Merge pull request #7030 from dotCooCoo/fix/followup-6960

3D: mapped graphics keep paint order and hide handles on hidden fills
This commit is contained in:
BFlat
2026-11-13 11:26:46 +07:00
committed by GitHub
5 changed files with 82 additions and 4 deletions
+2 -1
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@@ -326,7 +326,8 @@ These rules are VectorCraft's own:
- A graphic is drawn on the visible face of each of the object's solids (a fill's, and a stroke's outline),
turned, foreshortened by the perspective and twisted and tapered with the face, and clipped to it. It is shaded
with the face's light: each color is multiplied by the light that falls on the face, and drawn with the
with the face's light: each color is multiplied by the light that falls on the face, except in pattern tiles,
which keep their own colors. It is drawn with the
opacity and blending mode of the fill or stroke the face is painted with. A graphic on a face turned away from
the viewer is not drawn.
- On the back cap, X runs to the right as the back is seen from behind, so the graphic reads the right way round