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Merge pull request #7030 from dotCooCoo/fix/followup-6960
3D: mapped graphics keep paint order and hide handles on hidden fills
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@@ -326,7 +326,8 @@ These rules are VectorCraft's own:
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- A graphic is drawn on the visible face of each of the object's solids (a fill's, and a stroke's outline),
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turned, foreshortened by the perspective and twisted and tapered with the face, and clipped to it. It is shaded
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with the face's light: each color is multiplied by the light that falls on the face, and drawn with the
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with the face's light: each color is multiplied by the light that falls on the face, except in pattern tiles,
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which keep their own colors. It is drawn with the
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opacity and blending mode of the fill or stroke the face is painted with. A graphic on a face turned away from
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the viewer is not drawn.
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- On the back cap, X runs to the right as the back is seen from behind, so the graphic reads the right way round
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