diff --git a/crates/pathops/src/offset.rs b/crates/pathops/src/offset.rs index a78d8744c..ec6b517f7 100644 --- a/crates/pathops/src/offset.rs +++ b/crates/pathops/src/offset.rs @@ -119,10 +119,10 @@ pub fn offset_path(path: &PathData, delta: f64, join: Join, miter_limit: f64) -> // winding, leaving faces uncovered that are really within `d` of the path. Every face of the // true offset is bounded by arrangement edges, so a contour is spurious iff a point deep inside // it lies closer than `d`: holes when growing, islands when insetting. - let src = path.to_bezpath(); + let src = std::cell::LazyCell::new(|| boxed_segments(&path.to_bezpath())); let drop_outer = delta < 0.0; let spurious: Vec = - c.contours().map(|k| k.outer == drop_outer && deep_point(&k.path).is_some_and(|p| dist_to(&src, p) < d * (1.0 - 1e-4) - 1e-6)).collect(); + c.contours().map(|k| k.outer == drop_outer && deep_point(&k.path).is_some_and(|p| any_within(&src, p, d * (1.0 - 1e-4) - 1e-6))).collect(); if !spurious.contains(&true) { return all_contours_to_path(&c, &Tidy::free(DEFAULT_PRECISION)); } @@ -208,9 +208,25 @@ fn deep_point(bp: &BezPath) -> Option { best.map(|(_, p)| p) } -fn dist_to(bp: &BezPath, p: kurbo::Point) -> f64 { +/// Each segment of `bp` with its bounding box. +fn boxed_segments(bp: &BezPath) -> Vec<(kurbo::Rect, kurbo::PathSeg)> { + use kurbo::ParamCurveExtrema; + bp.segments().map(|s| (s.bounding_box(), s)).collect() +} + +/// Whether a segment with bounding box `b` could lie within `r` of `p`: the box is inflated by `r` +/// and by slack for rounding in the box and in the curve evaluation, which grows with the coordinates. +fn box_may_reach(b: &kurbo::Rect, p: kurbo::Point, r: f64) -> bool { + let reach = r + 1e-6 + 1e-9 * p.x.abs().max(p.y.abs()); + p.x >= b.x0 - reach && p.x <= b.x1 + reach && p.y >= b.y0 - reach && p.y <= b.y1 + reach +} + +/// Whether some segment lies closer than `r` to `p`. A segment whose box is too far away can't, so +/// it is skipped without the costly nearest-point search, and the search stops at the first +/// segment that does. +fn any_within(segs: &[(kurbo::Rect, kurbo::PathSeg)], p: kurbo::Point, r: f64) -> bool { use kurbo::ParamCurveNearest; - bp.segments().map(|s| s.nearest(p, 1e-6).distance_sq).fold(f64::INFINITY, f64::min).sqrt() + r > 0.0 && segs.iter().any(|(b, s)| box_may_reach(b, p, r) && s.nearest(p, 1e-6).distance_sq.sqrt() < r) } #[cfg(test)] @@ -219,6 +235,125 @@ mod tests { use super::*; + /// The check as it was: the nearest distance over every segment, then compared. + fn dist_to(bp: &BezPath, p: kurbo::Point) -> f64 { + use kurbo::ParamCurveNearest; + bp.segments().map(|s| s.nearest(p, 1e-6).distance_sq).fold(f64::INFINITY, f64::min).sqrt() + } + + struct Lcg(u64); + impl Lcg { + fn next(&mut self) -> f64 { + self.0 = self.0.wrapping_mul(6364136223846793005).wrapping_add(1442695040888963407); + (self.0 >> 11) as f64 / (1u64 << 53) as f64 + } + /// A coordinate on a coarse grid, so segments touch, coincide and nest often. + fn grid(&mut self, n: f64) -> f64 { + (self.next() * n).floor() + } + } + + #[test] + fn nearby_segment_check_agrees_with_the_full_scan() { + let mut rng = Lcg(7); + let (mut hits, mut skipped) = (0, 0); + for case in 0..400 { + let n = [3.0, 6.0, 20.0][case % 3]; + let mut bp = BezPath::new(); + for _ in 0..1 + (rng.next() * 12.0) as usize { + let pt = |rng: &mut Lcg| kurbo::Point::new(rng.grid(n), rng.grid(n)); + let a = pt(&mut rng); + bp.move_to(a); + match (rng.next() * 5.0) as u32 { + 0 => bp.line_to(a), // zero length + 1 => bp.line_to(pt(&mut rng)), + 2 => bp.quad_to(pt(&mut rng), pt(&mut rng)), + 3 => bp.curve_to(pt(&mut rng), pt(&mut rng), pt(&mut rng)), + _ => { + // A circle, touching or nested in others. + let r = 1.0 + rng.grid(n / 2.0); + bp.extend(kurbo::Circle::new(a, r).to_path(0.01)); + } + } + if rng.next() < 0.3 { + bp.close_path(); + } + } + // The same geometry far from the origin too, where the rounding slack matters. + let shift = [0.0, 1e6, 1e9][case % 3]; + let bp = kurbo::Affine::translate((shift, -shift)) * bp; + let segs = boxed_segments(&bp); + for _ in 0..40 { + // On the grid (on segments and their ends) and off it. + let p = if rng.next() < 0.5 { + kurbo::Point::new(rng.grid(n), rng.grid(n)) + } else { + kurbo::Point::new(rng.next() * (n + 2.0) - 1.0, rng.next() * (n + 2.0) - 1.0) + }; + let p = kurbo::Point::new(p.x + shift, p.y - shift); + let nearest = dist_to(&bp, p); + // Radii around the true distance (where a wrong skip would show), just outside a + // segment's box, and the usual kind. + let box_gap = + segs.iter().map(|(b, _)| (b.x0 - p.x).max(p.x - b.x1).max(b.y0 - p.y).max(p.y - b.y1).max(0.0)).fold(f64::INFINITY, f64::min); + for r in [ + nearest, + nearest * (1.0 - 1e-9), + nearest * (1.0 + 1e-9), + nearest + 1e-6, + box_gap + 5e-7, + box_gap + 2e-6, + 0.0, + -1.0, + 1e-7, + rng.next() * 3.0, + 1e6, + ] { + assert_eq!(any_within(&segs, p, r), nearest < r, "case {case} p {p:?} r {r} nearest {nearest}"); + hits += usize::from(nearest < r); + // Every segment the box test skips is really out of reach. + for (b, s) in &segs { + if r > 0.0 && !box_may_reach(b, p, r) { + skipped += 1; + use kurbo::ParamCurveNearest; + assert!(s.nearest(p, 1e-6).distance_sq.sqrt() >= r, "case {case} skipped a segment within {r} of {p:?}"); + } + } + } + } + } + assert!(hits > 1000 && skipped > 10_000, "{hits} {skipped}"); + assert!(!any_within(&[], kurbo::Point::ZERO, 1.0)); + } + + #[test] + fn growing_a_plate_with_many_holes_keeps_the_holes_that_stay() { + // A plate with a grid of round holes: growing by 1 closes the narrow ones (radius <= 1) + // and keeps the wide ones. + let mut plate = BezPath::new(); + plate.extend(kurbo::Rect::new(0.0, 0.0, 200.0, 200.0).to_path(0.1)); + for i in 0..10 { + for j in 0..10 { + let r = if (i + j) % 2 == 0 { 0.8 } else { 4.0 }; + plate.extend(kurbo::Circle::new((10.0 + 20.0 * f64::from(i), 10.0 + 20.0 * f64::from(j)), r).to_path(0.01).reverse_subpaths()); + } + } + let out = offset_path(&PathData::from_bezpath(&plate), 1.0, Join::Round, 4.0); + // The outer contour and the 50 wide holes; the 50 narrow ones are gone. + assert_eq!(out.subpaths.len(), 1 + 50); + // The holes left are the wide ones, shrunk to radius 3 and still centred on their grid point. + let mut holes = 0; + for sp in out.subpaths.iter().skip(1) { + let b = PathData::single(sp.clone()).to_bezpath().bounding_box(); + let (cx, cy) = ((b.x0 + b.x1) / 2.0, (b.y0 + b.y1) / 2.0); + assert!((b.width() - 6.0).abs() < 0.05 && (b.height() - 6.0).abs() < 0.05, "{b:?}"); + let (i, j) = (((cx - 10.0) / 20.0).round(), ((cy - 10.0) / 20.0).round()); + assert!((cx - 10.0 - 20.0 * i).abs() < 0.05 && (cy - 10.0 - 20.0 * j).abs() < 0.05 && (i + j) % 2.0 != 0.0, "{b:?}"); + holes += 1; + } + assert_eq!(holes, 50); + } + #[test] fn stroke_region_unites_outlines_whatever_their_winding() { // A bar, and a square ring wound the other way that the bar runs into.