Graphic Styles: a built-in Painted and Sketched library adds watercolor, charcoal and ink styles

The Graphic Styles library menu lists nine libraries. Painted and
Sketched follows Hand-Drawn and holds Washed Blue, Bristle Ochre,
Pastel Heather, Charcoal Shade, Ink Contour, Wet Ink and Fine Pen. Each
style is a solid fill, two with a 1 pt stroke, under one watercolor,
dry brush, rough pastels, charcoal, ink outlines, sumi-e or graphic pen
effect with every setting given. The library and style names have rows
in all 27 catalogs, and docs/mcp.md describes the library.
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Direct Selection of a path, compound path or type inside a dynamic instance also takes opacity and blend
(`transparency.set`) and a gradient or pattern fill or stroke (`paint.setFill` / `paint.setStroke`,
Eyedropper), for that instance only;
graphic style libraries (Window › Graphic Style Libraries; eight original libraries generated in code, including
Game HUD with Health Fill, Mana Glow, Damage Flash, Quest Outline, Coin Shine and Boss Alert, and Status Effects
with Poison Tint, Freeze Edge, Burn Aura, Stun Pulse, Stealth Fade and Shield Buff; User Defined; Other
graphic style libraries (Window › Graphic Style Libraries; nine original libraries generated in code, including
Game HUD with Health Fill, Mana Glow, Damage Flash, Quest Outline, Coin Shine and Boss Alert, Status Effects
with Poison Tint, Freeze Edge, Burn Aura, Stun Pulse, Stealth Fade and Shield Buff, and Painted and Sketched with
Washed Blue, Bristle Ochre, Pastel Heather, Charcoal Shade, Ink Contour, Wet Ink and Fine Pen; User Defined; Other
Library…; `graphicStyle.libraries`, `graphicStyle.addFromLibrary`).
- **Missing:** more built-in brush libraries beyond the six shipped (and further graphic-style libraries beyond the eight shipped, and further symbol libraries beyond Basic
- **Missing:** more built-in brush libraries beyond the six shipped (and further graphic-style libraries beyond the nine shipped, and further symbol libraries beyond Basic
Shapes, UI Frames, Map Markers, Inventory Icons and Skill Icons; original, generated in code, never Adobe's); dynamic symbols' `.ai` read and write;
Global Edit of groups holding type or images, rotated copies as matches and highlighting matches before the
start; 9-slice guides outside the symbol's art (a dragged guide stops at the art's edge).
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## Graphic style libraries
Graphic style libraries are read-only sets of graphic styles generated in code (Shadows and Glows, Outlines and
Rules, Hand-Drawn, Gradient Finishes, Shape Effects, Blends and Transparency, Game HUD, Status Effects). `graphicStyle.libraries` lists them
Rules, Hand-Drawn, Painted and Sketched, Gradient Finishes, Shape Effects, Blends and Transparency, Game HUD, Status Effects). `graphicStyle.libraries` lists them
(`id`, `name`, `category`: `builtIn`, `user` or `loaded`, `count`) and `graphicStyle.library {library}` returns one's
styles in the `graphicStyle.list` shape (`library` is an id or a name). `graphicStyle.addFromLibrary {library, name? |
names?}` copies styles into the document's Graphic Styles as one undo step (no names: the whole library); styles the
@@ -3363,6 +3363,13 @@ the patterns the styles paint with come along. `apply: true` also applies the fi
does. Library styles keep placed gradients in unit-box space, so each object gets them at the same place relative to
its bounds.
Painted and Sketched (`painted-sketched`) holds Washed Blue, Bristle Ochre, Pastel Heather, Charcoal Shade, Ink
Contour, Wet Ink and Fine Pen. Each is a solid fill (Bristle Ochre and Ink Contour add a 1 pt stroke) under one object
effect that repaints fill and stroke together: `artistic.watercolor`, `artistic.dryBrush`, `artistic.roughPastels`,
`sketch.charcoal`, `brushStrokes.inkOutlines`, `brushStrokes.sumiE` and `sketch.graphicPen`, in that order. The
colors and effect settings are VectorCraft's own. These are raster effects, so the document's raster effects
resolution sets how fine they draw.
```json
{"name":"run_command","arguments":{"command":"graphicStyle.library","params":{"library":"hand-drawn"}}}
{"name":"run_command","arguments":{"command":"graphicStyle.addFromLibrary","params":{"library":"hand-drawn","name":"Crosshatch","apply":true}}}
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- **Transparency:** three-state Knockout Group (on, neutral, off), Opacity & Mask Define Knockout Shape, Page Isolated Blending and Page Knockout Group, on screen and in SVG/PDF. SVG export writes a knockout group of opaque art plainly, without masks, so shapes meeting edge to edge leave no seam; translucent, blended, masked or brushed art knocks out through masks. Blend modes match the standard formulas on screen, in SVG and in PDF, and non-isolated groups blend with the art below. Flatten Transparency with presets, a dialog and a Flattener Preview panel. Flattening for files without transparency (PDF/X-1a, PDF/X-3) in a CMYK document keeps the inks where it rasterizes, as under an image with see-through pixels: the images it makes hold ink amounts, not screen colours the file would separate again, so a C100 M6 Y41 K3 panel stays C100 M6 Y41 K3 there (#2160, `engine/src/cmd/fileio/tests_pdfx.rs`).
On the canvas, the renderer no longer draws the picture of the art below back as an image each time it copies the backdrop of a non-isolated group that blends: it keeps that picture and draws the art that follows over it. At 2880 × 1800, 50 translucent groups with Multiply members take 65 ms a frame instead of 299 ms on 8 threads (`vectorcraft-cli bench`), and the frames have the same pixels.
Type inside a group, layer, symbol instance, blend or repeat keeps its opacity, blend mode, opacity mask, Opacity & Mask Define Knockout Shape, own effects, perspective and visibility when the effects on the container outline it. Hidden type with a geometry effect of its own is left out of exports.
- **Graphic styles:** styles keep opacity and blend mode, capture groups and type, apply on top with Alt, and link to the objects using them; Redefine, Break Link, Graphic Style Options, Select All Unused, Sort by Name, and Select > Same Graphic Style / Appearance Attribute. The panel has list and thumbnail views with rendered previews, merge, reorder and drag and drop, plus a Control bar Style picker; eight generated style libraries (including Game HUD and Status Effects) save and load as `.vcstyles`.
- **Graphic styles:** styles keep opacity and blend mode, capture groups and type, apply on top with Alt, and link to the objects using them; Redefine, Break Link, Graphic Style Options, Select All Unused, Sort by Name, and Select > Same Graphic Style / Appearance Attribute. The panel has list and thumbnail views with rendered previews, merge, reorder and drag and drop, plus a Control bar Style picker; nine generated style libraries (including Game HUD, Status Effects, and Painted and Sketched, whose seven styles each repaint a solid fill with one watercolor, dry brush, pastel, charcoal or ink effect) save and load as `.vcstyles`.
In the Graphic Styles panel, Shift-click selects a range of styles and Ctrl/Cmd-click adds or removes one.
Applying a style to several objects, and Redefine Graphic Style, give the objects one shared copy of the style's appearance instead of a copy each; an object that is edited later gets its own copy, and an object whose placed gradients are fitted to its own bounds gets its own. The undo history's memory estimate counts a shared appearance once. Saved files are unchanged (`crates/engine/src/tests/styles.rs`).
- **Several text styles at once:** in the Character Styles and Paragraph Styles panels, Shift-click highlights a range of styles and Ctrl/Cmd-click adds or removes one, without applying them; the panel menu's Select All Unused (`charStyle.unused`, `paraStyle.unused`) highlights the styles no type uses (in the layers, opacity masks, symbols, graph designs, pattern tiles and the art of brushes), never the Normal style; Delete, the button or the menu item, deletes every highlighted style but Normal in one undo step (`charStyle.delete {names}`, `paraStyle.delete {names}`). The menu's Duplicate copies every highlighted style in one undo step and highlights the copies. A highlighted row dragged onto Create New Style or Delete carries every highlighted style: dropped on Create New Style it copies them all and highlights the copies, and dropped on Delete it deletes them all but Normal and clears the highlight; a row from outside the highlight carries only its own style. Public reference: [Character and paragraph styles](https://web.archive.org/web/20261015081534/https://helpx.adobe.com/illustrator/using/character-paragraph-styles.html).