Render: a long dashed stroke is outlined only near the view after an edit

A dashed stroke of a path with more than 1,024 path elements was outlined
whole in every frame after an edit. It is now outlined in and around the
view like a solid stroke. dash_kept runs the pattern along every segment
and keeps only the dashes and dots on the segments near the view, so they
sit where dashing the whole path puts them and the pixels are the same.
A pattern too fine to draw is still drawn solid, and that solid stroke is
cropped too.

At 1600 x 1200 the frame after one anchor moves takes 14 ms instead of
102 ms on a filled closed path of 50,000 anchors with 6 pt dashes and
4 pt gaps. anchor_bench now includes that document.
This commit is contained in:
dotCooCoo
2026-11-05 03:55:48 +07:00
committed by bflatastic
parent a2e98ac57c
commit ed3efcbd7d
7 changed files with 301 additions and 33 deletions
+46 -14
View File
@@ -269,10 +269,21 @@ impl Renderer {
e.stamp = self.stamp;
return Some(e.outline.clone());
}
// A long stroke without dashes or a width profile is outlined only in and around the view,
// with a margin of the view's own size on each side ([`crop_line`]).
// A long stroke without a width profile is outlined only in and around the view, with a
// margin of the view's own size on each side ([`crop_dashed`] for a dashed one,
// [`crop_line`] otherwise).
let region = v.inflate(v.width(), v.height());
let tol = 2f64.powi(level);
if crops()
&& line.elements().len() > CROP_ELEMENTS
&& st.dash.is_some()
&& st.profile.is_none()
&& let Some(outline) = crop_dashed(line, st, width, region, crop_reach(st, width, f.px, tol), tol)
{
let outline = Arc::new(outline);
self.strokes.insert(key, StrokeEntry { node, outline: outline.clone(), stamp: self.stamp, crop: Some(region) });
return Some(outline);
}
let cropped = (crops() && line.elements().len() > CROP_ELEMENTS && st.dash.is_none() && st.profile.is_none())
.then(|| crop_line(line, region, crop_reach(st, width, f.px, tol), width))
.flatten();
@@ -316,6 +327,38 @@ pub(crate) fn crop_reach(st: &StrokeLayer, width: f64, px: f64, tol: f64) -> f64
width / 2.0 * corner + 2.0 * px + tol
}
/// Whether the box of segment `s`'s control points meets `near`. A coordinate that is not a number
/// counts as near.
fn is_near(s: &kurbo::PathSeg, near: Rect) -> bool {
use kurbo::PathSeg;
let pts: &[kurbo::Point] = match s {
PathSeg::Line(l) => &[l.p0, l.p1],
PathSeg::Quad(q) => &[q.p0, q.p1, q.p2],
PathSeg::Cubic(c) => &[c.p0, c.p1, c.p2, c.p3],
};
!(pts.iter().all(|p| p.x < near.x0)
|| pts.iter().all(|p| p.x > near.x1)
|| pts.iter().all(|p| p.y < near.y0)
|| pts.iter().all(|p| p.y > near.y1))
}
/// The outline of the line `line` of dashed stroke `st` (without a width profile) at `width`,
/// flattened to `tol`, made from the segments within `reach` of `region` only, for drawing in
/// `region`. The dashes and dots on those segments sit where the whole line puts them
/// ([`effects::stroke::dash_kept`]); a pattern that draws the stroke solid is outlined as a solid
/// line along [`crop_line`]. `None` when every segment is kept.
fn crop_dashed(line: &BezPath, st: &StrokeLayer, width: f64, region: Rect, reach: f64, tol: f64) -> Option<BezPath> {
let near = region.inflate(reach, reach);
if kurbo::segments(line.elements().iter().copied()).all(|s| is_near(&s, near)) {
return None;
}
if let Some(outline) = effects::stroke::dashed_line_outline_kept(line, st, width, tol, &|s| is_near(s, near)) {
return Some(outline);
}
let solid = StrokeLayer { dash: None, ..st.clone() };
crop_line(line, region, reach, width).map(|part| effects::stroke::line_outline(&part, &solid, width, tol))
}
/// The stroke line `line` without the segments whose control points' box lies more than `reach`
/// from `region`, for outlining a stroke of `width` that is drawn only in `region`. A subpath that
/// loses some of its segments is replaced by its runs of kept segments, each an open subpath; a
@@ -326,18 +369,7 @@ pub(crate) fn crop_reach(st: &StrokeLayer, width: f64, px: f64, tol: f64) -> f64
pub(crate) fn crop_line(line: &BezPath, region: Rect, reach: f64, width: f64) -> Option<BezPath> {
use kurbo::{PathEl, PathSeg};
let near = region.inflate(reach, reach);
let keep = |s: &PathSeg| {
let pts: &[kurbo::Point] = match s {
PathSeg::Line(l) => &[l.p0, l.p1],
PathSeg::Quad(q) => &[q.p0, q.p1, q.p2],
PathSeg::Cubic(c) => &[c.p0, c.p1, c.p2, c.p3],
};
// A coordinate that is not a number keeps the segment.
!(pts.iter().all(|p| p.x < near.x0)
|| pts.iter().all(|p| p.x > near.x1)
|| pts.iter().all(|p| p.y < near.y0)
|| pts.iter().all(|p| p.y > near.y1))
};
let keep = |s: &PathSeg| is_near(s, near);
let els = line.elements();
let mut starts: Vec<usize> = els.iter().enumerate().filter(|(_, e)| matches!(e, PathEl::MoveTo(_))).map(|(i, _)| i).collect();
if starts.first() != Some(&0) {