Preserve Shape output, warp-envelope point editing, brush interpolation in blends, Free Transform/Scale/Reflect along a rotated box | 2–4 | | M9 | Live effects (+ 3D & Materials) | 🟡 2D effects done incl. Effect → Pathfinder, Color Adjustments and Document Raster Effects Settings; PDF export warns when the pixel cap lowers raster-effect resolution; Artistic › Colored Pencil, Cutout, Dry Brush, Film Grain, Fresco, Neon Glow, Paint Daubs, Palette Knife, Poster Edges, Rough Pastels, Smudge Stick, Sponge, Underpainting and Watercolor and Sketch › Halftone Pattern, Bas Relief, Charcoal, Conté Crayon, Photocopy, Stamp, Torn Edges and Water Paper done (57/57 Photoshop filters); Revolve with automatic smooth vector shading, default-on circular caps and continuous rims, Extrude & Bevel, Inflate and Rotate with one to ten colored directional lights and four original lighting presets; SVG Filters, remaining raster effects and 3D materials and shadows pending | 81–130 | -| M10 | Brushes, symbols, patterns, Repeat | 🟡 pattern swatches (5 tile types, Pattern Options, editing mode, SVG ``/PDF export) and live Repeat (radial/grid/mirror) done; interactive selected mirror axis implemented (focused and native checks passed; full CI blocked by an unrelated text test); symbol libraries done (Window › Symbol Libraries, five generated libraries (Basic Shapes, UI Frames, Map Markers, Inventory Icons, Skill Icons), User Defined, Other Library…, Save Symbols); brush libraries done (Window › Brush Libraries, five generated libraries, User Defined, Other Library…, Save Brushes); symbol editing shows draggable 9-slice guides (#5280), with guides outside the artwork still unsupported; brushes/symbols in progress | 23–37 | +| M10 | Brushes, symbols, patterns, Repeat | 🟡 pattern swatches (5 tile types, Pattern Options, editing mode, SVG ``/PDF export) and live Repeat (radial/grid/mirror) done; interactive selected mirror axis implemented (focused and native checks passed; full CI blocked by an unrelated text test); symbol libraries done (Window › Symbol Libraries, five generated libraries (Basic Shapes, UI Frames, Map Markers, Inventory Icons, Skill Icons), User Defined, Other Library…, Save Symbols); brush libraries done (Window › Brush Libraries, six generated libraries, User Defined, Other Library…, Save Brushes); symbol editing shows draggable 9-slice guides (#5280), with guides outside the artwork still unsupported; brushes/symbols in progress | 23–37 | | M11 | Artboards & views (selected-set deletion shared by Artboards menu, trash and Properties, retaining artboard 1 when all are selected; Artboard deletion keys keep the first of an all-selected set and protect artwork; history prunes invalid indices while preserving valid multiselection (history tests and full workspace CI pass); click-to-fit objects with the Artboard tool (#1227), artboard escape routing and document setup modal handoff done; artboard panel/tool with Move Artwork for X/Y fields and Artboard Options, Trim View, middle-button pan, print tiling and the status bar's artboard navigator with synchronized Artboard tool selection done; Window › Arrange › Tile and Consolidate All Windows done; multiple windows, presentation polish) (cached canvas reprojection preserves scale during resize, rotation and DPI changes; regression-tested and contributor-confirmed 2026-10-19; estimates unchanged) (cached canvas dimensions match the renderer limit before cache-key creation, view construction and worker submission; regression-tested; estimates unchanged); status-bar pointer coordinates follow the active ruler origin and General units | 🟡; Artboard Options shares existing presets and orientation controls and can fit artwork without moving it; artwork fitting includes all drawn document art across artboards and off-board; artwork bounds are cached by active document and revision, and selection uses the shared bounds cache across artboards | 15–25 | | M12 | Advanced color & art (CMYK/ICC, separations, Gradient Mesh, Live Paint, Image Trace, Graphs) | 🟡 Gradient Mesh, Live Paint, Image Trace (junction-returning pieces retain their positioned boundaries; a simpler contour walk with identical output; an edge's sub-pixel shift is the same from either side; notches read only their own piece; collapsed loops keep few segments; large images trace with a warning; Auto Color keeps rare distinct colours; quick presets trace at once and the Image Trace button opens the adjustment controls; Properties reopens them; tiny fitted contours retain islands and holes; Create Strokes: exact crop EDT, Guo–Hall thinning and maximal-disc graph simplification; 15 presets, the 14 documented ones each with an enhanced version; Ignore Color, Shapes, Auto Grouping and Gradients options; measured in `image-trace-quality.md`; closed outlines retain their interior after straightening; the Flat Logo mode places edges to a fraction of a pixel, restores sharp corners, snaps lines and circles, and refuses gradients; live trace result bounds and selection highlights exclude the retained bitmap except in source-image views), Recolor Artwork, colour management (ICC, soft proofing, separations preview), Graphs (all 9 tools, Graph Data/Type, group-selected series colours persist through regenerate/save/open) done; Graph Design and Marker designs, Transpose and Switch x/y, `\|` label line breaks, the pie options, drop shadows, the legend across the top, overlapping widths, First Row/Column in Front, filled lines, kept label formatting and the Graph Data worksheet done; graph Column designs pending; Vector Halftone Preview keeps the selection box without drawing dot selection marks (#6369) | 6–10 | | M13 | Automation (Actions ✅ record/playback, persisted; variables, scripting, batch) | 🟡 MCP `add_text` exposes existing vertical point, area and path type; `script.run` and File › Scripts › Other Script… run JavaScript files, and Window › Script Console shows their output; the script document model and batch work remain | 18–27 | @@ -190,6 +190,7 @@ separate. Scores and hours unchanged. [Behavior and command details](development | Date | Change | Summary | |---|---|---| +| 2026-11-11 | minor | M10/G5: Energy Beams built-in brush library; MCP docs catch-up; estimates unchanged | | 2026-11-11 | minor | M10/G5: Skill Icons built-in symbol library; MCP docs catch-up; estimates unchanged | | 2026-11-10 | minor | M10/G5: Status Effects built-in graphic style library; MCP docs catch-up for UI Frames and Map Markers; estimates unchanged | | 2026-11-10 | minor | M10/G5: Inventory Icons built-in symbol library (Sword, Shield, Potion, Key, Gem); estimates unchanged | diff --git a/docs/target-app-parity.md b/docs/target-app-parity.md index 9599a6373d..d2bf47e7bd 100644 --- a/docs/target-app-parity.md +++ b/docs/target-app-parity.md @@ -1,6 +1,6 @@ # Parity with Adobe Illustrator -> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-11 · **Change:** minor (G5: Skill Icons symbol library; bundled content ~42% → ~44%; previously minor: `.ai` and EPS import: an envelope saved in Edit Contents whose mesh lies away from its drawn art by a move opens live on that art (#6570; scores and estimates unchanged); previously minor: ruler double-click adds a guide at the pointer, #5239; G5: Status Effects graphic style library; bundled content ~40% → ~42%; MCP symbol libraries list UI Frames and Map Markers; previously minor: G5: Inventory Icons built-in symbol library; bundled content ~38% → ~40%; previously minor: `.ai` and EPS import: stroked type in an envelope maps from its glyphs grown by half its stroke (#3179; scores and estimates unchanged); previously minor: `.ai` and EPS import: warps of type open as mesh envelopes on their saved grid where VectorCraft's warp doesn't draw as their drawn art (#3179; scores and estimates unchanged); G5: Game Trails brush library; bundled content ~36% → ~38%; previously minor: Edit › Edit Custom Dictionary…: its dialog adds, deletes and changes the custom dictionary's words, #4936; previously minor: `.ai` and EPS import: envelopes of type open live where they draw as their drawn art and the layers with them draw as the page (#3179; scores and estimates unchanged); G5: Game HUD graphic style library; bundled content ~34% → ~36%; previously minor: Line Arrow arrowhead (#5421; scores and estimates unchanged); G5: Map Markers built-in symbol library; bundled content ~32% → ~34%; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: Canvas: a 3D effect changed on type or a group redraws where its solid was; Fit to Artwork Bounds and per-artboard SVG export build each solid once for all artboards; previously minor: Effect Gallery: a thumbnail for each filter and a preview area inside the dialog, on an original drawing; Raster effects 52% → 55%, hours 1–2 → none; headline numbers unchanged; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; G5: UI Frames built-in symbol library with default 9-slice; bundled content ~32%; previously minor: G5: dynamic symbol part on-canvas opacity/blend/gradient/pattern; strokes remaining no longer lists Overlap/auto corners; symbols ~88%; previously minor: interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; previously minor: harakat paint fallback clarified; previously minor: current Guides feature-area rows consolidated using existing ruler evidence; scores and estimates unchanged; previously minor: Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; previously minor: G5 docs: Art brush Overlap and Pattern brush auto corners removed from strokes remaining; symbols remaining lists dynamic on-canvas beyond solid and guides outside the art; previously minor: custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; `.ai`/EPS type keeps its tab stops, and right-aligned lines with tabs lay out as the file's page, #6147; `.ai`/EPS type from the text document lays its lines out closer to the file's page, within limits, #6137; `.ai` and EPS import: older Art brush objects read; numeric fields step on wheel hover without taking keyboard focus, and a panel wheel turn cannot seed a canvas zoom glide, #5949; Character Styles panel: a double-click on a style's row opens its Character Style Options; the dialog keeps a fixed width and scrolls its sections, so its buttons stay on screen; Tools stays beside the canvas with left-side panels; new gradients follow document color mode; Selection QoL: marquee modes and visible feedback, #5313; SVG CSS classes survive export and repeated import in all four styling modes (#2480); current-main integration retains event attributes and scripts; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; the canvas keeps selection outlines and anchors between frames; Indian-language hyphenation review and license allowlist, #4947; Stroke gradients: an arrowhead aligned to the tip is painted to the corners of its base, #5964; Drop Shadow and glow dialogs: spinner arrows, #5367, #5368; Stroke Weight Up and Down shortcuts, #5797; Hindi catalog and contributor loanword preferences; full wording review in progress; Properties in Edit Artboards: a Transform section with the reference point above the Artboards section, #5219; the Control bar's Stroke: and Opacity: links scrub their fields, #4088; an image zoomed in on is separated, colorized or proofed only where it shows (#4155); a document's first frame renders on the render worker, so opening a heavy file no longer freezes the window, #4155; Control bar Paragraph section with type selected, #5372; translating unchanged type reuses its glyph and character-stroke outlines; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x; public release notes through 30.7, August 2026; Units › East Asian Type acts, with Q and Ha units; scores unchanged) +> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-11 · **Change:** minor (G5: Energy Beams brush library; bundled content ~44% → ~46%; previously minor: G5: Skill Icons symbol library; bundled content ~42% → ~44%; previously minor: `.ai` and EPS import: an envelope saved in Edit Contents whose mesh lies away from its drawn art by a move opens live on that art (#6570; scores and estimates unchanged); previously minor: ruler double-click adds a guide at the pointer, #5239; G5: Status Effects graphic style library; bundled content ~40% → ~42%; MCP symbol libraries list UI Frames and Map Markers; previously minor: G5: Inventory Icons built-in symbol library; bundled content ~38% → ~40%; previously minor: `.ai` and EPS import: stroked type in an envelope maps from its glyphs grown by half its stroke (#3179; scores and estimates unchanged); previously minor: `.ai` and EPS import: warps of type open as mesh envelopes on their saved grid where VectorCraft's warp doesn't draw as their drawn art (#3179; scores and estimates unchanged); G5: Game Trails brush library; bundled content ~36% → ~38%; previously minor: Edit › Edit Custom Dictionary…: its dialog adds, deletes and changes the custom dictionary's words, #4936; previously minor: `.ai` and EPS import: envelopes of type open live where they draw as their drawn art and the layers with them draw as the page (#3179; scores and estimates unchanged); G5: Game HUD graphic style library; bundled content ~34% → ~36%; previously minor: Line Arrow arrowhead (#5421; scores and estimates unchanged); G5: Map Markers built-in symbol library; bundled content ~32% → ~34%; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: Canvas: a 3D effect changed on type or a group redraws where its solid was; Fit to Artwork Bounds and per-artboard SVG export build each solid once for all artboards; previously minor: Effect Gallery: a thumbnail for each filter and a preview area inside the dialog, on an original drawing; Raster effects 52% → 55%, hours 1–2 → none; headline numbers unchanged; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; G5: UI Frames built-in symbol library with default 9-slice; bundled content ~32%; previously minor: G5: dynamic symbol part on-canvas opacity/blend/gradient/pattern; strokes remaining no longer lists Overlap/auto corners; symbols ~88%; previously minor: interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; previously minor: harakat paint fallback clarified; previously minor: current Guides feature-area rows consolidated using existing ruler evidence; scores and estimates unchanged; previously minor: Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; previously minor: G5 docs: Art brush Overlap and Pattern brush auto corners removed from strokes remaining; symbols remaining lists dynamic on-canvas beyond solid and guides outside the art; previously minor: custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; `.ai`/EPS type keeps its tab stops, and right-aligned lines with tabs lay out as the file's page, #6147; `.ai`/EPS type from the text document lays its lines out closer to the file's page, within limits, #6137; `.ai` and EPS import: older Art brush objects read; numeric fields step on wheel hover without taking keyboard focus, and a panel wheel turn cannot seed a canvas zoom glide, #5949; Character Styles panel: a double-click on a style's row opens its Character Style Options; the dialog keeps a fixed width and scrolls its sections, so its buttons stay on screen; Tools stays beside the canvas with left-side panels; new gradients follow document color mode; Selection QoL: marquee modes and visible feedback, #5313; SVG CSS classes survive export and repeated import in all four styling modes (#2480); current-main integration retains event attributes and scripts; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; the canvas keeps selection outlines and anchors between frames; Indian-language hyphenation review and license allowlist, #4947; Stroke gradients: an arrowhead aligned to the tip is painted to the corners of its base, #5964; Drop Shadow and glow dialogs: spinner arrows, #5367, #5368; Stroke Weight Up and Down shortcuts, #5797; Hindi catalog and contributor loanword preferences; full wording review in progress; Properties in Edit Artboards: a Transform section with the reference point above the Artboards section, #5219; the Control bar's Stroke: and Opacity: links scrub their fields, #4088; an image zoomed in on is separated, colorized or proofed only where it shows (#4155); a document's first frame renders on the render worker, so opening a heavy file no longer freezes the window, #4155; Control bar Paragraph section with type selected, #5372; translating unchanged type reuses its glyph and character-stroke outlines; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x; public release notes through 30.7, August 2026; Units › East Asian Type acts, with Q and Ha units; scores unchanged) > > Vector Halftone preview update (2026-11-10): temporary dot selection marks are hidden, and the bounding box stays available (#6369). > @@ -218,7 +218,7 @@ dominate; 3D, graphs and automation are specialist). They sum to 105. Feature de | Drawing tools (Pen, Curvature, Pencil, shapes, Shaper) | 7 | 85% | Shaper construction widget, Pencil/Pen nuances, Blob Brush options, Touch Type, Dimension tool; see [ui-parity.md](ui-parity.md) | 8–13 | estimated; Curvature point display regression-tested (#1236, in part); Polygon/Star exact-size count persistence regression-covered; Live Corners' Relative rounding done (#3091), score unchanged; Copy and Cut with the Pen or Curvature tool take the anchors a Cmd/Ctrl-lent Direct Selection picked (#6123), score and hours unchanged | | Path operations, Pathfinder, Shape Builder, Live Paint | 5 | 80% | Shape Builder on the reporter's file (#937: art past 4,096 segments is cut by lines again; unconfirmed on the file itself); gap detection shares Live Paint’s finder, with a 72 pt custom cap and the existing options; Live Paint Gap Options | 4–8 | estimated; Shape Builder Gap Detection shares Live Paint’s spatial gap finder and temporary merge bridges (#2526); Custom is capped at 72 pt in the existing options dialog (lowered from 86%: open issues); compound attributes regression-tested (#1197); single-result source names survive SVG export/import (#1293), with [SVG ID semantics](https://www.w3.org/TR/SVG2/struct.html#IDAttribute) and original-shape tests; Simplify component selection and preview regression-tested (#1272); Simplify of a Direct Selection part of a path regression-tested (`tests/simplify_part.rs`); Divide open-cutting-path geometry and appearance regression-tested (#1307); the Shape Builder's edge-source grid is bounded in memory and files a segment once per cell (`planar.rs` test `rect_index_holds_a_bounded_number_of_references`); live compound shapes (Make, Alt-click, member Shape Modes, Release, Expand, saved and exported) regression-tested (#4522) | | Colour, swatches, gradients, patterns, mesh, recolor | 7 | 92% | 30.0's gradient additions are done (dither, perceptual blending, presets); freeform gradients in SVG/PDF, mixed spot/process gradients in SVG, PDF gradients mixing a spot color with RGB or Lab stops, and dithered spot gradient fills and Perceptual spot gradients with RGB or Lab stops other than white or more than 4,096 stops on their curve, which PDF export writes as images in process colors | 4–7 | estimated; Recolor model selection is available through the engine and MCP (#2520), and the dialog's color sliders (HSB, RGB, CMYK, Lab, Tint for a spot color) edit the selected row's new color in its mode, and the Edit tab's Global Adjust sliders (Saturation, Brightness, Temperature, Luminosity, -100% to 100%) change every recolored color at once (lowered from 96%: target moved); unpainted zero-width stroke restoration fixed (#1253), score and hours unchanged; Eyedropper source reads regression-tested (#1251); screen-bounded Recolor Edit chip list (#3416), score and hours unchanged | -| Strokes, brushes, width profiles | 5 | 88% | Shift-double-click adjoining adjustment is implemented; brush libraries are done (five generated libraries including Game Trails, User Defined, Other Library…, Save Brushes); Art brush Overlap and Pattern brush auto corners are done; remaining: pen pressure on macOS, Stylus Wheel, more built-in brush libraries, tilt, bearing and rotation for Art, Pattern and Bristle brushes and on native Wayland and the web | 8–15 | estimated; width-point creation and adjoining adjustment regression-tested; dialog layout reviewed; evidence below; finite-arithmetic follow-up regressions and full CI passed (evidence below) | +| Strokes, brushes, width profiles | 5 | 88% | Shift-double-click adjoining adjustment is implemented; brush libraries are done (six generated libraries including Game Trails and Energy Beams, User Defined, Other Library…, Save Brushes); Art brush Overlap and Pattern brush auto corners are done; remaining: pen pressure on macOS, Stylus Wheel, more built-in brush libraries, tilt, bearing and rotation for Art, Pattern and Bristle brushes and on native Wayland and the web | 8–15 | estimated; width-point creation and adjoining adjustment regression-tested; dialog layout reviewed; evidence below; finite-arithmetic follow-up regressions and full CI passed (evidence below) | | Appearance, transparency, graphic styles, masks | 5 | 97% | raster effect reach in preview bounds | 1–2 | estimated; Transform typing, sliders, preview, and undo are covered in `crates/ui-egui/src/panels/tests_appearance.rs` | | 3D and Materials (and Turntable) | 4 | ~25% | live Revolve with automatic smooth vector shading and default-on continuous circular caps, Extrude & Bevel (twist, taper, caps, five bevel shapes), Inflate and Rotate with Position presets (colored Inflate uses smooth membrane lighting; white-light Inflate retains its existing shading; Extrude & Bevel and Rotate retain planar shading; one to ten colored lights, shared neutral ambient, painter visibility); materials, light presets, shadows, ray tracing, the rest of 3D Classic (Revolve, Rotate, Map Art), Turntable views, textures, map art and shading in 3D export | 30–55 | estimated (Extrude & Bevel, Inflate and Rotate added 2026-10-12) | | Type core | 9 | 80% | Auto-leading style resets are implemented; Hyphenation… and Justification… options are done (#2310, #2755), and a paragraph's Auto Leading also sets the Character panel's Leading, the Alt+↑/↓ leading nudge and Fill with Placeholder Text; remaining: Optical Margin Alignment, Middle Eastern features beyond bidi layout, optional group font-size preservation; transformed character controls fixed (#1034), see [type-parity.md](type-parity.md) | 14–19 | estimated; eleven-language pattern hyphenation in both composers, with grapheme and shaping-cluster protection (#4947, `hyphen::tests` and `layout::wrapping_tests`); Sanskrit patterns pending an allowlisted source; recent-font groups in font pickers (#3515); full-name font matches regression-tested (#1258); mixed paragraph alignment indication implemented; headless regressions, full integration CI and visual review pass; localized legacy family-name fallback with loaded/catalog regressions (#2208); Fractional Widths per type object regression-tested; color emoji fonts with bitmap glyphs (`sbix`, `CBDT`) draw and export; threading ports: every selected area type and type on a path shows its in and out ports (empty, arrow, red "+"), and the Selection tool threads from either, the in port into a frame before it, and a double-click on a threaded port breaks the thread there (`threads::tests::break_splits_the_thread_and_the_story_flows_into_the_first_part`, `select::tests::a_double_click_on_a_threaded_port_breaks_the_thread`, `canvas::tests::a_double_click_on_a_threaded_out_port_breaks_the_thread`) (#2572; `select::tests::a_click_on_the_in_port_threads_into_a_frame_before_it`, `text::tests::selected_type_shows_its_ports_in_each_state`, `threads::tests::add_before_threads_the_story_from_the_new_frame_into_the_clicked_one`, live screenshot); the Glyphs panel highlights and scrolls to the character selected with the Type tool (#4908, `panels::glyphs` tests); the OpenType panel lists only `ss01`–`ss20` sets present in the selected font and uses its custom names when supplied; Type-range desktop Copy publishes styled art and keeps font family, size and color on canvas Paste after editing (#5636); paint-only Arabic harakat keep joining with conditional GDEF-mark ownership and Insert Kashidas base-letter paint (`tests::harakat`) | @@ -487,7 +487,7 @@ about 1–1.5 agent-hours each, so the other rows (estimated on the older scale) | Drawing tools | 7 | 86% | rough-square Shaper recognition and orientation steps corrected; editable Shaper Groups landed; Pencil: Alt key toggles to Smooth Tool (#2001); remaining: Shaper construction widget/gesture refinements, pencil and the remaining pen modifier nuances, Blob Brush Merge Only with Selection, Touch Type, Live Corners' Relative rounding | 7–12 | | Path operations, Pathfinder, Shape Builder, Live Paint | 5 | 86% | Live Paint gap options, Shape Builder gap detection, options (Tool Options dialog, clicking a stroke in merge mode) and Shift-drag marquee | 3–6 | | Colour, swatches, gradients, patterns, mesh, recolor | 7 | 96% | freeform gradients in SVG/PDF and mixed spot/process gradients in SVG (exported as stops; PDF export keeps the spot inks in a DeviceN shading, except next to RGB or Lab stops; dithered fills and Perceptual gradients with RGB or Lab stops other than white or more than 4,096 stops on their curve are written as images in process colors), pattern fills in Expand | 2–4; Eyedropper source reads regression-tested (#1251) | -| Strokes, brushes, width profiles | 5 | 90% | more built-in brush libraries (five generated in code including Game Trails are done; Art brush Overlap and Pattern brush auto corners are done), pen pressure on macOS (the windowing layer reports none there), Stylus Wheel, tilt, bearing and rotation for Art, Pattern and Bristle brushes and on native Wayland and the web | 8–15 | +| Strokes, brushes, width profiles | 5 | 90% | more built-in brush libraries (six generated in code including Game Trails and Energy Beams are done; Art brush Overlap and Pattern brush auto corners are done), pen pressure on macOS (the windowing layer reports none there), Stylus Wheel, tilt, bearing and rotation for Art, Pattern and Bristle brushes and on native Wayland and the web | 8–15 | | Appearance, transparency, graphic styles, masks | 5 | 98% | raster effect reach in preview bounds (flattener presets apply in PDF, EPS and print) | 1–2 | | Live vector effects | 5 | 85% | Outline Object, Pathfinder Hard/Soft Mix and Trap (since done: #3061, #3063, #3785), SVG Filters, Transform Patterns and Scale Strokes & Effects on a fill's or stroke's own Transform effect | 6–10 | | 3D and Materials | 4 | ~25% | Initial Revolve, Extrude & Bevel, Inflate and Rotate, with simple lighting; materials, light presets, shadows, ray tracing, Revolve (Classic), Rotate (Classic), Map Art and more complete visibility remain | 25–45 | @@ -539,7 +539,7 @@ since 2026-10-01. | **Interaction fidelity:** modifiers, cursors, small behaviours | ~30–40% | The dedicated pass hasn't started, and there has been no side-by-side session with Illustrator yet. A power user notices this first | | **Look & feel** | ~75–80% | Measured against Illustrator 2026 screenshots (2026-10-02); the panels added since haven't been re-measured | | **File interop** | ~85% | SVG/SVGZ, PDF and PDF-compatible `.ai` (and legacy version 7 `.ai` out, keeping layers, groups and type as text), EPS, DXF, EMF/WMF, raster formats, PSD export and PSD/PSB placement (merged image), Place and Links, Package, Print, clipboard flavours. Affinity documents (Affinity 1–3) open natively as editable art, checked against 51 pinned public files (33 current `.af`), with selected saved-thumbnail comparisons and every-board native/SVG/PDF/PSD checks for current files; Affinity export is missing and effects, adjustments and brushes don't import. Affinity isn't an Illustrator feature, so this doesn't raise the parity score. The editing copy inside an Illustrator EPS or `.ai` is read for its structure: layers, groups, names, hidden objects and type, colours, gradients, transparency, images and every artboard (see Out of scope for what it doesn't read yet); DWG has no open spec | -| **Bundled content:** brush, symbol, style and swatch libraries | ~44% | Ours are original and generated in code, and far fewer than Illustrator ships; symbol libraries have five (Basic Shapes, UI Frames with default 9-slice, Map Markers, Inventory Icons, Skill Icons), graphic style libraries eight (including Game HUD and Status Effects) and brush libraries five (Art Ribbons, Calligraphic Nibs, Pattern Borders, Scatter Shapes, Game Trails) beside User Defined and Other Library… | +| **Bundled content:** brush, symbol, style and swatch libraries | ~46% | Ours are original and generated in code, and far fewer than Illustrator ships; symbol libraries have five (Basic Shapes, UI Frames with default 9-slice, Map Markers, Inventory Icons, Skill Icons), graphic style libraries eight (including Game HUD and Status Effects) and brush libraries six (Art Ribbons, Calligraphic Nibs, Pattern Borders, Scatter Shapes, Game Trails, Energy Beams) beside User Defined and Other Library… | | **Performance** | unverified | Multithreaded, off-thread rendering and caches are in place. The last budget run (2026-10-01, loaded machine) measured 290 ms for a 50k-path fit against a 16 ms budget. Re-run `vectorcraft-cli perf` on an idle machine | | **Robustness** | good, new | ~2,840 tests, property tests, no panics in shipped code (lints, the `guard` safety net, import fuzzing), Data Recovery. Missing: a corpus of real-world files, Windows/Linux/browser QA | | **Platforms and 1.0 polish** | ~60% | The macOS app and the web build work, and Finder opens every readable format with the macOS app (#295, #354); on macOS the menus are in the system menu bar, laid out as a Mac app's, with the in-window menus as a fallback (`--in-window-menus`; verified on Windows and by cross-compilation, not yet by hand on a Mac); hybrid-graphics laptops render on the power-saving GPU by default on Windows and macOS (#306), and Windows starts on Direct3D 12, falling back to OpenGL, and loads no Vulkan driver unless `WGPU_BACKEND` asks for it (#545: Vulkan flickered black on an Intel GPU, DX12 and OpenGL didn't; #806: a faulty Vulkan driver crashed the app before its window appeared; verified by unit tests and the reporter's runs with `WGPU_BACKEND`), and Linux on the GPU the desktop runs on, since a Wayland compositor may refuse frames from the other one; a window that fails on its GPU while starting up starts again on the next one instead of crashing (#502; the dual-GPU Wayland case is verified by unit tests and cross-compilation, not on such hardware); web drops land in the document they were dropped on (#359); desktop drops carry no pointer position (winit 0.30), so a dropped document opens as a tab of its own and a picture or text is placed in the middle of the view, while the web places anything dropped on the canvas and opens what is dropped off it, as Illustrator does (#472); a web page that loses its WebGPU device or WebGL context restarts its graphics with the same documents (#369); on Linux/Wayland the clipboard reads the compositor's own (data-control) and copied image files paste, but files can't be dropped on the window under native Wayland until eframe moves to winit 0.31 (#398; the Wayland side is verified by compilation only), so Preferences › Performance › Linux Display Server › X11 (XWayland) opens the window through XWayland, where drops work (#1151; verified by unit tests and cross-compilation, not on a Wayland desktop); on Linux the Paste menu checks the system clipboard on a background thread, so a clipboard owner that never answers no longer freezes the window, while Windows and macOS keep their quick in-line check (#510; the X11 hang verified by the contributor, here by headless tests); on KDE Plasma 6.3+ under Wayland, pens and pen displays reach the app only under XWayland (`WAYLAND_DISPLAY=`) or with KWin's `KWIN_WAYLAND_EMULATE_TABLET=1`, since winit 0.30 has no Wayland tablet input (#491, not verified on hardware); Windows/Linux packaging and accessibility are pending | @@ -819,7 +819,7 @@ Moved from the ROADMAP's "Shipped so far" on 2026-10-10. Update it when a featur - **Expand of symbol instances:** Object › Expand turns selected symbol instances (without effects, not in perspective, in groups or placed documents too) into their art as Break Link to Symbol places it, one level deep, as one undo step; the Expand dialog's Fill and Stroke reach that art (`object.expand`, `crates/engine/src/tests/expand_symbols.rs`; estimated, score unchanged). - **Reset Transformation** ([Transform symbols](https://helpx.adobe.com/illustrator/desktop/manage-objects/traces-mockups-symbols/transform-symbols.html), [Symbols panel options](https://helpx.adobe.com/illustrator/desktop/manage-objects/traces-mockups-symbols/symbols-panel-options.html)): the Symbols panel menu's Reset Transformation and the Control bar's Reset, shown while symbol instances are selected, give the selected instances their symbol's own scale again, without rotation or shear, as one undo step (`symbol.instance.resetTransform`); an instance in perspective is left as it is. VectorCraft's own rules: each instance keeps the center of its bounding box in place, reflection is removed too, and the menu item and the button are enabled only while a selected instance would change. Tests: `tests::brushsym::reset_transformation_restores_the_symbols_scale_and_keeps_the_center`, `reset_transformation_keeps_the_center_of_art_away_from_the_origin`, `reset_transformation_ignores_a_stored_size_that_is_not_positive`, `reset_transformation_leaves_unchanged_instances_and_refuses_bad_ids`, `panels::symbols::tests::reset_transformation_is_enabled_for_a_transformed_instance_and_resets_it`. - **Expand of dimensions:** Object › Expand, Expand Appearance, Create Outlines and Outline Stroke turn a dimension whose art they change into a plain group of that art, which stays as it is through later moves, scales and edits of what it measured; undo gives the live dimension back (`crates/engine/tests/it/dimensions.rs`; VectorCraft's own rule; estimated, score unchanged). - - **Brush libraries** ([public source](https://helpx.adobe.com/illustrator/desktop/paint-and-fill/apply-and-edit-strokes/create-new-brush-libraries.html), [import](https://helpx.adobe.com/illustrator/desktop/paint-and-fill/apply-and-edit-strokes/import-brushes-from-brush-libraries-or-other-files.html), [Brushes panel](https://helpx.adobe.com/illustrator/desktop/paint-and-fill/apply-and-edit-strokes/brushes-panel-overview.html)): Window › Brush Libraries, the Brushes panel's Brush Libraries Menu and its menu's Open Brush Library open each library in a library panel of its own, as swatch, graphic style and symbol libraries do. The built-in libraries (Art Ribbons, Calligraphic Nibs, Pattern Borders, Scatter Shapes, Game Trails) are original brushes generated in code (`crates/engine/src/cmd/brushlib.rs`); Striped Ribbon's art is filled with the library's own pattern and Sparkles scatters the library's own symbol; Game Trails adds motion art brushes (Speed Line, Dash Trail, Burst Ray, Zigzag). A click on a brush adds it to the document's Brushes as one undo step with every resource its art uses (patterns, symbols, swatches, graphic styles, images), makes it the current brush and, with paths selected, applies it to them in the same step; a brush the document already has is not added again and a different brush of the same name comes in numbered ("Wave 2"). Shift/Cmd-clicks select brushes for Add to Brushes; a brush dragged onto a path is added and applied to it, and one dragged onto the Brushes panel is added. Save Brushes… / the Brushes panel's Save Brush Library… write the document's brushes (or the selected ones) as a `.vectorcraft` library into the `Brushes` folder next to the preferences, listed under User Defined, or to a file; Other Library… reads the brushes of any document VectorCraft opens. Thumbnails, in the library panels, the Brushes panel and Brush Options, render brush art with the patterns and symbols it uses. Copying brushed art now carries the patterns and symbols its brush's art uses too. Tests: `crates/engine/src/tests/brushlib.rs`, `crates/ui-egui/src/panels/tests_brush_libraries.rs`, `panels::brushes::tests::library_brush_previews_show_the_patterns_their_art_uses`, `canvas::tests::a_library_brush_dropped_on_a_path_is_added_and_applied_in_one_step`. + - **Brush libraries** ([public source](https://helpx.adobe.com/illustrator/desktop/paint-and-fill/apply-and-edit-strokes/create-new-brush-libraries.html), [import](https://helpx.adobe.com/illustrator/desktop/paint-and-fill/apply-and-edit-strokes/import-brushes-from-brush-libraries-or-other-files.html), [Brushes panel](https://helpx.adobe.com/illustrator/desktop/paint-and-fill/apply-and-edit-strokes/brushes-panel-overview.html)): Window › Brush Libraries, the Brushes panel's Brush Libraries Menu and its menu's Open Brush Library open each library in a library panel of its own, as swatch, graphic style and symbol libraries do. The built-in libraries (Art Ribbons, Calligraphic Nibs, Pattern Borders, Scatter Shapes, Game Trails, Energy Beams) are original brushes generated in code (`crates/engine/src/cmd/brushlib.rs`); Striped Ribbon's art is filled with the library's own pattern and Sparkles scatters the library's own symbol; Game Trails adds motion art brushes (Speed Line, Dash Trail, Burst Ray, Zigzag); Energy Beams adds laser and plasma art brushes (Laser Bolt, Plasma Arc, Charge Wave, Spark Trail). A click on a brush adds it to the document's Brushes as one undo step with every resource its art uses (patterns, symbols, swatches, graphic styles, images), makes it the current brush and, with paths selected, applies it to them in the same step; a brush the document already has is not added again and a different brush of the same name comes in numbered ("Wave 2"). Shift/Cmd-clicks select brushes for Add to Brushes; a brush dragged onto a path is added and applied to it, and one dragged onto the Brushes panel is added. Save Brushes… / the Brushes panel's Save Brush Library… write the document's brushes (or the selected ones) as a `.vectorcraft` library into the `Brushes` folder next to the preferences, listed under User Defined, or to a file; Other Library… reads the brushes of any document VectorCraft opens. Thumbnails, in the library panels, the Brushes panel and Brush Options, render brush art with the patterns and symbols it uses. Copying brushed art now carries the patterns and symbols its brush's art uses too. Tests: `crates/engine/src/tests/brushlib.rs`, `crates/ui-egui/src/panels/tests_brush_libraries.rs`, `panels::brushes::tests::library_brush_previews_show_the_patterns_their_art_uses`, `canvas::tests::a_library_brush_dropped_on_a_path_is_added_and_applied_in_one_step`. - A canvas context menu: right-click selects the object under the pointer and lists what applies to the selection (Undo/Redo, clipboard, group, isolation, join, Remove Anchor Points when anchors are selected, masks, compound paths, guides, Transform, Arrange, Select, Export Selection, and on type Bullets and Numbering and Spelling › Auto Spell Check, checked while it is on), or the view commands on empty canvas. - A right-click over locked objects adds an Unlock submenu to the canvas context menu. The submenu lists up to 20 locked objects under the pointer, topmost first, by the name the Layers panel shows, and choosing one unlocks it (`layer.setProps`). A locked group is listed as one item. Objects on hidden, locked or template layers are not listed. - Native macOS save sheets offer a localised Format menu (#866), built from the request's existing format filters. It selects the suggested filename's format and updates the suffix when changed, including legacy `.drawcraft` names. `apps/vectorcraft/src/mac_save_format.rs` has filename regressions; an actual native SVG save, selection of PDF and cancellation without changing the saved document were verified. @@ -1975,6 +1975,7 @@ Edit › Copy and Cut put the selected ruler guides on the clipboard, with the s | Date | Change | Summary | |---|---|---| +| 2026-11-11 | minor | Bundled content: built-in Energy Beams brush library (Laser Bolt, Plasma Arc, Charge Wave, Spark Trail); brush libraries evidence updated; ~44% → ~46%; more built-in brush libraries remain. | | 2026-11-11 | minor | Bundled content: built-in Skill Icons symbol library (Attack, Defend, Heal, Buff, Ult); symbol libraries evidence updated; ~42% → ~44%; more built-in symbol libraries remain. | | 2026-11-10 | minor | Automation: MCP tool count 33; headless `command_list` lists `UI_COMMANDS` (`ui: true`); eight prompts; effect-id vs command-id clarified (#6460); scores and hours unchanged. | | 2026-11-11 | minor | Bundled content: built-in Status Effects graphic style library; style libraries evidence updated; ~40% → ~42%; MCP Symbol libraries list UI Frames and Map Markers; more built-in graphic-style libraries remain. |