Live Paint: a triple-click matches the first fill of a face clicked again

A triple-click whose clicks land on a face, another face, then the first
face again matched the fill the first click gave that face. It now
matches the fill the face had before the first click that painted it, as
the tool's doc comment and docs/mcp.md say.

- With Space held for the view tools, the Live Paint Bucket outlines no
  face or edge, as a press there paints nothing.
- A scoped livePaint.fill or livePaint.strokeEdge where every face or
  edge reached already has the paint records no undo step; a test covers
  it, and one where only some faces need the paint.
- An MCP test drives the bucket through ui.pointer with mods.space.
- The tool's doc comment and the progress line state the rule.
This commit is contained in:
dotCooCoo
2026-11-13 19:10:40 -08:00
parent f59381ab59
commit bc2caaaa37
6 changed files with 136 additions and 26 deletions
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@@ -3531,14 +3531,15 @@ already walks Image Trace. Short agent entry points:
the pointer is not outlined.
A double-click runs the command a click there runs with `scope: "connected"`, and a triple-click with
`scope: "samePaint"`; Alt held runs nothing. With Space held (`mods.space`, the view tools), a press, a
double-click or a triple-click runs nothing. On a face, `connected` fills the face and every face reached from it
double-click or a triple-click runs nothing, and a move outlines no face or edge. On a face, `connected` fills the face and every face reached from it
across edges that draw no stroke (hidden, stroke paint none, or weight 0); a stroked edge, a hidden face, a gap
that Gap Detection closes and the group's outside stop it. `samePaint` fills every face
of the group, joined to it or not, whose fill is the `match` paint. On an edge, `connected` paints the edge and the
edges joined to it end to end whose stroke paint is `match`, and `samePaint` paints every edge of the group with
that stroke paint; the stroke's weight is not compared. Each click of a double-click or triple-click runs as it
arrives and is its own undo step. `match` is the paint the face or edge had before the first of the double-click's
two clicks or the triple-click's three that painted it, so the clicks before the last do not change what it matches. Hidden faces and edges are not painted. These rules
two clicks or the triple-click's three that painted it, so the clicks before the last do not change what it matches;
a first click that made the Live Paint group counts when the face it filled is the clicked face. Hidden faces and edges are not painted. These rules
for what faces and edges join and what paints match are VectorCraft's own. The help page describes the gestures:
https://helpx.adobe.com/illustrator/desktop/paint-and-fill/learn-painting-basics/paint-with-the-live-paint-bucket-tool.html.
`livePaint.fill {scope}` and `livePaint.strokeEdge {scope}` take `scope` as `"one"` (the default), `"connected"` or
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@@ -1437,7 +1437,7 @@ Moved from the ROADMAP's "Shipped so far" on 2026-10-10. Update it when a featur
Object › Live Paint › Merge adds the other selected paths and Live Paint groups to the bottom selected Live Paint group ([Live Paint groups](https://web.archive.org/web/20241230205225/https://helpx.adobe.com/illustrator/using/live-paint-groups.html)), which keeps its id, the paint of its faces and edges, and its name, lock, visibility, transparency, appearance, opacity mask and graphic style link. Object › Live Paint › Make with a Live Paint group selected, and a Live Paint Bucket click on a selected path beside a selected Live Paint group, add the paths to that group the same way. Make, Merge and the Live Paint Bucket take paths, compound paths and groups of them; with type, an image or another object among the selection they report that it has to be converted to paths first and change nothing, as type and raster images can't go into a Live Paint group directly ([Create Live Paint groups](https://helpx.adobe.com/illustrator/desktop/paint-and-fill/learn-painting-basics/create-live-paint-groups.html)); before, such an object went among the group's hidden sources and vanished from the canvas. Evidence: `tests_build::live_paint_refuses_type_and_images_and_changes_nothing`.
With the Live Paint Bucket selected, Alt-click on vector art samples its fill, stroke and stroke weight into the paint defaults ([Paint with the Live Paint Bucket tool](https://helpx.adobe.com/illustrator/desktop/paint-and-fill/learn-painting-basics/paint-with-the-live-paint-bucket-tool.html)). On a placed image it samples the image pixel as a solid fill with no stroke. Alt+Shift-click samples only the color under the pointer, including an intermediate gradient color or image pixels, into the active fill or stroke ([Default keyboard shortcuts](https://helpx.adobe.com/illustrator/using/default-keyboard-shortcuts.html)). Neither click paints or changes the selection or selected art, and the next Bucket click paints with the sampled paint. Evidence: `tests_build::live_paint_bucket_alt_sample_paints_next_face_without_changing_selection`.
Double-clicking the Live Paint Bucket opens Live Paint Bucket Options ([Paint with the Live Paint Bucket tool](https://helpx.adobe.com/illustrator/desktop/paint-and-fill/learn-painting-basics/paint-with-the-live-paint-bucket-tool.html)): Paint Fills (on) and Paint Strokes (off) set whether a click paints faces, edges or both, Highlight turns the outline of the face or edge under the pointer on or off, and Color and Width set it (red and 4 px by default). Faces are outlined at the Width and edges at half of it, as the page says faces are highlighted with a thick line and edges with a thin line. With both on, a click paints the edge within 4 px of the pointer, else the face, and Shift switches to Paint Fills only; with one on, Shift switches to the other. The options last across tool switches and are saved with the preferences (`tool.setOption {tool: "livePaintBucket"}`). Evidence: `builder::tests::{bucket_options_choose_what_a_click_paints, bucket_options_set_the_highlight, bucket_highlights_an_edge_thinner_than_a_face}`, `dialogs::live_paint_bucket::tests::double_clicking_the_tool_opens_its_options_and_ok_sets_them`.
Live Paint Bucket double-click and triple-click, as [the help page](https://helpx.adobe.com/illustrator/desktop/paint-and-fill/learn-painting-basics/paint-with-the-live-paint-bucket-tool.html) describes them: a double-click on a face fills it and the faces reached across edges that draw no stroke, and on an edge it paints the edges joined to it with the same stroke; a triple-click fills every face of the group with the face's fill, or paints every edge with the edge's stroke (`livePaint.fill` and `livePaint.strokeEdge` `{scope: "connected" | "samePaint", match?}`; `pointer_gesture` and `ui.pointer` take `tripleclick`). Each click paints as it arrives, as its own undo step, and the paint compared is the one the face or edge had before the first of its clicks. Which faces and edges join and which paints match are VectorCraft's own rules. Evidence: `tests_build::{live_paint_bucket_double_click_floods_across_unstroked_edges, live_paint_bucket_double_click_floods_curved_and_narrow_faces, live_paint_bucket_double_click_floods_across_hidden_edges_and_past_gaps, live_paint_bucket_triple_click_fills_every_face_of_the_same_fill, live_paint_bucket_triple_click_after_making_the_group_matches_the_made_fill, live_paint_bucket_double_and_triple_click_paint_joined_and_same_stroke_edges, live_paint_scope_and_match_are_checked}`, `builder::tests::{bucket_double_and_triple_click_widen_what_a_click_paints, bucket_triple_click_after_making_the_group_on_another_face_matches_its_own_face}`, `tests::livepaint::a_triple_click_fills_every_face_of_the_same_fill` (MCP).
Live Paint Bucket double-click and triple-click, as [the help page](https://helpx.adobe.com/illustrator/desktop/paint-and-fill/learn-painting-basics/paint-with-the-live-paint-bucket-tool.html) describes them: a double-click on a face fills it and the faces reached across edges that draw no stroke, and on an edge it paints the edges joined to it with the same stroke; a triple-click fills every face of the group with the face's fill, or paints every edge with the edge's stroke (`livePaint.fill` and `livePaint.strokeEdge` `{scope: "connected" | "samePaint", match?}`; `pointer_gesture` and `ui.pointer` take `tripleclick`). Each click paints as it arrives, as its own undo step, and the paint compared is the one the face or edge had before the first of its clicks that painted it; a first click that made the Live Paint group counts when the face it filled is the clicked face. With Space held for the view tools, a click, double-click or triple-click paints nothing. Which faces and edges join and which paints match are VectorCraft's own rules. Evidence: `tests_build::{live_paint_bucket_double_click_floods_across_unstroked_edges, live_paint_bucket_double_click_floods_curved_and_narrow_faces, live_paint_bucket_double_click_floods_across_hidden_edges_and_past_gaps, live_paint_bucket_triple_click_fills_every_face_of_the_same_fill, live_paint_bucket_triple_click_after_making_the_group_matches_the_made_fill, live_paint_bucket_double_and_triple_click_paint_joined_and_same_stroke_edges, live_paint_scope_and_match_are_checked}`, `builder::tests::{bucket_double_and_triple_click_widen_what_a_click_paints, bucket_triple_click_after_making_the_group_on_another_face_matches_its_own_face}`, `tests::livepaint::a_triple_click_fills_every_face_of_the_same_fill` (MCP).
Live Paint Make preserves the front-most covering source's fill when compound paths share a curved boundary, and Expand keeps the face fills. Regression evidence: `planar::tests::coincident_curves_keep_their_source_faces` checks source order, winding, fill rules and nearby boundaries; `tests::build::live_paint_make_and_expand_keep_abutting_compound_colors` checks native compound paths, Make, Expand and Undo/Redo. This preserves VectorCraft's source-fill rule without changing arrangement precision.
Live Paint Gap Options (Object › Live Paint › Gap Options…, `livePaint.gapOptions`): with Gap Detection on, paint stops at the gaps that run from a loose end of a path to the nearest path, up to Small (3 pt), Medium (6 pt), Large (12 pt) or a custom size; Close Gaps With Paths adds an unpainted path across each gap; Preview applies the options live and draws the gaps in the Gap Preview Color. The options are saved, copied and undone with the group, and Merge keeps the bottom group's options when its Gap Detection is on, or else turns Gap Detection on with Small when another merged group has it on. When Gap Detection is off in every merged group, it stays off.
View › Show Live Paint Gaps (`view.livePaintGaps`) draws the gaps of the selected Live Paint groups up to their Paint Stops At size, each in its group's Gap Preview Color, until Hide Live Paint Gaps or Hide Edges hides them ([Live Paint gaps](https://web.archive.org/web/20260105111201/https://helpx.adobe.com/illustrator/desktop/paint-and-fill/learn-painting-basics/find-and-close-gaps-in-live-paint-groups.html)).