From 05fd55bde1e76319d19ad82d7ac9ae52337c29d2 Mon Sep 17 00:00:00 2001 From: Drew Dibble Date: Thu, 12 Nov 2026 14:30:19 -0700 Subject: [PATCH 1/3] 3D effects: every facet's seam has round joins MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Each 3D facet is stroked with a narrow seam of its own paint (0.05 to 0.75 pt; Revolve's is always 0.75 pt) so neighboring facets meet without an antialiasing hairline. In Extrude & Bevel, Inflate and Rotate under a white light, and in every face of the 3D (Classic) effects (Extrude & Bevel, Rotate and Revolve (Classic); shaded, No Shading, gradient and pattern alike), that seam kept the default Miter Join with its limit of 10. Revolve's seams and the colored-light seams were already round. A facet seen almost edge-on is a sharp sliver, and its mitered seam reached up to ten times its half-width past the facet's tip: thorns of up to 3.75 pt past the solid, along the tops of type seen tilted and at every edge-on bevel facet. #2706 (multiple lights) deliberately kept white-light seam joins as they were, so that legacy white-light output stayed byte-identical to main (its comment "Preserve existing white-light paints, alpha composition and seam joins exactly", and four PNGs compared byte for byte). That kept the thorns too. This change reverses that one part on purpose: the paints and alpha composition stay exactly as #2706 left them; only the join changes. - Outputs change, the document model doesn't. Exports draw the new joins (SVG writes stroke-linejoin="round", PDF and .ai draw round joins), and Expand Appearance writes round seams into the document. But nothing a document stores selects the join, and the format is unchanged, so there is no version gate: an old file drawn now simply has no thorns. - Round joins. Projected facets rarely have right-angle corners (a square seen at an angle is a parallelogram with acute corners, and an exact 90° corner sits at a √2 limit), and round is what the seams of colored lights and Revolve already draw. The cost: where a facet has no neighbor (Rotate's plane, every silhouette corner) its convex corners are drawn rounded by up to 0.375 pt instead of sharp. Alternatives weighed and not taken: a Miter Join with a limit near √2 at every seam, the composed clip included, which would bevel slivers but chamfer most projected corners as well; and seaming only the edges facets share, or clipping facets to their union as solid_surface does, which would keep every outer corner sharp but means a new geometry pass for every 3D effect. Round is the smallest change that matches the seams already drawn. - A seam no longer reaches past its facet by more than half its width, so the art's visual bounds shrink by up to 3.375 pt where a thorn stood (10 × 0.375 less the 0.375 a round seam still reaches). White-light output is no longer byte-identical to #2706's comparison; docs/3d-lighting-performance.md says so. Every seam stroke is made by lighting::seam_stroke. The colored clip in composed_art already outlined its seam with round joins and is unchanged. Tests: every seam of Extrude & Bevel, Extrude & Bevel (Classic, each branch), Rotate (Classic), Inflate and Rotate, under white and colored light, has round joins and reaches no more than half its width past its face, at views that make a sliver; Revolve (Classic)'s seams are round on each surface; a mitered seam fails them, and so does the legacy white-light Inflate test, which now expects Round. --- crates/effects/src/lighting.rs | 20 +- crates/effects/src/revolve.rs | 10 +- crates/effects/src/solids.rs | 9 +- crates/effects/src/solids/classic.rs | 13 +- crates/effects/src/solids/tests.rs | 225 +++++++++++++++++++++- crates/effects/src/solids/tests_shadow.rs | 2 +- docs/3d-lighting-performance.md | 40 +++- docs/effects-parity.md | 7 +- docs/gaps.md | 5 +- docs/target-app-parity.md | 5 +- docs/three-d.md | 33 +++- 11 files changed, 333 insertions(+), 36 deletions(-) diff --git a/crates/effects/src/lighting.rs b/crates/effects/src/lighting.rs index 9a352189d1..8592776a95 100644 --- a/crates/effects/src/lighting.rs +++ b/crates/effects/src/lighting.rs @@ -96,6 +96,18 @@ pub(crate) fn rgb_gradient_art( composed_art(id, path, paint, Ramp::Rgb(light), 0.75) } +/// The narrow stroke of a facet's own `paint`, `width` wide, that closes the hairline seam between +/// it and its neighbors where each is antialiased alone. Its joins are round: a facet seen almost +/// edge-on is a sharp sliver, and a mitered seam would reach far past its tip as a thorn, where a +/// round one reaches no more than half its width past the facet. Revolve's meets() counts on a +/// stroked seam reaching no more than half its width; faces drawn as clipped groups (whose clip, +/// in `composed_art`, already outlines the seam with round joins) are measured by their box. +pub(crate) fn seam_stroke(paint: Paint, width: f64) -> vectorcraft_doc::StrokeLayer { + let mut edge = vectorcraft_doc::StrokeLayer::new(paint, width); + edge.join = vectorcraft_doc::LineJoin::Round; + edge +} + /// Smooth Inflate triangles keep the seam within their narrow projected footprint. pub(crate) fn facet_art( id: vectorcraft_doc::NodeId, @@ -109,8 +121,7 @@ pub(crate) fn facet_art( let light = vectorcraft_three_d::LightGradient { diffuse: r, ambient: 0.0, color: [1.0; 3] }; if let Some(color) = paint.color() { let paint = smooth_paint(light, color); - let mut edge = vectorcraft_doc::StrokeLayer::new(paint.clone(), seam); - edge.join = vectorcraft_doc::LineJoin::Round; + let edge = seam_stroke(paint.clone(), seam); return vectorcraft_doc::Node::path( id, path.clone(), @@ -131,7 +142,7 @@ pub(crate) fn solid_surface(id: vectorcraft_doc::NodeId, facets: &[vectorcraft_t use kurbo::Shape; use std::sync::Arc; use vectorcraft_doc::color::BlendMode; - use vectorcraft_doc::{Appearance, Node, NodeKind, StrokeLayer}; + use vectorcraft_doc::{Appearance, Node, NodeKind}; use vectorcraft_geom::{BezPath, PathData, Rect, shapes}; let mut boundary = BezPath::new(); @@ -163,8 +174,7 @@ pub(crate) fn solid_surface(id: vectorcraft_doc::NodeId, facets: &[vectorcraft_t } else { Paint::solid(shade(Color::WHITE, color.map(|c| c * face.illumination[channel]))) }; - let mut edge = StrokeLayer::new(paint.clone(), (face.thickness() / 2.0).clamp(0.05, 0.75)); - edge.join = vectorcraft_doc::LineJoin::Round; + let edge = seam_stroke(paint.clone(), (face.thickness() / 2.0).clamp(0.05, 0.75)); Arc::new(Node::path( id, face.path(), diff --git a/crates/effects/src/revolve.rs b/crates/effects/src/revolve.rs index d82e4e8818..1eadfbd2c5 100644 --- a/crates/effects/src/revolve.rs +++ b/crates/effects/src/revolve.rs @@ -4,7 +4,7 @@ use std::sync::Arc; use serde_json::Value; use vectorcraft_doc::color::{Color, Paint}; -use vectorcraft_doc::{Appearance, AppearanceItem, Document, Effect, FillLayer, LineJoin, Node, NodeId, NodeKind, StrokeLayer}; +use vectorcraft_doc::{Appearance, AppearanceItem, Document, Effect, FillLayer, Node, NodeId, NodeKind}; use vectorcraft_geom::{PathData, PathEl, Point, Rect, Vec2}; use vectorcraft_three_d::{Edge, Revolve}; @@ -404,10 +404,10 @@ fn surface( .into_iter() .flat_map(|item| { let AppearanceItem::Fill(fill) = &item else { return vec![item] }; - let mut edge = StrokeLayer::new(fill.paint.clone(), SEAM_WIDTH); - // Acute face corners must stay within the overlap width. Miter joins - // amplify this seam stroke into visible spikes along the silhouette. - edge.join = LineJoin::Round; + // Acute face corners must stay within the overlap width: meets() counts on a + // stroked seam reaching no more than half its width; faces drawn as clipped + // groups are measured by their box. + let mut edge = crate::lighting::seam_stroke(fill.paint.clone(), SEAM_WIDTH); edge.opacity = fill.opacity; vec![item, AppearanceItem::Stroke(edge)] }) diff --git a/crates/effects/src/solids.rs b/crates/effects/src/solids.rs index 9e7578d6d7..0905275571 100644 --- a/crates/effects/src/solids.rs +++ b/crates/effects/src/solids.rs @@ -4,7 +4,7 @@ use std::sync::Arc; use serde_json::Value; use vectorcraft_doc::color::{BlendMode, Paint}; -use vectorcraft_doc::{Appearance, AppearanceItem, Document, Effect, Node, NodeId, NodeKind, OpacityMask, StrokeLayer}; +use vectorcraft_doc::{Appearance, AppearanceItem, Document, Effect, Node, NodeId, NodeKind, OpacityMask}; use vectorcraft_geom::{FillRule, PathData, Rect}; use vectorcraft_three_d::{Bevel, BevelShape, Extrude, Facet, Inflate, Mesh, View}; @@ -475,7 +475,7 @@ fn surface(n: &Node, facets: Vec, paint: &Paint, opacity: f32, blend: Ble group.blend = blend; return group; } - // Preserve existing white-light paints, alpha composition and seam joins exactly. + // Preserve existing white-light paints and alpha composition exactly. let (opaque, mask) = if colored { crate::lighting::opaque_paint(paint) } else { (paint.clone(), None) }; let paint = &opaque; let children = facets @@ -496,10 +496,7 @@ fn surface(n: &Node, facets: Vec, paint: &Paint, opacity: f32, blend: Ble .into_iter() .flat_map(|item| { let AppearanceItem::Fill(fill) = &item else { return vec![item] }; - let mut edge = StrokeLayer::new(fill.paint.clone(), seam); - if colored { - edge.join = vectorcraft_doc::LineJoin::Round; - } + let mut edge = crate::lighting::seam_stroke(fill.paint.clone(), seam); edge.opacity = fill.opacity; vec![item, AppearanceItem::Stroke(edge)] }) diff --git a/crates/effects/src/solids/classic.rs b/crates/effects/src/solids/classic.rs index 919de831ce..18b503b5b7 100644 --- a/crates/effects/src/solids/classic.rs +++ b/crates/effects/src/solids/classic.rs @@ -218,18 +218,23 @@ pub(crate) fn surface(n: &Node, facets: Vec, source: &Paint, opacity: f32 // Unshaded (No Shading, no shading color, or a face in full light) with no // highlight: the paint itself, its color space and swatch kept. Some(_) if (tone >= 1.0 || shade.is_none()) && spec <= 0.0 => { - vec![AppearanceItem::Fill(FillLayer::new(paint.clone())), AppearanceItem::Stroke(StrokeLayer::new(paint.clone(), seam))] + vec![ + AppearanceItem::Fill(FillLayer::new(paint.clone())), + AppearanceItem::Stroke(crate::lighting::seam_stroke(paint.clone(), seam)), + ] } Some(c) => { let fill = Paint::solid(shaded(c, tone, spec, shade)); - vec![AppearanceItem::Fill(FillLayer::new(fill.clone())), AppearanceItem::Stroke(StrokeLayer::new(fill, seam))] + vec![AppearanceItem::Fill(FillLayer::new(fill.clone())), AppearanceItem::Stroke(crate::lighting::seam_stroke(fill, seam))] } // Gradients and patterns keep their paint, darkened by a layer of the shading color // and lightened by one of white. As with the other 3D effects' pattern shadow, the // layers cover the whole face, transparent pattern cells included. None => { - let mut items = - vec![AppearanceItem::Fill(FillLayer::new(paint.clone())), AppearanceItem::Stroke(StrokeLayer::new(paint.clone(), seam))]; + let mut items = vec![ + AppearanceItem::Fill(FillLayer::new(paint.clone())), + AppearanceItem::Stroke(crate::lighting::seam_stroke(paint.clone(), seam)), + ]; for (color, share) in [(shade, 1.0 - tone), (Some(Color::WHITE), spec)] { if let Some(color) = color.filter(|_| share > 0.0) { let mut layer = FillLayer::new(Paint::solid(color)); diff --git a/crates/effects/src/solids/tests.rs b/crates/effects/src/solids/tests.rs index 1efe826c75..2917c67618 100644 --- a/crates/effects/src/solids/tests.rs +++ b/crates/effects/src/solids/tests.rs @@ -1,5 +1,5 @@ use serde_json::json; -use vectorcraft_doc::{Document, NodeId}; +use vectorcraft_doc::{Document, NodeId, StrokeLayer}; use vectorcraft_geom::{Affine, BezPath, Point, Shape}; use super::*; @@ -628,6 +628,9 @@ fn inflate_reads_twist_taper_and_cap() { assert_eq!(crate::default_params(INFLATE).unwrap()["cap"], json!(true)); } +/// Inflate under the legacy white light keeps the polygon faces it had before the colored-light +/// batching (each face a path of its own, not a channel group) and its seam's 0.05–0.75 pt range; +/// its seams' joins are round, as every 3D seam's. #[test] fn legacy_white_inflate_keeps_polygon_faces_and_its_seam_range() { let mut n = square_node(); @@ -640,7 +643,9 @@ fn legacy_white_inflate_keeps_polygon_faces_and_its_seam_range() { assert!(matches!(face.kind, NodeKind::Path { .. })); let AppearanceItem::Stroke(stroke) = &face.appearance.items[1] else { panic!("seam") }; assert!((0.05..=0.75).contains(&stroke.width)); - assert_eq!(stroke.join, vectorcraft_doc::LineJoin::Miter); + // Round, as every seam is: a facet seen almost edge-on is a sliver, and a mitered seam + // reached past the solid as a thorn. + assert_eq!(stroke.join, vectorcraft_doc::LineJoin::Round); } // A tiny shape exercises the lower bound, which otherwise disappears at grazing angles. n.transform(Affine::scale(0.001), false); @@ -1032,3 +1037,219 @@ fn classic_rotate_parameters_are_checked() { assert!(err.starts_with(says), "{p}: {err}"); } } + +/// Under a white light and under colored ones, in Extrude & Bevel, Inflate, Rotate and Extrude & +/// Bevel (Classic, each of its shading branches), a face seen almost edge-on (a sharp sliver) has +/// its seam stroke rounded at the corners: every seam's joins are round, and none reaches past its +/// face more than half its width as it is outlined (a mitered seam would reach past the solid as a +/// thorn up to ten times that beyond the face's tip). Each case's view makes some face with a +/// corner a miter would spike from. +#[test] +fn a_faces_seam_stays_within_half_its_width_of_the_face() { + use vectorcraft_doc::color::{Gradient, GradientKind, GradientPaint, GradientStop}; + let gradient = Paint::Gradient(Box::new(GradientPaint::new(Gradient::new( + GradientKind::Linear, + vec![GradientStop::new(0.0, RED), GradientStop::new(1.0, BLUE)], + )))); + // Does `path` have a convex corner sharper than 45° that a miter with `limit` would spike from + // (one sharper than 2·asin(1/limit) is bevelled instead, so it can't thorn; a reflex corner's + // miter points inward)? An open subpath's ends are no corners, and a closing anchor repeating + // the first is one corner. + fn acute(path: &PathData, limit: f64) -> bool { + let floor = 2.0 * (1.0 / limit).asin(); + path.subpaths.iter().any(|sp| { + let mut pts: Vec = sp.anchors.iter().map(|a| a.p).collect(); + pts.dedup_by(|a, b| a.distance(*b) < 1e-9); + if sp.closed && pts.len() > 1 && pts.first().zip(pts.last()).is_some_and(|(a, b)| a.distance(*b) < 1e-9) { + pts.pop(); + } + let n = pts.len(); + let corners: Vec = if sp.closed { (0..n).collect() } else { (1..n.saturating_sub(1)).collect() }; + // Which way the subpath turns as a whole: a convex corner turns the same way. + let area: f64 = (0..n).map(|k| pts[k].to_vec2().cross(pts[(k + 1) % n].to_vec2())).sum(); + n >= 3 + && corners.into_iter().any(|k| { + let (a, b, c) = (pts[(k + n - 1) % n], pts[k], pts[(k + 1) % n]); + let (u, v) = (a - b, c - b); + let convex = !sp.closed || (b - a).cross(c - b) * area > 0.0; + let angle = (u.dot(v) / (u.hypot() * v.hypot())).clamp(-1.0, 1.0).acos(); + convex && angle > floor && angle < std::f64::consts::FRAC_PI_4 + }) + }) + } + // Views that make slivers whose corners a miter would spike from, in every case. + let views = [(-35.0, 25.0), (-85.0, 15.0), (60.0, 60.0)]; + let mut cases = vec![]; + for &(x, y) in &views { + let view = json!({"rotationX": x, "rotationY": y, "rotationZ": 0, "depth": 60}); + // Rotate (Classic) takes no depth. + let flat = json!({"rotationX": x, "rotationY": y, "rotationZ": 0}); + let with = |extra: Value| { + let mut p = view.clone(); + p.as_object_mut().unwrap().extend(extra.as_object().unwrap().clone()); + p + }; + cases.push((EXTRUDE, x, y, with(json!({"taper": 47.5})), None)); + // A gradient under a white light: its paint and the shadow fill over it each have a seam. + cases.push((EXTRUDE, x, y, with(json!({"taper": 47.5})), Some(gradient.clone()))); + cases.push((INFLATE, x, y, with(json!({})), None)); + // Under colored lights: one, two, and a gradient's paint. + let one = json!({"taper": 47.5, "lights": [{"color": "#ff8080"}]}); + let two = json!({"taper": 47.5, "lights": [{"color": "#ff8080"}, {"color": "#8080ff", "rotation": -60}]}); + cases.push((EXTRUDE, x, y, with(one.clone()), None)); + cases.push((EXTRUDE, x, y, with(two.clone()), None)); + cases.push((EXTRUDE, x, y, with(one), Some(gradient.clone()))); + cases.push((INFLATE, x, y, with(json!({"lights": [{"color": "#ff8080"}, {"color": "#8080ff", "rotation": -60}]})), None)); + // Rotate turns the art flat: a thin triangle, some corner of which stays sharp enough at + // every view; under a white light and a colored one. + cases.push((ROTATE, x, y, with(json!({})), None)); + cases.push((ROTATE, x, y, with(json!({"lights": [{"color": "#ff8080"}]})), None)); + // Classic: shaded, unshaded (No Shading) and a gradient's paint kept under its shading + // layers each make their seam their own way. + let bevel = json!({"bevel": "classic", "bevelHeight": 1.5}); + cases.push((CLASSIC_EXTRUDE, x, y, with(bevel.clone()), None)); + cases.push((CLASSIC_EXTRUDE, x, y, with(json!({"bevel": "classic", "bevelHeight": 1.5, "surface": "none"})), None)); + cases.push((CLASSIC_EXTRUDE, x, y, with(bevel), Some(gradient.clone()))); + // Rotate (Classic) draws its plane through Classic's surfaces: No Shading and Diffuse. + for surface in ["none", "diffuse"] { + let mut p = flat.clone(); + p["surface"] = json!(surface); + cases.push((CLASSIC_ROTATE, x, y, p, None)); + } + } + // Classic's own paint for its fill: a swatch in CMYK, which its unshaded faces keep as it is. + let brick = Paint::Solid { color: Color::Cmyk { c: 0.0, m: 0.75, y: 0.9, k: 0.2 }, swatch: Some("Brick".into()), tint: 1.0 }; + for (id, x, y, params, paint) in cases { + let mut n = if id == ROTATE || id == CLASSIC_ROTATE { + let mut b = BezPath::new(); + b.move_to((100.0, 90.0)); + b.line_to((160.0, 110.0)); + b.line_to((100.0, 130.0)); + b.close_path(); + stroked(&b) + } else { + stroked_rect(4.0) + }; + let unshaded = params["surface"] == "none"; + for (k, item) in n.appearance.items.iter_mut().enumerate() { + match &paint { + Some(paint) => *item.paint_mut() = paint.clone(), + None if id == CLASSIC_EXTRUDE && k == 0 => *item.paint_mut() = brick.clone(), + None => {} + } + } + // Each solid on its own (the fill's, then the stroke's), so every check holds for each. + for keep in 0..n.appearance.items.len() { + let mut solo = n.clone(); + let item = solo.appearance.items.remove(keep); + solo.appearance.items = vec![item.clone()]; + let source = item.paint().clone(); + let what = format!("{id} {params} gradient {} view ({x}, {y}) solid {keep}", paint.is_some()); + solo.appearance.effects.push(fx(id, params.clone())); + let art = solid_art(&solo).unwrap(); + let mut seamed = vec![]; + art.walk(&mut |face| { + if let Some(path) = face.path_data() + && face.appearance.items.iter().any(|i| matches!(i, AppearanceItem::Stroke(_))) + { + seamed.push((path.clone(), face.appearance.items.clone())); + } + }); + // Each Classic case reaches its own branch: an unshaded face keeps the paint itself (its + // swatch and color space too), a shaded one is the paint darkened, and a gradient's + // face keeps the gradient. + if id == CLASSIC_EXTRUDE { + let fills: Vec<&Paint> = seamed + .iter() + .filter_map(|(_, items)| match items.first() { + Some(AppearanceItem::Fill(f)) => Some(&f.paint), + _ => None, + }) + .collect(); + assert!(!fills.is_empty(), "{what}: faces"); + if paint.is_some() || unshaded { + assert!(fills.iter().all(|f| **f == source), "{what}: every face keeps its paint as it is"); + } else { + let [r, g, b] = source.color().map(|c| c.to_rgb()).unwrap_or([0.0; 3]); + let darkened = fills.iter().any(|f| match f { + Paint::Solid { color, swatch: None, .. } => { + let [fr, fg, fb] = color.to_rgb(); + fr <= r + 1e-4 && fg <= g + 1e-4 && fb <= b + 1e-4 && fr + fg + fb < r + g + b - 1e-3 + } + _ => false, + }); + assert!(darkened, "{what}: some face shaded darker than its paint"); + } + } + // Every seamed fill (the paint's, a shadow's over it) has its seams checked, and on some + // face a miter would spike from. + let (mut checked, mut sliver): (usize, Vec) = (0, vec![]); + for (path, items) in &seamed { + let outline = path.to_bezpath(); + let acute_here = items.iter().find_map(|i| match i { + AppearanceItem::Stroke(s) => Some(acute(path, s.miter_limit)), + _ => None, + }); + let mut which = 0; + for item in items { + // A seam paints something (a stroke of no width or no paint draws nothing). + let AppearanceItem::Stroke(seam) = item else { continue }; + if seam.width <= 0.0 || matches!(seam.paint, Paint::None) { + continue; + } + if sliver.len() <= which { + sliver.resize(which + 1, false); + } + sliver[which] |= acute_here.unwrap_or(false); + which += 1; + checked += 1; + assert_eq!(seam.join, vectorcraft_doc::LineJoin::Round, "{what}: a seam's joins"); + // The seam outlined as it is drawn: no point of it farther from the face than + // half its width. + let drawn = crate::stroke::line_outline(&outline, seam, seam.width, seam.width * 1e-3); + let (mut farthest, mut points): (f64, usize) = (0.0, 0); + kurbo::flatten(drawn.iter(), seam.width * 1e-4, |el| { + if let kurbo::PathEl::MoveTo(p) | kurbo::PathEl::LineTo(p) = el { + points += 1; + farthest = farthest.max(path.nearest(p).map_or(f64::INFINITY, |n| n.4)); + } + }); + assert!(points > 0, "{what}: a seam outlined as nothing"); + assert!(farthest <= seam.width / 2.0 * 1.01, "{what}: a seam {} wide reaches {farthest} from its face", seam.width); + } + } + assert!(checked > 0, "{what}: seams checked"); + for (k, s) in sliver.iter().enumerate() { + assert!(s, "{what}: no face with an acute corner carries seam {k}"); + } + } + } +} + +/// Revolve (Classic) draws its faces through Classic's surfaces: every face's seam has round joins, +/// on the plastic, diffuse and unshaded surfaces. +#[test] +fn classic_revolves_seams_are_round() { + let mut b = BezPath::new(); + b.move_to((100.0, 40.0)); + b.line_to((130.0, 60.0)); + b.line_to((130.0, 140.0)); + b.line_to((100.0, 160.0)); + for surface in ["plastic", "diffuse", "none"] { + let mut n = Node::path(NodeId(1), PathData::from_bezpath(&b), Appearance::basic(Paint::solid(BLUE), Paint::None, 0.0)); + n.appearance.effects.push(fx(crate::CLASSIC_REVOLVE, json!({"surface": surface}))); + let art = crate::revolve_art(&n).unwrap(); + let mut seams = 0; + art.walk(&mut |face| { + for item in &face.appearance.items { + if let AppearanceItem::Stroke(s) = item + && s.width > 0.0 + { + seams += 1; + assert_eq!(s.join, vectorcraft_doc::LineJoin::Round, "{surface}: a seam's joins"); + } + } + }); + assert!(seams > 0, "{surface}: seams checked"); + } +} diff --git a/crates/effects/src/solids/tests_shadow.rs b/crates/effects/src/solids/tests_shadow.rs index 4400555d2b..7e7d2e1595 100644 --- a/crates/effects/src/solids/tests_shadow.rs +++ b/crates/effects/src/solids/tests_shadow.rs @@ -1,6 +1,6 @@ use serde_json::json; use vectorcraft_doc::color::Color; -use vectorcraft_doc::{Document, NodeId}; +use vectorcraft_doc::{Document, NodeId, StrokeLayer}; use vectorcraft_geom::{Affine, BezPath}; use super::*; diff --git a/docs/3d-lighting-performance.md b/docs/3d-lighting-performance.md index 0ce73e598b..2d40254ee6 100644 --- a/docs/3d-lighting-performance.md +++ b/docs/3d-lighting-performance.md @@ -1,6 +1,6 @@ # 3D lighting performance -Measured 2026-10-17 for PR #2706 on one macOS machine. +Measured 2026-10-17 for PR #2706 on one macOS machine (an Apple M1 Pro, below); the round seam joins on 2026-11-12 on another (an Apple M4 Pro, in their own section). ## Method @@ -34,6 +34,8 @@ vectorcraft-cli perf ## Measurements +Only the legacy white-light row and the white-light comparison below are affected by the round seam joins of 2026-11-12: they were measured on 2026-10-17, and colored-light seams were already round; see [Round seam joins](#round-seam-joins). + Milliseconds per frame, medians of three five-frame averages. `8` is the CLI default thread count on this machine; `0` selects the single-thread renderer. | Inflate scene | Before, 8 | After, 8 | Before, 0 | After, 0 | @@ -66,10 +68,42 @@ The colored fixture uses the same projected mesh before and after. The solid-fil For a smooth colored solid fill, all facets share one compound coverage clip and three isolated channel groups. Each channel has an opaque black backdrop; Screen combines the disjoint RGB channels and Multiply applies the source color. Face order is retained in each channel. Surface opacity and outer coverage apply once. The group/clip counts are independent of triangle count, and export remains vector artwork. -Source gradients retain their independently placed per-facet vector compositor. They remain a more expensive case. Patterns retain their neutral shading approximation. White-light Inflate uses the original polygon shading, paint composition and default seam joins; the seam width retains its 0.05 to 0.75 pt bounds. +Source gradients retain their independently placed per-facet vector compositor. They remain a more expensive case. Patterns retain their neutral shading approximation. White-light Inflate uses the original polygon shading and paint composition; the seam width retains its 0.05 to 0.75 pt bounds. Its seams kept the default Miter Join until 2026-11-12, when every 3D seam took round joins (a mitered seam drew thorns past facets seen almost edge-on), so white-light output is no longer identical to the comparison below. Geometry/effects tests cover legacy polygons and seam bounds, shared smooth normals, finite ramps, holes and constant group/clip counts. Engine tests cover the batched SVG round trip, vector PDF, expansion, undo, compound holes and surface opacity. ## Legacy white-light comparison -Four original synthetic scenes were exported at 1200 x 1200 from unchanged main `f7de3d6a` and the updated implementation. The PNG files match byte for byte in all four cases: the legacy white-lit ellipse above; the same ellipse with both sides, hollow cap, twist 60 degrees, taper 70%, perspective 80 degrees and view Y rotation 145 degrees; an unshaded ellipse; and the transparent source gradient above under the legacy white light. The command recipe was also checked against the measured colored fixture's image pixels. +Four original synthetic scenes were exported at 1200 x 1200 from unchanged main `f7de3d6a` and the updated implementation. The PNG files matched (2026-10-17) byte for byte in all four cases: the legacy white-lit ellipse above; the same ellipse with both sides, hollow cap, twist 60 degrees, taper 70%, perspective 80 degrees and view Y rotation 145 degrees; an unshaded ellipse; and the transparent source gradient above under the legacy white light. The command recipe was also checked against the measured colored fixture's image pixels. + +## Round seam joins + +Measured once, on 2026-11-12, on another machine (an Apple M4 Pro with 14 cores) that was not idle: its one-minute load average was 6 to 13, so these are one loaded run, not the idle measurements above. Two `vectorcraft-cli` builds, each in release (`cargo build --release -p vectorcraft-cli`): main at `6d6bbff53`, and that commit with the round seam joins, run in turn, three times each. `bench` fits the artboard to 95% of 2880 x 1800 pixels, draws one frame to warm each renderer and reports the average of the frames after it: `threads 8` with the renderer's default workers (one per core it may use, up to 8, one core left free), `threads 0` on the calling thread alone. A cold frame is a whole `run` that opens the scene, builds its 3D art and draws it once. + +White light: extruded type with a cove bevel, an Inflate, an Extrude & Bevel (Classic) star with a classic bevel and a Revolve, no strokes (6,283 nodes drawn). The median of three runs of 20 frames, on 8 threads and on one: main 8.0 ms and 18.3 ms; with the round joins 7.5 ms and 17.7 ms. Cold frames took 0.08 s of processor time on each. The differences are within noise for one loaded run. Not measured: `vectorcraft-cli perf`, the legacy white-light Inflate row above (still the 2026-10-17 figures), frames whose 3D art is rebuilt (while dragging a 3D slider, say) apart from the cold run, and SVG/PDF exports. + +``` +{"command":"file.new","params":{"width":800,"height":600}} +{"command":"text.create","params":{"x":40,"y":120,"text":"SAMPLE TYPE","size":64,"font":"Source Sans 3","color":"#3366cc"}} +{"command":"effect.apply","params":{"effect":"threeD.extrude","item":null,"params":{"depth":40,"rotationX":-35,"rotationY":25,"taper":47.5,"bevel":"cove","bevelHeight":2}}} +{"command":"path.create","params":{"d":"M100 300C100 245 145 200 200 200C255 200 300 245 300 300C300 355 255 400 200 400C145 400 100 355 100 300Z"}} +{"command":"paint.setFill","params":{"color":"#cc6633"}} +{"command":"paint.setStroke","params":{"none":true}} +{"command":"effect.apply","params":{"effect":"threeD.inflate","item":null,"params":{}}} +{"command":"path.create","params":{"d":"M400 200L440 280L520 290L460 340L480 420L400 380L320 420L340 340L280 290L360 280Z"}} +{"command":"paint.setFill","params":{"color":"#33aa66"}} +{"command":"paint.setStroke","params":{"none":true}} +{"command":"effect.apply","params":{"effect":"threeD.classicExtrude","item":null,"params":{"depth":50,"bevel":"classic","bevelHeight":4,"rotationX":80,"rotationY":10}}} +{"command":"path.create","params":{"d":"M600 200L640 200L660 300L640 400L600 400Z"}} +{"command":"paint.setFill","params":{"color":"#aa33aa"}} +{"command":"paint.setStroke","params":{"none":true}} +{"command":"effect.apply","params":{"effect":"threeD.revolve","item":null,"params":{}}} +``` + +The type is set in Source Sans 3, which a build has only with craft-fonts (`CRAFT_FONTS_DIR`, see `docs/development.md` › Fonts); without it the type falls back to another face. To reproduce, save the commands as `scene.jsonl` and, with each build: + +``` +vectorcraft-cli run --commands scene.jsonl --export scene.vectorcraft +vectorcraft-cli bench scene.vectorcraft --iters 20 +/usr/bin/time -p vectorcraft-cli run --in scene.vectorcraft --export scene.png +``` diff --git a/docs/effects-parity.md b/docs/effects-parity.md index e219ce5e1b..d834a852a9 100644 --- a/docs/effects-parity.md +++ b/docs/effects-parity.md @@ -1,6 +1,6 @@ # Effects parity -> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-10 · **Change:** minor (Effect Gallery: a thumbnail for each filter and an in-dialog preview on an original drawing; the 1–2 h for those is done; Extrude & Bevel, Inflate and Rotate merge contours that cross, touch or overlap, as type often draws a glyph, before building a solid; previously: Extrude & Bevel, Inflate and Rotate apply to groups and layers, their objects turning about one shared axis (#4506); the Transform effect's copies of a path with a fill and a stroke (or several fills and strokes, an even-odd fill, or a partly transparent one) are drawn each above the one before, as Expand Appearance makes them (#5920); Expand Appearance makes each copy of a path's Transform effect an object of its own (#5612); previously: Pixelate › Color Halftone: Max Radius in pixels of the Document Raster Effects resolution, 4–127 px, with older documents converted on opening and radii written back in points for older app versions (#3260); Effect dialogs clamp bounded length inputs immediately on commit and flash rejection on invalid input (#4638); previously: Drop Shadow Darkness uses fixed RGB subtraction and CMYK black addition; scores unchanged; Pathfinder › Trap: the Pathfinder panel's Trap… and Effect › Pathfinder › Trap… add an overprinting strip of the lighter colour where two solid colours meet; recounted with Hard Mix (#3061) and Soft Mix already in the catalogue: Pathfinder 13/13, Illustrator effects 49/50) · **Target:** Adobe Illustrator 2026 (30.x) +> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-12 · **Change:** minor (Extrude & Bevel, Inflate and Rotate seams have round joins under a white light and in the 3D (Classic) effects too, no longer reaching past the solid as thorns; previously: Effect Gallery: a thumbnail for each filter and an in-dialog preview on an original drawing; the 1–2 h for those is done; Extrude & Bevel, Inflate and Rotate merge contours that cross, touch or overlap, as type often draws a glyph, before building a solid; previously: Extrude & Bevel, Inflate and Rotate apply to groups and layers, their objects turning about one shared axis (#4506); the Transform effect's copies of a path with a fill and a stroke (or several fills and strokes, an even-odd fill, or a partly transparent one) are drawn each above the one before, as Expand Appearance makes them (#5920); Expand Appearance makes each copy of a path's Transform effect an object of its own (#5612); previously: Pixelate › Color Halftone: Max Radius in pixels of the Document Raster Effects resolution, 4–127 px, with older documents converted on opening and radii written back in points for older app versions (#3260); Effect dialogs clamp bounded length inputs immediately on commit and flash rejection on invalid input (#4638); previously: Drop Shadow Darkness uses fixed RGB subtraction and CMYK black addition; scores unchanged; Pathfinder › Trap: the Pathfinder panel's Trap… and Effect › Pathfinder › Trap… add an overprinting strip of the lighter colour where two solid colours meet; recounted with Hard Mix (#3061) and Soft Mix already in the catalogue: Pathfinder 13/13, Illustrator effects 49/50) · **Target:** Adobe Illustrator 2026 (30.x) Every entry of Illustrator's Effect menu, by its public feature name, against VectorCraft's effects catalogue (`effect_catalog()` in `crates/effects/src/lib.rs`) and the Effect menu built from it @@ -179,9 +179,9 @@ VectorCraft choices; an original approximation, never compared with another appl | Item | Ours | |---|---| | Revolve | initial: live, editable profile, rotation and light gizmos, default-on Cap with continuous curved rims, smooth vector shading and round seam joins, SVG/PDF output, Expand Appearance ([revolve.md](revolve.md), #846) | -| Extrude & Bevel, Inflate, Rotate | initial: live, depth, twist, taper, solid or hollow caps, five original bevel shapes, Inflate volume, both sides, twist, taper and cap, Rotate of every fill and stroke, groups and layers turned about one shared axis (#4506), contours that cross, touch or overlap merged first ([three-d.md](three-d.md)), Position presets, rotation and light gizmos, SVG/PDF output, Expand Appearance ([three-d.md](three-d.md)) | +| Extrude & Bevel, Inflate, Rotate | initial: live, round seam joins, depth, twist, taper, solid or hollow caps, five original bevel shapes, Inflate volume, both sides, twist, taper and cap, Rotate of every fill and stroke, groups and layers turned about one shared axis (#4506), contours that cross, touch or overlap merged first ([three-d.md](three-d.md)), Position presets, rotation and light gizmos, SVG/PDF output, Expand Appearance ([three-d.md](three-d.md)) | | Materials panel, lighting, ray-traced render | Window › 3D and Materials panel with the object types (Plane, Extrude, Revolve, Inflate) and the Object, Rotation and Lighting settings of the applied effect, and Quick Actions › Expand as Wireframes ([three-d.md](three-d.md#3d-and-materials-panel)); one to ten directional lights with per-light Color (opaque RGB, white by default), Intensity, Rotation, Height, Softness and neutral Ambient Light, Revolve and colored Inflate use smooth vector shading; Extrude & Bevel and Rotate retain planar shading; original Standard, Diffuse, Top Left and Right lighting rigs; hard-edged shadows behind or below the object from the first light ([three-d.md](three-d.md#shadows)); no materials, soft shadows or ray tracing | -| 3D (Classic): Extrude & Bevel, Revolve, Rotate | Extrude & Bevel (Classic) initial: live, Extrude Depth, Cap, five original bevel shapes with Height and Bevel Extent In or Out, Position presets and rotation gizmo, Perspective, Wireframe, No Shading, Diffuse and Plastic surfaces with one to ten lights, Light Intensity, Ambient Light, Highlight Intensity and Size, Blend Steps, Black, Custom or no Shading Color, Draw Hidden Faces ([create 3D objects](https://helpx.adobe.com/illustrator/desktop/special-effects-styles/create-3d-graphics/create-3d-objects.html)); Revolve (Classic) initial: live, Angle, Cap, Offset from the left or right edge, Position presets and rotation gizmo, Perspective, the same four surfaces, lights, highlight, Blend Steps and Shading Color, groups and layers revolved about one shared axis (same page); Rotate (Classic) initial: live, every fill and stroke turned as one plane, Position presets and rotation gizmo, Perspective, No Shading and Diffuse surfaces with lights, Ambient Light, Blend Steps and Shading Color ([rotate objects in 3D](https://helpx.adobe.com/illustrator/desktop/special-effects-styles/create-3d-graphics/rotate-objects-in-3d.html)); Map Art: none | +| 3D (Classic): Extrude & Bevel, Revolve, Rotate | Extrude & Bevel (Classic) initial: live, round seam joins, Extrude Depth, Cap, five original bevel shapes with Height and Bevel Extent In or Out, Position presets and rotation gizmo, Perspective, Wireframe, No Shading, Diffuse and Plastic surfaces with one to ten lights, Light Intensity, Ambient Light, Highlight Intensity and Size, Blend Steps, Black, Custom or no Shading Color, Draw Hidden Faces ([create 3D objects](https://helpx.adobe.com/illustrator/desktop/special-effects-styles/create-3d-graphics/create-3d-objects.html)); Revolve (Classic) initial: live, Angle, Cap, Offset from the left or right edge, Position presets and rotation gizmo, Perspective, the same four surfaces, lights, highlight, Blend Steps and Shading Color, groups and layers revolved about one shared axis (same page); Rotate (Classic) initial: live, every fill and stroke turned as one plane, Position presets and rotation gizmo, Perspective, No Shading and Diffuse surfaces with lights, Ambient Light, Blend Steps and Shading Color ([rotate objects in 3D](https://helpx.adobe.com/illustrator/desktop/special-effects-styles/create-3d-graphics/rotate-objects-in-3d.html)); Map Art: none | | Turntable (30.0 beta) | none | | Export 3D objects (OBJ, USDA, glTF) | initial: Asset Export's Export 3D Object collects an object with Extrude & Bevel, Revolve, Inflate or Rotate as a 3D asset, and Export writes its solids as a USDA (the default), USDZ, glTF or OBJ mesh with a material in each solid's paint color (`assets.add3D`, `assets.set3DFormat`, `assets.export3D`); no textures, map art or shading ([3D export help](https://helpx.adobe.com/illustrator/desktop/special-effects-styles/create-3d-graphics/export-3d-vector-artwork.html)) | @@ -193,6 +193,7 @@ angular cut caps, exact visibility, the rest of 3D Classic (Map Art), Turntable) | Date | Change | Summary | |---|---|---| +| 2026-11-12 | minor | The seams of Extrude & Bevel, Inflate and Rotate under a white light, and every 3D (Classic) seam, went from miter to round joins (colored-light seams were already round): no thorns on edge-on facets, and facets with no neighbor now have rounded convex corners ([three-d.md](three-d.md#seams)); scores and estimates unchanged | | 2026-11-10 | minor | Effect Gallery: each filter has a thumbnail, and the dialog has a preview of the visible stack (or the browsed filter when the stack is empty). Both are an original landscape drawing passed through the filter ([Filter Gallery overview](https://helpx.adobe.com/photoshop/desktop/effects-filters/get-started-with-filters/filter-gallery.html)). The canvas preview and one-undo OK are unchanged. Remaining hours for the gallery's thumbnails and in-dialog preview: 1–2 → none. Counts unchanged (57/57). | | 2026-11-08 | minor | Extrude & Bevel, Inflate and Rotate merge contours that cross, touch or overlap (a glyph's arm across its stem) before building a solid, so the solid follows the shape as it is filled; others are built as drawn ([three-d.md](three-d.md)); scores and estimates unchanged | | 2026-11-06 | minor | Extrude & Bevel, Inflate and Rotate apply to a group or layer: a solid for every path, compound path and type in it, all turned about one shared axis as the public documentation describes for groups ([three-d.md](three-d.md#groups), #4506); scores and estimates unchanged | diff --git a/docs/gaps.md b/docs/gaps.md index 826de6fe24..b4def77cd4 100644 --- a/docs/gaps.md +++ b/docs/gaps.md @@ -1,6 +1,6 @@ # Gaps -> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-12 · **Change:** minor (#6865: oversized editing artboard import; Glyphs panel: Alternates for Current Selection applies an OpenType feature value (`salt=2`) to the selected letter alone, so an Arabic word stays joined, and Entire Font lists the unencoded glyphs, #5514; #6404: transform-aware Eyedropper character copying; scores and estimates unchanged; previously: G5: built-in Energy Beams brush library; estimate 5–15 → 4–14 h; previously minor: G5: built-in Skill Icons symbol library; estimate 6–16 → 5–15 h; previously minor: ruler double-click adds a guide at the pointer, #5239; G5: built-in Status Effects graphic style library; estimate 7–17 → 6–16 h; MCP docs catch-up for UI Frames and Map Markers; previously minor: G5: built-in Inventory Icons symbol library; estimate 8–18 → 7–17 h; previously minor: G9: `.ai` save names a variable font instance's design-space setting, #6388; previously minor: G5: built-in Game Trails brush library; estimate 9–19 → 8–18 h; previously minor: Edit › Edit Custom Dictionary…: its dialog adds, deletes and changes the custom dictionary's words, #4936; previously minor: docs tidy-up, no content change: stray notes at the top moved into the revision table; scores and estimates unchanged; previously minor: G5: built-in Game HUD graphic style library; estimate 10–20 → 9–19 h; previously minor: G5: built-in Map Markers symbol library; estimate 11–21 → 10–20 h; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: G2: Effect Gallery thumbnails and in-dialog preview; estimate 1–2 h → 0; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; G5: built-in UI Frames symbol library with default 9-slice; estimate 11–21 h; previously minor: G5: dynamic symbol part on-canvas takes opacity, blend, gradient and pattern; docs Overlap/auto-corners sync; estimate 12–22 h; previously minor: interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; previously minor: Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; previously minor: G5 docs: Art brush Overlap, Pattern brush auto corners and Global Edit Shift-click leave-out moved from Missing to Done (code already shipped); previously minor: custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; G9: EPS gradients drawn as abutting strips import as one gradient, without seams; Tools stays beside the canvas with left-side panels; new gradients follow document color mode; Selection QoL: marquee modes and visible feedback, #5313; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; Indian-language hyphenation review and license allowlist, #4947; opening a slow file shows a progress window, part of #5930; Hindi catalog and contributor loanword preferences; agent wording pass complete; wider native proofreading welcome; an image zoomed in on is separated, colorized or proofed only where it shows (#4155); scores and estimates unchanged; a document's first frame renders on the render worker, so opening a heavy file no longer freezes the window; scores and estimates unchanged; large images in CMYK documents are shrunk before they are separated into ink planes (#4155); scores and estimates unchanged; `.ai` paths with a Calligraphic brush open brushed, with the 6D Art Pen's channels, and Windows reads the pen's tilt and barrel rotation, #372; scores and estimates unchanged; Compound Shapes add-on, beyond Illustrator; scores and estimates unchanged; Contour add-on, beyond Illustrator; scores and estimates unchanged; a slow first frame is waited for instead of restarting without the graphics adapter, and the menu bar no longer waits for the installed fonts' scan; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x) +> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-12 · **Change:** minor (3D: the seams of white-light Extrude & Bevel, Inflate and Rotate, and every seam of the 3D (Classic) effects, have round joins instead of miters; previously: #6865: oversized editing artboard import; Glyphs panel: Alternates for Current Selection applies an OpenType feature value (`salt=2`) to the selected letter alone, so an Arabic word stays joined, and Entire Font lists the unencoded glyphs, #5514; #6404: transform-aware Eyedropper character copying; scores and estimates unchanged; previously: G5: built-in Energy Beams brush library; estimate 5–15 → 4–14 h; previously minor: G5: built-in Skill Icons symbol library; estimate 6–16 → 5–15 h; previously minor: ruler double-click adds a guide at the pointer, #5239; G5: built-in Status Effects graphic style library; estimate 7–17 → 6–16 h; MCP docs catch-up for UI Frames and Map Markers; previously minor: G5: built-in Inventory Icons symbol library; estimate 8–18 → 7–17 h; previously minor: G9: `.ai` save names a variable font instance's design-space setting, #6388; previously minor: G5: built-in Game Trails brush library; estimate 9–19 → 8–18 h; previously minor: Edit › Edit Custom Dictionary…: its dialog adds, deletes and changes the custom dictionary's words, #4936; previously minor: docs tidy-up, no content change: stray notes at the top moved into the revision table; scores and estimates unchanged; previously minor: G5: built-in Game HUD graphic style library; estimate 10–20 → 9–19 h; previously minor: G5: built-in Map Markers symbol library; estimate 11–21 → 10–20 h; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: G2: Effect Gallery thumbnails and in-dialog preview; estimate 1–2 h → 0; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; G5: built-in UI Frames symbol library with default 9-slice; estimate 11–21 h; previously minor: G5: dynamic symbol part on-canvas takes opacity, blend, gradient and pattern; docs Overlap/auto-corners sync; estimate 12–22 h; previously minor: interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; previously minor: Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; previously minor: G5 docs: Art brush Overlap, Pattern brush auto corners and Global Edit Shift-click leave-out moved from Missing to Done (code already shipped); previously minor: custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; G9: EPS gradients drawn as abutting strips import as one gradient, without seams; Tools stays beside the canvas with left-side panels; new gradients follow document color mode; Selection QoL: marquee modes and visible feedback, #5313; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; Indian-language hyphenation review and license allowlist, #4947; opening a slow file shows a progress window, part of #5930; Hindi catalog and contributor loanword preferences; agent wording pass complete; wider native proofreading welcome; an image zoomed in on is separated, colorized or proofed only where it shows (#4155); scores and estimates unchanged; a document's first frame renders on the render worker, so opening a heavy file no longer freezes the window; scores and estimates unchanged; large images in CMYK documents are shrunk before they are separated into ink planes (#4155); scores and estimates unchanged; `.ai` paths with a Calligraphic brush open brushed, with the 6D Art Pen's channels, and Windows reads the pen's tilt and barrel rotation, #372; scores and estimates unchanged; Compound Shapes add-on, beyond Illustrator; scores and estimates unchanged; Contour add-on, beyond Illustrator; scores and estimates unchanged; a slow first frame is waited for instead of restarting without the graphics adapter, and the menu bar no longer waits for the installed fonts' scan; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x) ## Feature submission evidence @@ -668,7 +668,7 @@ macOS cursor delivery (#2292) is narrowed to a native host adapter using the exi ## G3 3D and Materials - **Done:** an initial live Revolve in the `three-d` crate (#846, from the contributor who offered in #605), with automatic smooth vector shading, default-on circular caps and spike-free continuous rims; - Extrude & Bevel, Inflate and Rotate with Position presets ([three-d.md](three-d.md), #1407). Colored Inflate has automatic smooth vector lighting from shared membrane normals. White-light Inflate keeps its existing appearance. All four take one to ten colored directional lights, with neutral ambient applied once, a light list and independent previewing controls. Standard, Diffuse, Top Left and Right select original rigs, shared with commands; manual settings show Custom. + Extrude & Bevel, Inflate and Rotate with Position presets ([three-d.md](three-d.md), #1407). Colored Inflate has automatic smooth vector lighting from shared membrane normals. White-light Inflate keeps its polygon shading. Every 3D facet's seam has round joins ([three-d.md](three-d.md#seams)). All four take one to ten colored directional lights, with neutral ambient applied once, a light list and independent previewing controls. Standard, Diffuse, Top Left and Right select original rigs, shared with commands; manual settings show Custom. - **Missing:** materials (base, Substance, graphics), shadows, ray-traced rendering, angular cut caps, exact visibility for intersecting and concave surfaces, the rest of 3D Classic (Map Art), Turntable, textures, map art and shading in 3D export. @@ -865,6 +865,7 @@ trap, and the defaults (0.25 pt, 100%, 40%) are VectorCraft's own, the pages giv | Date | Change | Summary | |---|---|---| +| 2026-11-12 | minor | 3D: The seams of Extrude & Bevel, Inflate and Rotate under a white light, and every 3D (Classic) seam, went from miter to round joins (colored-light seams were already round): no thorns on edge-on facets, and facets with no neighbour now have rounded convex corners ([three-d.md](three-d.md#seams)). Scores and estimates unchanged. | | 2026-11-12 | minor | Explicit editing-data import keeps a single artboard beyond a capped 14,400 pt PDF page (#6865), with a warning; automatic mode stays unchanged. Scores and estimates unchanged. | | 2026-11-09 | minor | G4 review (#6084): positional variants no supported feature draws can be applied as glyph choices in both Glyphs views; unlisted glyphs still respect name ownership. OpenType style options keep only a valid last on-value when enabling a set. Existing contextual/ligature lookup and unsupported-feature gaps remain; estimate unchanged. | | 2026-11-07 | minor | G4: the Glyphs panel's Alternates for Current Selection applies the OpenType feature that draws a variant to that letter alone (`salt=2`; the style commands take `tag=N`; runs that differ only in their features shape as one piece of text), so an Arabic word stays joined, and Show › Entire Font lists the unencoded glyphs (#5514). Estimate unchanged. | diff --git a/docs/target-app-parity.md b/docs/target-app-parity.md index 23080e57ee..f7504a487d 100644 --- a/docs/target-app-parity.md +++ b/docs/target-app-parity.md @@ -1,6 +1,6 @@ # Parity with Adobe Illustrator -> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-12 · **Change:** minor (#6865: explicitly requested oversized editing artboard; macOS: the canvas cursor stays after the pointer moves, #6362; scores and estimates unchanged; previously minor: Type tool: kerning at a caret at the start of a line moves the character after it, #5111; scores and estimates unchanged; previously minor: Rulers: the zero point dragged out of the rulers' corner snaps as a drawn point does; previously minor: Live Paint Bucket fills faces crossed in one drag (#6373); previously: #6404: transform-aware Eyedropper character copying; scores and estimates unchanged; previously: Envelopes: with Distort Appearance, type's strokes paint along the bent glyph outlines at their own weight, as users' `.ai` files draw them, which changes how VectorCraft's own envelopes of stroked type draw (#6644; scores and estimates unchanged); previously minor: G5: Energy Beams brush library; bundled content ~44% → ~46%; previously minor: G5: Skill Icons symbol library; bundled content ~42% → ~44%; previously minor: `.ai` and EPS import: an envelope saved in Edit Contents whose mesh lies away from its drawn art by a move opens live on that art (#6570; scores and estimates unchanged); previously minor: ruler double-click adds a guide at the pointer, #5239; G5: Status Effects graphic style library; bundled content ~40% → ~42%; MCP symbol libraries list UI Frames and Map Markers; previously minor: G5: Inventory Icons built-in symbol library; bundled content ~38% → ~40%; previously minor: `.ai` and EPS import: stroked type in an envelope maps from its glyphs grown by half its stroke (#3179; scores and estimates unchanged); previously minor: `.ai` and EPS import: warps of type open as mesh envelopes on their saved grid where VectorCraft's warp doesn't draw as their drawn art (#3179; scores and estimates unchanged); G5: Game Trails brush library; bundled content ~36% → ~38%; previously minor: Edit › Edit Custom Dictionary…: its dialog adds, deletes and changes the custom dictionary's words, #4936; previously minor: `.ai` and EPS import: envelopes of type open live where they draw as their drawn art and the layers with them draw as the page (#3179; scores and estimates unchanged); G5: Game HUD graphic style library; bundled content ~34% → ~36%; previously minor: Line Arrow arrowhead (#5421; scores and estimates unchanged); G5: Map Markers built-in symbol library; bundled content ~32% → ~34%; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: Canvas: a 3D effect changed on type or a group redraws where its solid was; Fit to Artwork Bounds and per-artboard SVG export build each solid once for all artboards; previously minor: Effect Gallery: a thumbnail for each filter and a preview area inside the dialog, on an original drawing; Raster effects 52% → 55%, hours 1–2 → none; headline numbers unchanged; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; G5: UI Frames built-in symbol library with default 9-slice; bundled content ~32%; previously minor: G5: dynamic symbol part on-canvas opacity/blend/gradient/pattern; strokes remaining no longer lists Overlap/auto corners; symbols ~88%; previously minor: interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; previously minor: harakat paint fallback clarified; previously minor: current Guides feature-area rows consolidated using existing ruler evidence; scores and estimates unchanged; previously minor: Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; previously minor: G5 docs: Art brush Overlap and Pattern brush auto corners removed from strokes remaining; symbols remaining lists dynamic on-canvas beyond solid and guides outside the art; previously minor: custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; `.ai`/EPS type keeps its tab stops, and right-aligned lines with tabs lay out as the file's page, #6147; `.ai`/EPS type from the text document lays its lines out closer to the file's page, within limits, #6137; `.ai` and EPS import: older Art brush objects read; numeric fields step on wheel hover without taking keyboard focus, and a panel wheel turn cannot seed a canvas zoom glide, #5949; Character Styles panel: a double-click on a style's row opens its Character Style Options; the dialog keeps a fixed width and scrolls its sections, so its buttons stay on screen; Tools stays beside the canvas with left-side panels; new gradients follow document color mode; Selection QoL: marquee modes and visible feedback, #5313; SVG CSS classes survive export and repeated import in all four styling modes (#2480); current-main integration retains event attributes and scripts; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; the canvas keeps selection outlines and anchors between frames; Indian-language hyphenation review and license allowlist, #4947; Stroke gradients: an arrowhead aligned to the tip is painted to the corners of its base, #5964; Drop Shadow and glow dialogs: spinner arrows, #5367, #5368; Stroke Weight Up and Down shortcuts, #5797; Hindi catalog and contributor loanword preferences; full wording review in progress; Properties in Edit Artboards: a Transform section with the reference point above the Artboards section, #5219; the Control bar's Stroke: and Opacity: links scrub their fields, #4088; an image zoomed in on is separated, colorized or proofed only where it shows (#4155); a document's first frame renders on the render worker, so opening a heavy file no longer freezes the window, #4155; Control bar Paragraph section with type selected, #5372; translating unchanged type reuses its glyph and character-stroke outlines; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x; public release notes through 30.7, August 2026; Units › East Asian Type acts, with Q and Ha units; scores unchanged) +> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-12 · **Change:** minor (3D: the seams of Extrude & Bevel, Inflate and Rotate under a white light, and every 3D (Classic) seam, went from miter to round joins, so white-light 3D output is no longer identical to the 2026-10-17 comparison; previously: #6865: explicitly requested oversized editing artboard; macOS: the canvas cursor stays after the pointer moves, #6362; scores and estimates unchanged; previously minor: Type tool: kerning at a caret at the start of a line moves the character after it, #5111; scores and estimates unchanged; previously minor: Rulers: the zero point dragged out of the rulers' corner snaps as a drawn point does; previously minor: Live Paint Bucket fills faces crossed in one drag (#6373); previously: #6404: transform-aware Eyedropper character copying; scores and estimates unchanged; previously: Envelopes: with Distort Appearance, type's strokes paint along the bent glyph outlines at their own weight, as users' `.ai` files draw them, which changes how VectorCraft's own envelopes of stroked type draw (#6644; scores and estimates unchanged); previously minor: G5: Energy Beams brush library; bundled content ~44% → ~46%; previously minor: G5: Skill Icons symbol library; bundled content ~42% → ~44%; previously minor: `.ai` and EPS import: an envelope saved in Edit Contents whose mesh lies away from its drawn art by a move opens live on that art (#6570; scores and estimates unchanged); previously minor: ruler double-click adds a guide at the pointer, #5239; G5: Status Effects graphic style library; bundled content ~40% → ~42%; MCP symbol libraries list UI Frames and Map Markers; previously minor: G5: Inventory Icons built-in symbol library; bundled content ~38% → ~40%; previously minor: `.ai` and EPS import: stroked type in an envelope maps from its glyphs grown by half its stroke (#3179; scores and estimates unchanged); previously minor: `.ai` and EPS import: warps of type open as mesh envelopes on their saved grid where VectorCraft's warp doesn't draw as their drawn art (#3179; scores and estimates unchanged); G5: Game Trails brush library; bundled content ~36% → ~38%; previously minor: Edit › Edit Custom Dictionary…: its dialog adds, deletes and changes the custom dictionary's words, #4936; previously minor: `.ai` and EPS import: envelopes of type open live where they draw as their drawn art and the layers with them draw as the page (#3179; scores and estimates unchanged); G5: Game HUD graphic style library; bundled content ~34% → ~36%; previously minor: Line Arrow arrowhead (#5421; scores and estimates unchanged); G5: Map Markers built-in symbol library; bundled content ~32% → ~34%; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: Canvas: a 3D effect changed on type or a group redraws where its solid was; Fit to Artwork Bounds and per-artboard SVG export build each solid once for all artboards; previously minor: Effect Gallery: a thumbnail for each filter and a preview area inside the dialog, on an original drawing; Raster effects 52% → 55%, hours 1–2 → none; headline numbers unchanged; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; G5: UI Frames built-in symbol library with default 9-slice; bundled content ~32%; previously minor: G5: dynamic symbol part on-canvas opacity/blend/gradient/pattern; strokes remaining no longer lists Overlap/auto corners; symbols ~88%; previously minor: interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; previously minor: harakat paint fallback clarified; previously minor: current Guides feature-area rows consolidated using existing ruler evidence; scores and estimates unchanged; previously minor: Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; previously minor: G5 docs: Art brush Overlap and Pattern brush auto corners removed from strokes remaining; symbols remaining lists dynamic on-canvas beyond solid and guides outside the art; previously minor: custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; `.ai`/EPS type keeps its tab stops, and right-aligned lines with tabs lay out as the file's page, #6147; `.ai`/EPS type from the text document lays its lines out closer to the file's page, within limits, #6137; `.ai` and EPS import: older Art brush objects read; numeric fields step on wheel hover without taking keyboard focus, and a panel wheel turn cannot seed a canvas zoom glide, #5949; Character Styles panel: a double-click on a style's row opens its Character Style Options; the dialog keeps a fixed width and scrolls its sections, so its buttons stay on screen; Tools stays beside the canvas with left-side panels; new gradients follow document color mode; Selection QoL: marquee modes and visible feedback, #5313; SVG CSS classes survive export and repeated import in all four styling modes (#2480); current-main integration retains event attributes and scripts; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; the canvas keeps selection outlines and anchors between frames; Indian-language hyphenation review and license allowlist, #4947; Stroke gradients: an arrowhead aligned to the tip is painted to the corners of its base, #5964; Drop Shadow and glow dialogs: spinner arrows, #5367, #5368; Stroke Weight Up and Down shortcuts, #5797; Hindi catalog and contributor loanword preferences; full wording review in progress; Properties in Edit Artboards: a Transform section with the reference point above the Artboards section, #5219; the Control bar's Stroke: and Opacity: links scrub their fields, #4088; an image zoomed in on is separated, colorized or proofed only where it shows (#4155); a document's first frame renders on the render worker, so opening a heavy file no longer freezes the window, #4155; Control bar Paragraph section with type selected, #5372; translating unchanged type reuses its glyph and character-stroke outlines; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x; public release notes through 30.7, August 2026; Units › East Asian Type acts, with Q and Ha units; scores unchanged) > > Oversized artboard import update (2026-11-12): Explicit editing-data import retains a single artboard beyond a capped 14,400 pt PDF page (#6865). > @@ -1788,7 +1788,7 @@ Moved from the ROADMAP's "Shipped so far" on 2026-10-10. Update it when a featur `xtask/src/pngsuite.rs` verifies each file from the pinned PngSuite mirror against `xtask/pngsuite.sha256` before it reaches the corpus. Seven synthetic regressions cover substitution, oversize, cache repair, failure cleanup, nonregular targets, stale staging and manifest limits. The opt-in corpus remains gitignored; no PNGs are committed. -Evidence for the shared light Color: geometry tests in `tests_lighting`, effect paint tests, command/save/undo/expand and SVG/PDF checks in `three_d_light_color`, and headless picker/reset/preview tests in `tests_revolve`. Revolve keeps smooth colored vector ramps and continuous flat-lit caps. Inflate geometry tests check spherical lighting, shared vertex/edge continuity, concave cell coverage, puffed backs at perspective and legacy single-light/list equivalence; rendered command/export regressions cover smooth shading and editable expansion. Four legacy white-light PNGs match main byte for byte; [release measurements](3d-lighting-performance.md) record the colored solid-fill batch and the remaining source-gradient cost. +Evidence for the shared light Color: geometry tests in `tests_lighting`, effect paint tests, command/save/undo/expand and SVG/PDF checks in `three_d_light_color`, and headless picker/reset/preview tests in `tests_revolve`. Revolve keeps smooth colored vector ramps and continuous flat-lit caps. Inflate geometry tests check spherical lighting, shared vertex/edge continuity, concave cell coverage, puffed backs at perspective and legacy single-light/list equivalence; rendered command/export regressions cover smooth shading and editable expansion. Four legacy white-light PNGs matched main byte for byte when this was measured (2026-10-17); since every 3D seam took round joins (2026-11-12), white-light output is expected to differ from them at facet corners ([Seams](three-d.md#seams)); the four scenes were not exported again to measure it; [release measurements](3d-lighting-performance.md) record the colored solid-fill batch and the remaining source-gradient cost. ## Eyedropper character dimensions (2026-11-11) @@ -2120,6 +2120,7 @@ Edit › Copy and Cut put the selected ruler guides on the clipboard, with the s | Date | Change | Summary | |---|---|---| +| 2026-11-12 | minor | 3D: The seams of Extrude & Bevel, Inflate and Rotate under a white light, and every 3D (Classic) seam, went from miter to round joins (colored-light seams were already round): no thorns on edge-on facets, and facets with no neighbour now have rounded convex corners ([three-d.md](three-d.md#seams)). White-light output differs from the 2026-10-17 byte comparison at facet corners. Scores and estimates unchanged. | | 2026-11-12 | minor | Explicit editing-data import keeps a single artboard beyond a capped 14,400 pt PDF page (#6865), with a warning; automatic mode stays unchanged. Scores and estimates unchanged. | | 2026-11-12 | minor | Glyphs review (#6084): Entire Font uses the selection's version and variable axes for previews and alternate applicability. The default cell can reset an unlisted glyph choice when GSUB lists no alternates. Encoded Latin and other ordinary characters insert unchanged even if their glyph also has Arabic positional provenance; Arabic presentation forms retain base-letter insertion. Remove a redundant charmap scan from unlisted-glyph checks. Scores and estimates unchanged. | | 2026-11-09 | minor | Glyphs review (#6084): positional alternates with no supported feature are accepted as glyph choices in both panel views; Entire Font's unlisted-glyph and name-ownership behavior is retained. OpenType style options keep only a valid last on-value when enabling a set. Contradictory old glyph-choice evidence corrected; scores and estimates unchanged. | diff --git a/docs/three-d.md b/docs/three-d.md index 820bc1e805..57f1a91499 100644 --- a/docs/three-d.md +++ b/docs/three-d.md @@ -86,7 +86,7 @@ object is where the art was. | Bevel both sides | The back is bevelled too. | Holes stay holes, with walls of their own. Bevels move each corner along its bisector (mitres are limited to four -times the width), so a bevel wider than a narrow part of the shape folds over itself. +times the width), so a bevel wider than a narrow part of the shape folds over itself. Each facet has a seam ([Seams](#seams)). ## Inflate @@ -102,7 +102,33 @@ middle. | Volume | 0–100 %. The surface is a membrane under even pressure, held along the outline (and around holes): it rises vertically from the edge and rounds smoothly inside, without creases along the shape's middle. At 50 % a circle becomes a half sphere; 100 % puffs twice as high, 0 % is flat. | | Both sides | The back puffs out too; otherwise it is flat. | -The surface starts with a grid of 48 cells across the larger side, halved or quartered where it rises steeply near the outline. White-light Inflate retains the existing clipped polygon cells, shading, paint composition and seam joins. With colored lights, simple cells are triangulated with shared border samples, and lighting interpolates shared membrane normals through ordinary RGB vector gradients, including on a puffed back. Solid fills batch those triangles into three channel groups and one coverage clip for the whole surface. Source gradients retain per-facet vector composition and apply transparent coverage once. Seam widths retain the 0.05 to 0.75 pt bounds; colored facets use round joins. Shading is automatic, with no additional dialog option. +The surface starts with a grid of 48 cells across the larger side, halved or quartered where it rises steeply near the outline. White-light Inflate retains the existing clipped polygon cells, shading and paint composition. With colored lights, simple cells are triangulated with shared border samples, and lighting interpolates shared membrane normals through ordinary RGB vector gradients, including on a puffed back. Solid fills batch those triangles into three channel groups and one coverage clip for the whole surface. Source gradients retain per-facet vector composition and apply transparent coverage once. Seam widths retain the 0.05 to 0.75 pt bounds, and every facet's seam has round joins ([Seams](#seams)). Shading is automatic, with no additional dialog option. + +## Seams + +Facets side by side, each antialiased on its own, would leave hairlines between them, so 3D facets are drawn with +a seam of their own paint, with round joins. In Extrude & Bevel, Inflate, Rotate and the three 3D (Classic) effects a +facet's seam is half as wide as the facet is thick, from 0.05 to 0.75 pt; Revolve's seam is always 0.75 pt. + +How a facet carries its seam depends on the lights and the paint: + +- Extrude & Bevel, Inflate and Rotate, when no light is colored (one white light or several): a path filled with + the facet's shading and stroked with its seam. With a colored light, Extrude & Bevel and Rotate (planar shading) + are drawn the same way. +- Inflate with a colored light and shading on: a solid-color fill draws each facet's light ramps with its seam in three channel + groups clipped to the union of its facets, so no seam reaches past the surface; a gradient fill fills each facet's + ramps through a clip of the facet and its seam, outlined with round joins. +- Extrude & Bevel (Classic), Rotate (Classic) and Revolve (Classic): a path and a seam for every face; gradient and + pattern faces seam only the base paint, and the shading and highlight layers cover the face alone. The Wireframe + surface draws edges only, with no seam. +- Revolve, with shading on: when a `lights` list is given (even one of white lights), a solid-color or gradient face fills its light + ramps through a clip of the face and its 0.75 pt seam, outlined with round joins. With the single legacy light, + a face is a path and a seam; with a colored `lightColor` a gradient face fills through the same kind of clip. + +A facet seen almost edge-on is a sliver, and a seam with mitered joins would reach past the solid as a thorn; a round +one reaches no more than half its width past its facet. So where a facet has no neighbor (Rotate's plane, every +silhouette corner) its convex corners are drawn rounded by up to 0.375 pt (half the largest seam), except a +solid-color Inflate under a colored light, whose clip keeps its corners sharp. ## Fills and strokes @@ -185,7 +211,7 @@ solids are ([Groups](#groups)), turned about one shared axis. The flat art turned in 3D about the centre of its bounds. Every fill and stroke is turned with its own paint (a stroke as its outline, so it foreshortens with the art) and shaded as one plane; a plane has two sides, so its -back shows when it is turned past 90°. +back shows when it is turned past 90°. The plane has a seam ([Seams](#seams)). ## Rotation presets @@ -361,6 +387,7 @@ Release measurements and a repeatable CLI scene are in [3D lighting performance] | Date | Change | |---|---| +| 2026-11-12 | The seams of Extrude & Bevel, Inflate and Rotate under a white light, and every 3D (Classic) seam, went from miter to round joins (colored-light seams were already round): no thorns on edge-on facets, and facets with no neighbor now have rounded convex corners ([Seams](#seams)). | | 2026-11-08 | Contours that cross, touch or overlap are merged by vectorcraft-pathops before Extrude & Bevel, Inflate and Rotate build a solid, sharing its limits; others are built as drawn. | | 2026-11-06 | Extrude & Bevel, Inflate and Rotate apply to groups and layers: every path, compound path and type in them turns about one shared axis (#4506). | | 2026-10-21 | Four original lighting presets, shared by all four 3D effects and commands, with effective-setting recognition and existing preview/history behavior. | From 1032fb39799d85294a756d1659c9317eb28a046d Mon Sep 17 00:00:00 2001 From: Drew Dibble Date: Thu, 12 Nov 2026 16:28:51 -0700 Subject: [PATCH 2/3] Round seams: Classic Rotate and Revolve tests, Wireframe edge, docs - a_faces_seam_stays_within_half_its_width_of_the_face checks Rotate (Classic)'s branches too: No Shading keeps its paint, a gradient keeps the gradient, and Diffuse shades its plane darker at some view. - classic_revolves_seams_are_round checks each seam's reach as well as its join, and covers a gradient. - The Wireframe edge takes seam_stroke (the same stroke it built by hand). - Docs: which seams went from miter to round and which already were; the white-light difference from the 2026-10-17 comparison is expected, not measured; the 3D area rows record the change; the performance note says its measurement predates the Classic Rotate and Revolve paths. --- crates/effects/src/solids/classic.rs | 6 +-- crates/effects/src/solids/tests.rs | 65 ++++++++++++++++++++-------- docs/3d-lighting-performance.md | 2 +- docs/effects-parity.md | 4 +- docs/gaps.md | 2 +- docs/target-app-parity.md | 8 ++-- docs/three-d.md | 2 +- 7 files changed, 59 insertions(+), 30 deletions(-) diff --git a/crates/effects/src/solids/classic.rs b/crates/effects/src/solids/classic.rs index 18b503b5b7..23d8d0ffad 100644 --- a/crates/effects/src/solids/classic.rs +++ b/crates/effects/src/solids/classic.rs @@ -5,7 +5,7 @@ use std::sync::Arc; use serde_json::Value; use vectorcraft_doc::color::{BlendMode, Color, Paint}; -use vectorcraft_doc::{Appearance, AppearanceItem, FillLayer, Node, StrokeLayer}; +use vectorcraft_doc::{Appearance, AppearanceItem, FillLayer, Node}; use vectorcraft_geom::Rect; use vectorcraft_three_d::{Bevel, BevelShape, ClassicShading, ClassicSurface, Extrude, Facet, Light}; @@ -207,8 +207,8 @@ pub(crate) fn surface(n: &Node, facets: Vec, source: &Paint, opacity: f32 .into_iter() .map(|face| { if wire { - let mut edge = StrokeLayer::new(paint.clone(), WIRE); - edge.join = vectorcraft_doc::LineJoin::Round; + // A wire edge is drawn as a seam is: a round-joined stroke of the paint. + let edge = crate::lighting::seam_stroke(paint.clone(), WIRE); return Arc::new(Node::path(n.id, face.path(), Appearance { items: vec![AppearanceItem::Stroke(edge)], ..Default::default() })); } let (tone, spec) = shading.tone(face.normal, &lights); diff --git a/crates/effects/src/solids/tests.rs b/crates/effects/src/solids/tests.rs index 2917c67618..abfe7fc368 100644 --- a/crates/effects/src/solids/tests.rs +++ b/crates/effects/src/solids/tests.rs @@ -1038,8 +1038,9 @@ fn classic_rotate_parameters_are_checked() { } } -/// Under a white light and under colored ones, in Extrude & Bevel, Inflate, Rotate and Extrude & -/// Bevel (Classic, each of its shading branches), a face seen almost edge-on (a sharp sliver) has +/// Under a white light and under colored ones, in Extrude & Bevel, Inflate, Rotate, Extrude & +/// Bevel (Classic, each of its shading branches) and Rotate (Classic, its No Shading and Diffuse +/// surfaces and a gradient), a face seen almost edge-on (a sharp sliver) has /// its seam stroke rounded at the corners: every seam's joins are round, and none reaches past its /// face more than half its width as it is outlined (a mitered seam would reach past the solid as a /// thorn up to ten times that beyond the face's tip). Each case's view makes some face with a @@ -1116,9 +1117,15 @@ fn a_faces_seam_stays_within_half_its_width_of_the_face() { p["surface"] = json!(surface); cases.push((CLASSIC_ROTATE, x, y, p, None)); } + let mut p = flat.clone(); + p["surface"] = json!("diffuse"); + cases.push((CLASSIC_ROTATE, x, y, p, Some(gradient.clone()))); } // Classic's own paint for its fill: a swatch in CMYK, which its unshaded faces keep as it is. let brick = Paint::Solid { color: Color::Cmyk { c: 0.0, m: 0.75, y: 0.9, k: 0.2 }, swatch: Some("Brick".into()), tint: 1.0 }; + // Rotate (Classic)'s one plane is shaded at some views, not at every one (the light can leave + // it as its paint), so its Diffuse case is held to a darkened face at one view at least. + let mut rotate_shaded = false; for (id, x, y, params, paint) in cases { let mut n = if id == ROTATE || id == CLASSIC_ROTATE { let mut b = BezPath::new(); @@ -1134,7 +1141,7 @@ fn a_faces_seam_stays_within_half_its_width_of_the_face() { for (k, item) in n.appearance.items.iter_mut().enumerate() { match &paint { Some(paint) => *item.paint_mut() = paint.clone(), - None if id == CLASSIC_EXTRUDE && k == 0 => *item.paint_mut() = brick.clone(), + None if (id == CLASSIC_EXTRUDE || id == CLASSIC_ROTATE) && k == 0 => *item.paint_mut() = brick.clone(), None => {} } } @@ -1155,10 +1162,10 @@ fn a_faces_seam_stays_within_half_its_width_of_the_face() { seamed.push((path.clone(), face.appearance.items.clone())); } }); - // Each Classic case reaches its own branch: an unshaded face keeps the paint itself (its - // swatch and color space too), a shaded one is the paint darkened, and a gradient's - // face keeps the gradient. - if id == CLASSIC_EXTRUDE { + // Each Classic case (Extrude & Bevel and Rotate) reaches its own branch: an unshaded face + // keeps the paint itself (its swatch and color space too), a shaded one is the paint + // darkened, and a gradient's face keeps the gradient. + if id == CLASSIC_EXTRUDE || id == CLASSIC_ROTATE { let fills: Vec<&Paint> = seamed .iter() .filter_map(|(_, items)| match items.first() { @@ -1178,7 +1185,11 @@ fn a_faces_seam_stays_within_half_its_width_of_the_face() { } _ => false, }); - assert!(darkened, "{what}: some face shaded darker than its paint"); + if id == CLASSIC_ROTATE { + rotate_shaded |= darkened; + } else { + assert!(darkened, "{what}: some face shaded darker than its paint"); + } } } // Every seamed fill (the paint's, a shadow's over it) has its seams checked, and on some @@ -1224,32 +1235,50 @@ fn a_faces_seam_stays_within_half_its_width_of_the_face() { } } } + assert!(rotate_shaded, "Rotate (Classic), Diffuse: no view shades its plane darker than its paint"); } -/// Revolve (Classic) draws its faces through Classic's surfaces: every face's seam has round joins, -/// on the plastic, diffuse and unshaded surfaces. +/// Revolve (Classic) draws its faces through Classic's surfaces: on the plastic, diffuse and +/// unshaded surfaces, and with a gradient, every face's seam has round joins and reaches no more +/// than half its width past its face as it is outlined (the reach Revolve's overlap test counts on). #[test] fn classic_revolves_seams_are_round() { + use vectorcraft_doc::color::{Gradient, GradientKind, GradientPaint, GradientStop}; + let gradient = Paint::Gradient(Box::new(GradientPaint::new(Gradient::new( + GradientKind::Linear, + vec![GradientStop::new(0.0, RED), GradientStop::new(1.0, BLUE)], + )))); let mut b = BezPath::new(); b.move_to((100.0, 40.0)); b.line_to((130.0, 60.0)); b.line_to((130.0, 140.0)); b.line_to((100.0, 160.0)); - for surface in ["plastic", "diffuse", "none"] { - let mut n = Node::path(NodeId(1), PathData::from_bezpath(&b), Appearance::basic(Paint::solid(BLUE), Paint::None, 0.0)); + let cases = [("plastic", Paint::solid(BLUE)), ("diffuse", Paint::solid(BLUE)), ("none", Paint::solid(BLUE)), ("plastic", gradient)]; + for (surface, paint) in cases { + let what = format!("{surface} gradient {}", matches!(paint, Paint::Gradient(_))); + let mut n = Node::path(NodeId(1), PathData::from_bezpath(&b), Appearance::basic(paint, Paint::None, 0.0)); n.appearance.effects.push(fx(crate::CLASSIC_REVOLVE, json!({"surface": surface}))); let art = crate::revolve_art(&n).unwrap(); let mut seams = 0; art.walk(&mut |face| { + let Some(path) = face.path_data() else { return }; for item in &face.appearance.items { - if let AppearanceItem::Stroke(s) = item - && s.width > 0.0 - { - seams += 1; - assert_eq!(s.join, vectorcraft_doc::LineJoin::Round, "{surface}: a seam's joins"); + let AppearanceItem::Stroke(s) = item else { continue }; + if s.width <= 0.0 { + continue; } + seams += 1; + assert_eq!(s.join, vectorcraft_doc::LineJoin::Round, "{what}: a seam's joins"); + let drawn = crate::stroke::line_outline(&path.to_bezpath(), s, s.width, s.width * 1e-3); + let mut farthest: f64 = 0.0; + kurbo::flatten(drawn.iter(), s.width * 1e-4, |el| { + if let kurbo::PathEl::MoveTo(p) | kurbo::PathEl::LineTo(p) = el { + farthest = farthest.max(path.nearest(p).map_or(f64::INFINITY, |n| n.4)); + } + }); + assert!(farthest <= s.width / 2.0 * 1.01, "{what}: a seam {} wide reaches {farthest} from its face", s.width); } }); - assert!(seams > 0, "{surface}: seams checked"); + assert!(seams > 0, "{what}: seams checked"); } } diff --git a/docs/3d-lighting-performance.md b/docs/3d-lighting-performance.md index 2d40254ee6..e7683cdf5c 100644 --- a/docs/3d-lighting-performance.md +++ b/docs/3d-lighting-performance.md @@ -78,7 +78,7 @@ Four original synthetic scenes were exported at 1200 x 1200 from unchanged main ## Round seam joins -Measured once, on 2026-11-12, on another machine (an Apple M4 Pro with 14 cores) that was not idle: its one-minute load average was 6 to 13, so these are one loaded run, not the idle measurements above. Two `vectorcraft-cli` builds, each in release (`cargo build --release -p vectorcraft-cli`): main at `6d6bbff53`, and that commit with the round seam joins, run in turn, three times each. `bench` fits the artboard to 95% of 2880 x 1800 pixels, draws one frame to warm each renderer and reports the average of the frames after it: `threads 8` with the renderer's default workers (one per core it may use, up to 8, one core left free), `threads 0` on the calling thread alone. A cold frame is a whole `run` that opens the scene, builds its 3D art and draws it once. +Measured once, on 2026-11-12, on another machine (an Apple M4 Pro with 14 cores) that was not idle: its one-minute load average was 6 to 13, so these are one loaded run, not the idle measurements above. Two `vectorcraft-cli` builds, each in release (`cargo build --release -p vectorcraft-cli`): main at `6d6bbff53`, and that commit with the round seam joins, run in turn, three times each. The measurement predates the change's rebase onto a main whose Rotate (Classic) and Revolve (Classic) draw their faces through Classic's surfaces, so it does not cover their seams. `bench` fits the artboard to 95% of 2880 x 1800 pixels, draws one frame to warm each renderer and reports the average of the frames after it: `threads 8` with the renderer's default workers (one per core it may use, up to 8, one core left free), `threads 0` on the calling thread alone. A cold frame is a whole `run` that opens the scene, builds its 3D art and draws it once. White light: extruded type with a cove bevel, an Inflate, an Extrude & Bevel (Classic) star with a classic bevel and a Revolve, no strokes (6,283 nodes drawn). The median of three runs of 20 frames, on 8 threads and on one: main 8.0 ms and 18.3 ms; with the round joins 7.5 ms and 17.7 ms. Cold frames took 0.08 s of processor time on each. The differences are within noise for one loaded run. Not measured: `vectorcraft-cli perf`, the legacy white-light Inflate row above (still the 2026-10-17 figures), frames whose 3D art is rebuilt (while dragging a 3D slider, say) apart from the cold run, and SVG/PDF exports. diff --git a/docs/effects-parity.md b/docs/effects-parity.md index d834a852a9..3465001072 100644 --- a/docs/effects-parity.md +++ b/docs/effects-parity.md @@ -181,7 +181,7 @@ VectorCraft choices; an original approximation, never compared with another appl | Revolve | initial: live, editable profile, rotation and light gizmos, default-on Cap with continuous curved rims, smooth vector shading and round seam joins, SVG/PDF output, Expand Appearance ([revolve.md](revolve.md), #846) | | Extrude & Bevel, Inflate, Rotate | initial: live, round seam joins, depth, twist, taper, solid or hollow caps, five original bevel shapes, Inflate volume, both sides, twist, taper and cap, Rotate of every fill and stroke, groups and layers turned about one shared axis (#4506), contours that cross, touch or overlap merged first ([three-d.md](three-d.md)), Position presets, rotation and light gizmos, SVG/PDF output, Expand Appearance ([three-d.md](three-d.md)) | | Materials panel, lighting, ray-traced render | Window › 3D and Materials panel with the object types (Plane, Extrude, Revolve, Inflate) and the Object, Rotation and Lighting settings of the applied effect, and Quick Actions › Expand as Wireframes ([three-d.md](three-d.md#3d-and-materials-panel)); one to ten directional lights with per-light Color (opaque RGB, white by default), Intensity, Rotation, Height, Softness and neutral Ambient Light, Revolve and colored Inflate use smooth vector shading; Extrude & Bevel and Rotate retain planar shading; original Standard, Diffuse, Top Left and Right lighting rigs; hard-edged shadows behind or below the object from the first light ([three-d.md](three-d.md#shadows)); no materials, soft shadows or ray tracing | -| 3D (Classic): Extrude & Bevel, Revolve, Rotate | Extrude & Bevel (Classic) initial: live, round seam joins, Extrude Depth, Cap, five original bevel shapes with Height and Bevel Extent In or Out, Position presets and rotation gizmo, Perspective, Wireframe, No Shading, Diffuse and Plastic surfaces with one to ten lights, Light Intensity, Ambient Light, Highlight Intensity and Size, Blend Steps, Black, Custom or no Shading Color, Draw Hidden Faces ([create 3D objects](https://helpx.adobe.com/illustrator/desktop/special-effects-styles/create-3d-graphics/create-3d-objects.html)); Revolve (Classic) initial: live, Angle, Cap, Offset from the left or right edge, Position presets and rotation gizmo, Perspective, the same four surfaces, lights, highlight, Blend Steps and Shading Color, groups and layers revolved about one shared axis (same page); Rotate (Classic) initial: live, every fill and stroke turned as one plane, Position presets and rotation gizmo, Perspective, No Shading and Diffuse surfaces with lights, Ambient Light, Blend Steps and Shading Color ([rotate objects in 3D](https://helpx.adobe.com/illustrator/desktop/special-effects-styles/create-3d-graphics/rotate-objects-in-3d.html)); Map Art: none | +| 3D (Classic): Extrude & Bevel, Revolve, Rotate | Extrude & Bevel (Classic) initial: live, round seam joins, Extrude Depth, Cap, five original bevel shapes with Height and Bevel Extent In or Out, Position presets and rotation gizmo, Perspective, Wireframe, No Shading, Diffuse and Plastic surfaces with one to ten lights, Light Intensity, Ambient Light, Highlight Intensity and Size, Blend Steps, Black, Custom or no Shading Color, Draw Hidden Faces ([create 3D objects](https://helpx.adobe.com/illustrator/desktop/special-effects-styles/create-3d-graphics/create-3d-objects.html)); Revolve (Classic) initial: live, round seam joins, Angle, Cap, Offset from the left or right edge, Position presets and rotation gizmo, Perspective, the same four surfaces, lights, highlight, Blend Steps and Shading Color, groups and layers revolved about one shared axis (same page); Rotate (Classic) initial: live, round seam joins, every fill and stroke turned as one plane, Position presets and rotation gizmo, Perspective, No Shading and Diffuse surfaces with lights, Ambient Light, Blend Steps and Shading Color ([rotate objects in 3D](https://helpx.adobe.com/illustrator/desktop/special-effects-styles/create-3d-graphics/rotate-objects-in-3d.html)); Map Art: none | | Turntable (30.0 beta) | none | | Export 3D objects (OBJ, USDA, glTF) | initial: Asset Export's Export 3D Object collects an object with Extrude & Bevel, Revolve, Inflate or Rotate as a 3D asset, and Export writes its solids as a USDA (the default), USDZ, glTF or OBJ mesh with a material in each solid's paint color (`assets.add3D`, `assets.set3DFormat`, `assets.export3D`); no textures, map art or shading ([3D export help](https://helpx.adobe.com/illustrator/desktop/special-effects-styles/create-3d-graphics/export-3d-vector-artwork.html)) | @@ -193,7 +193,7 @@ angular cut caps, exact visibility, the rest of 3D Classic (Map Art), Turntable) | Date | Change | Summary | |---|---|---| -| 2026-11-12 | minor | The seams of Extrude & Bevel, Inflate and Rotate under a white light, and every 3D (Classic) seam, went from miter to round joins (colored-light seams were already round): no thorns on edge-on facets, and facets with no neighbor now have rounded convex corners ([three-d.md](three-d.md#seams)); scores and estimates unchanged | +| 2026-11-12 | minor | The seams of Extrude & Bevel, Inflate and Rotate under a white light, and of the faces of Extrude & Bevel (Classic), Revolve (Classic) and Rotate (Classic), went from miter to round joins (the seams of Revolve and of colored lights, and 3D (Classic) Wireframe edges, were already round): no thorns on edge-on facets, and facets with no neighbor now have rounded convex corners ([three-d.md](three-d.md#seams)); scores and estimates unchanged | | 2026-11-10 | minor | Effect Gallery: each filter has a thumbnail, and the dialog has a preview of the visible stack (or the browsed filter when the stack is empty). Both are an original landscape drawing passed through the filter ([Filter Gallery overview](https://helpx.adobe.com/photoshop/desktop/effects-filters/get-started-with-filters/filter-gallery.html)). The canvas preview and one-undo OK are unchanged. Remaining hours for the gallery's thumbnails and in-dialog preview: 1–2 → none. Counts unchanged (57/57). | | 2026-11-08 | minor | Extrude & Bevel, Inflate and Rotate merge contours that cross, touch or overlap (a glyph's arm across its stem) before building a solid, so the solid follows the shape as it is filled; others are built as drawn ([three-d.md](three-d.md)); scores and estimates unchanged | | 2026-11-06 | minor | Extrude & Bevel, Inflate and Rotate apply to a group or layer: a solid for every path, compound path and type in it, all turned about one shared axis as the public documentation describes for groups ([three-d.md](three-d.md#groups), #4506); scores and estimates unchanged | diff --git a/docs/gaps.md b/docs/gaps.md index b4def77cd4..2aae655f63 100644 --- a/docs/gaps.md +++ b/docs/gaps.md @@ -865,7 +865,7 @@ trap, and the defaults (0.25 pt, 100%, 40%) are VectorCraft's own, the pages giv | Date | Change | Summary | |---|---|---| -| 2026-11-12 | minor | 3D: The seams of Extrude & Bevel, Inflate and Rotate under a white light, and every 3D (Classic) seam, went from miter to round joins (colored-light seams were already round): no thorns on edge-on facets, and facets with no neighbour now have rounded convex corners ([three-d.md](three-d.md#seams)). Scores and estimates unchanged. | +| 2026-11-12 | minor | 3D: The seams of Extrude & Bevel, Inflate and Rotate under a white light, and of the faces of Extrude & Bevel (Classic), Revolve (Classic) and Rotate (Classic), went from miter to round joins (the seams of Revolve and of colored lights, and 3D (Classic) Wireframe edges, were already round): no thorns on edge-on facets, and facets with no neighbour now have rounded convex corners ([three-d.md](three-d.md#seams)). Scores and estimates unchanged. | | 2026-11-12 | minor | Explicit editing-data import keeps a single artboard beyond a capped 14,400 pt PDF page (#6865), with a warning; automatic mode stays unchanged. Scores and estimates unchanged. | | 2026-11-09 | minor | G4 review (#6084): positional variants no supported feature draws can be applied as glyph choices in both Glyphs views; unlisted glyphs still respect name ownership. OpenType style options keep only a valid last on-value when enabling a set. Existing contextual/ligature lookup and unsupported-feature gaps remain; estimate unchanged. | | 2026-11-07 | minor | G4: the Glyphs panel's Alternates for Current Selection applies the OpenType feature that draws a variant to that letter alone (`salt=2`; the style commands take `tag=N`; runs that differ only in their features shape as one piece of text), so an Arabic word stays joined, and Show › Entire Font lists the unencoded glyphs (#5514). Estimate unchanged. | diff --git a/docs/target-app-parity.md b/docs/target-app-parity.md index f7504a487d..53fb7b1a02 100644 --- a/docs/target-app-parity.md +++ b/docs/target-app-parity.md @@ -1,6 +1,6 @@ # Parity with Adobe Illustrator -> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-12 · **Change:** minor (3D: the seams of Extrude & Bevel, Inflate and Rotate under a white light, and every 3D (Classic) seam, went from miter to round joins, so white-light 3D output is no longer identical to the 2026-10-17 comparison; previously: #6865: explicitly requested oversized editing artboard; macOS: the canvas cursor stays after the pointer moves, #6362; scores and estimates unchanged; previously minor: Type tool: kerning at a caret at the start of a line moves the character after it, #5111; scores and estimates unchanged; previously minor: Rulers: the zero point dragged out of the rulers' corner snaps as a drawn point does; previously minor: Live Paint Bucket fills faces crossed in one drag (#6373); previously: #6404: transform-aware Eyedropper character copying; scores and estimates unchanged; previously: Envelopes: with Distort Appearance, type's strokes paint along the bent glyph outlines at their own weight, as users' `.ai` files draw them, which changes how VectorCraft's own envelopes of stroked type draw (#6644; scores and estimates unchanged); previously minor: G5: Energy Beams brush library; bundled content ~44% → ~46%; previously minor: G5: Skill Icons symbol library; bundled content ~42% → ~44%; previously minor: `.ai` and EPS import: an envelope saved in Edit Contents whose mesh lies away from its drawn art by a move opens live on that art (#6570; scores and estimates unchanged); previously minor: ruler double-click adds a guide at the pointer, #5239; G5: Status Effects graphic style library; bundled content ~40% → ~42%; MCP symbol libraries list UI Frames and Map Markers; previously minor: G5: Inventory Icons built-in symbol library; bundled content ~38% → ~40%; previously minor: `.ai` and EPS import: stroked type in an envelope maps from its glyphs grown by half its stroke (#3179; scores and estimates unchanged); previously minor: `.ai` and EPS import: warps of type open as mesh envelopes on their saved grid where VectorCraft's warp doesn't draw as their drawn art (#3179; scores and estimates unchanged); G5: Game Trails brush library; bundled content ~36% → ~38%; previously minor: Edit › Edit Custom Dictionary…: its dialog adds, deletes and changes the custom dictionary's words, #4936; previously minor: `.ai` and EPS import: envelopes of type open live where they draw as their drawn art and the layers with them draw as the page (#3179; scores and estimates unchanged); G5: Game HUD graphic style library; bundled content ~34% → ~36%; previously minor: Line Arrow arrowhead (#5421; scores and estimates unchanged); G5: Map Markers built-in symbol library; bundled content ~32% → ~34%; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: Canvas: a 3D effect changed on type or a group redraws where its solid was; Fit to Artwork Bounds and per-artboard SVG export build each solid once for all artboards; previously minor: Effect Gallery: a thumbnail for each filter and a preview area inside the dialog, on an original drawing; Raster effects 52% → 55%, hours 1–2 → none; headline numbers unchanged; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; G5: UI Frames built-in symbol library with default 9-slice; bundled content ~32%; previously minor: G5: dynamic symbol part on-canvas opacity/blend/gradient/pattern; strokes remaining no longer lists Overlap/auto corners; symbols ~88%; previously minor: interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; previously minor: harakat paint fallback clarified; previously minor: current Guides feature-area rows consolidated using existing ruler evidence; scores and estimates unchanged; previously minor: Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; previously minor: G5 docs: Art brush Overlap and Pattern brush auto corners removed from strokes remaining; symbols remaining lists dynamic on-canvas beyond solid and guides outside the art; previously minor: custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; `.ai`/EPS type keeps its tab stops, and right-aligned lines with tabs lay out as the file's page, #6147; `.ai`/EPS type from the text document lays its lines out closer to the file's page, within limits, #6137; `.ai` and EPS import: older Art brush objects read; numeric fields step on wheel hover without taking keyboard focus, and a panel wheel turn cannot seed a canvas zoom glide, #5949; Character Styles panel: a double-click on a style's row opens its Character Style Options; the dialog keeps a fixed width and scrolls its sections, so its buttons stay on screen; Tools stays beside the canvas with left-side panels; new gradients follow document color mode; Selection QoL: marquee modes and visible feedback, #5313; SVG CSS classes survive export and repeated import in all four styling modes (#2480); current-main integration retains event attributes and scripts; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; the canvas keeps selection outlines and anchors between frames; Indian-language hyphenation review and license allowlist, #4947; Stroke gradients: an arrowhead aligned to the tip is painted to the corners of its base, #5964; Drop Shadow and glow dialogs: spinner arrows, #5367, #5368; Stroke Weight Up and Down shortcuts, #5797; Hindi catalog and contributor loanword preferences; full wording review in progress; Properties in Edit Artboards: a Transform section with the reference point above the Artboards section, #5219; the Control bar's Stroke: and Opacity: links scrub their fields, #4088; an image zoomed in on is separated, colorized or proofed only where it shows (#4155); a document's first frame renders on the render worker, so opening a heavy file no longer freezes the window, #4155; Control bar Paragraph section with type selected, #5372; translating unchanged type reuses its glyph and character-stroke outlines; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x; public release notes through 30.7, August 2026; Units › East Asian Type acts, with Q and Ha units; scores unchanged) +> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-12 · **Change:** minor (3D: the seams of Extrude & Bevel, Inflate and Rotate under a white light, and of the faces of Extrude & Bevel (Classic), Revolve (Classic) and Rotate (Classic), went from miter to round joins, so white-light 3D output is expected to differ from the 2026-10-17 comparison at facet corners (not measured: the scenes were not exported again); previously: #6865: explicitly requested oversized editing artboard; macOS: the canvas cursor stays after the pointer moves, #6362; scores and estimates unchanged; previously minor: Type tool: kerning at a caret at the start of a line moves the character after it, #5111; scores and estimates unchanged; previously minor: Rulers: the zero point dragged out of the rulers' corner snaps as a drawn point does; previously minor: Live Paint Bucket fills faces crossed in one drag (#6373); previously: #6404: transform-aware Eyedropper character copying; scores and estimates unchanged; previously: Envelopes: with Distort Appearance, type's strokes paint along the bent glyph outlines at their own weight, as users' `.ai` files draw them, which changes how VectorCraft's own envelopes of stroked type draw (#6644; scores and estimates unchanged); previously minor: G5: Energy Beams brush library; bundled content ~44% → ~46%; previously minor: G5: Skill Icons symbol library; bundled content ~42% → ~44%; previously minor: `.ai` and EPS import: an envelope saved in Edit Contents whose mesh lies away from its drawn art by a move opens live on that art (#6570; scores and estimates unchanged); previously minor: ruler double-click adds a guide at the pointer, #5239; G5: Status Effects graphic style library; bundled content ~40% → ~42%; MCP symbol libraries list UI Frames and Map Markers; previously minor: G5: Inventory Icons built-in symbol library; bundled content ~38% → ~40%; previously minor: `.ai` and EPS import: stroked type in an envelope maps from its glyphs grown by half its stroke (#3179; scores and estimates unchanged); previously minor: `.ai` and EPS import: warps of type open as mesh envelopes on their saved grid where VectorCraft's warp doesn't draw as their drawn art (#3179; scores and estimates unchanged); G5: Game Trails brush library; bundled content ~36% → ~38%; previously minor: Edit › Edit Custom Dictionary…: its dialog adds, deletes and changes the custom dictionary's words, #4936; previously minor: `.ai` and EPS import: envelopes of type open live where they draw as their drawn art and the layers with them draw as the page (#3179; scores and estimates unchanged); G5: Game HUD graphic style library; bundled content ~34% → ~36%; previously minor: Line Arrow arrowhead (#5421; scores and estimates unchanged); G5: Map Markers built-in symbol library; bundled content ~32% → ~34%; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: Canvas: a 3D effect changed on type or a group redraws where its solid was; Fit to Artwork Bounds and per-artboard SVG export build each solid once for all artboards; previously minor: Effect Gallery: a thumbnail for each filter and a preview area inside the dialog, on an original drawing; Raster effects 52% → 55%, hours 1–2 → none; headline numbers unchanged; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; G5: UI Frames built-in symbol library with default 9-slice; bundled content ~32%; previously minor: G5: dynamic symbol part on-canvas opacity/blend/gradient/pattern; strokes remaining no longer lists Overlap/auto corners; symbols ~88%; previously minor: interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; previously minor: harakat paint fallback clarified; previously minor: current Guides feature-area rows consolidated using existing ruler evidence; scores and estimates unchanged; previously minor: Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; previously minor: G5 docs: Art brush Overlap and Pattern brush auto corners removed from strokes remaining; symbols remaining lists dynamic on-canvas beyond solid and guides outside the art; previously minor: custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; `.ai`/EPS type keeps its tab stops, and right-aligned lines with tabs lay out as the file's page, #6147; `.ai`/EPS type from the text document lays its lines out closer to the file's page, within limits, #6137; `.ai` and EPS import: older Art brush objects read; numeric fields step on wheel hover without taking keyboard focus, and a panel wheel turn cannot seed a canvas zoom glide, #5949; Character Styles panel: a double-click on a style's row opens its Character Style Options; the dialog keeps a fixed width and scrolls its sections, so its buttons stay on screen; Tools stays beside the canvas with left-side panels; new gradients follow document color mode; Selection QoL: marquee modes and visible feedback, #5313; SVG CSS classes survive export and repeated import in all four styling modes (#2480); current-main integration retains event attributes and scripts; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; the canvas keeps selection outlines and anchors between frames; Indian-language hyphenation review and license allowlist, #4947; Stroke gradients: an arrowhead aligned to the tip is painted to the corners of its base, #5964; Drop Shadow and glow dialogs: spinner arrows, #5367, #5368; Stroke Weight Up and Down shortcuts, #5797; Hindi catalog and contributor loanword preferences; full wording review in progress; Properties in Edit Artboards: a Transform section with the reference point above the Artboards section, #5219; the Control bar's Stroke: and Opacity: links scrub their fields, #4088; an image zoomed in on is separated, colorized or proofed only where it shows (#4155); a document's first frame renders on the render worker, so opening a heavy file no longer freezes the window, #4155; Control bar Paragraph section with type selected, #5372; translating unchanged type reuses its glyph and character-stroke outlines; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x; public release notes through 30.7, August 2026; Units › East Asian Type acts, with Q and Ha units; scores unchanged) > > Oversized artboard import update (2026-11-12): Explicit editing-data import retains a single artboard beyond a capped 14,400 pt PDF page (#6865). > @@ -226,7 +226,7 @@ dominate; 3D, graphs and automation are specialist). They sum to 105. Feature de | Colour, swatches, gradients, patterns, mesh, recolor | 7 | 92% | Eyedropper copies effective character dimensions across text transforms (#6404); 30.0's gradient additions are done (dither, perceptual blending, presets); freeform gradients in SVG/PDF, mixed spot/process gradients in SVG, PDF gradients mixing a spot color with RGB or Lab stops, and dithered spot gradient fills and Perceptual spot gradients with RGB or Lab stops other than white or more than 4,096 stops on their curve, which PDF export writes as images in process colors| 4–7 | estimated; Recolor model selection is available through the engine and MCP (#2520), and the dialog's color sliders (HSB, RGB, CMYK, Lab, Tint for a spot color) edit the selected row's new color in its mode, and the Edit tab's Global Adjust sliders (Saturation, Brightness, Temperature, Luminosity, -100% to 100%) change every recolored color at once (lowered from 96%: target moved); unpainted zero-width stroke restoration fixed (#1253), score and hours unchanged; Eyedropper source reads regression-tested (#1251); screen-bounded Recolor Edit chip list (#3416), score and hours unchanged | | Strokes, brushes, width profiles | 5 | 88% | Shift-double-click adjoining adjustment is implemented; brush libraries are done (nine generated libraries including Ink and Wash, Bristle Brushes, Game Trails, Energy Beams and Dry Media, User Defined, Other Library…, Save Brushes); Art brush Overlap and Pattern brush auto corners are done; remaining: pen pressure on macOS, Stylus Wheel, more built-in brush libraries, tilt, bearing and rotation for Art, Pattern and Bristle brushes and on native Wayland and the web | 8–15 | estimated; width-point creation and adjoining adjustment regression-tested; dialog layout reviewed; evidence below; finite-arithmetic follow-up regressions and full CI passed (evidence below) | | Appearance, transparency, graphic styles, masks | 5 | 97% | raster effect reach in preview bounds | 1–2 | estimated; Transform typing, sliders, preview, and undo are covered in `crates/ui-egui/src/panels/tests_appearance.rs` | -| 3D and Materials (and Turntable) | 4 | ~25% | live Revolve with automatic smooth vector shading and default-on continuous circular caps, Extrude & Bevel (twist, taper, caps, five bevel shapes), Inflate and Rotate with Position presets (colored Inflate uses smooth membrane lighting; white-light Inflate retains its existing shading; Extrude & Bevel and Rotate retain planar shading; one to ten colored lights, shared neutral ambient, painter visibility); materials, light presets, shadows, ray tracing, the rest of 3D Classic (Rotate, Map Art), Turntable views, textures, map art and shading in 3D export | 30–55 | estimated (Extrude & Bevel, Inflate and Rotate added 2026-10-12) | +| 3D and Materials (and Turntable) | 4 | ~25% | live Revolve with automatic smooth vector shading and default-on continuous circular caps, Extrude & Bevel (twist, taper, caps, five bevel shapes), Inflate and Rotate with Position presets (colored Inflate uses smooth membrane lighting; white-light Inflate retains its existing shading; Extrude & Bevel and Rotate retain planar shading; one to ten colored lights, shared neutral ambient, painter visibility); materials, light presets, shadows, ray tracing, the rest of 3D Classic (Rotate, Map Art), Turntable views, textures, map art and shading in 3D export | 30–55 | estimated (Extrude & Bevel, Inflate and Rotate added 2026-10-12); every 3D seam has round joins (2026-11-12, [three-d.md](three-d.md#seams)), score, gaps and hours unchanged | | Type core | 9 | 80% | Auto-leading style resets are implemented; Hyphenation… and Justification… options are done (#2310, #2755), and a paragraph's Auto Leading also sets the Character panel's Leading, the Alt+↑/↓ leading nudge and Fill with Placeholder Text; remaining: Optical Margin Alignment, Middle Eastern features beyond bidi layout, optional group font-size preservation; transformed character controls fixed (#1034), see [type-parity.md](type-parity.md) | 14–19 | estimated; eleven-language pattern hyphenation in both composers, with grapheme and shaping-cluster protection (#4947, `hyphen::tests` and `layout::wrapping_tests`); Sanskrit patterns pending an allowlisted source; recent-font groups in font pickers (#3515); full-name font matches regression-tested (#1258); mixed paragraph alignment indication implemented; headless regressions, full integration CI and visual review pass; localized legacy family-name fallback with loaded/catalog regressions (#2208); Fractional Widths per type object regression-tested; color emoji fonts with bitmap glyphs (`sbix`, `CBDT`) draw and export; threading ports: every selected area type and type on a path shows its in and out ports (empty, arrow, red "+"), and the Selection tool threads from either, the in port into a frame before it, and a double-click on a threaded port breaks the thread there (`threads::tests::break_splits_the_thread_and_the_story_flows_into_the_first_part`, `select::tests::a_double_click_on_a_threaded_port_breaks_the_thread`, `canvas::tests::a_double_click_on_a_threaded_out_port_breaks_the_thread`) (#2572; `select::tests::a_click_on_the_in_port_threads_into_a_frame_before_it`, `text::tests::selected_type_shows_its_ports_in_each_state`, `threads::tests::add_before_threads_the_story_from_the_new_frame_into_the_clicked_one`, live screenshot); the Glyphs panel highlights and scrolls to the character selected with the Type tool (#4908, `panels::glyphs` tests); the OpenType panel lists only `ss01`–`ss20` sets present in the selected font and uses its custom names when supplied; Type-range desktop Copy publishes styled art and keeps font family, size and color on canvas Paste after editing (#5636); paint-only Arabic harakat keep joining with conditional GDEF-mark ownership and Insert Kashidas base-letter paint (`tests::harakat`) | | Type advanced (CJK, spelling, Touch Type, Retype) | 4 | 50% | CJK vertical composition (ruby, mojikumi), variable font axes, tab leaders, spell check (engine, custom dictionary and Auto Spell Check with its right-click suggestions and Spelling › Auto Spell Check, and the Edit Custom Dictionary dialog done, #4936; the Check Spelling dialog remains), Touch Type, Retype | 20–28 | estimated; upright fallback for fullwidth `!` / `?` regression-tested; score and hours unchanged | | Symbols, blends, envelopes, Repeat, perspective | 5 | 88% | remaining: dynamic symbols' `.ai` round trip, further built-in symbol libraries (Basic Shapes, UI Frames with default 9-slice, Map Markers, Inventory Icons and Skill Icons are done), envelope Anti-Alias/Preserve Shape, 9-slice guides outside the art; Symbol Options › Registration, Export Type (Graphic / Movie Clip) and 9-slice guides (drawn and draggable during symbol editing, #5280) and Symbol Type (dynamic on-canvas fill/stroke including gradient/pattern, opacity and blend, #4938) are done | 4–7 | estimated; Blend panel Type and Ramp control step easing with a separate color Shift (#2539); Blend Options retains spacing and orientation; polynomial curves are original approximations; interactive selected mirror axis implemented; bounding-box handles take priority over the axis line (focused regression and native checks passed; full CI blocked by an unrelated text test); #2544 spine Anchor Point conversion and picking regression-tested | @@ -234,7 +234,7 @@ dominate; 3D, graphs and automation are specialist). They sum to 105. Feature de | Symbols, blends, envelopes, Repeat, perspective | 5 | 88% | remaining: dynamic symbols' `.ai` round trip, further built-in symbol libraries (Basic Shapes, UI Frames with default 9-slice, and Map Markers are done), envelope Anti-Alias/Preserve Shape, 9-slice guides outside the art; Symbol Options › Registration, Export Type (Graphic / Movie Clip) and 9-slice guides (drawn and draggable during symbol editing, #5280) and Symbol Type (dynamic on-canvas fill/stroke including gradient/pattern, opacity and blend, #4938) are done | 4–7 | estimated; Blend panel Type and Ramp control step easing with a separate color Shift (#2539); Blend Options retains spacing and orientation; polynomial curves are original approximations; interactive selected mirror axis implemented; bounding-box handles take priority over the axis line (focused regression and native checks passed; full CI blocked by an unrelated text test); #2544 spine Anchor Point conversion and picking regression-tested | | Image Trace, graphs, image tools | 3 | 75% | graph Column designs, Image Trace Create Strokes depth (Create Object Mosaic is done; junction-returning piece survival has source-generated regressions in `image-trace-quality.md`; simpler contour walk, identical output; an edge's sub-pixel shift is the same from either side; notches read only their own piece; collapsed loops keep few segments, so Paths is monotone on the code-drawn sweep) | 5–8 | estimated (raised from 72%); quick presets reveal adjustment controls, Properties reopens them; Live trace result bounds and selection highlights exclude the retained bitmap except in source-image views (scores/hours unchanged) | | Live vector effects | 5 | 85% | Outline Object, SVG Filters | 4–8 | measured count 49/50 (Pathfinder 13/13 with Trap), depth estimated; Warp Options controls verified by focused checks and original-image review | -| 3D and Materials (and Turntable) | 4 | ~25% | live Revolve with automatic smooth vector shading and default-on continuous circular caps, Extrude & Bevel (twist, taper, caps, five bevel shapes), Inflate and Rotate with Position presets (colored Inflate uses smooth membrane lighting; white-light Inflate retains its existing shading; Extrude & Bevel and Rotate retain planar shading; one to ten colored lights, shared neutral ambient, original lighting presets, painter visibility), Revolve (Classic) with Angle, Cap, Offset and the Plastic, Diffuse, No Shading and Wireframe surfaces, the Quick Actions › Expand as Wireframes command (#6354); materials, shadows, ray tracing, the rest of 3D Classic (Rotate, Map Art), Turntable views, textures, map art and shading in 3D export | 30–55 | estimated (Extrude & Bevel, Inflate and Rotate added 2026-10-12); Revolve (Classic) is covered by the `revolve::classic` tests and `dialogs::revolve::tests::classic_revolve_shows_its_options_and_applies_as_one_step`; Expand as Wireframes is covered by `crates/effects/src/solids/wireframe/tests.rs` and `crates/engine/src/cmd/wireframe/tests.rs` (score, gaps and hours unchanged) | +| 3D and Materials (and Turntable) | 4 | ~25% | live Revolve with automatic smooth vector shading and default-on continuous circular caps, Extrude & Bevel (twist, taper, caps, five bevel shapes), Inflate and Rotate with Position presets (colored Inflate uses smooth membrane lighting; white-light Inflate retains its existing shading; Extrude & Bevel and Rotate retain planar shading; one to ten colored lights, shared neutral ambient, original lighting presets, painter visibility), Revolve (Classic) with Angle, Cap, Offset and the Plastic, Diffuse, No Shading and Wireframe surfaces, the Quick Actions › Expand as Wireframes command (#6354); materials, shadows, ray tracing, the rest of 3D Classic (Rotate, Map Art), Turntable views, textures, map art and shading in 3D export | 30–55 | estimated (Extrude & Bevel, Inflate and Rotate added 2026-10-12); Revolve (Classic) is covered by the `revolve::classic` tests and `dialogs::revolve::tests::classic_revolve_shows_its_options_and_applies_as_one_step`; Expand as Wireframes is covered by `crates/effects/src/solids/wireframe/tests.rs` and `crates/engine/src/cmd/wireframe/tests.rs` (score, gaps and hours unchanged); every 3D seam has round joins (2026-11-12, [three-d.md](three-d.md#seams)), score, gaps and hours unchanged | | Type advanced (CJK, spelling, Touch Type, Retype) | 4 | 50% | CJK vertical composition (mojikumi), variable font axes, tab leaders, spell check (engine, custom dictionary and Auto Spell Check with its right-click suggestions and Spelling › Auto Spell Check, and the Edit Custom Dictionary dialog done, #4936; the Check Spelling dialog remains), Touch Type, Retype | 20–28 | estimated; No Break keeps marked characters on one line; upright fallback for fullwidth `!` / `?` regression-tested; score and hours unchanged | | Type advanced (CJK, spelling, Touch Type, Retype) | 4 | 50% | CJK vertical composition (mojikumi), tab leaders, spell check (engine, custom dictionary and Auto Spell Check with its right-click suggestions and Spelling › Auto Spell Check, and the Edit Custom Dictionary dialog done, #4936; the Check Spelling dialog remains), Touch Type, Retype | 20–28 | estimated; No Break keeps marked characters on one line; upright fallback for fullwidth `!` / `?` regression-tested; score and hours unchanged | | Raster effects (Effect Gallery) | 4 | 55% | — | — | estimated (raised from 52%: the Effect Gallery's filter thumbnails and in-dialog preview, an original landscape drawing passed through each filter, [Filter Gallery overview](https://helpx.adobe.com/photoshop/desktop/effects-filters/get-started-with-filters/filter-gallery.html), `dialogs::effect_gallery::tests::gallery_shows_thumbnails_and_an_in_dialog_preview`; the gallery itself shipped in #2883, six categories, per-filter settings, ordered stack, live canvas preview, one undo step, `stack_ok_is_one_undo_step`, `stack_preview_is_one_interaction`); measured count 57/57 (Artistic complete with Colored Pencil, Fresco, Paint Daubs, Palette Knife, Rough Pastels and Underpainting; Sketch complete with Torn Edges and Conté Crayon, `pixel::tests_sketch::conte_crayon_*`); texture redraw distances optimized (#1257), pixels verified; the score stays under 100% because the filters are original approximations; depth estimated | @@ -2120,7 +2120,7 @@ Edit › Copy and Cut put the selected ruler guides on the clipboard, with the s | Date | Change | Summary | |---|---|---| -| 2026-11-12 | minor | 3D: The seams of Extrude & Bevel, Inflate and Rotate under a white light, and every 3D (Classic) seam, went from miter to round joins (colored-light seams were already round): no thorns on edge-on facets, and facets with no neighbour now have rounded convex corners ([three-d.md](three-d.md#seams)). White-light output differs from the 2026-10-17 byte comparison at facet corners. Scores and estimates unchanged. | +| 2026-11-12 | minor | 3D: The seams of Extrude & Bevel, Inflate and Rotate under a white light, and of the faces of Extrude & Bevel (Classic), Revolve (Classic) and Rotate (Classic), went from miter to round joins (the seams of Revolve and of colored lights, and 3D (Classic) Wireframe edges, were already round): no thorns on edge-on facets, and facets with no neighbour now have rounded convex corners ([three-d.md](three-d.md#seams)). White-light output is expected to differ from the 2026-10-17 byte comparison at facet corners; the four scenes were not exported again to measure it. Scores and estimates unchanged. | | 2026-11-12 | minor | Explicit editing-data import keeps a single artboard beyond a capped 14,400 pt PDF page (#6865), with a warning; automatic mode stays unchanged. Scores and estimates unchanged. | | 2026-11-12 | minor | Glyphs review (#6084): Entire Font uses the selection's version and variable axes for previews and alternate applicability. The default cell can reset an unlisted glyph choice when GSUB lists no alternates. Encoded Latin and other ordinary characters insert unchanged even if their glyph also has Arabic positional provenance; Arabic presentation forms retain base-letter insertion. Remove a redundant charmap scan from unlisted-glyph checks. Scores and estimates unchanged. | | 2026-11-09 | minor | Glyphs review (#6084): positional alternates with no supported feature are accepted as glyph choices in both panel views; Entire Font's unlisted-glyph and name-ownership behavior is retained. OpenType style options keep only a valid last on-value when enabling a set. Contradictory old glyph-choice evidence corrected; scores and estimates unchanged. | diff --git a/docs/three-d.md b/docs/three-d.md index 57f1a91499..6c23d31b8a 100644 --- a/docs/three-d.md +++ b/docs/three-d.md @@ -387,7 +387,7 @@ Release measurements and a repeatable CLI scene are in [3D lighting performance] | Date | Change | |---|---| -| 2026-11-12 | The seams of Extrude & Bevel, Inflate and Rotate under a white light, and every 3D (Classic) seam, went from miter to round joins (colored-light seams were already round): no thorns on edge-on facets, and facets with no neighbor now have rounded convex corners ([Seams](#seams)). | +| 2026-11-12 | The seams of Extrude & Bevel, Inflate and Rotate under a white light, and of the faces of Extrude & Bevel (Classic), Revolve (Classic) and Rotate (Classic), went from miter to round joins (the seams of Revolve and of colored lights, and 3D (Classic) Wireframe edges, were already round): no thorns on edge-on facets, and facets with no neighbor now have rounded convex corners ([Seams](#seams)). | | 2026-11-08 | Contours that cross, touch or overlap are merged by vectorcraft-pathops before Extrude & Bevel, Inflate and Rotate build a solid, sharing its limits; others are built as drawn. | | 2026-11-06 | Extrude & Bevel, Inflate and Rotate apply to groups and layers: every path, compound path and type in them turns about one shared axis (#4506). | | 2026-10-21 | Four original lighting presets, shared by all four 3D effects and commands, with effective-setting recognition and existing preview/history behavior. | From 0620df747c60e08445577c52da42aba87b11429f Mon Sep 17 00:00:00 2001 From: Drew Dibble Date: Thu, 12 Nov 2026 18:11:27 -0700 Subject: [PATCH 3/3] Parity: Rotate (Classic) is no longer listed as missing from 3D Classic --- docs/target-app-parity.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/target-app-parity.md b/docs/target-app-parity.md index 4aa7e8da42..9c31194ae0 100644 --- a/docs/target-app-parity.md +++ b/docs/target-app-parity.md @@ -228,7 +228,7 @@ dominate; 3D, graphs and automation are specialist). They sum to 105. Feature de | Colour, swatches, gradients, patterns, mesh, recolor | 7 | 92% | Eyedropper copies effective character dimensions across text transforms (#6404); 30.0's gradient additions are done (dither, perceptual blending, presets); freeform gradients in SVG/PDF, mixed spot/process gradients in SVG, PDF gradients mixing a spot color with RGB or Lab stops, and dithered spot gradient fills and Perceptual spot gradients with RGB or Lab stops other than white or more than 4,096 stops on their curve, which PDF export writes as images in process colors| 4–7 | estimated; Recolor model selection is available through the engine and MCP (#2520), and the dialog's color sliders (HSB, RGB, CMYK, Lab, Tint for a spot color) edit the selected row's new color in its mode, and the Edit tab's Global Adjust sliders (Saturation, Brightness, Temperature, Luminosity, -100% to 100%) change every recolored color at once (lowered from 96%: target moved); unpainted zero-width stroke restoration fixed (#1253), score and hours unchanged; Eyedropper source reads regression-tested (#1251); screen-bounded Recolor Edit chip list (#3416), score and hours unchanged | | Strokes, brushes, width profiles | 5 | 88% | Shift-double-click adjoining adjustment is implemented; brush libraries are done (nine generated libraries including Ink and Wash, Bristle Brushes, Game Trails, Energy Beams and Dry Media, User Defined, Other Library…, Save Brushes); Art brush Overlap and Pattern brush auto corners are done; remaining: pen pressure on macOS, Stylus Wheel, more built-in brush libraries, tilt, bearing and rotation for Art, Pattern and Bristle brushes and on native Wayland and the web | 8–15 | estimated; width-point creation and adjoining adjustment regression-tested; dialog layout reviewed; evidence below; finite-arithmetic follow-up regressions and full CI passed (evidence below) | | Appearance, transparency, graphic styles, masks | 5 | 97% | raster effect reach in preview bounds | 1–2 | estimated; Transform typing, sliders, preview, and undo are covered in `crates/ui-egui/src/panels/tests_appearance.rs` | -| 3D and Materials (and Turntable) | 4 | ~25% | live Revolve with automatic smooth vector shading and default-on continuous circular caps, Extrude & Bevel (twist, taper, caps, five bevel shapes), Inflate and Rotate with Position presets (colored Inflate uses smooth membrane lighting; white-light Inflate retains its existing shading; Extrude & Bevel and Rotate retain planar shading; one to ten colored lights, shared neutral ambient, painter visibility); materials, light presets, shadows, ray tracing, the rest of 3D Classic (Rotate, Map Art), Turntable views, textures, map art and shading in 3D export | 30–55 | estimated (Extrude & Bevel, Inflate and Rotate added 2026-10-12); every 3D seam has round joins (2026-11-12, [three-d.md](three-d.md#seams)), score, gaps and hours unchanged | +| 3D and Materials (and Turntable) | 4 | ~25% | live Revolve with automatic smooth vector shading and default-on continuous circular caps, Extrude & Bevel (twist, taper, caps, five bevel shapes), Inflate and Rotate with Position presets (colored Inflate uses smooth membrane lighting; white-light Inflate retains its existing shading; Extrude & Bevel and Rotate retain planar shading; one to ten colored lights, shared neutral ambient, painter visibility); materials, light presets, shadows, ray tracing, the rest of 3D Classic (Map Art), Turntable views, textures, map art and shading in 3D export | 30–55 | estimated (Extrude & Bevel, Inflate and Rotate added 2026-10-12); every 3D seam has round joins (2026-11-12, [three-d.md](three-d.md#seams)), score, gaps and hours unchanged | | Type core | 9 | 80% | Auto-leading style resets are implemented; Hyphenation… and Justification… options are done (#2310, #2755), and a paragraph's Auto Leading also sets the Character panel's Leading, the Alt+↑/↓ leading nudge and Fill with Placeholder Text; remaining: Optical Margin Alignment, Middle Eastern features beyond bidi layout, optional group font-size preservation; transformed character controls fixed (#1034), see [type-parity.md](type-parity.md) | 14–19 | estimated; eleven-language pattern hyphenation in both composers, with grapheme and shaping-cluster protection (#4947, `hyphen::tests` and `layout::wrapping_tests`); Sanskrit patterns pending an allowlisted source; recent-font groups in font pickers (#3515); full-name font matches regression-tested (#1258); mixed paragraph alignment indication implemented; headless regressions, full integration CI and visual review pass; localized legacy family-name fallback with loaded/catalog regressions (#2208); Fractional Widths per type object regression-tested; color emoji fonts with bitmap glyphs (`sbix`, `CBDT`) draw and export; threading ports: every selected area type and type on a path shows its in and out ports (empty, arrow, red "+"), and the Selection tool threads from either, the in port into a frame before it, and a double-click on a threaded port breaks the thread there (`threads::tests::break_splits_the_thread_and_the_story_flows_into_the_first_part`, `select::tests::a_double_click_on_a_threaded_port_breaks_the_thread`, `canvas::tests::a_double_click_on_a_threaded_out_port_breaks_the_thread`) (#2572; `select::tests::a_click_on_the_in_port_threads_into_a_frame_before_it`, `text::tests::selected_type_shows_its_ports_in_each_state`, `threads::tests::add_before_threads_the_story_from_the_new_frame_into_the_clicked_one`, live screenshot); the Glyphs panel highlights and scrolls to the character selected with the Type tool (#4908, `panels::glyphs` tests); the OpenType panel lists only `ss01`–`ss20` sets present in the selected font and uses its custom names when supplied; Type-range desktop Copy publishes styled art and keeps font family, size and color on canvas Paste after editing (#5636); paint-only Arabic harakat keep joining with conditional GDEF-mark ownership and Insert Kashidas base-letter paint (`tests::harakat`) | | Type advanced (CJK, spelling, Touch Type, Retype) | 4 | 50% | CJK vertical composition (ruby, mojikumi), variable font axes, tab leaders, spell check (engine, custom dictionary and Auto Spell Check with its right-click suggestions and Spelling › Auto Spell Check, and the Edit Custom Dictionary dialog done, #4936; the Check Spelling dialog remains), Touch Type, Retype | 20–28 | estimated; upright fallback for fullwidth `!` / `?` regression-tested; score and hours unchanged | | Symbols, blends, envelopes, Repeat, perspective | 5 | 88% | remaining: dynamic symbols' `.ai` round trip, further built-in symbol libraries (Basic Shapes, UI Frames with default 9-slice, Map Markers, Inventory Icons and Skill Icons are done), envelope Anti-Alias/Preserve Shape, 9-slice guides outside the art; Symbol Options › Registration, Export Type (Graphic / Movie Clip) and 9-slice guides (drawn and draggable during symbol editing, #5280) and Symbol Type (dynamic on-canvas fill/stroke including gradient/pattern, opacity and blend, #4938) are done | 4–7 | estimated; Blend panel Type and Ramp control step easing with a separate color Shift (#2539); Blend Options retains spacing and orientation; polynomial curves are original approximations; interactive selected mirror axis implemented; bounding-box handles take priority over the axis line (focused regression and native checks passed; full CI blocked by an unrelated text test); #2544 spine Anchor Point conversion and picking regression-tested | @@ -236,7 +236,7 @@ dominate; 3D, graphs and automation are specialist). They sum to 105. Feature de | Symbols, blends, envelopes, Repeat, perspective | 5 | 88% | remaining: dynamic symbols' `.ai` round trip, further built-in symbol libraries (Basic Shapes, UI Frames with default 9-slice, and Map Markers are done), envelope Anti-Alias/Preserve Shape, 9-slice guides outside the art; Symbol Options › Registration, Export Type (Graphic / Movie Clip) and 9-slice guides (drawn and draggable during symbol editing, #5280) and Symbol Type (dynamic on-canvas fill/stroke including gradient/pattern, opacity and blend, #4938) are done | 4–7 | estimated; Blend panel Type and Ramp control step easing with a separate color Shift (#2539); Blend Options retains spacing and orientation; polynomial curves are original approximations; interactive selected mirror axis implemented; bounding-box handles take priority over the axis line (focused regression and native checks passed; full CI blocked by an unrelated text test); #2544 spine Anchor Point conversion and picking regression-tested | | Image Trace, graphs, image tools | 3 | 75% | graph Column designs, Image Trace Create Strokes depth (Create Object Mosaic is done; junction-returning piece survival has source-generated regressions in `image-trace-quality.md`; simpler contour walk, identical output; an edge's sub-pixel shift is the same from either side; notches read only their own piece; collapsed loops keep few segments, so Paths is monotone on the code-drawn sweep) | 5–8 | estimated (raised from 72%); quick presets reveal adjustment controls, Properties reopens them; Live trace result bounds and selection highlights exclude the retained bitmap except in source-image views (scores/hours unchanged) | | Live vector effects | 5 | 85% | Outline Object, SVG Filters | 4–8 | measured count 49/50 (Pathfinder 13/13 with Trap), depth estimated; Warp Options controls verified by focused checks and original-image review | -| 3D and Materials (and Turntable) | 4 | ~25% | live Revolve with automatic smooth vector shading and default-on continuous circular caps, Extrude & Bevel (twist, taper, caps, five bevel shapes), Inflate and Rotate with Position presets (colored Inflate uses smooth membrane lighting; white-light Inflate retains its existing shading; Extrude & Bevel and Rotate retain planar shading; one to ten colored lights, shared neutral ambient, original lighting presets, painter visibility), Revolve (Classic) with Angle, Cap, Offset and the Plastic, Diffuse, No Shading and Wireframe surfaces, the Quick Actions › Expand as Wireframes command (#6354); materials, shadows, ray tracing, the rest of 3D Classic (Rotate, Map Art), Turntable views, textures, map art and shading in 3D export | 30–55 | estimated (Extrude & Bevel, Inflate and Rotate added 2026-10-12); Revolve (Classic) is covered by the `revolve::classic` tests and `dialogs::revolve::tests::classic_revolve_shows_its_options_and_applies_as_one_step`; Expand as Wireframes is covered by `crates/effects/src/solids/wireframe/tests.rs` and `crates/engine/src/cmd/wireframe/tests.rs` (score, gaps and hours unchanged); every 3D seam has round joins (2026-11-12, [three-d.md](three-d.md#seams)), score, gaps and hours unchanged | +| 3D and Materials (and Turntable) | 4 | ~25% | live Revolve with automatic smooth vector shading and default-on continuous circular caps, Extrude & Bevel (twist, taper, caps, five bevel shapes), Inflate and Rotate with Position presets (colored Inflate uses smooth membrane lighting; white-light Inflate retains its existing shading; Extrude & Bevel and Rotate retain planar shading; one to ten colored lights, shared neutral ambient, original lighting presets, painter visibility), Revolve (Classic) with Angle, Cap, Offset and the Plastic, Diffuse, No Shading and Wireframe surfaces, the Quick Actions › Expand as Wireframes command (#6354); materials, shadows, ray tracing, the rest of 3D Classic (Map Art), Turntable views, textures, map art and shading in 3D export | 30–55 | estimated (Extrude & Bevel, Inflate and Rotate added 2026-10-12); Revolve (Classic) is covered by the `revolve::classic` tests and `dialogs::revolve::tests::classic_revolve_shows_its_options_and_applies_as_one_step`; Expand as Wireframes is covered by `crates/effects/src/solids/wireframe/tests.rs` and `crates/engine/src/cmd/wireframe/tests.rs` (score, gaps and hours unchanged); every 3D seam has round joins (2026-11-12, [three-d.md](three-d.md#seams)), score, gaps and hours unchanged | | Type advanced (CJK, spelling, Touch Type, Retype) | 4 | 50% | CJK vertical composition (mojikumi), variable font axes, tab leaders, spell check (engine, custom dictionary and Auto Spell Check with its right-click suggestions and Spelling › Auto Spell Check, and the Edit Custom Dictionary dialog done, #4936; the Check Spelling dialog remains), Touch Type, Retype | 20–28 | estimated; No Break keeps marked characters on one line; upright fallback for fullwidth `!` / `?` regression-tested; score and hours unchanged | | Type advanced (CJK, spelling, Touch Type, Retype) | 4 | 50% | CJK vertical composition (mojikumi), tab leaders, spell check (engine, custom dictionary and Auto Spell Check with its right-click suggestions and Spelling › Auto Spell Check, and the Edit Custom Dictionary dialog done, #4936; the Check Spelling dialog remains), Touch Type, Retype | 20–28 | estimated; No Break keeps marked characters on one line; upright fallback for fullwidth `!` / `?` regression-tested; score and hours unchanged | | Raster effects (Effect Gallery) | 4 | 55% | — | — | estimated (raised from 52%: the Effect Gallery's filter thumbnails and in-dialog preview, an original landscape drawing passed through each filter, [Filter Gallery overview](https://helpx.adobe.com/photoshop/desktop/effects-filters/get-started-with-filters/filter-gallery.html), `dialogs::effect_gallery::tests::gallery_shows_thumbnails_and_an_in_dialog_preview`; the gallery itself shipped in #2883, six categories, per-filter settings, ordered stack, live canvas preview, one undo step, `stack_ok_is_one_undo_step`, `stack_preview_is_one_interaction`); measured count 57/57 (Artistic complete with Colored Pencil, Fresco, Paint Daubs, Palette Knife, Rough Pastels and Underpainting; Sketch complete with Torn Edges and Conté Crayon, `pixel::tests_sketch::conte_crayon_*`); texture redraw distances optimized (#1257), pixels verified; the score stays under 100% because the filters are original approximations; depth estimated |