diff --git a/crates/effects/src/solids.rs b/crates/effects/src/solids.rs index 19238796aa..ff5b1c9711 100644 --- a/crates/effects/src/solids.rs +++ b/crates/effects/src/solids.rs @@ -740,17 +740,17 @@ fn cast_shadow<'a>(id: &str, p: &Value, shapes: &'a [Profile]) -> Result = parts.iter().map(|(item, member, ..)| ink(item, *member)).collect(); // Inflate's eye is placed for every shape together, as the solids are. let added: Vec, String>> = if id == INFLATE { - let shapes: Vec<(&PathData, FillRule)> = parts.iter().map(|(_, _, area, rule, _)| (area, *rule)).collect(); + let shapes: Vec<(&PathData, FillRule)> = parts.iter().map(|(_, _, area, rule, _, _)| (area, *rule)).collect(); let casts: Vec = inks.iter().map(|i| i.opacity > 0.0).collect(); caster.inflate(&shapes, &casts, bounds, inflate_options(p), view) } else { let mut added = vec![]; - for ((_, _, area, rule, _), ink) in parts.iter().zip(&inks) { + for ((_, _, area, rule, _, _), ink) in parts.iter().zip(&inks) { added.push(if ink.opacity > 0.0 { caster.extrude(area, *rule, bounds, extrude_options(p), view) } else { Ok(0..0) }); } added }; - for (((item, _, _, _, scopes), ink), faces) in parts.iter().zip(inks).zip(added) { + for (((item, _, _, _, scopes, _), ink), faces) in parts.iter().zip(inks).zip(added) { if ink.opacity <= 0.0 { continue; }