diff --git a/ROADMAP.md b/ROADMAP.md index 1de46b4b4d..ec3f6e9c76 100644 --- a/ROADMAP.md +++ b/ROADMAP.md @@ -2,7 +2,7 @@ **Stage: alpha** · next: beta, ~13 points (ready for real work ~62% → ~75%, and reliable `.ai` exchange) and ~170–270 h away -> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-14 · **Change:** minor (Tech Circuit brush library, G5; previously: docs tidy-up, no content change: stray notes at the top moved into the revision table; scores and estimates unchanged; previously minor: Raster effects 85% → 88%, gallery thumbnails and in-dialog preview in; headline numbers unchanged; Symbols area ~87% → ~88%: dynamic instance parts take opacity, blend, gradient and pattern on the canvas; G5 docs sync for Overlap and Pattern auto corners; previously minor: Tools stays beside the canvas with left-side panels; Hindi catalog draft complete under the translation tests; contributor loanword terminology reviewed; wider proofreading welcome; Compound Shapes add-on, beyond Illustrator; scores and estimates unchanged; Contour add-on, beyond Illustrator; scores and estimates unchanged; new gradients follow document color mode; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x) +> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-15 · **Change:** minor (G5: built-in Neon & Glow graphic style library (Cyan Neon, Magenta Laser, Amber Tube, Electric Lime, Pulse Violet, Cobalt Phosphor); G5 estimate unchanged (3–13 h); previously: Tech Circuit brush library, G5; previously: docs tidy-up, no content change: stray notes at the top moved into the revision table; scores and estimates unchanged; previously minor: Raster effects 85% → 88%, gallery thumbnails and in-dialog preview in; headline numbers unchanged; Symbols area ~87% → ~88%: dynamic instance parts take opacity, blend, gradient and pattern on the canvas; G5 docs sync for Overlap and Pattern auto corners; previously minor: Tools stays beside the canvas with left-side panels; Hindi catalog draft complete under the translation tests; contributor loanword terminology reviewed; wider proofreading welcome; Compound Shapes add-on, beyond Illustrator; scores and estimates unchanged; Contour add-on, beyond Illustrator; scores and estimates unchanged; new gradients follow document color mode; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x) VectorCraft is a clean-room, open-source, pure-Rust reimplementation of the Adobe Illustrator workflow. It runs on macOS, Windows, Linux, FreeBSD and the web (WASM), and agents can drive all of it over MCP, the CLI and a JSON @@ -225,6 +225,7 @@ The full earlier record of what landed is kept in [docs/roadmap.md](docs/roadmap | Date | Change | Summary | |---|---|---| +| 2026-11-15 | minor | Graphic Styles: built-in Neon & Glow graphic style library (Cyan Neon, Magenta Laser, Amber Tube, Electric Lime, Pulse Violet, Cobalt Phosphor); G5 estimate unchanged (3–13 h). | | 2026-11-14 | minor | Tech Circuit adds three original procedural brushes (Circuit Trace, Bus Lines, Terminal Nodes); ten built-in brush libraries. G5 remaining estimate 3–13 h (estimated); parity scores and headline totals unchanged. | | 2026-11-14 | minor | Gujarati (#6613): contributor proofreading completed for all 387 additions, with 11 wording corrections; 4,673 reviewed catalog rows. Status/error messages remain partial; web selection requires a bundled Gujarati face. Scores and estimates unchanged. | | 2026-11-10 | minor | Tidy-up, no content change: the unheaded change bullets at the top of the file and a revision row inside the headline-numbers table move to this table under their commit dates. Scores and estimates unchanged. | diff --git a/crates/doc/src/style_libs.rs b/crates/doc/src/style_libs.rs index 1952060663..34faf1f9c4 100644 --- a/crates/doc/src/style_libs.rs +++ b/crates/doc/src/style_libs.rs @@ -162,6 +162,7 @@ pub const STYLE_LIBRARIES: &[BuiltinStyleLibrary] = &[ BuiltinStyleLibrary { id: "blends-transparency", name: "Blends and Transparency", make: blends_transparency }, BuiltinStyleLibrary { id: "game-hud", name: "Game HUD", make: game_hud }, BuiltinStyleLibrary { id: "status-effects", name: "Status Effects", make: status_effects }, + BuiltinStyleLibrary { id: "neon-glow", name: "Neon & Glow", make: neon_glow }, ]; /// Built-in library `id`, made once. @@ -619,6 +620,44 @@ fn status_effects() -> Vec { ] } +/// Neon & Glow: original multi-layer procedural styles with neon tubes, laser beams, and glowing halos. +fn neon_glow() -> Vec { + vec![ + style( + "Cyan Neon", + vec![S(StrokeLayer { opacity: 0.7, ..round("#00e5ff", 6.0) }), S(round("#ffffff", 1.5))], + vec![fx("stylize.dropShadow", json!({"mode": "screen", "opacity": 85.0, "x": 0.0, "y": 0.0, "blur": 8.0, "color": "#00e5ff"}))], + ), + GraphicStyle { + blend: BlendMode::Screen, + ..style( + "Magenta Laser", + vec![S(StrokeLayer { blend: BlendMode::Screen, ..round("#ff007f", 5.0) }), S(round("#ffffff", 1.5))], + vec![fx("stylize.outerGlow", json!({"mode": "screen", "opacity": 90.0, "blur": 8.0, "color": "#ff007f"}))], + ) + }, + style( + "Amber Tube", + vec![S(StrokeLayer { opacity: 0.8, ..round("#ff8c00", 6.0) }), S(round("#ffea00", 1.5))], + vec![fx("stylize.outerGlow", json!({"mode": "screen", "opacity": 85.0, "blur": 8.0, "color": "#ff8c00"}))], + ), + style( + "Electric Lime", + vec![S(StrokeLayer { opacity: 0.75, ..round("#39ff14", 6.0) }), S(round("#ffffff", 1.5))], + vec![fx("stylize.outerGlow", json!({"mode": "screen", "opacity": 90.0, "blur": 8.0, "color": "#39ff14"}))], + ), + style( + "Pulse Violet", + vec![S(StrokeLayer { opacity: 0.75, ..round("#7b2cbf", 5.0) }), S(round("#e0aaff", 1.5))], + vec![ + fx("stylize.innerGlow", json!({"mode": "screen", "opacity": 75.0, "blur": 6.0, "color": "#c77dff", "source": "edge"})), + fx("stylize.outerGlow", json!({"mode": "screen", "opacity": 85.0, "blur": 8.0, "color": "#7b2cbf"})), + ], + ), + style("Cobalt Phosphor", vec![S(round("#0047ab", 6.0)), S(round("#ffffff", 1.5))], vec![fx("blur.gaussian", json!({"radius": 2.0}))]), + ] +} + #[cfg(test)] mod tests { use super::*; @@ -750,4 +789,36 @@ mod tests { let Paint::Gradient(gp) = g.appearance.fill_paint() else { panic!("a gradient") }; assert!(gp.swatch.is_none() && gp.gradient.stops.iter().all(|s| s.swatch.is_none() && s.tint == 1.0)); } + + #[test] + fn neon_and_glow_styles_are_defined_with_multi_strokes_and_effects() { + let lib = builtin_style_library("neon-glow").expect("neon-glow library exists"); + assert_eq!(lib.name, "Neon & Glow"); + assert_eq!(lib.len(), 6); + let names: Vec<&str> = lib.styles.iter().map(|g| g.name.as_str()).collect(); + assert_eq!(names, ["Cyan Neon", "Magenta Laser", "Amber Tube", "Electric Lime", "Pulse Violet", "Cobalt Phosphor"]); + for g in &lib.styles { + let strokes = g.appearance.items.iter().filter(|i| matches!(i, AppearanceItem::Stroke(_))).count(); + assert!(strokes >= 2, "{} has {} strokes, expected >= 2", g.name, strokes); + assert!(!g.appearance.effects.is_empty(), "{} has effects", g.name); + } + let cyan = lib.style("Cyan Neon").unwrap(); + assert_eq!(cyan.appearance.effects[0].id, "stylize.dropShadow"); + let magenta = lib.style("Magenta Laser").unwrap(); + assert_eq!(magenta.blend, BlendMode::Screen); + let pulse = lib.style("Pulse Violet").unwrap(); + let pulse_fx: Vec<&str> = pulse.appearance.effects.iter().map(|e| e.id.as_str()).collect(); + assert_eq!(pulse_fx, ["stylize.innerGlow", "stylize.outerGlow"]); + let cobalt = lib.style("Cobalt Phosphor").unwrap(); + assert_eq!(cobalt.appearance.effects[0].id, "blur.gaussian"); + } + + #[test] + fn neon_glow_round_trips_through_vcstyles() { + let lib = builtin_style_library("neon-glow").unwrap(); + let text = write(&lib); + assert!(sniff(&text)); + let read_back = read(&text, "Fallback").unwrap(); + assert_eq!(*lib, read_back); + } } diff --git a/crates/engine/src/tests/stylelib.rs b/crates/engine/src/tests/stylelib.rs index fd8f2c7e24..e8623900fd 100644 --- a/crates/engine/src/tests/stylelib.rs +++ b/crates/engine/src/tests/stylelib.rs @@ -45,6 +45,7 @@ fn builtin_libraries_are_listed_with_original_styles_using_catalogued_effects() assert!(libs.iter().any(|l| l["id"] == "game-hud" && l["name"] == "Game HUD"), "{libs:?}"); assert!(libs.iter().any(|l| l["id"] == "status-effects" && l["name"] == "Status Effects"), "{libs:?}"); assert!(libs.iter().any(|l| l["id"] == "textures" && l["name"] == "Textures" && l["count"] == 8), "{libs:?}"); + assert!(libs.iter().any(|l| l["id"] == "neon-glow" && l["name"] == "Neon & Glow" && l["count"] == 6), "{libs:?}"); for l in libs { let id = l["id"].as_str().unwrap(); let g = run(&mut s, "graphicStyle.library", json!({"library": id})); @@ -69,6 +70,9 @@ fn builtin_libraries_are_listed_with_original_styles_using_catalogued_effects() let texture_names: Vec<&str> = textures["styles"].as_array().unwrap().iter().map(|x| x["name"].as_str().unwrap()).collect(); let expected = ["Fine Grain", "Canvas Weave", "Burlap Sack", "Cracked Glaze", "Mosaic Floor", "Quilted Squares", "Leaded Glass", "Damp Paper"]; assert_eq!(texture_names, expected); + let neon = run(&mut s, "graphicStyle.library", json!({"library": "neon-glow"})); + let neon_names: Vec<&str> = neon["styles"].as_array().unwrap().iter().map(|x| x["name"].as_str().unwrap()).collect(); + assert_eq!(neon_names, ["Cyan Neon", "Magenta Laser", "Amber Tube", "Electric Lime", "Pulse Violet", "Cobalt Phosphor"]); let id = rect(&mut s, 10.0, 20.0, 40.0, 30.0); let r = run(&mut s, "graphicStyle.addFromLibrary", json!({"library": "game-hud", "name": "Mana Glow", "apply": true, "ids": [id.0]})); assert_eq!((names(&r["added"]), r["applied"].as_str()), (vec!["Mana Glow"], Some("Mana Glow"))); @@ -419,3 +423,53 @@ fn every_builtin_style_paints_visibly_on_a_rectangle() { } } } + +#[test] +fn neon_and_glow_library_adds_and_applies_multi_stroke_styles() { + let mut s = session(); + let list = run(&mut s, "graphicStyle.libraries", json!({})); + let libs = list["libraries"].as_array().unwrap(); + let at = libs.iter().position(|l| l["id"] == "neon-glow").expect("neon-glow listed"); + assert_eq!(libs[at]["name"], "Neon & Glow"); + assert_eq!(libs[at]["count"], 6); + + let (_, lib) = cmd::stylelib::library(&s, "neon-glow").unwrap(); + assert_eq!(lib.len(), 6); + + let want = [ + ("Cyan Neon", 2, "stylize.dropShadow"), + ("Magenta Laser", 2, "stylize.outerGlow"), + ("Amber Tube", 2, "stylize.outerGlow"), + ("Electric Lime", 2, "stylize.outerGlow"), + ("Pulse Violet", 2, "stylize.innerGlow"), + ("Cobalt Phosphor", 2, "blur.gaussian"), + ]; + + for (i, (name, stroke_count, first_effect)) in want.iter().enumerate() { + let id = rect(&mut s, 10.0 + 30.0 * i as f64, 15.0, 25.0, 25.0); + let before_undo = undo_len(&s); + let r = run(&mut s, "graphicStyle.addFromLibrary", json!({"library": "neon-glow", "name": name, "apply": true, "ids": [id.0]})); + assert_eq!((names(&r["added"]), r["applied"].as_str()), (vec![*name], Some(*name))); + assert_eq!(undo_len(&s), before_undo + 1, "{name}"); + + let node = doc(&s).node(id).unwrap(); + let strokes = node.appearance.items.iter().filter(|it| matches!(it, vectorcraft_doc::AppearanceItem::Stroke(_))).count(); + assert_eq!(strokes, *stroke_count, "{name}"); + assert_eq!(node.appearance.effects[0].id, *first_effect, "{name}"); + } + + // Adding existing style dedupes and creates no new undo step. + let before = (undo_len(&s), doc(&s).graphic_styles.len()); + let r = run(&mut s, "graphicStyle.addFromLibrary", json!({"library": "neon-glow", "name": "Cyan Neon"})); + assert_eq!((names(&r["added"]), names(&r["existing"])), (vec![], vec!["Cyan Neon"])); + assert_eq!((undo_len(&s), doc(&s).graphic_styles.len()), before); + + // Round-trip through serialize / open + let b64 = run(&mut s, "document.serialize", json!({}))["dataBase64"].as_str().unwrap().to_string(); + run(&mut s, "document.open", json!({"name": "neon.vectorcraft", "dataBase64": b64})); + for (name, _, _) in want { + let d = doc(&s); + let st = d.graphic_style(name).unwrap(); + assert!(st.same_look(lib.style(name).unwrap()), "{name}"); + } +} diff --git a/docs/gaps.md b/docs/gaps.md index 1275b6dd38..ef9bf6e150 100644 --- a/docs/gaps.md +++ b/docs/gaps.md @@ -1,6 +1,6 @@ # Gaps -> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-14 · **Change:** minor (Tech Circuit brush library, G5; previously: G5: built-in Weather Icons symbol library (Sun, Moon, Cloud, Rain, Thunder, Snow); estimate 5–15 → 4–14 h; previously: 3D: the seams of white-light Extrude & Bevel, Inflate and Rotate, and the face seams of the 3D (Classic) effects, have round joins instead of miters; previously: PDF import: preserve Type 3 font text runs as named groups , or as live text in TextAs::Text mode if ToUnicode exists on non-colour fonts (TextAs::Outlines produces grouped outlines), #6740; scores and estimates unchanged; previously: icon-strip flyouts also resize from the top edge and the canvas-side top corner, keeping the moved top in workspaces (storytold/craft-libs#1094); scores and estimates unchanged; previously: #6865: oversized editing artboard import; Glyphs panel: Alternates for Current Selection applies an OpenType feature value (`salt=2`) to the selected letter alone, so an Arabic word stays joined, and Entire Font lists the unencoded glyphs, #5514; #6404: transform-aware Eyedropper character copying; scores and estimates unchanged; previously: G5: built-in Energy Beams brush library; estimate 5–15 → 4–14 h; previously minor: G5: built-in Skill Icons symbol library; estimate 6–16 → 5–15 h; previously minor: ruler double-click adds a guide at the pointer, #5239; G5: built-in Status Effects graphic style library; estimate 7–17 → 6–16 h; MCP docs catch-up for UI Frames and Map Markers; previously minor: G5: built-in Inventory Icons symbol library; estimate 8–18 → 7–17 h; previously minor: G9: `.ai` save names a variable font instance's design-space setting, #6388; previously minor: G5: built-in Game Trails brush library; estimate 9–19 → 8–18 h; previously minor: Edit › Edit Custom Dictionary…: its dialog adds, deletes and changes the custom dictionary's words, #4936; previously minor: docs tidy-up, no content change: stray notes at the top moved into the revision table; scores and estimates unchanged; previously minor: G5: built-in Game HUD graphic style library; estimate 10–20 → 9–19 h; previously minor: G5: built-in Map Markers symbol library; estimate 11–21 → 10–20 h; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: G2: Effect Gallery thumbnails and in-dialog preview; estimate 1–2 h → 0; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; G5: built-in UI Frames symbol library with default 9-slice; estimate 11–21 h; previously minor: G5: dynamic symbol part on-canvas takes opacity, blend, gradient and pattern; docs Overlap/auto-corners sync; estimate 12–22 h; previously minor: interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; previously minor: Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; previously minor: G5 docs: Art brush Overlap, Pattern brush auto corners and Global Edit Shift-click leave-out moved from Missing to Done (code already shipped); previously minor: custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; G9: EPS gradients drawn as abutting strips import as one gradient, without seams; Tools stays beside the canvas with left-side panels; new gradients follow document color mode; Selection QoL: marquee modes and visible feedback, #5313; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; Indian-language hyphenation review and license allowlist, #4947; opening a slow file shows a progress window, part of #5930; Hindi catalog and contributor loanword preferences; agent wording pass complete; wider native proofreading welcome; an image zoomed in on is separated, colorized or proofed only where it shows (#4155); scores and estimates unchanged; a document's first frame renders on the render worker, so opening a heavy file no longer freezes the window; scores and estimates unchanged; large images in CMYK documents are shrunk before they are separated into ink planes (#4155); scores and estimates unchanged; `.ai` paths with a Calligraphic brush open brushed, with the 6D Art Pen's channels, and Windows reads the pen's tilt and barrel rotation, #372; scores and estimates unchanged; Compound Shapes add-on, beyond Illustrator; scores and estimates unchanged; Contour add-on, beyond Illustrator; scores and estimates unchanged; a slow first frame is waited for instead of restarting without the graphics adapter, and the menu bar no longer waits for the installed fonts' scan; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x) +> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-15 · **Change:** minor (G5: built-in Neon & Glow graphic style library (Cyan Neon, Magenta Laser, Amber Tube, Electric Lime, Pulse Violet, Cobalt Phosphor); estimate unchanged (3–13 h); previously: Tech Circuit brush library, G5; previously: G5: built-in Weather Icons symbol library (Sun, Moon, Cloud, Rain, Thunder, Snow); estimate 5–15 → 4–14 h; previously: 3D: the seams of white-light Extrude & Bevel, Inflate and Rotate, and the face seams of the 3D (Classic) effects, have round joins instead of miters; previously: PDF import: preserve Type 3 font text runs as named groups , or as live text in TextAs::Text mode if ToUnicode exists on non-colour fonts (TextAs::Outlines produces grouped outlines), #6740; scores and estimates unchanged; previously: icon-strip flyouts also resize from the top edge and the canvas-side top corner, keeping the moved top in workspaces (storytold/craft-libs#1094); scores and estimates unchanged; previously: #6865: oversized editing artboard import; Glyphs panel: Alternates for Current Selection applies an OpenType feature value (`salt=2`) to the selected letter alone, so an Arabic word stays joined, and Entire Font lists the unencoded glyphs, #5514; #6404: transform-aware Eyedropper character copying; scores and estimates unchanged; previously: G5: built-in Energy Beams brush library; estimate 5–15 → 4–14 h; previously minor: G5: built-in Skill Icons symbol library; estimate 6–16 → 5–15 h; previously minor: ruler double-click adds a guide at the pointer, #5239; G5: built-in Status Effects graphic style library; estimate 7–17 → 6–16 h; MCP docs catch-up for UI Frames and Map Markers; previously minor: G5: built-in Inventory Icons symbol library; estimate 8–18 → 7–17 h; previously minor: G9: `.ai` save names a variable font instance's design-space setting, #6388; previously minor: G5: built-in Game Trails brush library; estimate 9–19 → 8–18 h; previously minor: Edit › Edit Custom Dictionary…: its dialog adds, deletes and changes the custom dictionary's words, #4936; previously minor: docs tidy-up, no content change: stray notes at the top moved into the revision table; scores and estimates unchanged; previously minor: G5: built-in Game HUD graphic style library; estimate 10–20 → 9–19 h; previously minor: G5: built-in Map Markers symbol library; estimate 11–21 → 10–20 h; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: G2: Effect Gallery thumbnails and in-dialog preview; estimate 1–2 h → 0; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; G5: built-in UI Frames symbol library with default 9-slice; estimate 11–21 h; previously minor: G5: dynamic symbol part on-canvas takes opacity, blend, gradient and pattern; docs Overlap/auto-corners sync; estimate 12–22 h; previously minor: interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; previously minor: Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; previously minor: G5 docs: Art brush Overlap, Pattern brush auto corners and Global Edit Shift-click leave-out moved from Missing to Done (code already shipped); previously minor: custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; G9: EPS gradients drawn as abutting strips import as one gradient, without seams; Tools stays beside the canvas with left-side panels; new gradients follow document color mode; Selection QoL: marquee modes and visible feedback, #5313; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; Indian-language hyphenation review and license allowlist, #4947; opening a slow file shows a progress window, part of #5930; Hindi catalog and contributor loanword preferences; agent wording pass complete; wider native proofreading welcome; an image zoomed in on is separated, colorized or proofed only where it shows (#4155); scores and estimates unchanged; a document's first frame renders on the render worker, so opening a heavy file no longer freezes the window; scores and estimates unchanged; large images in CMYK documents are shrunk before they are separated into ink planes (#4155); scores and estimates unchanged; `.ai` paths with a Calligraphic brush open brushed, with the 6D Art Pen's channels, and Windows reads the pen's tilt and barrel rotation, #372; scores and estimates unchanged; Compound Shapes add-on, beyond Illustrator; scores and estimates unchanged; Contour add-on, beyond Illustrator; scores and estimates unchanged; a slow first frame is waited for instead of restarting without the graphics adapter, and the menu bar no longer waits for the installed fonts' scan; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x) ## Feature submission evidence @@ -34,6 +34,7 @@ Artboard Options forwards the active Artboard tool's Scale Artwork with Artboard | Date | Change | Summary | |---|---|---| +| 2026-11-15 | minor | G5: Neon & Glow joins Shadows and Glows, Outlines and Rules, Hand-Drawn, Textures, Painted and Sketched, Gradient Finishes, Shape Effects, Blends and Transparency, Game HUD and Status Effects as an eleventh built-in graphic style library (Cyan Neon, Magenta Laser, Amber Tube, Electric Lime, Pulse Violet, Cobalt Phosphor; original procedural styles generated in code); estimate unchanged (3–13 h). | | 2026-11-14 | minor | G12: Symbols panel context menu: right-click on a symbol in thumbnail or list view displays a context menu (Place Symbol Instance, Edit Symbol, Duplicate Symbol, Delete Symbol, Break Link to Symbol, Select All Instances), selecting the symbol first if unselected; scores and estimates unchanged. | | 2026-11-14 | minor | G5: Weather Icons joins Basic Shapes, UI Frames, Map Markers, Inventory Icons and Skill Icons as a sixth built-in symbol library (Sun, Moon, Cloud, Rain, Thunder, Snow; original procedural vector symbols generated in code, no default 9-slice); estimate decremented (5–15 → 4–14 h). | | 2026-11-14 | minor | G5: Tech Circuit adds three original procedural brushes (Circuit Trace, Bus Lines, Terminal Nodes); ten built-in brush libraries. G5 remaining estimate 3–13 h (estimated); parity scores and headline totals unchanged. | @@ -96,7 +97,7 @@ stage ([ROADMAP.md](../ROADMAP.md)). | 8 | [G2 Photoshop-style raster effects and the Effect Gallery](#g2-photoshop-style-raster-effects-and-the-effect-gallery) | 0 | no | [effects-parity.md](effects-parity.md) | | 9 | [G13 Illustrator 2026 (30.x) additions](#g13-illustrator-2026-30x-additions) | 13–23 | no | [target-app-parity.md](target-app-parity.md) | | 10 | [G14 Pen hardware beyond Windows pressure](#g14-pen-hardware-beyond-windows-pressure) | 4–10 | Wayland pressure | [hardware-parity.md](hardware-parity.md) | -| 11 | [G5 Brushes, symbols and libraries](#g5-brushes-symbols-and-libraries) | 4–14 | no | [target-app-parity.md](target-app-parity.md) | +| 11 | [G5 Brushes, symbols and libraries](#g5-brushes-symbols-and-libraries) | 3–13 | no | [target-app-parity.md](target-app-parity.md) | | 12 | [G3 3D and Materials](#g3-3d-and-materials) | 25–45 | no | [effects-parity.md](effects-parity.md) | | 13 | [G7 Views and windows](#g7-views-and-windows) | 15–25 | no | [ui-parity.md](ui-parity.md) | | 14 | [G6 Automation and scripting](#g6-automation-and-scripting) | 4–8 | no | [target-app-parity.md](target-app-parity.md) | @@ -676,14 +677,15 @@ macOS cursor delivery (#2292) is narrowed to a native host adapter using the exi Direct Selection of a path, compound path or type inside a dynamic instance also takes opacity and blend (`transparency.set`) and a gradient or pattern fill or stroke (`paint.setFill` / `paint.setStroke`, Eyedropper), for that instance only; - graphic style libraries (Window › Graphic Style Libraries; ten original libraries generated in code, including + graphic style libraries (Window › Graphic Style Libraries; eleven original libraries generated in code, including Game HUD with Health Fill, Mana Glow, Damage Flash, Quest Outline, Coin Shine and Boss Alert, Status Effects - with Poison Tint, Freeze Edge, Burn Aura, Stun Pulse, Stealth Fade and Shield Buff, Painted and Sketched with + with Poison Tint, Freeze Edge, Burn Aura, Stun Pulse, Stealth Fade and Shield Buff, Neon & Glow with Cyan Neon, + Magenta Laser, Amber Tube, Electric Lime, Pulse Violet and Cobalt Phosphor, Painted and Sketched with Washed Blue, Bristle Ochre, Pastel Heather, Charcoal Shade, Ink Contour, Wet Ink and Fine Pen, and Textures with Fine Grain, Canvas Weave, Burlap Sack, Cracked Glaze, Mosaic Floor, Quilted Squares, Leaded Glass and Damp Paper, painted with the texture effects; User Defined; Other Library…; `graphicStyle.libraries`, `graphicStyle.addFromLibrary`). -- **Missing:** more built-in brush libraries beyond the ten shipped (and further graphic-style libraries beyond the ten shipped, and further symbol libraries beyond Basic +- **Missing:** more built-in brush libraries beyond the ten shipped (and further graphic-style libraries beyond the eleven shipped, and further symbol libraries beyond Basic Shapes, UI Frames, Map Markers, Inventory Icons, Skill Icons and Weather Icons; original, generated in code, never Adobe's); dynamic symbols' `.ai` read and write. - **Estimate:** 3–13 h (estimated). diff --git a/docs/roadmap.md b/docs/roadmap.md index fbe7ccc0fb..48def446ea 100644 --- a/docs/roadmap.md +++ b/docs/roadmap.md @@ -1,6 +1,6 @@ # Roadmap: milestones and what's next -> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-14 · **Change:** minor (Tech Circuit brush library, G5; previously: Graphic Styles list fills a taller panel, #2992; scores and estimates unchanged; previously: PDF import: glyphs in a span with an empty ActualText come in as outlines, #6971; scores and estimates unchanged; previously: library panels' lists fill a taller panel, #2992; scores and estimates unchanged; previously: Swatches list fills a taller panel, #1638; scores and estimates unchanged; previously: icon-strip flyouts also resize from the top edge and the canvas-side top corner, keeping the moved top in workspaces (storytold/craft-libs#1094); scores and estimates unchanged; previously: #6865: explicitly requested oversized editing artboard; Live Paint Bucket fills faces crossed in one drag (#6373); previously: #6404: transform-aware Eyedropper character copying; scores and estimates unchanged; previously: M10/G5: Energy Beams brush library; MCP docs list Energy Beams; previously minor: M10/G5: Skill Icons symbol library; MCP docs list Skill Icons; previously minor: M10/G5: Status Effects graphic style library; MCP docs catch-up for symbol libraries; previously minor: M10/G5: Inventory Icons built-in symbol library; previously minor: Edit › Edit Custom Dictionary…: its dialog adds, deletes and changes the custom dictionary's words, #4936; previously minor: M10/G5: Game HUD graphic style library; previously minor: resizable icon-strip flyouts and bottom-aligned panel footers, #5713; previously minor: M10/G5: Map Markers built-in symbol library; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: G2: Effect Gallery thumbnails and in-dialog preview are in; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; M4/M7: `.ai`/EPS type keeps its tab stops, and right-aligned lines with tabs lay out as the file's page, #6147; M4/M7: `.ai`/EPS type from the text document lays its lines out closer to the file's page, within limits, #6137; numeric fields step on wheel hover without taking keyboard focus, #5949; Character Styles panel: a double-click on a style's row opens its Character Style Options; the dialog keeps a fixed width and scrolls its sections, so its buttons stay on screen; Selection QoL: marquee modes and visible feedback, #5313; SVG CSS classes survive export and repeated import in all four styling modes (#2480); current-main integration retains event attributes and scripts; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; Indian-language hyphenation review and license allowlist, #4947; Hindi catalog and contributor loanword preferences; full wording review in progress; Effect dialogs: a colour swatch beside a hex colour opens the Color Picker, #5365; shape tools move the selection from its centre point and turn it from the zone outside a box corner, #5477; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x) +> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-15 · **Change:** minor (M10/G5: Neon & Glow built-in graphic style library (Cyan Neon, Magenta Laser, Amber Tube, Electric Lime, Pulse Violet, Cobalt Phosphor); previously: Tech Circuit brush library, G5; previously: Graphic Styles list fills a taller panel, #2992; scores and estimates unchanged; previously: PDF import: glyphs in a span with an empty ActualText come in as outlines, #6971; scores and estimates unchanged; previously: library panels' lists fill a taller panel, #2992; scores and estimates unchanged; previously: Swatches list fills a taller panel, #1638; scores and estimates unchanged; previously: icon-strip flyouts also resize from the top edge and the canvas-side top corner, keeping the moved top in workspaces (storytold/craft-libs#1094); scores and estimates unchanged; previously: #6865: explicitly requested oversized editing artboard; Live Paint Bucket fills faces crossed in one drag (#6373); previously: #6404: transform-aware Eyedropper character copying; scores and estimates unchanged; previously: M10/G5: Energy Beams brush library; MCP docs list Energy Beams; previously minor: M10/G5: Skill Icons symbol library; MCP docs list Skill Icons; previously minor: M10/G5: Status Effects graphic style library; MCP docs catch-up for symbol libraries; previously minor: M10/G5: Inventory Icons built-in symbol library; previously minor: Edit › Edit Custom Dictionary…: its dialog adds, deletes and changes the custom dictionary's words, #4936; previously minor: M10/G5: Game HUD graphic style library; previously minor: resizable icon-strip flyouts and bottom-aligned panel footers, #5713; previously minor: M10/G5: Map Markers built-in symbol library; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: G2: Effect Gallery thumbnails and in-dialog preview are in; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; M4/M7: `.ai`/EPS type keeps its tab stops, and right-aligned lines with tabs lay out as the file's page, #6147; M4/M7: `.ai`/EPS type from the text document lays its lines out closer to the file's page, within limits, #6137; numeric fields step on wheel hover without taking keyboard focus, #5949; Character Styles panel: a double-click on a style's row opens its Character Style Options; the dialog keeps a fixed width and scrolls its sections, so its buttons stay on screen; Selection QoL: marquee modes and visible feedback, #5313; SVG CSS classes survive export and repeated import in all four styling modes (#2480); current-main integration retains event attributes and scripts; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; Indian-language hyphenation review and license allowlist, #4947; Hindi catalog and contributor loanword preferences; full wording review in progress; Effect dialogs: a colour swatch beside a hex colour opens the Color Picker, #5365; shape tools move the selection from its centre point and turn it from the zone outside a box corner, #5477; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x) > > Oversized artboard import update (2026-11-12): Explicit editing-data import retains a single artboard beyond a capped 14,400 pt PDF page (#6865). > @@ -207,6 +207,7 @@ separate. Scores and hours unchanged. [Behavior and command details](development | Date | Change | Summary | |---|---|---| +| 2026-11-15 | minor | M10/G5: Neon & Glow built-in graphic style library (Cyan Neon, Magenta Laser, Amber Tube, Electric Lime, Pulse Violet, Cobalt Phosphor); estimates unchanged | | 2026-11-14 | minor | Tech Circuit adds three original procedural brushes (Circuit Trace, Bus Lines, Terminal Nodes); ten built-in brush libraries. G5 remaining estimate 3–13 h (estimated); parity scores and headline totals unchanged. | | 2026-11-14 | minor | Gujarati (#6613): contributor proofreading completed for all 387 additions, with 11 wording corrections; 4,673 reviewed catalog rows. Status/error messages remain partial; web selection requires a bundled Gujarati face. Scores and estimates unchanged. | | 2026-11-12 | minor | Gujarati (`gu`): 4,286-row machine-assisted catalog reviewed by a native speaker, zero/one singular plurals, desktop font fallback and optional Gujarati craft-fonts fallback; all 72 translation tests pass; a web font and about 2,600 untranslated messages remain; scores and estimates unchanged | diff --git a/docs/target-app-parity.md b/docs/target-app-parity.md index 4deb1e8ea7..2afe917372 100644 --- a/docs/target-app-parity.md +++ b/docs/target-app-parity.md @@ -1,6 +1,6 @@ # Parity with Adobe Illustrator -> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-14 · **Change:** minor (Pencil ignores Smart Guides and Snap to Point and shows no Smart Guides, #7252; previously: Pencil continuation, straight-line and closing cursors; scores and estimates unchanged; previously: G5: Weather Icons joins built-in symbol libraries (Sun, Moon, Cloud, Rain, Thunder, Snow); scores and estimates unchanged; previously: a closed Pencil stroke closes with a straight segment; previously: Snap to Point with Smart Guides off draws no Smart Guides labels or lines, #7250; previously: 3D: the seams of Extrude & Bevel, Inflate and Rotate under a white light, and of the faces of Extrude & Bevel (Classic), Revolve (Classic) and Rotate (Classic), went from miter to round joins, so white-light 3D output is expected to differ from the 2026-10-17 comparison at facet corners (not measured: the scenes were not exported again); previously: `.ai` and EPS import: in layers that don't draw as the page, art that differs away from an envelope of type no longer costs it its editable type; it keeps its drawn art where, in the pixels it and its drawn art ink, the layers with it differ from the page more than its own check allows, or past the envelopes' share of the page check, #7141; Character panel: the Set Font Height Reference dropdown shows an icon before each reference, #6304; scores and estimates unchanged; previously: Envelopes: a top object's side whose pieces are all one curve split at anchors follows that curve's parameter, so a top object saved with its sides' curves in pieces draws as its `.ai` drawn art, #7097; scores and estimates unchanged; previously: Graphic Styles list fills a taller panel, #2992; scores and estimates unchanged; previously: PDF import: glyphs in a span with an empty ActualText come in as outlines, #6971; scores and estimates unchanged; previously: library panels' lists fill a taller panel, #2992; scores and estimates unchanged; previously: Swatches list fills a taller panel, #1638; scores and estimates unchanged; previously minor: Object › Rasterize with the Grayscale or Bitmap colour model makes a grayscale image, #6969; scores and estimates unchanged; previously minor: `.ai` and EPS import: type in an envelope with Distort Appearance is also tried mapped from the box of what it paints, miter tips and moved strokes included, after its glyphs grown by half its strokes' weight (#6824; #6617: Swatches panel menu: Show Recent Colors; scores unchanged; previously minor: icon-strip flyouts also resize from the top edge and the canvas-side top corner, keeping the moved top in workspaces (storytold/craft-libs#1094); scores and estimates unchanged; previously: #6865: explicitly requested oversized editing artboard; macOS: the canvas cursor stays after the pointer moves, #6362; scores and estimates unchanged; previously minor: Type tool: kerning at a caret at the start of a line moves the character after it, #5111; scores and estimates unchanged; previously minor: Rulers: the zero point dragged out of the rulers' corner snaps as a drawn point does; previously minor: Live Paint Bucket fills faces crossed in one drag (#6373); previously: #6404: transform-aware Eyedropper character copying; scores and estimates unchanged; previously: Envelopes: with Distort Appearance, type's strokes paint along the bent glyph outlines at their own weight, as users' `.ai` files draw them, which changes how VectorCraft's own envelopes of stroked type draw (#6644; scores and estimates unchanged); previously minor: G5: Energy Beams brush library; bundled content ~44% → ~46%; previously minor: G5: Skill Icons symbol library; bundled content ~42% → ~44%; previously minor: `.ai` and EPS import: an envelope saved in Edit Contents whose mesh lies away from its drawn art by a move opens live on that art (#6570; scores and estimates unchanged); previously minor: ruler double-click adds a guide at the pointer, #5239; G5: Status Effects graphic style library; bundled content ~40% → ~42%; MCP symbol libraries list UI Frames and Map Markers; previously minor: G5: Inventory Icons built-in symbol library; bundled content ~38% → ~40%; previously minor: `.ai` and EPS import: stroked type in an envelope maps from its glyphs grown by half its stroke (#3179; scores and estimates unchanged); previously minor: `.ai` and EPS import: warps of type open as mesh envelopes on their saved grid where VectorCraft's warp doesn't draw as their drawn art (#3179; scores and estimates unchanged); G5: Game Trails brush library; bundled content ~36% → ~38%; previously minor: Edit › Edit Custom Dictionary…: its dialog adds, deletes and changes the custom dictionary's words, #4936; previously minor: `.ai` and EPS import: envelopes of type open live where they draw as their drawn art and the layers with them draw as the page (#3179; scores and estimates unchanged); G5: Game HUD graphic style library; bundled content ~34% → ~36%; previously minor: Line Arrow arrowhead (#5421; scores and estimates unchanged); G5: Map Markers built-in symbol library; bundled content ~32% → ~34%; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: Canvas: a 3D effect changed on type or a group redraws where its solid was; Fit to Artwork Bounds and per-artboard SVG export build each solid once for all artboards; previously minor: Effect Gallery: a thumbnail for each filter and a preview area inside the dialog, on an original drawing; Raster effects 52% → 55%, hours 1–2 → none; headline numbers unchanged; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; G5: UI Frames built-in symbol library with default 9-slice; bundled content ~32%; previously minor: G5: dynamic symbol part on-canvas opacity/blend/gradient/pattern; strokes remaining no longer lists Overlap/auto corners; symbols ~88%; previously minor: interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; previously minor: harakat paint fallback clarified; previously minor: current Guides feature-area rows consolidated using existing ruler evidence; scores and estimates unchanged; previously minor: Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; previously minor: G5 docs: Art brush Overlap and Pattern brush auto corners removed from strokes remaining; symbols remaining lists dynamic on-canvas beyond solid and guides outside the art; previously minor: custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; `.ai`/EPS type keeps its tab stops, and right-aligned lines with tabs lay out as the file's page, #6147; `.ai`/EPS type from the text document lays its lines out closer to the file's page, within limits, #6137; `.ai` and EPS import: older Art brush objects read; numeric fields step on wheel hover without taking keyboard focus, and a panel wheel turn cannot seed a canvas zoom glide, #5949; Character Styles panel: a double-click on a style's row opens its Character Style Options; the dialog keeps a fixed width and scrolls its sections, so its buttons stay on screen; Tools stays beside the canvas with left-side panels; new gradients follow document color mode; Selection QoL: marquee modes and visible feedback, #5313; SVG CSS classes survive export and repeated import in all four styling modes (#2480); current-main integration retains event attributes and scripts; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; the canvas keeps selection outlines and anchors between frames; Indian-language hyphenation review and license allowlist, #4947; Stroke gradients: an arrowhead aligned to the tip is painted to the corners of its base, #5964; Drop Shadow and glow dialogs: spinner arrows, #5367, #5368; Stroke Weight Up and Down shortcuts, #5797; Hindi catalog and contributor loanword preferences; full wording review in progress; Properties in Edit Artboards: a Transform section with the reference point above the Artboards section, #5219; the Control bar's Stroke: and Opacity: links scrub their fields, #4088; an image zoomed in on is separated, colorized or proofed only where it shows (#4155); a document's first frame renders on the render worker, so opening a heavy file no longer freezes the window, #4155; Control bar Paragraph section with type selected, #5372; translating unchanged type reuses its glyph and character-stroke outlines; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x; public release notes through 30.7, August 2026; Units › East Asian Type acts, with Q and Ha units; scores unchanged) +> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-15 · **Change:** minor (G5: Neon & Glow joins built-in graphic style libraries (Cyan Neon, Magenta Laser, Amber Tube, Electric Lime, Pulse Violet, Cobalt Phosphor); scores and estimates unchanged; previously: Pencil ignores Smart Guides and Snap to Point and shows no Smart Guides, #7252; previously: Pencil continuation, straight-line and closing cursors; scores and estimates unchanged; previously: G5: Weather Icons joins built-in symbol libraries (Sun, Moon, Cloud, Rain, Thunder, Snow); scores and estimates unchanged; previously: a closed Pencil stroke closes with a straight segment; previously: Snap to Point with Smart Guides off draws no Smart Guides labels or lines, #7250; previously: 3D: the seams of Extrude & Bevel, Inflate and Rotate under a white light, and of the faces of Extrude & Bevel (Classic), Revolve (Classic) and Rotate (Classic), went from miter to round joins, so white-light 3D output is expected to differ from the 2026-10-17 comparison at facet corners (not measured: the scenes were not exported again); previously: `.ai` and EPS import: in layers that don't draw as the page, art that differs away from an envelope of type no longer costs it its editable type; it keeps its drawn art where, in the pixels it and its drawn art ink, the layers with it differ from the page more than its own check allows, or past the envelopes' share of the page check, #7141; Character panel: the Set Font Height Reference dropdown shows an icon before each reference, #6304; scores and estimates unchanged; previously: Envelopes: a top object's side whose pieces are all one curve split at anchors follows that curve's parameter, so a top object saved with its sides' curves in pieces draws as its `.ai` drawn art, #7097; scores and estimates unchanged; previously: Graphic Styles list fills a taller panel, #2992; scores and estimates unchanged; previously: PDF import: glyphs in a span with an empty ActualText come in as outlines, #6971; scores and estimates unchanged; previously: library panels' lists fill a taller panel, #2992; scores and estimates unchanged; previously: Swatches list fills a taller panel, #1638; scores and estimates unchanged; previously minor: Object › Rasterize with the Grayscale or Bitmap colour model makes a grayscale image, #6969; scores and estimates unchanged; previously minor: `.ai` and EPS import: type in an envelope with Distort Appearance is also tried mapped from the box of what it paints, miter tips and moved strokes included, after its glyphs grown by half its strokes' weight (#6824; #6617: Swatches panel menu: Show Recent Colors; scores unchanged; previously minor: icon-strip flyouts also resize from the top edge and the canvas-side top corner, keeping the moved top in workspaces (storytold/craft-libs#1094); scores and estimates unchanged; previously: #6865: explicitly requested oversized editing artboard; macOS: the canvas cursor stays after the pointer moves, #6362; scores and estimates unchanged; previously minor: Type tool: kerning at a caret at the start of a line moves the character after it, #5111; scores and estimates unchanged; previously minor: Rulers: the zero point dragged out of the rulers' corner snaps as a drawn point does; previously minor: Live Paint Bucket fills faces crossed in one drag (#6373); previously: #6404: transform-aware Eyedropper character copying; scores and estimates unchanged; previously: Envelopes: with Distort Appearance, type's strokes paint along the bent glyph outlines at their own weight, as users' `.ai` files draw them, which changes how VectorCraft's own envelopes of stroked type draw (#6644; scores and estimates unchanged); previously minor: G5: Energy Beams brush library; bundled content ~44% → ~46%; previously minor: G5: Skill Icons symbol library; bundled content ~42% → ~44%; previously minor: `.ai` and EPS import: an envelope saved in Edit Contents whose mesh lies away from its drawn art by a move opens live on that art (#6570; scores and estimates unchanged); previously minor: ruler double-click adds a guide at the pointer, #5239; G5: Status Effects graphic style library; bundled content ~40% → ~42%; MCP symbol libraries list UI Frames and Map Markers; previously minor: G5: Inventory Icons built-in symbol library; bundled content ~38% → ~40%; previously minor: `.ai` and EPS import: stroked type in an envelope maps from its glyphs grown by half its stroke (#3179; scores and estimates unchanged); previously minor: `.ai` and EPS import: warps of type open as mesh envelopes on their saved grid where VectorCraft's warp doesn't draw as their drawn art (#3179; scores and estimates unchanged); G5: Game Trails brush library; bundled content ~36% → ~38%; previously minor: Edit › Edit Custom Dictionary…: its dialog adds, deletes and changes the custom dictionary's words, #4936; previously minor: `.ai` and EPS import: envelopes of type open live where they draw as their drawn art and the layers with them draw as the page (#3179; scores and estimates unchanged); G5: Game HUD graphic style library; bundled content ~34% → ~36%; previously minor: Line Arrow arrowhead (#5421; scores and estimates unchanged); G5: Map Markers built-in symbol library; bundled content ~32% → ~34%; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: Canvas: a 3D effect changed on type or a group redraws where its solid was; Fit to Artwork Bounds and per-artboard SVG export build each solid once for all artboards; previously minor: Effect Gallery: a thumbnail for each filter and a preview area inside the dialog, on an original drawing; Raster effects 52% → 55%, hours 1–2 → none; headline numbers unchanged; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; G5: UI Frames built-in symbol library with default 9-slice; bundled content ~32%; previously minor: G5: dynamic symbol part on-canvas opacity/blend/gradient/pattern; strokes remaining no longer lists Overlap/auto corners; symbols ~88%; previously minor: interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; previously minor: harakat paint fallback clarified; previously minor: current Guides feature-area rows consolidated using existing ruler evidence; scores and estimates unchanged; previously minor: Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; previously minor: G5 docs: Art brush Overlap and Pattern brush auto corners removed from strokes remaining; symbols remaining lists dynamic on-canvas beyond solid and guides outside the art; previously minor: custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; `.ai`/EPS type keeps its tab stops, and right-aligned lines with tabs lay out as the file's page, #6147; `.ai`/EPS type from the text document lays its lines out closer to the file's page, within limits, #6137; `.ai` and EPS import: older Art brush objects read; numeric fields step on wheel hover without taking keyboard focus, and a panel wheel turn cannot seed a canvas zoom glide, #5949; Character Styles panel: a double-click on a style's row opens its Character Style Options; the dialog keeps a fixed width and scrolls its sections, so its buttons stay on screen; Tools stays beside the canvas with left-side panels; new gradients follow document color mode; Selection QoL: marquee modes and visible feedback, #5313; SVG CSS classes survive export and repeated import in all four styling modes (#2480); current-main integration retains event attributes and scripts; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; the canvas keeps selection outlines and anchors between frames; Indian-language hyphenation review and license allowlist, #4947; Stroke gradients: an arrowhead aligned to the tip is painted to the corners of its base, #5964; Drop Shadow and glow dialogs: spinner arrows, #5367, #5368; Stroke Weight Up and Down shortcuts, #5797; Hindi catalog and contributor loanword preferences; full wording review in progress; Properties in Edit Artboards: a Transform section with the reference point above the Artboards section, #5219; the Control bar's Stroke: and Opacity: links scrub their fields, #4088; an image zoomed in on is separated, colorized or proofed only where it shows (#4155); a document's first frame renders on the render worker, so opening a heavy file no longer freezes the window, #4155; Control bar Paragraph section with type selected, #5372; translating unchanged type reuses its glyph and character-stroke outlines; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x; public release notes through 30.7, August 2026; Units › East Asian Type acts, with Q and Ha units; scores unchanged) > > Tech Circuit update (2026-11-14): three original procedural brushes; ten built-in brush libraries (G5). > @@ -61,6 +61,7 @@ Artboard Options forwards the active Artboard tool's Scale Artwork with Artboard | Date | Change | Summary | |---|---|---| +| 2026-11-15 | minor | G5: Neon & Glow joins Shadows and Glows, Outlines and Rules, Hand-Drawn, Textures, Painted and Sketched, Gradient Finishes, Shape Effects, Blends and Transparency, Game HUD and Status Effects as an eleventh built-in graphic style library (Cyan Neon, Magenta Laser, Amber Tube, Electric Lime, Pulse Violet, Cobalt Phosphor; original procedural styles generated in code); area score and estimate unchanged. | | 2026-11-14 | minor | G5: Weather Icons joins Basic Shapes, UI Frames, Map Markers, Inventory Icons and Skill Icons as a sixth built-in symbol library (Sun, Moon, Cloud, Rain, Thunder, Snow; original procedural vector symbols generated in code, no default 9-slice); area score and estimate unchanged. | | 2026-11-14 | minor | G5: Tech Circuit adds three original procedural brushes (Circuit Trace, Bus Lines, Terminal Nodes); ten built-in brush libraries. G5 remaining estimate 3–13 h (estimated); parity scores and headline totals unchanged. | | 2026-11-14 | minor | Pencil and Paintbrush: a closed stroke (Alt at the release, or ending within Close Paths When Ends Are Within of its start) is fitted as the open stroke would be and closed by a straight segment back to its start, instead of curving on past both ends (`pencil_alt_closes_a_stroke_straight_back_to_its_start` in `crates/engine/src/tests/draw2.rs`). Scores and estimates unchanged. | @@ -563,7 +564,7 @@ since 2026-10-01. | **Interaction fidelity:** modifiers, cursors, small behaviours | ~30–40% | The dedicated pass hasn't started, and there has been no side-by-side session with Illustrator yet. A power user notices this first | | **Look & feel** | ~75–80% | Measured against Illustrator 2026 screenshots (2026-10-02); the panels added since haven't been re-measured | | **File interop** | ~85% | SVG/SVGZ, PDF and PDF-compatible `.ai` (and legacy version 7 `.ai` out, keeping layers, groups and type as text), EPS, DXF, EMF/WMF, raster formats, PSD export and PSD/PSB placement (merged image), Place and Links, Package, Print, clipboard flavours. Affinity documents (Affinity 1–3) open natively as editable art, checked against 51 pinned public files (33 current `.af`), with selected saved-thumbnail comparisons and every-board native/SVG/PDF/PSD checks for current files; Affinity export is missing and effects, adjustments and brushes don't import. Affinity isn't an Illustrator feature, so this doesn't raise the parity score. The editing copy inside an Illustrator EPS or `.ai` is read for its structure: layers, groups, names, hidden objects and type, colours, gradients, transparency, images and every artboard (see Out of scope for what it doesn't read yet); DWG has no open spec | -| **Bundled content:** brush, symbol, style and swatch libraries | ~46% | Ours are original and generated in code, and far fewer than Illustrator ships; symbol libraries have six (Basic Shapes, UI Frames with default 9-slice, Map Markers, Inventory Icons, Skill Icons, Weather Icons), graphic style libraries eight (including Game HUD and Status Effects) and brush libraries ten (Art Ribbons, Ink and Wash, Calligraphic Nibs, Bristle Brushes, Pattern Borders, Scatter Shapes, Game Trails, Energy Beams, Dry Media, Tech Circuit) beside User Defined and Other Library… | +| **Bundled content:** brush, symbol, style and swatch libraries | ~46% | Ours are original and generated in code, and far fewer than Illustrator ships; symbol libraries have six (Basic Shapes, UI Frames with default 9-slice, Map Markers, Inventory Icons, Skill Icons, Weather Icons), graphic style libraries eleven (including Game HUD, Status Effects and Neon & Glow) and brush libraries ten (Art Ribbons, Ink and Wash, Calligraphic Nibs, Bristle Brushes, Pattern Borders, Scatter Shapes, Game Trails, Energy Beams, Dry Media, Tech Circuit) beside User Defined and Other Library… | | **Performance** | unverified | Multithreaded, off-thread rendering and caches are in place. The last budget run (2026-10-01, loaded machine) measured 290 ms for a 50k-path fit against a 16 ms budget. Re-run `vectorcraft-cli perf` on an idle machine | | **Robustness** | good, new | ~2,840 tests, property tests, no panics in shipped code (lints, the `guard` safety net, import fuzzing), Data Recovery. Missing: a corpus of real-world files, Windows/Linux/browser QA | | **Platforms and 1.0 polish** | ~60% | The macOS app and the web build work, and Finder opens every readable format with the macOS app (#295, #354); on macOS the menus are in the system menu bar, laid out as a Mac app's, with the in-window menus as a fallback (`--in-window-menus`; verified on Windows and by cross-compilation, not yet by hand on a Mac); hybrid-graphics laptops render on the power-saving GPU by default on Windows and macOS (#306), and Windows starts on Direct3D 12, falling back to OpenGL, and loads no Vulkan driver unless `WGPU_BACKEND` asks for it (#545: Vulkan flickered black on an Intel GPU, DX12 and OpenGL didn't; #806: a faulty Vulkan driver crashed the app before its window appeared; verified by unit tests and the reporter's runs with `WGPU_BACKEND`), and Linux on the GPU the desktop runs on, since a Wayland compositor may refuse frames from the other one; a window that fails on its GPU while starting up starts again on the next one instead of crashing (#502; the dual-GPU Wayland case is verified by unit tests and cross-compilation, not on such hardware); web drops land in the document they were dropped on (#359); desktop drops carry no pointer position (winit 0.30), so a dropped document opens as a tab of its own and a picture or text is placed in the middle of the view, while the web places anything dropped on the canvas and opens what is dropped off it, as Illustrator does (#472); a web page that loses its WebGPU device or WebGL context restarts its graphics with the same documents (#369); on Linux/Wayland the clipboard reads the compositor's own (data-control) and copied image files paste, but files can't be dropped on the window under native Wayland until eframe moves to winit 0.31 (#398; the Wayland side is verified by compilation only), so Preferences › Performance › Linux Display Server › X11 (XWayland) opens the window through XWayland, where drops work (#1151; verified by unit tests and cross-compilation, not on a Wayland desktop); on Linux the Paste menu checks the system clipboard on a background thread, so a clipboard owner that never answers no longer freezes the window, while Windows and macOS keep their quick in-line check (#510; the X11 hang verified by the contributor, here by headless tests); on KDE Plasma 6.3+ under Wayland, pens and pen displays reach the app only under XWayland (`WAYLAND_DISPLAY=`) or with KWin's `KWIN_WAYLAND_EMULATE_TABLET=1`, since winit 0.30 has no Wayland tablet input (#491, not verified on hardware); Windows/Linux packaging and accessibility are pending | @@ -1671,7 +1672,7 @@ Moved from the ROADMAP's "Shipped so far" on 2026-10-10. Update it when a featur On the canvas, the renderer no longer draws the picture of the art below back as an image each time it copies the backdrop of a non-isolated group that blends: it keeps that picture and draws the art that follows over it. At 2880 × 1800, 50 translucent groups with Multiply members take 65 ms a frame instead of 299 ms on 8 threads (`vectorcraft-cli bench`), and the frames have the same pixels. Type inside a group, layer, symbol instance, blend or repeat keeps its opacity, blend mode, opacity mask, Opacity & Mask Define Knockout Shape, own effects, perspective and visibility when the effects on the container outline it. Hidden type with a geometry effect of its own is left out of exports. PDF export writes a knockout group as one PDF knockout group (`/K true`, with `/I true` when the group isolates; ISO 32000-1, 11.4.6.3), so a knockout group of any size opens again in VectorCraft as a knockout group, and the form nesting of the file does not grow with the number of elements. When an element's opacity or mask defines its knockout shape, or it paints translucently, each element is drawn through one soft mask of the overlapping elements above it instead; past 65,536 objects in a group's masks (or 2,048 elements) the group is a PDF knockout group, with a warning that its translucent elements knock out fully. SVG export draws each element of a knockout group through one mask of the overlapping elements above it, and the masks refer to one copy of each element's shape, so the elements stay siblings and the file nests no deeper with more elements; past 65,536 shapes in a group's masks (or 2,048 elements) the group is written as a plain group, with a warning. Evidence: `pdf/src/tests/blend.rs`, `svg/tests/it/blend_export.rs`, `pdf/tests/gradient_forms.rs` (a gradient in a knockout group reads back in place). - - **Graphic styles:** styles keep opacity and blend mode, capture groups and type, apply on top with Alt, and link to the objects using them; Redefine, Break Link, Graphic Style Options, Select All Unused, Sort by Name, and Select > Same Graphic Style / Appearance Attribute. The panel has list and thumbnail views with rendered previews, merge, reorder and drag and drop, plus a Control bar Style picker; ten generated style libraries (including Game HUD, Status Effects, Painted and Sketched, whose seven styles each repaint a solid fill with one watercolor, dry brush, pastel, charcoal or ink effect, and Textures) save and load as `.vcstyles`. + - **Graphic styles:** styles keep opacity and blend mode, capture groups and type, apply on top with Alt, and link to the objects using them; Redefine, Break Link, Graphic Style Options, Select All Unused, Sort by Name, and Select > Same Graphic Style / Appearance Attribute. The panel has list and thumbnail views with rendered previews, merge, reorder and drag and drop, plus a Control bar Style picker; eleven generated style libraries (including Game HUD, Status Effects, Neon & Glow, Painted and Sketched, whose seven styles each repaint a solid fill with one watercolor, dry brush, pastel, charcoal or ink effect, and Textures) save and load as `.vcstyles`. The built-in Textures graphic style library (`graphicStyle.addFromLibrary {library: "textures"}`) has eight styles that paint their fills and strokes with the texture effects: Fine Grain (Grain), Canvas Weave and Burlap Sack (Texturizer), Cracked Glaze (Craquelure), Mosaic Floor (Mosaic Tiles), Quilted Squares (Patchwork), Leaded Glass (Stained Glass) and Damp Paper (Water Paper). The help page names new graphic styles for textures ([What's new](https://helpx.adobe.com/illustrator/desktop/new-features/whats-new.html)) without naming them, so the styles, their names and their settings are VectorCraft's own (`tests::stylelib::textures_styles_apply_their_texture_effects_and_keep_their_params_through_save_and_open`). In the Graphic Styles panel, Shift-click selects a range of styles and Ctrl/Cmd-click adds or removes one. Applying a style to several objects, and Redefine Graphic Style, give the objects one shared copy of the style's appearance instead of a copy each; an object that is edited later gets its own copy, and an object whose placed gradients are fitted to its own bounds gets its own. The undo history's memory estimate counts a shared appearance once. Saved files are unchanged (`crates/engine/src/tests/styles.rs`).