From f07c2f7e9c930ed8a5f0842c9632cbde52d848b7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fabio=20William=20Concei=C3=A7=C3=A3o?= Date: Wed, 11 Nov 2026 17:08:39 +0000 Subject: [PATCH] G5: built-in Skill Icons symbol library Five symbol libraries; MCP docs list Skill Icons with the other generated symbol libraries. --- crates/engine/src/cmd/symbollib.rs | 46 +++++++++++++++++++ crates/engine/src/tests/symbollib.rs | 32 ++++++++++++- crates/ui-egui/src/i18n/bg.tsv | 6 +++ crates/ui-egui/src/i18n/bs.tsv | 6 +++ crates/ui-egui/src/i18n/ca.tsv | 6 +++ crates/ui-egui/src/i18n/cs.tsv | 6 +++ crates/ui-egui/src/i18n/da.tsv | 6 +++ crates/ui-egui/src/i18n/de.tsv | 6 +++ crates/ui-egui/src/i18n/el.tsv | 6 +++ crates/ui-egui/src/i18n/es.tsv | 6 +++ crates/ui-egui/src/i18n/fi.tsv | 6 +++ crates/ui-egui/src/i18n/fr.tsv | 6 +++ crates/ui-egui/src/i18n/hi.tsv | 6 +++ crates/ui-egui/src/i18n/hu.tsv | 6 +++ crates/ui-egui/src/i18n/id.tsv | 6 +++ crates/ui-egui/src/i18n/it.tsv | 6 +++ crates/ui-egui/src/i18n/ja.tsv | 6 +++ crates/ui-egui/src/i18n/ka.tsv | 6 +++ crates/ui-egui/src/i18n/ko.tsv | 6 +++ crates/ui-egui/src/i18n/nl.tsv | 6 +++ crates/ui-egui/src/i18n/pl.tsv | 6 +++ crates/ui-egui/src/i18n/pt-br.tsv | 6 +++ crates/ui-egui/src/i18n/ru.tsv | 6 +++ crates/ui-egui/src/i18n/sv.tsv | 6 +++ crates/ui-egui/src/i18n/tr.tsv | 6 +++ crates/ui-egui/src/i18n/uk.tsv | 6 +++ crates/ui-egui/src/i18n/vi.tsv | 6 +++ crates/ui-egui/src/i18n/zh-hans.tsv | 6 +++ crates/ui-egui/src/i18n/zh-hant.tsv | 6 +++ .../src/panels/tests_symbol_libraries.rs | 2 +- docs/gaps.md | 14 +++--- docs/mcp.md | 4 +- docs/roadmap.md | 5 +- docs/target-app-parity.md | 13 +++--- docs/ui-parity.md | 2 +- 35 files changed, 261 insertions(+), 19 deletions(-) diff --git a/crates/engine/src/cmd/symbollib.rs b/crates/engine/src/cmd/symbollib.rs index 02767aef3..b8cae195c 100644 --- a/crates/engine/src/cmd/symbollib.rs +++ b/crates/engine/src/cmd/symbollib.rs @@ -159,6 +159,7 @@ pub const BUILTIN: &[BuiltinSymbolLibrary] = &[ BuiltinSymbolLibrary { id: "ui-frames", name: "UI Frames", make: ui_frames }, BuiltinSymbolLibrary { id: "map-markers", name: "Map Markers", make: map_markers }, BuiltinSymbolLibrary { id: "inventory-icons", name: "Inventory Icons", make: inventory_icons }, + BuiltinSymbolLibrary { id: "skill-icons", name: "Skill Icons", make: skill_icons }, ]; /// Built-in library `id`, made once. @@ -312,6 +313,51 @@ fn inventory_icons() -> SymbolLibrary { SymbolLibrary { name: "Inventory Icons".into(), doc } } +/// Skill Icons: attack, defend, heal, buff and ult marks for RPG/UI art (original, no 9-slice). +fn skill_icons() -> SymbolLibrary { + let c = Point::ZERO; + let attack = [(-18.0, 14.0), (-6.0, 2.0), (-2.0, 6.0), (18.0, -14.0), (14.0, -18.0), (-6.0, -2.0), (-10.0, 2.0), (-18.0, 6.0)]; + let defend = [(0.0, -18.0), (14.0, -10.0), (12.0, 6.0), (0.0, 18.0), (-12.0, 6.0), (-14.0, -10.0)]; + let heal = [ + (-4.0, -18.0), + (4.0, -18.0), + (4.0, -4.0), + (18.0, -4.0), + (18.0, 4.0), + (4.0, 4.0), + (4.0, 18.0), + (-4.0, 18.0), + (-4.0, 4.0), + (-18.0, 4.0), + (-18.0, -4.0), + (-4.0, -4.0), + ]; + let buff = [(0.0, -18.0), (10.0, -2.0), (4.0, -2.0), (4.0, 18.0), (-4.0, 18.0), (-4.0, -2.0), (-10.0, -2.0)]; + let attack: Vec = attack.iter().map(|&(x, y)| Point::new(x, y)).collect(); + let defend: Vec = defend.iter().map(|&(x, y)| Point::new(x, y)).collect(); + let heal: Vec = heal.iter().map(|&(x, y)| Point::new(x, y)).collect(); + let buff: Vec = buff.iter().map(|&(x, y)| Point::new(x, y)).collect(); + let icons = [ + ("Attack", vectorcraft_geom::PathData::single(vectorcraft_geom::SubPath::polyline(&attack, true)), "#e74c3c"), + ("Defend", vectorcraft_geom::PathData::single(vectorcraft_geom::SubPath::polyline(&defend, true)), "#3498db"), + ("Heal", vectorcraft_geom::PathData::single(vectorcraft_geom::SubPath::polyline(&heal, true)), "#2ecc71"), + ("Buff", vectorcraft_geom::PathData::single(vectorcraft_geom::SubPath::polyline(&buff, true)), "#f1c40f"), + ("Ult", shapes::star(c, 18.0, 7.0, 8, 0.0), "#9b59b6"), + ]; + let mut doc = Document::new(100.0, 100.0); + for (name, path, hex) in icons { + let fill = Color::from_hex(hex).unwrap_or(Color::BLACK); + let edge = fill.lerp(&Color::BLACK, 0.35); + let id = doc.alloc_id(); + let art = Node::path(id, path, Appearance::basic(Paint::solid(fill), Paint::solid(edge), 1.25)); + let Ok((art, size, _)) = normalize(art) else { continue }; + doc.symbols.push(Symbol { dynamic: false, name: name.into(), art: Arc::new(art) }); + set_natural_size(&mut doc, name, Some(size)); + } + doc.title = "Skill Icons".into(); + SymbolLibrary { name: "Skill Icons".into(), doc } +} + /// An instance of symbol `name` (what the resource gathering follows). fn instance(name: &str) -> Node { Node::new(NodeId(0), NodeKind::SymbolInstance { symbol: name.into(), xf: Affine::IDENTITY }) diff --git a/crates/engine/src/tests/symbollib.rs b/crates/engine/src/tests/symbollib.rs index febc22029..54591c465 100644 --- a/crates/engine/src/tests/symbollib.rs +++ b/crates/engine/src/tests/symbollib.rs @@ -84,7 +84,7 @@ fn the_builtin_library_is_original_art_generated_in_code() { let mut s = Session::new(); let list = run(&mut s, "symbol.libraries", json!({})); let libs = list["libraries"].as_array().unwrap(); - assert_eq!(libs.len(), 4, "{libs:?}"); + assert_eq!(libs.len(), 5, "{libs:?}"); assert_eq!((libs[0]["id"].as_str(), libs[0]["category"].as_str()), (Some("basic-shapes"), Some("builtIn"))); assert_eq!( (libs[1]["id"].as_str(), libs[1]["name"].as_str(), libs[1]["category"].as_str()), @@ -98,6 +98,10 @@ fn the_builtin_library_is_original_art_generated_in_code() { (libs[3]["id"].as_str(), libs[3]["name"].as_str(), libs[3]["category"].as_str()), (Some("inventory-icons"), Some("Inventory Icons"), Some("builtIn")) ); + assert_eq!( + (libs[4]["id"].as_str(), libs[4]["name"].as_str(), libs[4]["category"].as_str()), + (Some("skill-icons"), Some("Skill Icons"), Some("builtIn")) + ); let lib = run(&mut s, "symbol.library", json!({"library": "basic shapes"})); let names: Vec<&str> = lib["symbols"].as_array().unwrap().iter().map(|x| x["name"].as_str().unwrap()).collect(); assert_eq!(names, ["Circle", "Square", "Rounded Square", "Triangle", "Diamond", "Hexagon", "Star", "Burst", "Arrow"]); @@ -159,6 +163,32 @@ fn inventory_icons_symbols_add_without_nine_slice() { )); } +#[test] +fn skill_icons_symbols_add_without_nine_slice() { + let mut s = session(); + let lib = run(&mut s, "symbol.library", json!({"library": "skill-icons"})); + let names: Vec<&str> = lib["symbols"].as_array().unwrap().iter().map(|x| x["name"].as_str().unwrap()).collect(); + assert_eq!(names, ["Attack", "Defend", "Heal", "Buff", "Ult"]); + let mut placed = Vec::new(); + for (i, name) in names.iter().enumerate() { + let r = run( + &mut s, + "symbol.addFromLibrary", + json!({"library": "skill-icons", "name": name, "place": true, "x": 100.0 + 80.0 * i as f64, "y": 100.0}), + ); + assert_eq!(r["added"], json!([name])); + placed.push(r["placed"].as_u64().unwrap()); + } + let d = doc(&s); + for name in &names { + assert_eq!(d.symbol_nine_slice(name), None, "{name} should not carry 9-slice guides"); + } + assert!(matches!( + d.node(NodeId(placed[0])).map(|n| &n.kind), + Some(NodeKind::SymbolInstance { symbol, .. }) if symbol == "Attack" + )); +} + #[test] fn map_markers_symbols_add_without_nine_slice() { let mut s = session(); diff --git a/crates/ui-egui/src/i18n/bg.tsv b/crates/ui-egui/src/i18n/bg.tsv index e69dc7b97..82adcdb70 100644 --- a/crates/ui-egui/src/i18n/bg.tsv +++ b/crates/ui-egui/src/i18n/bg.tsv @@ -5900,6 +5900,12 @@ axis Y Axis Y ос Crosshair Мерник Checkpoint Контролна точка Inventory Icons Икони на инвентара + Skill Icons Икони на умения + Attack Атака + Defend Защита + Heal Лечение + Buff Усилване + Ult Улт Sword Меч Shield Щит Potion Отвара diff --git a/crates/ui-egui/src/i18n/bs.tsv b/crates/ui-egui/src/i18n/bs.tsv index fc4610e0d..70e5ee1ee 100644 --- a/crates/ui-egui/src/i18n/bs.tsv +++ b/crates/ui-egui/src/i18n/bs.tsv @@ -5944,6 +5944,12 @@ axis Y Axis Y osa Crosshair Nišan Checkpoint Kontrolna tačka Inventory Icons Ikone inventara + Skill Icons Ikone vještina + Attack Napad + Defend Odbrana + Heal Iscjeljenje + Buff Pojačanje + Ult Ult Sword Mač Shield Štit Potion Napitak diff --git a/crates/ui-egui/src/i18n/ca.tsv b/crates/ui-egui/src/i18n/ca.tsv index 44562ac0f..9aadc2dd9 100644 --- a/crates/ui-egui/src/i18n/ca.tsv +++ b/crates/ui-egui/src/i18n/ca.tsv @@ -456,6 +456,12 @@ antiAlias Sharp Nítid Crosshair Punt de mira Checkpoint Punt de control Inventory Icons Icones d’inventari + Skill Icons Icones d'habilitat + Attack Atac + Defend Defensa + Heal Curació + Buff Potenciació + Ult Ult Sword Espasa Shield Escut Potion Poció diff --git a/crates/ui-egui/src/i18n/cs.tsv b/crates/ui-egui/src/i18n/cs.tsv index e42f9bd21..f23f842bc 100644 --- a/crates/ui-egui/src/i18n/cs.tsv +++ b/crates/ui-egui/src/i18n/cs.tsv @@ -6128,6 +6128,12 @@ axis Y Axis osa Y Crosshair Zaměřovač Checkpoint Kontrolní bod Inventory Icons Ikony inventáře + Skill Icons Ikony dovedností + Attack Útok + Defend Obrana + Heal Léčení + Buff Posílení + Ult Ult Sword Meč Shield Štít Potion Lektvar diff --git a/crates/ui-egui/src/i18n/da.tsv b/crates/ui-egui/src/i18n/da.tsv index cf7aa67b3..bc878124b 100644 --- a/crates/ui-egui/src/i18n/da.tsv +++ b/crates/ui-egui/src/i18n/da.tsv @@ -5915,6 +5915,12 @@ axis Y Axis Y-akse Crosshair Sigtekorn Checkpoint Kontrolpunkt Inventory Icons Inventarikoner + Skill Icons Færdighedsikoner + Attack Angreb + Defend Forsvar + Heal Helbredelse + Buff Buff + Ult Ult Sword Sværd Shield Skjold Potion Eliksir diff --git a/crates/ui-egui/src/i18n/de.tsv b/crates/ui-egui/src/i18n/de.tsv index b339033e6..dea0ce465 100644 --- a/crates/ui-egui/src/i18n/de.tsv +++ b/crates/ui-egui/src/i18n/de.tsv @@ -5711,6 +5711,12 @@ axis Y Axis Y-Achse Crosshair Fadenkreuz Checkpoint Kontrollpunkt Inventory Icons Inventar-Symbole + Skill Icons Fähigkeitssymbole + Attack Angriff + Defend Verteidigung + Heal Heilung + Buff Buff + Ult Ult Sword Schwert Shield Schild Potion Trank diff --git a/crates/ui-egui/src/i18n/el.tsv b/crates/ui-egui/src/i18n/el.tsv index 114ed5a52..42ee612ea 100644 --- a/crates/ui-egui/src/i18n/el.tsv +++ b/crates/ui-egui/src/i18n/el.tsv @@ -6079,6 +6079,12 @@ axis Y Axis Άξονας Y Crosshair Σταυρόνημα Checkpoint Σημείο ελέγχου Inventory Icons Εικονίδια αποθέματος + Skill Icons Εικονίδια δεξιοτήτων + Attack Επίθεση + Defend Άμυνα + Heal Θεραπεία + Buff Ενίσχυση + Ult Ult Sword Ξίφος Shield Ασπίδα Potion Φίλτρο diff --git a/crates/ui-egui/src/i18n/es.tsv b/crates/ui-egui/src/i18n/es.tsv index c0e50d82e..a92e2bfad 100644 --- a/crates/ui-egui/src/i18n/es.tsv +++ b/crates/ui-egui/src/i18n/es.tsv @@ -6070,6 +6070,12 @@ axis Y Axis Eje Y Crosshair Punto de mira Checkpoint Punto de control Inventory Icons Iconos de inventario + Skill Icons Iconos de habilidad + Attack Ataque + Defend Defensa + Heal Curación + Buff Mejora + Ult Ult Sword Espada Shield Escudo Potion Poción diff --git a/crates/ui-egui/src/i18n/fi.tsv b/crates/ui-egui/src/i18n/fi.tsv index cdbd87576..3ba6ebfdb 100644 --- a/crates/ui-egui/src/i18n/fi.tsv +++ b/crates/ui-egui/src/i18n/fi.tsv @@ -6158,6 +6158,12 @@ axis Y Axis Y-akseli Crosshair Tähtäin Checkpoint Tarkastuskohta Inventory Icons Inventaarioikonit + Skill Icons Taitoikonit + Attack Hyökkäys + Defend Puolustus + Heal Parannus + Buff Buffi + Ult Ult Sword Miekka Shield Kilpi Potion Taikajuoma diff --git a/crates/ui-egui/src/i18n/fr.tsv b/crates/ui-egui/src/i18n/fr.tsv index cb81c4902..1056a5dcc 100644 --- a/crates/ui-egui/src/i18n/fr.tsv +++ b/crates/ui-egui/src/i18n/fr.tsv @@ -6123,6 +6123,12 @@ axis Y Axis Axe Y Crosshair Réticule Checkpoint Point de contrôle Inventory Icons Icônes d’inventaire + Skill Icons Icônes de compétences + Attack Attaque + Defend Défense + Heal Soin + Buff Bonus + Ult Ult Sword Épée Shield Bouclier Potion Potion diff --git a/crates/ui-egui/src/i18n/hi.tsv b/crates/ui-egui/src/i18n/hi.tsv index 296f18e80..c8b2dc57d 100644 --- a/crates/ui-egui/src/i18n/hi.tsv +++ b/crates/ui-egui/src/i18n/hi.tsv @@ -527,6 +527,12 @@ antiAlias Sharp शार्प Crosshair क्रॉसहेयर Checkpoint चेकपॉइंट Inventory Icons इन्वेंटरी आइकन + Skill Icons कौशल आइकन + Attack आक्रमण + Defend रक्षा + Heal उपचार + Buff बफ़ + Ult अल्ट Sword तलवार Shield ढाल Potion औषधि diff --git a/crates/ui-egui/src/i18n/hu.tsv b/crates/ui-egui/src/i18n/hu.tsv index 34b6be0ab..d219482bc 100644 --- a/crates/ui-egui/src/i18n/hu.tsv +++ b/crates/ui-egui/src/i18n/hu.tsv @@ -6111,6 +6111,12 @@ axis Y Axis Y tengely Crosshair Célkereszt Checkpoint Ellenőrzőpont Inventory Icons Leltári ikonok + Skill Icons Képességikonok + Attack Támadás + Defend Védelem + Heal Gyógyítás + Buff Erősítés + Ult Ult Sword Kard Shield Pajzs Potion Bájital diff --git a/crates/ui-egui/src/i18n/id.tsv b/crates/ui-egui/src/i18n/id.tsv index 16854b5bb..1881d15f8 100644 --- a/crates/ui-egui/src/i18n/id.tsv +++ b/crates/ui-egui/src/i18n/id.tsv @@ -5915,6 +5915,12 @@ axis Y Axis Sumbu Y Crosshair Bidik silang Checkpoint Pos pemeriksaan Inventory Icons Ikon Inventaris + Skill Icons Ikon Keahlian + Attack Serang + Defend Bertahan + Heal Pulihkan + Buff Buff + Ult Ult Sword Pedang Shield Perisai Potion Ramuan diff --git a/crates/ui-egui/src/i18n/it.tsv b/crates/ui-egui/src/i18n/it.tsv index 6a8f3d725..cd0bdf88b 100644 --- a/crates/ui-egui/src/i18n/it.tsv +++ b/crates/ui-egui/src/i18n/it.tsv @@ -5745,6 +5745,12 @@ axis Y Axis Asse Y Crosshair Mirino Checkpoint Punto di controllo Inventory Icons Icone inventario + Skill Icons Icone abilità + Attack Attacco + Defend Difesa + Heal Cura + Buff Potenziamento + Ult Ult Sword Spada Shield Scudo Potion Pozione diff --git a/crates/ui-egui/src/i18n/ja.tsv b/crates/ui-egui/src/i18n/ja.tsv index aabe534b6..9262cbf06 100644 --- a/crates/ui-egui/src/i18n/ja.tsv +++ b/crates/ui-egui/src/i18n/ja.tsv @@ -5810,6 +5810,12 @@ axis Y Axis Y 軸 Crosshair クロスヘア Checkpoint チェックポイント Inventory Icons インベントリアイコン + Skill Icons スキルアイコン + Attack 攻撃 + Defend 防御 + Heal 回復 + Buff バフ + Ult 必殺 Sword 剣 Shield 盾 Potion ポーション diff --git a/crates/ui-egui/src/i18n/ka.tsv b/crates/ui-egui/src/i18n/ka.tsv index bb6a5da7d..8fc3e844f 100644 --- a/crates/ui-egui/src/i18n/ka.tsv +++ b/crates/ui-egui/src/i18n/ka.tsv @@ -6051,6 +6051,12 @@ axis Y Axis Y ღერძი Crosshair სამიზნე Checkpoint საკონტროლო წერტილი Inventory Icons ინვენტარის ხატულები + Skill Icons უნარების ხატულები + Attack შეტევა + Defend თავდაცვა + Heal განკურნება + Buff გაძლიერება + Ult ულტი Sword მახვილი Shield ფარი Potion წამალი diff --git a/crates/ui-egui/src/i18n/ko.tsv b/crates/ui-egui/src/i18n/ko.tsv index b7f582463..33efe3fc0 100644 --- a/crates/ui-egui/src/i18n/ko.tsv +++ b/crates/ui-egui/src/i18n/ko.tsv @@ -5706,6 +5706,12 @@ axis Y Axis Y축 Crosshair 십자선 Checkpoint 체크포인트 Inventory Icons 인벤토리 아이콘 + Skill Icons 스킬 아이콘 + Attack 공격 + Defend 방어 + Heal 치유 + Buff 버프 + Ult 궁극기 Sword 검 Shield 방패 Potion 포션 diff --git a/crates/ui-egui/src/i18n/nl.tsv b/crates/ui-egui/src/i18n/nl.tsv index 32db6785b..940c29c87 100644 --- a/crates/ui-egui/src/i18n/nl.tsv +++ b/crates/ui-egui/src/i18n/nl.tsv @@ -5966,6 +5966,12 @@ axis Y Axis Y-as Crosshair Vizier Checkpoint Controlepunt Inventory Icons Inventarisiconen + Skill Icons Vaardigheidsiconen + Attack Aanval + Defend Verdediging + Heal Genezen + Buff Buff + Ult Ult Sword Zwaard Shield Schild Potion Drank diff --git a/crates/ui-egui/src/i18n/pl.tsv b/crates/ui-egui/src/i18n/pl.tsv index 398adf5f5..3508f8ff7 100644 --- a/crates/ui-egui/src/i18n/pl.tsv +++ b/crates/ui-egui/src/i18n/pl.tsv @@ -5982,6 +5982,12 @@ axis Y Axis Oś Y Crosshair Celownik Checkpoint Punkt kontrolny Inventory Icons Ikony ekwipunku + Skill Icons Ikony umiejętności + Attack Atak + Defend Obrona + Heal Leczenie + Buff Wzmocnienie + Ult Ult Sword Miecz Shield Tarcza Potion Mikstura diff --git a/crates/ui-egui/src/i18n/pt-br.tsv b/crates/ui-egui/src/i18n/pt-br.tsv index 9ede5521a..4420ed889 100644 --- a/crates/ui-egui/src/i18n/pt-br.tsv +++ b/crates/ui-egui/src/i18n/pt-br.tsv @@ -6043,6 +6043,12 @@ axis Y Axis Eixo Y Crosshair Mira Checkpoint Ponto de verificação Inventory Icons Ícones de inventário + Skill Icons Ícones de habilidade + Attack Ataque + Defend Defesa + Heal Cura + Buff Buff + Ult Ult Sword Espada Shield Escudo Potion Poção diff --git a/crates/ui-egui/src/i18n/ru.tsv b/crates/ui-egui/src/i18n/ru.tsv index 50eb9e969..ed2885af4 100644 --- a/crates/ui-egui/src/i18n/ru.tsv +++ b/crates/ui-egui/src/i18n/ru.tsv @@ -5739,6 +5739,12 @@ axis Y Axis Ось Y Crosshair Прицел Checkpoint Контрольная точка Inventory Icons Иконки инвентаря + Skill Icons Иконки навыков + Attack Атака + Defend Защита + Heal Лечение + Buff Усиление + Ult Ульт Sword Меч Shield Щит Potion Зелье diff --git a/crates/ui-egui/src/i18n/sv.tsv b/crates/ui-egui/src/i18n/sv.tsv index 60324bb91..86b31cb8b 100644 --- a/crates/ui-egui/src/i18n/sv.tsv +++ b/crates/ui-egui/src/i18n/sv.tsv @@ -6151,6 +6151,12 @@ axis Y Axis Y-axel Crosshair Hårkors Checkpoint Kontrollpunkt Inventory Icons Inventarieikoner + Skill Icons Färdighetsikoner + Attack Attack + Defend Försvar + Heal Läkning + Buff Buff + Ult Ult Sword Svärd Shield Sköld Potion Dryck diff --git a/crates/ui-egui/src/i18n/tr.tsv b/crates/ui-egui/src/i18n/tr.tsv index 496dba8cf..61035b2e1 100644 --- a/crates/ui-egui/src/i18n/tr.tsv +++ b/crates/ui-egui/src/i18n/tr.tsv @@ -6084,6 +6084,12 @@ axis Y Axis Y ekseni Crosshair Nişangah Checkpoint Kontrol noktası Inventory Icons Envanter Simgeleri + Skill Icons Yetenek Simgeleri + Attack Saldırı + Defend Savunma + Heal İyileştirme + Buff Güçlendirme + Ult Ult Sword Kılıç Shield Kalkan Potion İksir diff --git a/crates/ui-egui/src/i18n/uk.tsv b/crates/ui-egui/src/i18n/uk.tsv index c1b1c3bda..ea09c80e3 100644 --- a/crates/ui-egui/src/i18n/uk.tsv +++ b/crates/ui-egui/src/i18n/uk.tsv @@ -5725,6 +5725,12 @@ axis Y Axis Вісь Y Crosshair Приціл Checkpoint Контрольна точка Inventory Icons Піктограми інвентарю + Skill Icons Іконки навичок + Attack Атака + Defend Захист + Heal Лікування + Buff Посилення + Ult Ульт Sword Меч Shield Щит Potion Зілля diff --git a/crates/ui-egui/src/i18n/vi.tsv b/crates/ui-egui/src/i18n/vi.tsv index d458c348e..27a6b28fb 100644 --- a/crates/ui-egui/src/i18n/vi.tsv +++ b/crates/ui-egui/src/i18n/vi.tsv @@ -5726,6 +5726,12 @@ axis Y Axis Trục Y Crosshair Tâm ngắm Checkpoint Điểm kiểm tra Inventory Icons Biểu tượng túi đồ + Skill Icons Biểu tượng kỹ năng + Attack Tấn công + Defend Phòng thủ + Heal Hồi máu + Buff Buff + Ult Ult Sword Kiếm Shield Khiên Potion Thuốc diff --git a/crates/ui-egui/src/i18n/zh-hans.tsv b/crates/ui-egui/src/i18n/zh-hans.tsv index 028bd6057..ab565b637 100644 --- a/crates/ui-egui/src/i18n/zh-hans.tsv +++ b/crates/ui-egui/src/i18n/zh-hans.tsv @@ -5966,6 +5966,12 @@ axis Y Axis Y 轴 Crosshair 准星 Checkpoint 检查点 Inventory Icons 物品栏图标 + Skill Icons 技能图标 + Attack 攻击 + Defend 防御 + Heal 治疗 + Buff 增益 + Ult 终极技 Sword 剑 Shield 盾 Potion 药水 diff --git a/crates/ui-egui/src/i18n/zh-hant.tsv b/crates/ui-egui/src/i18n/zh-hant.tsv index 7cb218f99..fec78601a 100644 --- a/crates/ui-egui/src/i18n/zh-hant.tsv +++ b/crates/ui-egui/src/i18n/zh-hant.tsv @@ -5763,6 +5763,12 @@ axis Y Axis Y 軸 Crosshair 準星 Checkpoint 檢查點 Inventory Icons 物品欄圖示 + Skill Icons 技能圖示 + Attack 攻擊 + Defend 防禦 + Heal 治療 + Buff 增益 + Ult 必殺 Sword 劍 Shield 盾 Potion 藥水 diff --git a/crates/ui-egui/src/panels/tests_symbol_libraries.rs b/crates/ui-egui/src/panels/tests_symbol_libraries.rs index a6c1cb4cb..1e71583a4 100644 --- a/crates/ui-egui/src/panels/tests_symbol_libraries.rs +++ b/crates/ui-egui/src/panels/tests_symbol_libraries.rs @@ -113,7 +113,7 @@ fn the_window_menu_and_the_symbols_panel_open_symbol_libraries() { let under = |e: &crate::menus::MenuEntry| e.path == ["Window", "Symbol Libraries"]; let opened: Vec<_> = entries.iter().filter(|e| under(e) && e.command.as_deref() == Some("window.symbolLibrary")).map(|e| e.params["library"].clone()).collect(); - assert_eq!(opened, [json!("basic-shapes"), json!("ui-frames"), json!("map-markers"), json!("inventory-icons")]); + assert_eq!(opened, [json!("basic-shapes"), json!("ui-frames"), json!("map-markers"), json!("inventory-icons"), json!("skill-icons")]); let has = |cmd: &str| entries.iter().find(|e| under(e) && e.command.as_deref() == Some(cmd)).map(|e| e.enabled); assert_eq!(has("window.symbolLibrary.other"), Some(true)); assert_eq!(has("ui.saveSymbolLibrary"), Some(false), "no symbols to save yet"); diff --git a/docs/gaps.md b/docs/gaps.md index 07308c801..ecc1b2cf1 100644 --- a/docs/gaps.md +++ b/docs/gaps.md @@ -1,6 +1,6 @@ # Gaps -> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-10 · **Change:** minor (ruler double-click adds a guide at the pointer, #5239; G5: built-in Status Effects graphic style library; estimate 7–17 → 6–16 h; MCP docs catch-up for UI Frames and Map Markers; previously minor: G5: built-in Inventory Icons symbol library; estimate 8–18 → 7–17 h; previously minor: G9: `.ai` save names a variable font instance's design-space setting, #6388; previously minor: G5: built-in Game Trails brush library; estimate 9–19 → 8–18 h; previously minor: Edit › Edit Custom Dictionary…: its dialog adds, deletes and changes the custom dictionary's words, #4936; previously minor: docs tidy-up, no content change: stray notes at the top moved into the revision table; scores and estimates unchanged; previously minor: G5: built-in Game HUD graphic style library; estimate 10–20 → 9–19 h; previously minor: G5: built-in Map Markers symbol library; estimate 11–21 → 10–20 h; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: G2: Effect Gallery thumbnails and in-dialog preview; estimate 1–2 h → 0; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; G5: built-in UI Frames symbol library with default 9-slice; estimate 11–21 h; previously minor: G5: dynamic symbol part on-canvas takes opacity, blend, gradient and pattern; docs Overlap/auto-corners sync; estimate 12–22 h; previously minor: interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; previously minor: Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; previously minor: G5 docs: Art brush Overlap, Pattern brush auto corners and Global Edit Shift-click leave-out moved from Missing to Done (code already shipped); previously minor: custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; G9: EPS gradients drawn as abutting strips import as one gradient, without seams; Tools stays beside the canvas with left-side panels; new gradients follow document color mode; Selection QoL: marquee modes and visible feedback, #5313; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; Indian-language hyphenation review and license allowlist, #4947; opening a slow file shows a progress window, part of #5930; Hindi catalog and contributor loanword preferences; agent wording pass complete; wider native proofreading welcome; an image zoomed in on is separated, colorized or proofed only where it shows (#4155); scores and estimates unchanged; a document's first frame renders on the render worker, so opening a heavy file no longer freezes the window; scores and estimates unchanged; large images in CMYK documents are shrunk before they are separated into ink planes (#4155); scores and estimates unchanged; `.ai` paths with a Calligraphic brush open brushed, with the 6D Art Pen's channels, and Windows reads the pen's tilt and barrel rotation, #372; scores and estimates unchanged; Compound Shapes add-on, beyond Illustrator; scores and estimates unchanged; Contour add-on, beyond Illustrator; scores and estimates unchanged; a slow first frame is waited for instead of restarting without the graphics adapter, and the menu bar no longer waits for the installed fonts' scan; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x) +> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-11 · **Change:** minor (G5: built-in Skill Icons symbol library; estimate 6–16 → 5–15 h; previously minor: ruler double-click adds a guide at the pointer, #5239; G5: built-in Status Effects graphic style library; estimate 7–17 → 6–16 h; MCP docs catch-up for UI Frames and Map Markers; previously minor: G5: built-in Inventory Icons symbol library; estimate 8–18 → 7–17 h; previously minor: G9: `.ai` save names a variable font instance's design-space setting, #6388; previously minor: G5: built-in Game Trails brush library; estimate 9–19 → 8–18 h; previously minor: Edit › Edit Custom Dictionary…: its dialog adds, deletes and changes the custom dictionary's words, #4936; previously minor: docs tidy-up, no content change: stray notes at the top moved into the revision table; scores and estimates unchanged; previously minor: G5: built-in Game HUD graphic style library; estimate 10–20 → 9–19 h; previously minor: G5: built-in Map Markers symbol library; estimate 11–21 → 10–20 h; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: G2: Effect Gallery thumbnails and in-dialog preview; estimate 1–2 h → 0; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; G5: built-in UI Frames symbol library with default 9-slice; estimate 11–21 h; previously minor: G5: dynamic symbol part on-canvas takes opacity, blend, gradient and pattern; docs Overlap/auto-corners sync; estimate 12–22 h; previously minor: interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; previously minor: Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; previously minor: G5 docs: Art brush Overlap, Pattern brush auto corners and Global Edit Shift-click leave-out moved from Missing to Done (code already shipped); previously minor: custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; G9: EPS gradients drawn as abutting strips import as one gradient, without seams; Tools stays beside the canvas with left-side panels; new gradients follow document color mode; Selection QoL: marquee modes and visible feedback, #5313; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; Indian-language hyphenation review and license allowlist, #4947; opening a slow file shows a progress window, part of #5930; Hindi catalog and contributor loanword preferences; agent wording pass complete; wider native proofreading welcome; an image zoomed in on is separated, colorized or proofed only where it shows (#4155); scores and estimates unchanged; a document's first frame renders on the render worker, so opening a heavy file no longer freezes the window; scores and estimates unchanged; large images in CMYK documents are shrunk before they are separated into ink planes (#4155); scores and estimates unchanged; `.ai` paths with a Calligraphic brush open brushed, with the 6D Art Pen's channels, and Windows reads the pen's tilt and barrel rotation, #372; scores and estimates unchanged; Compound Shapes add-on, beyond Illustrator; scores and estimates unchanged; Contour add-on, beyond Illustrator; scores and estimates unchanged; a slow first frame is waited for instead of restarting without the graphics adapter, and the menu bar no longer waits for the installed fonts' scan; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x) ## Feature submission evidence @@ -90,7 +90,7 @@ stage ([ROADMAP.md](../ROADMAP.md)). | 8 | [G2 Photoshop-style raster effects and the Effect Gallery](#g2-photoshop-style-raster-effects-and-the-effect-gallery) | 0 | no | [effects-parity.md](effects-parity.md) | | 9 | [G13 Illustrator 2026 (30.x) additions](#g13-illustrator-2026-30x-additions) | 13–23 | no | [target-app-parity.md](target-app-parity.md) | | 10 | [G14 Pen hardware beyond Windows pressure](#g14-pen-hardware-beyond-windows-pressure) | 4–10 | Wayland pressure | [hardware-parity.md](hardware-parity.md) | -| 11 | [G5 Brushes, symbols and libraries](#g5-brushes-symbols-and-libraries) | 7–17 | no | [target-app-parity.md](target-app-parity.md) | +| 11 | [G5 Brushes, symbols and libraries](#g5-brushes-symbols-and-libraries) | 5–15 | no | [target-app-parity.md](target-app-parity.md) | | 12 | [G3 3D and Materials](#g3-3d-and-materials) | 25–45 | no | [effects-parity.md](effects-parity.md) | | 13 | [G7 Views and windows](#g7-views-and-windows) | 15–25 | no | [ui-parity.md](ui-parity.md) | | 14 | [G6 Automation and scripting](#g6-automation-and-scripting) | 4–8 | no | [target-app-parity.md](target-app-parity.md) | @@ -618,9 +618,10 @@ macOS cursor delivery (#2292) is narrowed to a native host adapter using the exi symbol static drops them; stored in the native format. Color eyedropper for scatter, art and pattern brushes (Hue Shift colorization; samples canvas art); symbol libraries ([public source](https://helpx.adobe.com/illustrator/desktop/manage-objects/traces-mockups-symbols/create-or-import-symbol-libraries.html)): Window › Symbol Libraries and the Symbols panel's Symbol - Libraries Menu open each library in a library panel of its own (four original libraries generated in code, + Libraries Menu open each library in a library panel of its own (five original libraries generated in code, Basic Shapes, UI Frames with default 9-slice guides on Panel, Button and Bar, Map Markers with Pin, - Flag, Crosshair and Checkpoint, and Inventory Icons with Sword, Shield, Potion, Key and Gem; User Defined; Other + Flag, Crosshair and Checkpoint, Inventory Icons with Sword, Shield, Potion, Key and Gem, and Skill Icons with + Attack, Defend, Heal, Buff and Ult; User Defined; Other Library… reads the symbols of any document VectorCraft opens); a click adds a symbol to the document's Symbols with its Symbol Options and the resources it uses, as one undo step, and dragging one onto the canvas also places it; Save Symbols / Save Symbol Library writes the @@ -649,10 +650,10 @@ macOS cursor delivery (#2292) is narrowed to a native host adapter using the exi with Poison Tint, Freeze Edge, Burn Aura, Stun Pulse, Stealth Fade and Shield Buff; User Defined; Other Library…; `graphicStyle.libraries`, `graphicStyle.addFromLibrary`). - **Missing:** more built-in brush libraries beyond the five shipped (and further graphic-style libraries beyond the eight shipped, and further symbol libraries beyond Basic - Shapes, UI Frames, Map Markers and Inventory Icons; original, generated in code, never Adobe's); dynamic symbols' `.ai` read and write; + Shapes, UI Frames, Map Markers, Inventory Icons and Skill Icons; original, generated in code, never Adobe's); dynamic symbols' `.ai` read and write; Global Edit of groups holding type or images, rotated copies as matches and highlighting matches before the start; 9-slice guides outside the symbol's art (a dragged guide stops at the art's edge). -- **Estimate:** 6–16 h. +- **Estimate:** 5–15 h. ## G3 3D and Materials @@ -853,6 +854,7 @@ trap, and the defaults (0.25 pt, 100%, 40%) are VectorCraft's own, the pages giv | Date | Change | Summary | |---|---|---| +| 2026-11-11 | minor | G5: built-in Skill Icons symbol library (Attack, Defend, Heal, Buff, Ult); Missing trimmed; estimate 6–16 → 5–15 h; MCP Symbol libraries list Skill Icons. | | 2026-11-10 | minor | G6: MCP catalogue (#6460): headless lists `UI_COMMANDS` (`ui: true`), eight prompts, effect vs command ids, 33 tools, commands/reference; estimate unchanged. | | 2026-11-11 | minor | G5: built-in Status Effects graphic style library (Poison Tint, Freeze Edge, Burn Aura, Stun Pulse, Stealth Fade, Shield Buff); Missing trimmed; estimate 7–17 → 6–16 h; MCP docs list UI Frames and Map Markers under Symbol libraries. | | 2026-11-11 | minor | G5: built-in Inventory Icons symbol library (Sword, Shield, Potion, Key, Gem; no default 9-slice); Missing trimmed; estimate 8–18 → 7–17 h. | diff --git a/docs/mcp.md b/docs/mcp.md index c766d812a..5d4c5cdbd 100644 --- a/docs/mcp.md +++ b/docs/mcp.md @@ -3138,8 +3138,8 @@ with the same extension and bytes as one there, loads as that User Defined libra ## Symbol libraries -Symbol libraries are read-only sets of symbols: four generated in code (Basic Shapes, UI Frames, Map Markers, -Inventory Icons), the `.vectorcraft` files in +Symbol libraries are read-only sets of symbols: five generated in code (Basic Shapes, UI Frames, Map Markers, +Inventory Icons, Skill Icons), the `.vectorcraft` files in the user library folder of the desktop app (User Defined) and the symbols of any document loaded with `symbol.loadLibrary`. `symbol.libraries` lists them (`id`, `name`, `category`: `builtIn`, `user` or `loaded`, `count`) and `symbol.library {library}` returns one's symbols (`name`, `size`, `registration`, `exportType`; `library` is an diff --git a/docs/roadmap.md b/docs/roadmap.md index 241e786f9..1326c4213 100644 --- a/docs/roadmap.md +++ b/docs/roadmap.md @@ -1,6 +1,6 @@ # Roadmap: milestones and what's next -> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-10 · **Change:** minor (M10/G5: Status Effects graphic style library; MCP docs catch-up for symbol libraries; previously minor: M10/G5: Inventory Icons built-in symbol library; previously minor: Edit › Edit Custom Dictionary…: its dialog adds, deletes and changes the custom dictionary's words, #4936; previously minor: M10/G5: Game HUD graphic style library; previously minor: resizable icon-strip flyouts and bottom-aligned panel footers, #5713; previously minor: M10/G5: Map Markers built-in symbol library; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: G2: Effect Gallery thumbnails and in-dialog preview are in; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; M4/M7: `.ai`/EPS type keeps its tab stops, and right-aligned lines with tabs lay out as the file's page, #6147; M4/M7: `.ai`/EPS type from the text document lays its lines out closer to the file's page, within limits, #6137; numeric fields step on wheel hover without taking keyboard focus, #5949; Character Styles panel: a double-click on a style's row opens its Character Style Options; the dialog keeps a fixed width and scrolls its sections, so its buttons stay on screen; Selection QoL: marquee modes and visible feedback, #5313; SVG CSS classes survive export and repeated import in all four styling modes (#2480); current-main integration retains event attributes and scripts; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; Indian-language hyphenation review and license allowlist, #4947; Hindi catalog and contributor loanword preferences; full wording review in progress; Effect dialogs: a colour swatch beside a hex colour opens the Color Picker, #5365; shape tools move the selection from its centre point and turn it from the zone outside a box corner, #5477; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x) +> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-10 · **Change:** minor (M10/G5: Skill Icons symbol library; MCP docs list Skill Icons; previously minor: M10/G5: Status Effects graphic style library; MCP docs catch-up for symbol libraries; previously minor: M10/G5: Inventory Icons built-in symbol library; previously minor: Edit › Edit Custom Dictionary…: its dialog adds, deletes and changes the custom dictionary's words, #4936; previously minor: M10/G5: Game HUD graphic style library; previously minor: resizable icon-strip flyouts and bottom-aligned panel footers, #5713; previously minor: M10/G5: Map Markers built-in symbol library; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: G2: Effect Gallery thumbnails and in-dialog preview are in; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; M4/M7: `.ai`/EPS type keeps its tab stops, and right-aligned lines with tabs lay out as the file's page, #6147; M4/M7: `.ai`/EPS type from the text document lays its lines out closer to the file's page, within limits, #6137; numeric fields step on wheel hover without taking keyboard focus, #5949; Character Styles panel: a double-click on a style's row opens its Character Style Options; the dialog keeps a fixed width and scrolls its sections, so its buttons stay on screen; Selection QoL: marquee modes and visible feedback, #5313; SVG CSS classes survive export and repeated import in all four styling modes (#2480); current-main integration retains event attributes and scripts; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; Indian-language hyphenation review and license allowlist, #4947; Hindi catalog and contributor loanword preferences; full wording review in progress; Effect dialogs: a colour swatch beside a hex colour opens the Color Picker, #5365; shape tools move the selection from its centre point and turn it from the zone outside a box corner, #5477; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x) > > Vector Halftone preview update (2026-11-10): temporary dot selection marks are hidden, and the bounding box stays available (#6369). > @@ -149,7 +149,7 @@ native wording review, layout checks and a web Devanagari font remain. [Notes](l | M7 | Type (point/area/path, editing, styles, OpenType, threading, glyphs) | Spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof and the custom dictionary and Ignore All commands and Auto Spell Check with its right-click suggestions, Ignore All and Add to Dictionary, and Spelling › Auto Spell Check in the context menu of type, and the Edit Custom Dictionary dialog (#4936; the Check Spelling dialog remains); Right-aligned area type sets the text after a line's last tab against the right edge, the text before it at its stops (#6147); A line a soft return ends is justified as a wrapped line is (#6137); Indian-language pattern hyphenation preserves syllables in both composers (#4947); 🟡 Hanging punctuation keeps its published amounts under Glyph Scaling, and Standard burasagari counts a hung line start as room; Fullwidth `!` / `?` keep an upright fallback in vertical type; Hyphenation… and Justification… per paragraph (#2310, #2755), Auto Leading also driving the Character panel's Leading, the Alt+↑/↓ leading nudge and Fill with Placeholder Text; Document-point character controls after object/group scaling (#1034; optional font-size preservation remains separate), Character/Paragraph Styles (explicit Auto-leading resets and local leading overrides), per-paragraph paragraph attributes, mixed paragraph alignment indication (headless regressions, full integration CI and visual review pass), Area Type Options (with Width/Height, Auto Size and Shrink Text to Fit; overflow reported to agents and vertical Align), type areas resized by their handles and reshaped with Direct Selection, threaded text, Fit Headline, Glyphs, OpenType panel (including font-defined Stylistic Sets), Find Font (Document, Recent and System replacement sources, #5217), installed system fonts in every font menu (fonts registered with Windows outside its font folders, the XDG and Flatpak host font folders on Linux, and fonts installed while the app runs, listed when it comes back to the front; searchable; the Character and Properties menus show each family's sample of the selected text, preview it live under the pointer or ↑/↓, show recently applied families first (#3515), filter by script and kind, list a family's styles, and star favourites; the Glyphs panel and Find Font's Replace With use the same menu without the live preview) and found by name on open/import (full-name aliases and Missing Fonts searches verified, #1258; Windows font-service QA pending), variable fonts' named instances as styles, CJK names in the UI, input methods (marked text in place, candidate window at the caret; Japanese IME), Text Wrap (offset, invert, both sides of an object; follows edits), Type on a Path effects and Options with draggable start/centre/end brackets (slide, flip), tab stops + Tabs panel (Above Text floats it over the selected text, its ruler at the canvas zoom so stops line up with the columns, #729), inline symbols in text (beyond parity), Hebrew/Arabic bidirectional text, Paragraph Direction, Every-line/Single-line Composer per object (ragged text too) done; paint-only Arabic harakat keep joining with GDEF-mark ownership and Insert Kashidas tatweels on the base letter's paint (`tests::harakat`); tab leaders, spell check, vertical type pending | 45–60 | | M8 | Transform & distort (Puppet Warp, Liquify tools, Envelopes, Blends, Perspective Grid) | ✅ done (M8.1–M8.20 on 2026-10-06, fidelity pass): Liquify Tool Options with one shared brush, pen pressure, hold-to-apply, a safe scope and incremental strokes; tool options that last; Puppet Warp rotation, multi-select, Control bar and a rest-shape session that follows Undo; Width tool on compound paths; Envelope dialogs with preview, Reset with Warp/Mesh, full Envelope Options, type/images/symbols/appearance/gradients/patterns distorted on canvas and in every export, warps that keep their frame, Edit Contents, mesh handles and Control bar; Blend Options, anchor-targeted Blend tool, editable spine, keys picked on the canvas, faithful interpolation and knockout; Anchor Point spine conversion/handle editing and selection priority (#2544), with #2425 Shift reshape preserved; Perspective Grid with Define Grid, presets, lock/snap/rulers, widgets, the 1–4 plane switch, movable planes, Perspective Selection scale/copy/perpendicular/Transform Again, and type and symbols truly projected with Edit Text. Left: Anti-Alias and Preserve Shape output, warp-envelope point editing, brush interpolation in blends, Free Transform/Scale/Reflect along a rotated box | 2–4 | | M9 | Live effects (+ 3D & Materials) | 🟡 2D effects done incl. Effect → Pathfinder, Color Adjustments and Document Raster Effects Settings; PDF export warns when the pixel cap lowers raster-effect resolution; Artistic › Colored Pencil, Cutout, Dry Brush, Film Grain, Fresco, Neon Glow, Paint Daubs, Palette Knife, Poster Edges, Rough Pastels, Smudge Stick, Sponge, Underpainting and Watercolor and Sketch › Halftone Pattern, Bas Relief, Charcoal, Conté Crayon, Photocopy, Stamp, Torn Edges and Water Paper done (57/57 Photoshop filters); Revolve with automatic smooth vector shading, default-on circular caps and continuous rims, Extrude & Bevel, Inflate and Rotate with one to ten colored directional lights and four original lighting presets; SVG Filters, remaining raster effects and 3D materials and shadows pending | 81–130 | -| M10 | Brushes, symbols, patterns, Repeat | 🟡 pattern swatches (5 tile types, Pattern Options, editing mode, SVG ``/PDF export) and live Repeat (radial/grid/mirror) done; interactive selected mirror axis implemented (focused and native checks passed; full CI blocked by an unrelated text test); symbol libraries done (Window › Symbol Libraries, four generated libraries (Basic Shapes, UI Frames, Map Markers, Inventory Icons), User Defined, Other Library…, Save Symbols); brush libraries done (Window › Brush Libraries, five generated libraries, User Defined, Other Library…, Save Brushes); symbol editing shows draggable 9-slice guides (#5280), with guides outside the artwork still unsupported; brushes/symbols in progress | 23–37 | +| M10 | Brushes, symbols, patterns, Repeat | 🟡 pattern swatches (5 tile types, Pattern Options, editing mode, SVG ``/PDF export) and live Repeat (radial/grid/mirror) done; interactive selected mirror axis implemented (focused and native checks passed; full CI blocked by an unrelated text test); symbol libraries done (Window › Symbol Libraries, five generated libraries (Basic Shapes, UI Frames, Map Markers, Inventory Icons, Skill Icons), User Defined, Other Library…, Save Symbols); brush libraries done (Window › Brush Libraries, five generated libraries, User Defined, Other Library…, Save Brushes); symbol editing shows draggable 9-slice guides (#5280), with guides outside the artwork still unsupported; brushes/symbols in progress | 23–37 | | M11 | Artboards & views (selected-set deletion shared by Artboards menu, trash and Properties, retaining artboard 1 when all are selected; Artboard deletion keys keep the first of an all-selected set and protect artwork; history prunes invalid indices while preserving valid multiselection (history tests and full workspace CI pass); click-to-fit objects with the Artboard tool (#1227), artboard escape routing and document setup modal handoff done; artboard panel/tool with Move Artwork for X/Y fields and Artboard Options, Trim View, middle-button pan, print tiling and the status bar's artboard navigator with synchronized Artboard tool selection done; Window › Arrange › Tile and Consolidate All Windows done; multiple windows, presentation polish) (cached canvas reprojection preserves scale during resize, rotation and DPI changes; regression-tested and contributor-confirmed 2026-10-19; estimates unchanged) (cached canvas dimensions match the renderer limit before cache-key creation, view construction and worker submission; regression-tested; estimates unchanged); status-bar pointer coordinates follow the active ruler origin and General units | 🟡; Artboard Options shares existing presets and orientation controls and can fit artwork without moving it; artwork fitting includes all drawn document art across artboards and off-board; artwork bounds are cached by active document and revision, and selection uses the shared bounds cache across artboards | 15–25 | | M12 | Advanced color & art (CMYK/ICC, separations, Gradient Mesh, Live Paint, Image Trace, Graphs) | 🟡 Gradient Mesh, Live Paint, Image Trace (junction-returning pieces retain their positioned boundaries; a simpler contour walk with identical output; an edge's sub-pixel shift is the same from either side; notches read only their own piece; collapsed loops keep few segments; large images trace with a warning; Auto Color keeps rare distinct colours; quick presets trace at once and the Image Trace button opens the adjustment controls; Properties reopens them; tiny fitted contours retain islands and holes; Create Strokes: exact crop EDT, Guo–Hall thinning and maximal-disc graph simplification; 15 presets, the 14 documented ones each with an enhanced version; Ignore Color, Shapes, Auto Grouping and Gradients options; measured in `image-trace-quality.md`; closed outlines retain their interior after straightening; the Flat Logo mode places edges to a fraction of a pixel, restores sharp corners, snaps lines and circles, and refuses gradients; live trace result bounds and selection highlights exclude the retained bitmap except in source-image views), Recolor Artwork, colour management (ICC, soft proofing, separations preview), Graphs (all 9 tools, Graph Data/Type, group-selected series colours persist through regenerate/save/open) done; Graph Design and Marker designs, Transpose and Switch x/y, `\|` label line breaks, the pie options, drop shadows, the legend across the top, overlapping widths, First Row/Column in Front, filled lines, kept label formatting and the Graph Data worksheet done; graph Column designs pending; Vector Halftone Preview keeps the selection box without drawing dot selection marks (#6369) | 6–10 | | M13 | Automation (Actions ✅ record/playback, persisted; variables, scripting, batch) | 🟡 MCP `add_text` exposes existing vertical point, area and path type; `script.run` and File › Scripts › Other Script… run JavaScript files, and Window › Script Console shows their output; the script document model and batch work remain | 18–27 | @@ -190,6 +190,7 @@ separate. Scores and hours unchanged. [Behavior and command details](development | Date | Change | Summary | |---|---|---| +| 2026-11-11 | minor | M10/G5: Skill Icons built-in symbol library; MCP docs catch-up; estimates unchanged | | 2026-11-10 | minor | M10/G5: Status Effects built-in graphic style library; MCP docs catch-up for UI Frames and Map Markers; estimates unchanged | | 2026-11-10 | minor | M10/G5: Inventory Icons built-in symbol library (Sword, Shield, Potion, Key, Gem); estimates unchanged | | 2026-11-10 | minor | M7: the Edit Custom Dictionary dialog (#4936); the Check Spelling dialog remains; scores and estimates unchanged. | diff --git a/docs/target-app-parity.md b/docs/target-app-parity.md index f52cee3a7..9599a6373 100644 --- a/docs/target-app-parity.md +++ b/docs/target-app-parity.md @@ -1,6 +1,6 @@ # Parity with Adobe Illustrator -> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-11 · **Change:** minor (`.ai` and EPS import: an envelope saved in Edit Contents whose mesh lies away from its drawn art by a move opens live on that art (#6570; scores and estimates unchanged); previously minor: ruler double-click adds a guide at the pointer, #5239; G5: Status Effects graphic style library; bundled content ~40% → ~42%; MCP symbol libraries list UI Frames and Map Markers; previously minor: G5: Inventory Icons built-in symbol library; bundled content ~38% → ~40%; previously minor: `.ai` and EPS import: stroked type in an envelope maps from its glyphs grown by half its stroke (#3179; scores and estimates unchanged); previously minor: `.ai` and EPS import: warps of type open as mesh envelopes on their saved grid where VectorCraft's warp doesn't draw as their drawn art (#3179; scores and estimates unchanged); G5: Game Trails brush library; bundled content ~36% → ~38%; previously minor: Edit › Edit Custom Dictionary…: its dialog adds, deletes and changes the custom dictionary's words, #4936; previously minor: `.ai` and EPS import: envelopes of type open live where they draw as their drawn art and the layers with them draw as the page (#3179; scores and estimates unchanged); G5: Game HUD graphic style library; bundled content ~34% → ~36%; previously minor: Line Arrow arrowhead (#5421; scores and estimates unchanged); G5: Map Markers built-in symbol library; bundled content ~32% → ~34%; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: Canvas: a 3D effect changed on type or a group redraws where its solid was; Fit to Artwork Bounds and per-artboard SVG export build each solid once for all artboards; previously minor: Effect Gallery: a thumbnail for each filter and a preview area inside the dialog, on an original drawing; Raster effects 52% → 55%, hours 1–2 → none; headline numbers unchanged; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; G5: UI Frames built-in symbol library with default 9-slice; bundled content ~32%; previously minor: G5: dynamic symbol part on-canvas opacity/blend/gradient/pattern; strokes remaining no longer lists Overlap/auto corners; symbols ~88%; previously minor: interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; previously minor: harakat paint fallback clarified; previously minor: current Guides feature-area rows consolidated using existing ruler evidence; scores and estimates unchanged; previously minor: Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; previously minor: G5 docs: Art brush Overlap and Pattern brush auto corners removed from strokes remaining; symbols remaining lists dynamic on-canvas beyond solid and guides outside the art; previously minor: custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; `.ai`/EPS type keeps its tab stops, and right-aligned lines with tabs lay out as the file's page, #6147; `.ai`/EPS type from the text document lays its lines out closer to the file's page, within limits, #6137; `.ai` and EPS import: older Art brush objects read; numeric fields step on wheel hover without taking keyboard focus, and a panel wheel turn cannot seed a canvas zoom glide, #5949; Character Styles panel: a double-click on a style's row opens its Character Style Options; the dialog keeps a fixed width and scrolls its sections, so its buttons stay on screen; Tools stays beside the canvas with left-side panels; new gradients follow document color mode; Selection QoL: marquee modes and visible feedback, #5313; SVG CSS classes survive export and repeated import in all four styling modes (#2480); current-main integration retains event attributes and scripts; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; the canvas keeps selection outlines and anchors between frames; Indian-language hyphenation review and license allowlist, #4947; Stroke gradients: an arrowhead aligned to the tip is painted to the corners of its base, #5964; Drop Shadow and glow dialogs: spinner arrows, #5367, #5368; Stroke Weight Up and Down shortcuts, #5797; Hindi catalog and contributor loanword preferences; full wording review in progress; Properties in Edit Artboards: a Transform section with the reference point above the Artboards section, #5219; the Control bar's Stroke: and Opacity: links scrub their fields, #4088; an image zoomed in on is separated, colorized or proofed only where it shows (#4155); a document's first frame renders on the render worker, so opening a heavy file no longer freezes the window, #4155; Control bar Paragraph section with type selected, #5372; translating unchanged type reuses its glyph and character-stroke outlines; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x; public release notes through 30.7, August 2026; Units › East Asian Type acts, with Q and Ha units; scores unchanged) +> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-11 · **Change:** minor (G5: Skill Icons symbol library; bundled content ~42% → ~44%; previously minor: `.ai` and EPS import: an envelope saved in Edit Contents whose mesh lies away from its drawn art by a move opens live on that art (#6570; scores and estimates unchanged); previously minor: ruler double-click adds a guide at the pointer, #5239; G5: Status Effects graphic style library; bundled content ~40% → ~42%; MCP symbol libraries list UI Frames and Map Markers; previously minor: G5: Inventory Icons built-in symbol library; bundled content ~38% → ~40%; previously minor: `.ai` and EPS import: stroked type in an envelope maps from its glyphs grown by half its stroke (#3179; scores and estimates unchanged); previously minor: `.ai` and EPS import: warps of type open as mesh envelopes on their saved grid where VectorCraft's warp doesn't draw as their drawn art (#3179; scores and estimates unchanged); G5: Game Trails brush library; bundled content ~36% → ~38%; previously minor: Edit › Edit Custom Dictionary…: its dialog adds, deletes and changes the custom dictionary's words, #4936; previously minor: `.ai` and EPS import: envelopes of type open live where they draw as their drawn art and the layers with them draw as the page (#3179; scores and estimates unchanged); G5: Game HUD graphic style library; bundled content ~34% → ~36%; previously minor: Line Arrow arrowhead (#5421; scores and estimates unchanged); G5: Map Markers built-in symbol library; bundled content ~32% → ~34%; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: Canvas: a 3D effect changed on type or a group redraws where its solid was; Fit to Artwork Bounds and per-artboard SVG export build each solid once for all artboards; previously minor: Effect Gallery: a thumbnail for each filter and a preview area inside the dialog, on an original drawing; Raster effects 52% → 55%, hours 1–2 → none; headline numbers unchanged; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; G5: UI Frames built-in symbol library with default 9-slice; bundled content ~32%; previously minor: G5: dynamic symbol part on-canvas opacity/blend/gradient/pattern; strokes remaining no longer lists Overlap/auto corners; symbols ~88%; previously minor: interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; previously minor: harakat paint fallback clarified; previously minor: current Guides feature-area rows consolidated using existing ruler evidence; scores and estimates unchanged; previously minor: Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; previously minor: G5 docs: Art brush Overlap and Pattern brush auto corners removed from strokes remaining; symbols remaining lists dynamic on-canvas beyond solid and guides outside the art; previously minor: custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; `.ai`/EPS type keeps its tab stops, and right-aligned lines with tabs lay out as the file's page, #6147; `.ai`/EPS type from the text document lays its lines out closer to the file's page, within limits, #6137; `.ai` and EPS import: older Art brush objects read; numeric fields step on wheel hover without taking keyboard focus, and a panel wheel turn cannot seed a canvas zoom glide, #5949; Character Styles panel: a double-click on a style's row opens its Character Style Options; the dialog keeps a fixed width and scrolls its sections, so its buttons stay on screen; Tools stays beside the canvas with left-side panels; new gradients follow document color mode; Selection QoL: marquee modes and visible feedback, #5313; SVG CSS classes survive export and repeated import in all four styling modes (#2480); current-main integration retains event attributes and scripts; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; the canvas keeps selection outlines and anchors between frames; Indian-language hyphenation review and license allowlist, #4947; Stroke gradients: an arrowhead aligned to the tip is painted to the corners of its base, #5964; Drop Shadow and glow dialogs: spinner arrows, #5367, #5368; Stroke Weight Up and Down shortcuts, #5797; Hindi catalog and contributor loanword preferences; full wording review in progress; Properties in Edit Artboards: a Transform section with the reference point above the Artboards section, #5219; the Control bar's Stroke: and Opacity: links scrub their fields, #4088; an image zoomed in on is separated, colorized or proofed only where it shows (#4155); a document's first frame renders on the render worker, so opening a heavy file no longer freezes the window, #4155; Control bar Paragraph section with type selected, #5372; translating unchanged type reuses its glyph and character-stroke outlines; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x; public release notes through 30.7, August 2026; Units › East Asian Type acts, with Q and Ha units; scores unchanged) > > Vector Halftone preview update (2026-11-10): temporary dot selection marks are hidden, and the bounding box stays available (#6369). > @@ -223,7 +223,7 @@ dominate; 3D, graphs and automation are specialist). They sum to 105. Feature de | 3D and Materials (and Turntable) | 4 | ~25% | live Revolve with automatic smooth vector shading and default-on continuous circular caps, Extrude & Bevel (twist, taper, caps, five bevel shapes), Inflate and Rotate with Position presets (colored Inflate uses smooth membrane lighting; white-light Inflate retains its existing shading; Extrude & Bevel and Rotate retain planar shading; one to ten colored lights, shared neutral ambient, painter visibility); materials, light presets, shadows, ray tracing, the rest of 3D Classic (Revolve, Rotate, Map Art), Turntable views, textures, map art and shading in 3D export | 30–55 | estimated (Extrude & Bevel, Inflate and Rotate added 2026-10-12) | | Type core | 9 | 80% | Auto-leading style resets are implemented; Hyphenation… and Justification… options are done (#2310, #2755), and a paragraph's Auto Leading also sets the Character panel's Leading, the Alt+↑/↓ leading nudge and Fill with Placeholder Text; remaining: Optical Margin Alignment, Middle Eastern features beyond bidi layout, optional group font-size preservation; transformed character controls fixed (#1034), see [type-parity.md](type-parity.md) | 14–19 | estimated; eleven-language pattern hyphenation in both composers, with grapheme and shaping-cluster protection (#4947, `hyphen::tests` and `layout::wrapping_tests`); Sanskrit patterns pending an allowlisted source; recent-font groups in font pickers (#3515); full-name font matches regression-tested (#1258); mixed paragraph alignment indication implemented; headless regressions, full integration CI and visual review pass; localized legacy family-name fallback with loaded/catalog regressions (#2208); Fractional Widths per type object regression-tested; color emoji fonts with bitmap glyphs (`sbix`, `CBDT`) draw and export; threading ports: every selected area type and type on a path shows its in and out ports (empty, arrow, red "+"), and the Selection tool threads from either, the in port into a frame before it, and a double-click on a threaded port breaks the thread there (`threads::tests::break_splits_the_thread_and_the_story_flows_into_the_first_part`, `select::tests::a_double_click_on_a_threaded_port_breaks_the_thread`, `canvas::tests::a_double_click_on_a_threaded_out_port_breaks_the_thread`) (#2572; `select::tests::a_click_on_the_in_port_threads_into_a_frame_before_it`, `text::tests::selected_type_shows_its_ports_in_each_state`, `threads::tests::add_before_threads_the_story_from_the_new_frame_into_the_clicked_one`, live screenshot); the Glyphs panel highlights and scrolls to the character selected with the Type tool (#4908, `panels::glyphs` tests); the OpenType panel lists only `ss01`–`ss20` sets present in the selected font and uses its custom names when supplied; Type-range desktop Copy publishes styled art and keeps font family, size and color on canvas Paste after editing (#5636); paint-only Arabic harakat keep joining with conditional GDEF-mark ownership and Insert Kashidas base-letter paint (`tests::harakat`) | | Type advanced (CJK, spelling, Touch Type, Retype) | 4 | 50% | CJK vertical composition (ruby, mojikumi), variable font axes, tab leaders, spell check (engine, custom dictionary and Auto Spell Check with its right-click suggestions and Spelling › Auto Spell Check, and the Edit Custom Dictionary dialog done, #4936; the Check Spelling dialog remains), Touch Type, Retype | 20–28 | estimated; upright fallback for fullwidth `!` / `?` regression-tested; score and hours unchanged | -| Symbols, blends, envelopes, Repeat, perspective | 5 | 88% | remaining: dynamic symbols' `.ai` round trip, further built-in symbol libraries (Basic Shapes, UI Frames with default 9-slice, Map Markers and Inventory Icons are done), envelope Anti-Alias/Preserve Shape, 9-slice guides outside the art; Symbol Options › Registration, Export Type (Graphic / Movie Clip) and 9-slice guides (drawn and draggable during symbol editing, #5280) and Symbol Type (dynamic on-canvas fill/stroke including gradient/pattern, opacity and blend, #4938) are done | 4–7 | estimated; Blend panel Type and Ramp control step easing with a separate color Shift (#2539); Blend Options retains spacing and orientation; polynomial curves are original approximations; interactive selected mirror axis implemented; bounding-box handles take priority over the axis line (focused regression and native checks passed; full CI blocked by an unrelated text test); #2544 spine Anchor Point conversion and picking regression-tested | +| Symbols, blends, envelopes, Repeat, perspective | 5 | 88% | remaining: dynamic symbols' `.ai` round trip, further built-in symbol libraries (Basic Shapes, UI Frames with default 9-slice, Map Markers, Inventory Icons and Skill Icons are done), envelope Anti-Alias/Preserve Shape, 9-slice guides outside the art; Symbol Options › Registration, Export Type (Graphic / Movie Clip) and 9-slice guides (drawn and draggable during symbol editing, #5280) and Symbol Type (dynamic on-canvas fill/stroke including gradient/pattern, opacity and blend, #4938) are done | 4–7 | estimated; Blend panel Type and Ramp control step easing with a separate color Shift (#2539); Blend Options retains spacing and orientation; polynomial curves are original approximations; interactive selected mirror axis implemented; bounding-box handles take priority over the axis line (focused regression and native checks passed; full CI blocked by an unrelated text test); #2544 spine Anchor Point conversion and picking regression-tested | | Type advanced (CJK, spelling, Touch Type, Retype) | 4 | 50% | CJK vertical composition (ruby, mojikumi), tab leaders, spell check (engine, custom dictionary and Auto Spell Check with its right-click suggestions and Spelling › Auto Spell Check, and the Edit Custom Dictionary dialog done, #4936; the Check Spelling dialog remains), Touch Type, Retype | 20–28 | estimated; upright fallback for fullwidth `!` / `?` regression-tested; score and hours unchanged | | Symbols, blends, envelopes, Repeat, perspective | 5 | 88% | remaining: dynamic symbols' `.ai` round trip, further built-in symbol libraries (Basic Shapes, UI Frames with default 9-slice, and Map Markers are done), envelope Anti-Alias/Preserve Shape, 9-slice guides outside the art; Symbol Options › Registration, Export Type (Graphic / Movie Clip) and 9-slice guides (drawn and draggable during symbol editing, #5280) and Symbol Type (dynamic on-canvas fill/stroke including gradient/pattern, opacity and blend, #4938) are done | 4–7 | estimated; Blend panel Type and Ramp control step easing with a separate color Shift (#2539); Blend Options retains spacing and orientation; polynomial curves are original approximations; interactive selected mirror axis implemented; bounding-box handles take priority over the axis line (focused regression and native checks passed; full CI blocked by an unrelated text test); #2544 spine Anchor Point conversion and picking regression-tested | | Image Trace, graphs, image tools | 3 | 75% | graph Column designs, Image Trace Create Strokes depth (Create Object Mosaic is done; junction-returning piece survival has source-generated regressions in `image-trace-quality.md`; simpler contour walk, identical output; an edge's sub-pixel shift is the same from either side; notches read only their own piece; collapsed loops keep few segments, so Paths is monotone on the code-drawn sweep) | 5–8 | estimated (raised from 72%); quick presets reveal adjustment controls, Properties reopens them; Live trace result bounds and selection highlights exclude the retained bitmap except in source-image views (scores/hours unchanged) | @@ -232,7 +232,7 @@ dominate; 3D, graphs and automation are specialist). They sum to 105. Feature de | Type advanced (CJK, spelling, Touch Type, Retype) | 4 | 50% | CJK vertical composition (mojikumi), variable font axes, tab leaders, spell check (engine, custom dictionary and Auto Spell Check with its right-click suggestions and Spelling › Auto Spell Check, and the Edit Custom Dictionary dialog done, #4936; the Check Spelling dialog remains), Touch Type, Retype | 20–28 | estimated; No Break keeps marked characters on one line; upright fallback for fullwidth `!` / `?` regression-tested; score and hours unchanged | | Type advanced (CJK, spelling, Touch Type, Retype) | 4 | 50% | CJK vertical composition (mojikumi), tab leaders, spell check (engine, custom dictionary and Auto Spell Check with its right-click suggestions and Spelling › Auto Spell Check, and the Edit Custom Dictionary dialog done, #4936; the Check Spelling dialog remains), Touch Type, Retype | 20–28 | estimated; No Break keeps marked characters on one line; upright fallback for fullwidth `!` / `?` regression-tested; score and hours unchanged | | Raster effects (Effect Gallery) | 4 | 55% | — | — | estimated (raised from 52%: the Effect Gallery's filter thumbnails and in-dialog preview, an original landscape drawing passed through each filter, [Filter Gallery overview](https://helpx.adobe.com/photoshop/desktop/effects-filters/get-started-with-filters/filter-gallery.html), `dialogs::effect_gallery::tests::gallery_shows_thumbnails_and_an_in_dialog_preview`; the gallery itself shipped in #2883, six categories, per-filter settings, ordered stack, live canvas preview, one undo step, `stack_ok_is_one_undo_step`, `stack_preview_is_one_interaction`); measured count 57/57 (Artistic complete with Colored Pencil, Fresco, Paint Daubs, Palette Knife, Rough Pastels and Underpainting; Sketch complete with Torn Edges and Conté Crayon, `pixel::tests_sketch::conte_crayon_*`); texture redraw distances optimized (#1257), pixels verified; the score stays under 100% because the filters are original approximations; depth estimated | -| Symbols, blends, envelopes, Repeat, perspective | 5 | 88% | remaining: dynamic symbols' `.ai` round trip, further built-in symbol libraries (Basic Shapes, UI Frames with default 9-slice, Map Markers and Inventory Icons are done), envelope Anti-Alias/Preserve Shape, 9-slice guides outside the art; Symbol Options › Registration, Export Type and Symbol Type (dynamic on-canvas fill/stroke including gradient/pattern, opacity and blend, #4938) and on-canvas 9-slice guides (#5280) are done | 4–7 | estimated | +| Symbols, blends, envelopes, Repeat, perspective | 5 | 88% | remaining: dynamic symbols' `.ai` round trip, further built-in symbol libraries (Basic Shapes, UI Frames with default 9-slice, Map Markers, Inventory Icons and Skill Icons are done), envelope Anti-Alias/Preserve Shape, 9-slice guides outside the art; Symbol Options › Registration, Export Type and Symbol Type (dynamic on-canvas fill/stroke including gradient/pattern, opacity and blend, #4938) and on-canvas 9-slice guides (#5280) are done | 4–7 | estimated | | Image Trace, graphs, image tools | 3 | 75% | graph Column designs, Image Trace Create Strokes depth (Create Object Mosaic is done; junction-returning piece survival has source-generated regressions in `image-trace-quality.md`; large images trace with a warning; Auto Color keeps rare distinct colours) | 5–8 | estimated (raised from 72%); quick presets reveal adjustment controls, Properties reopens them | | Layers, artboards, document setup | 5 | 78% | Selected-artboard deletion is consistent across panel actions (all-selected retains artboard 1); history prunes removed indices while preserving valid multiselection; remaining: 30.0's artboard locking and colours and managing artboards from the canvas, Layers panel row context menus and Collect for Export (click-to-fit objects is done, #1227) | 5–8 | estimated (lowered from 82%: target moved); Artboard deletion keys keep artwork and the first of an all-selected set; Artboard Options' Show Center Mark and Show Cross Hairs draw on the canvas only (exports and print leave them out), regression-tested; Artboard Options' Show Video Safe Areas and Video Ruler Pixel Aspect Ratio (per artboard, native format) are done ([video display options](#evidence-what-ships-today-by-area)), score unchanged | | View & navigation | 3 | 70% | multiple windows and the rest of Arrange (Cascade, Float in Window, Float All in Windows) | 9–14 | estimated; Window › Arrange › Tile and Consolidate All Windows done (score/hours unchanged); document-tab artwork hover/copy and lossless transfer tested (2026-10-22; score/hours unchanged); cached canvas reprojection preserves scale during resize, rotation and DPI changes (regression and contributor original-file evidence below; scores/hours unchanged); cached canvas dimensions match the renderer limit before cache-key creation, view construction and worker submission (regression evidence below) | @@ -496,7 +496,7 @@ about 1–1.5 agent-hours each, so the other rows (estimated on the older scale) | 3D and Materials | 4 | ~25% | Initial Revolve, Extrude & Bevel, Inflate and Rotate, with simple lighting and four original lighting presets; materials, shadows, ray tracing, Revolve (Classic), Rotate (Classic), Map Art and more complete visibility remain | 25–45 | | Type advanced | 4 | 50% | CJK composition for vertical type (mojikumi beyond Line-end Punctuation Half Width — the other sets (and their paragraph-start bracket and indent rules), custom kinsoku sets (beyond Hard, Soft and None) and the Mojikumi Settings dialog —, manual tate-chu-yoko is done, its up/down settings remain; No Break is done), tab leaders, spell check (its engine, custom dictionary commands, the Edit Custom Dictionary dialog and Auto Spell Check are done, #4936: the Check Spelling dialog remains; a right-click on an underlined word offers its suggestions, Ignore All and Add to Dictionary, and a right-click on type has Spelling › Auto Spell Check), Touch Type, Retype; vertical point/area/path type and Type Orientation have initial support (beyond parity, not scored: inline symbols in text) | 20–28 | | Type core | 9 | 80% | Middle Eastern features beyond bidi layout, Paragraph Direction, digit types and Kashidas (the Middle Eastern composers, editable bidirectional SVG text, a split caret where directions meet); paint-only harakat keep joining with conditional GDEF-mark colour ownership, but fonts without GDEF mark classes and some AAT/`morx` ligatures can still leave marks painted as their letters; Every-line Composer fidelity for justified and ragged text (available per object; mixed type sizes in a paragraph still break single-line in non-rectangular area type and with text wrap), Optical Margin Alignment, paragraph spacing limit for vertically justified area type, hidden characters, paragraph attributes in the Type tool's copy and paste (the characters keep their styles, the paragraphs take the destination's), mixed-value display in the Paragraph panel for a selection across differing paragraphs, partial selection of type-area anchors by marquee, optional font-size preservation during group scaling (scaled character controls fixed in #1034). Hyphenation and Justification options, Fractional Widths, System Layout, styled Type-range canvas Paste (#5636), and pattern hyphenation for eleven Indian languages with grapheme/cluster protection (#4947) are done; Sanskrit automatic patterns remain pending an allowlisted source | 14–19 | -| Symbols, blends, envelopes, Repeat, perspective | 5 | 90% | further built-in symbol libraries (Basic Shapes, UI Frames with default 9-slice, Map Markers and Inventory Icons are done), dynamic symbols' `.ai` round trip, envelope Anti-Alias/Preserve Shape output and warp point editing, brush interpolation in blends (M8 fidelity pass done); Symbol Options › Registration and Export Type and on-canvas dynamic part paint (gradient/pattern, opacity, blend) are done; symbol editing shows draggable 9-slice guides (#5280), while guides outside the artwork remain unsupported | 4–7 | +| Symbols, blends, envelopes, Repeat, perspective | 5 | 90% | further built-in symbol libraries (Basic Shapes, UI Frames with default 9-slice, Map Markers, Inventory Icons and Skill Icons are done), dynamic symbols' `.ai` round trip, envelope Anti-Alias/Preserve Shape output and warp point editing, brush interpolation in blends (M8 fidelity pass done); Symbol Options › Registration and Export Type and on-canvas dynamic part paint (gradient/pattern, opacity, blend) are done; symbol editing shows draggable 9-slice guides (#5280), while guides outside the artwork remain unsupported | 4–7 | | Image Trace, graphs, image tools | 3 | 72% | graph Column designs (Graph Design, Marker designs and series colours set with Group Selection are done), Create Object Mosaic, per-feature stroke/fill choice and varying widths in Image Trace's Create Strokes (Vector Halftone and the Image Trace View modes, Palette and Create Strokes are done) | 6–10 | | Layers, artboards, document setup | 5 | 82% | Layers panel: a confirmation before deleting layers that hold art, Collect for Export, row context menus, the Layer Options dialog for several rows with mixed values, Paste Remembers Layers for sublayers, drag-scrolling a long panel while dragging rows; artboard preset polish (artboard escape routing and document setup modal handoff done; Move Artwork for artboard X/Y edits, Rearrange All Artboards, Document Setup, New Document and the rest of the Layers panel are done) | 4–7 | | View & navigation | 3 | 70% | New View/Edit Views, multiple windows/arrange, Snap to Pixel/Glyph (print tiling is done) | 9–14 | @@ -539,7 +539,7 @@ since 2026-10-01. | **Interaction fidelity:** modifiers, cursors, small behaviours | ~30–40% | The dedicated pass hasn't started, and there has been no side-by-side session with Illustrator yet. A power user notices this first | | **Look & feel** | ~75–80% | Measured against Illustrator 2026 screenshots (2026-10-02); the panels added since haven't been re-measured | | **File interop** | ~85% | SVG/SVGZ, PDF and PDF-compatible `.ai` (and legacy version 7 `.ai` out, keeping layers, groups and type as text), EPS, DXF, EMF/WMF, raster formats, PSD export and PSD/PSB placement (merged image), Place and Links, Package, Print, clipboard flavours. Affinity documents (Affinity 1–3) open natively as editable art, checked against 51 pinned public files (33 current `.af`), with selected saved-thumbnail comparisons and every-board native/SVG/PDF/PSD checks for current files; Affinity export is missing and effects, adjustments and brushes don't import. Affinity isn't an Illustrator feature, so this doesn't raise the parity score. The editing copy inside an Illustrator EPS or `.ai` is read for its structure: layers, groups, names, hidden objects and type, colours, gradients, transparency, images and every artboard (see Out of scope for what it doesn't read yet); DWG has no open spec | -| **Bundled content:** brush, symbol, style and swatch libraries | ~42% | Ours are original and generated in code, and far fewer than Illustrator ships; symbol libraries have four (Basic Shapes, UI Frames with default 9-slice, Map Markers, Inventory Icons), graphic style libraries eight (including Game HUD and Status Effects) and brush libraries five (Art Ribbons, Calligraphic Nibs, Pattern Borders, Scatter Shapes, Game Trails) beside User Defined and Other Library… | +| **Bundled content:** brush, symbol, style and swatch libraries | ~44% | Ours are original and generated in code, and far fewer than Illustrator ships; symbol libraries have five (Basic Shapes, UI Frames with default 9-slice, Map Markers, Inventory Icons, Skill Icons), graphic style libraries eight (including Game HUD and Status Effects) and brush libraries five (Art Ribbons, Calligraphic Nibs, Pattern Borders, Scatter Shapes, Game Trails) beside User Defined and Other Library… | | **Performance** | unverified | Multithreaded, off-thread rendering and caches are in place. The last budget run (2026-10-01, loaded machine) measured 290 ms for a 50k-path fit against a 16 ms budget. Re-run `vectorcraft-cli perf` on an idle machine | | **Robustness** | good, new | ~2,840 tests, property tests, no panics in shipped code (lints, the `guard` safety net, import fuzzing), Data Recovery. Missing: a corpus of real-world files, Windows/Linux/browser QA | | **Platforms and 1.0 polish** | ~60% | The macOS app and the web build work, and Finder opens every readable format with the macOS app (#295, #354); on macOS the menus are in the system menu bar, laid out as a Mac app's, with the in-window menus as a fallback (`--in-window-menus`; verified on Windows and by cross-compilation, not yet by hand on a Mac); hybrid-graphics laptops render on the power-saving GPU by default on Windows and macOS (#306), and Windows starts on Direct3D 12, falling back to OpenGL, and loads no Vulkan driver unless `WGPU_BACKEND` asks for it (#545: Vulkan flickered black on an Intel GPU, DX12 and OpenGL didn't; #806: a faulty Vulkan driver crashed the app before its window appeared; verified by unit tests and the reporter's runs with `WGPU_BACKEND`), and Linux on the GPU the desktop runs on, since a Wayland compositor may refuse frames from the other one; a window that fails on its GPU while starting up starts again on the next one instead of crashing (#502; the dual-GPU Wayland case is verified by unit tests and cross-compilation, not on such hardware); web drops land in the document they were dropped on (#359); desktop drops carry no pointer position (winit 0.30), so a dropped document opens as a tab of its own and a picture or text is placed in the middle of the view, while the web places anything dropped on the canvas and opens what is dropped off it, as Illustrator does (#472); a web page that loses its WebGPU device or WebGL context restarts its graphics with the same documents (#369); on Linux/Wayland the clipboard reads the compositor's own (data-control) and copied image files paste, but files can't be dropped on the window under native Wayland until eframe moves to winit 0.31 (#398; the Wayland side is verified by compilation only), so Preferences › Performance › Linux Display Server › X11 (XWayland) opens the window through XWayland, where drops work (#1151; verified by unit tests and cross-compilation, not on a Wayland desktop); on Linux the Paste menu checks the system clipboard on a background thread, so a clipboard owner that never answers no longer freezes the window, while Windows and macOS keep their quick in-line check (#510; the X11 hang verified by the contributor, here by headless tests); on KDE Plasma 6.3+ under Wayland, pens and pen displays reach the app only under XWayland (`WAYLAND_DISPLAY=`) or with KWin's `KWIN_WAYLAND_EMULATE_TABLET=1`, since winit 0.30 has no Wayland tablet input (#491, not verified on hardware); Windows/Linux packaging and accessibility are pending | @@ -807,7 +807,7 @@ Moved from the ROADMAP's "Shipped so far" on 2026-10-10. Update it when a featur - The macOS menu bar is built from the in-window menus (one model, `native_menu`) and laid out as a Mac app's: the VectorCraft menu holds About, Settings ▸ (each Preferences page, General… ⌘K), Language ▸, Appearance ▸ (UI brightness), Services, Hide VectorCraft ⌃⌘H (⌘H stays Hide Edges), Hide Others, Show All and Quit; Window gains Minimize ⌃⌘M, Zoom and Bring All to Front, and Help the system's search field. Its key equivalents go back to egui as key presses, so user shortcuts, focused text fields and the Type tool's input method behave as in the window, and nothing fires twice; enabled, check marks and labels update in place. `--in-window-menus` or `VECTORCRAFT_IN_WINDOW_MENUS=1` keeps the menus in the window; `ui.inspect` reports `nativeMenuBar`. - macOS: Finder opens every format File › Open reads with VectorCraft (double-click, Open With, a drop on the Dock icon, `open -a`), at launch or while it runs; the release and `cargo xtask bundle` apps share one `Info.plist` that declares those document types, owning only VectorCraft's own formats. The DMG opens on a designed Finder window, VectorCraft.app beside the `Applications` link over a background with the app icon (#493). - Swatch and graphic style libraries, Libraries panel files, presets and plug-ins open wherever they are dropped on the window, as File › Open opens them. - - **Symbol libraries** ([public source](https://helpx.adobe.com/illustrator/desktop/manage-objects/traces-mockups-symbols/create-or-import-symbol-libraries.html)): Window › Symbol Libraries and the Symbols panel's Symbol Libraries Menu open each library in a library panel of its own, as swatch and graphic style libraries do. The built-in libraries, Basic Shapes, UI Frames (Panel, Button and Bar with default 9-slice guides), Map Markers (Pin, Flag, Crosshair and Checkpoint, no default 9-slice) and Inventory Icons (Sword, Shield, Potion, Key and Gem, no default 9-slice), are original art generated in code (`crates/engine/src/cmd/symbollib.rs`). A click on a symbol adds it to the document's Symbols as one undo step, with its Symbol Options (size, registration, export type, 9-slice guides) and every resource it uses (the symbols it nests, patterns, swatches, brushes, graphic styles, images), and makes it the current symbol; a symbol the document already has is not added again and another symbol of the same name keeps its name, the library's comes in numbered. Thumbnails, in the library panels and the Symbols panel, draw a symbol with the symbols it nests and the patterns and images it uses. Dragging a library symbol onto the canvas also places an instance there, in the same step ([placing from a library](https://helpx.adobe.com/illustrator/desktop/manage-objects/traces-mockups-symbols/create-and-place-symbols.html)). Save Symbols (the library menu) and Save Symbol Library… (the Symbols panel menu) write the document's symbols as a `.vectorcraft` document holding only them, into the user library folder (listed under User Defined) or a file; Other Library… reads the symbols of any document VectorCraft opens; a file it can't read is an error and opens no panel. Tests: `crates/engine/src/tests/symbollib.rs`, `crates/ui-egui/src/panels/tests_symbol_libraries.rs`, `panels::symbols::tests::thumbnails_show_the_symbols_a_symbol_nests`, `canvas::tests::a_library_symbol_dropped_on_the_canvas_is_added_and_placed_there_in_one_step`. + - **Symbol libraries** ([public source](https://helpx.adobe.com/illustrator/desktop/manage-objects/traces-mockups-symbols/create-or-import-symbol-libraries.html)): Window › Symbol Libraries and the Symbols panel's Symbol Libraries Menu open each library in a library panel of its own, as swatch and graphic style libraries do. The built-in libraries, Basic Shapes, UI Frames (Panel, Button and Bar with default 9-slice guides), Map Markers (Pin, Flag, Crosshair and Checkpoint, no default 9-slice), Inventory Icons (Sword, Shield, Potion, Key and Gem, no default 9-slice) and Skill Icons (Attack, Defend, Heal, Buff and Ult, no default 9-slice), are original art generated in code (`crates/engine/src/cmd/symbollib.rs`). A click on a symbol adds it to the document's Symbols as one undo step, with its Symbol Options (size, registration, export type, 9-slice guides) and every resource it uses (the symbols it nests, patterns, swatches, brushes, graphic styles, images), and makes it the current symbol; a symbol the document already has is not added again and another symbol of the same name keeps its name, the library's comes in numbered. Thumbnails, in the library panels and the Symbols panel, draw a symbol with the symbols it nests and the patterns and images it uses. Dragging a library symbol onto the canvas also places an instance there, in the same step ([placing from a library](https://helpx.adobe.com/illustrator/desktop/manage-objects/traces-mockups-symbols/create-and-place-symbols.html)). Save Symbols (the library menu) and Save Symbol Library… (the Symbols panel menu) write the document's symbols as a `.vectorcraft` document holding only them, into the user library folder (listed under User Defined) or a file; Other Library… reads the symbols of any document VectorCraft opens; a file it can't read is an error and opens no panel. Tests: `crates/engine/src/tests/symbollib.rs`, `crates/ui-egui/src/panels/tests_symbol_libraries.rs`, `panels::symbols::tests::thumbnails_show_the_symbols_a_symbol_nests`, `canvas::tests::a_library_symbol_dropped_on_the_canvas_is_added_and_placed_there_in_one_step`. - **9-slice scaling** ([public source](https://helpx.adobe.com/illustrator/desktop/manage-objects/traces-mockups-symbols/maintain-proportions-while-scaling-symbols.html)): a scaled instance of a symbol with Enable Guides for 9-Slice Scaling on stays an instance and keeps the parts of its art outside the guides at their size. New guides sit a quarter of the symbol's width and height in from each edge ([reference](https://help.adobe.com/archive/en/illustrator/cs6/illustrator_reference.pdf), Use 9-slice scaling section); saved guides keep their values. The rest is VectorCraft's own rule: the corners keep both sizes, the top and bottom edges stretch in width, the left and right edges in height and the center in both; an instance smaller than its two outer cells on an axis shrinks them in proportion and leaves the center empty; the cells are sized along the symbol's axes before the instance's rotation, shear or reflection. A path with solid paint that crosses a guide is cut there and stays one path, its stroke at its weight with Scale Strokes & Effects on or off; type, images, live objects and gradient or pattern paint that cross a guide are drawn in each cell they reach, clipped to it, except those that draw symbol art (a nested instance, type with an inline graphic, a placed document, a brushed stroke, or a pattern whose tile draws one of these), which are placed by the cell their center is in; an object in one cell is placed by that cell and stays as it is. The canvas, bounds, the Eyedropper, Break Link to Symbol and the PDF, EPS, DXF, EMF/WMF and SVG exports place the art the same way; SVG writes such an instance as its placed art instead of a ``, and DXF and WMF, which do not clip, cut every path that crosses a guide and place other such objects by the cell their center is in. Tests: `symbol_nine_slice::tests` in `crates/doc`, `crates/engine/src/tests/symbol_nine_slice.rs`, `a_scaled_nine_slice_instance_keeps_its_corners` (PDF), `a_scaled_nine_slice_instance_is_written_as_the_canvas_draws_it` (SVG), `a_scaled_nine_slice_instance_is_sampled_as_it_is_drawn` (Eyedropper). - **Symbol editing mode** ([Edit symbols](https://helpx.adobe.com/illustrator/desktop/manage-objects/traces-mockups-symbols/edit-symbols.html), [Symbols panel options](https://helpx.adobe.com/illustrator/desktop/manage-objects/traces-mockups-symbols/symbols-panel-options.html)): a double-click on a symbol instance, the Control bar's Edit Symbol button, a double-click on a symbol in the Symbols panel and the panel menu's Edit Symbol (`symbol.edit`) open the symbol's art on a temporary isolated layer, where the instance shows it (from the panel: centered on the active artboard, or in the view in a document without artboards), with the rest of the document dimmed. Each edit there changes every instance at once; the instances keep their own transforms and stay linked (Break Link to Symbol still expands one), and a dynamic symbol's instances keep their appearance changes to the objects the art still has. Escape, the isolation bar's back button, the Control bar's Exit Symbol Editing Mode and a double-click outside the art leave the mode (`symbol.exitEditing`); leaving without an edit adds no undo step. Saving leaves the editing layer out. Tests: `crates/engine/src/tests/symboledit.rs`, `select::tests::a_double_click_on_a_symbol_instance_edits_its_symbol`, `panels::symbols::tests::edit_symbol_from_the_panel_centers_the_art_on_the_active_artboard_or_the_view`. - **Dynamic symbol appearance follows what an object draws** (VectorCraft's own rule): `symbol.instance.setAppearance` refuses a fill or stroke for an object of the art that does not draw it (a guide, blend, envelope, Repeat, Intertwine group, gradient mesh or placed document; a nested symbol instance's stroke, and its fill unless a solid color or none, which stains its art; an image's fill or stroke without a Convert to Shape or Outline Object effect) with an error that names the key and the object, and the call changes nothing. Opacity, blend and `null`, which takes a stored change back, are taken for every object. Tests: `crates/engine/src/tests/dynamic_symbols.rs`. @@ -1975,6 +1975,7 @@ Edit › Copy and Cut put the selected ruler guides on the clipboard, with the s | Date | Change | Summary | |---|---|---| +| 2026-11-11 | minor | Bundled content: built-in Skill Icons symbol library (Attack, Defend, Heal, Buff, Ult); symbol libraries evidence updated; ~42% → ~44%; more built-in symbol libraries remain. | | 2026-11-10 | minor | Automation: MCP tool count 33; headless `command_list` lists `UI_COMMANDS` (`ui: true`); eight prompts; effect-id vs command-id clarified (#6460); scores and hours unchanged. | | 2026-11-11 | minor | Bundled content: built-in Status Effects graphic style library; style libraries evidence updated; ~40% → ~42%; MCP Symbol libraries list UI Frames and Map Markers; more built-in graphic-style libraries remain. | | 2026-11-11 | minor | Bundled content: built-in Inventory Icons symbol library (Sword, Shield, Potion, Key, Gem); symbol libraries evidence updated; ~38% → ~40%; more built-in symbol libraries remain. | diff --git a/docs/ui-parity.md b/docs/ui-parity.md index 44d0b19a4..296826671 100644 --- a/docs/ui-parity.md +++ b/docs/ui-parity.md @@ -410,7 +410,7 @@ next unit in the order a right-click on a ruler lists them, from Feet back to Po | Pathfinder shape results keep their source names and SVG IDs | done | #1293; Minus Front keeps the back name, Minus Back the front name; Unite/Intersect/Exclude use the backmost named input; compound output carries it once; geometry and paint unchanged | | Attributes fill-rule controls with a compound member selected | done | Edits the compound's rule; direction still edits only the member; rendered-hole and Undo/Redo regression tests (#1197) | | Make Compound Path on a group (such as outlined type) keeps its backmost path's paint; compound paths joined into one keep their holes | done | #1537 | -| Symbol libraries: Window › Symbol Libraries (Basic Shapes, UI Frames, Map Markers, Inventory Icons, User Defined, Other Library…, Save Symbols…) and the Symbols panel's Symbol Libraries Menu button and its menu's Open Symbol Library / Save Symbol Library…; a click on a library symbol adds it to the document's Symbols (one undo step, it becomes the current symbol), Shift/Cmd-clicks select for Add to Symbols, and a symbol dragged onto the canvas is added and placed where it is dropped | done | [public source](https://helpx.adobe.com/illustrator/desktop/manage-objects/traces-mockups-symbols/create-or-import-symbol-libraries.html), [Symbols panel options](https://helpx.adobe.com/illustrator/desktop/manage-objects/traces-mockups-symbols/symbols-panel-options.html), [placing from a library](https://helpx.adobe.com/illustrator/desktop/manage-objects/traces-mockups-symbols/create-and-place-symbols.html); `window.symbolLibrary`, `window.symbolLibrary.other`, `ui.saveSymbolLibrary` (dialog `saveSymbolLibrary`), `window.userSymbolLibrary1`…`10`; `panels::tests_symbol_libraries`; four built-in libraries (Basic Shapes, UI Frames with default 9-slice, Map Markers, Inventory Icons; original, generated in code) | +| Symbol libraries: Window › Symbol Libraries (Basic Shapes, UI Frames, Map Markers, Inventory Icons, Skill Icons, User Defined, Other Library…, Save Symbols…) and the Symbols panel's Symbol Libraries Menu button and its menu's Open Symbol Library / Save Symbol Library…; a click on a library symbol adds it to the document's Symbols (one undo step, it becomes the current symbol), Shift/Cmd-clicks select for Add to Symbols, and a symbol dragged onto the canvas is added and placed where it is dropped | done | [public source](https://helpx.adobe.com/illustrator/desktop/manage-objects/traces-mockups-symbols/create-or-import-symbol-libraries.html), [Symbols panel options](https://helpx.adobe.com/illustrator/desktop/manage-objects/traces-mockups-symbols/symbols-panel-options.html), [placing from a library](https://helpx.adobe.com/illustrator/desktop/manage-objects/traces-mockups-symbols/create-and-place-symbols.html); `window.symbolLibrary`, `window.symbolLibrary.other`, `ui.saveSymbolLibrary` (dialog `saveSymbolLibrary`), `window.userSymbolLibrary1`…`10`; `panels::tests_symbol_libraries`; five built-in libraries (Basic Shapes, UI Frames with default 9-slice, Map Markers, Inventory Icons, Skill Icons; original, generated in code) | | Brush libraries: Window › Brush Libraries (Art Ribbons, Calligraphic Nibs, Pattern Borders, Scatter Shapes, User Defined, Other Library…, Save Brushes…) and the Brushes panel's Brush Libraries Menu button and its menu's Open Brush Library / Save Brush Library…; a click on a library brush adds it to the document's Brushes (one undo step, it becomes the current brush, and selected paths take it in the same step), Shift/Cmd-clicks select for Add to Brushes, a brush dragged onto a path is added and applied to it and one dragged onto the Brushes panel is added; thumbnails render with the library's patterns and symbols | done | [public source](https://helpx.adobe.com/illustrator/desktop/paint-and-fill/apply-and-edit-strokes/create-new-brush-libraries.html), [import brushes](https://helpx.adobe.com/illustrator/desktop/paint-and-fill/apply-and-edit-strokes/import-brushes-from-brush-libraries-or-other-files.html), [Brushes panel overview](https://helpx.adobe.com/illustrator/desktop/paint-and-fill/apply-and-edit-strokes/brushes-panel-overview.html); `window.brushLibrary`, `window.brushLibrary.other`, `ui.saveBrushLibrary` (dialog `saveBrushLibrary`), `window.userBrushLibrary1`…`10`; `panels::tests_brush_libraries`; four built-in libraries (original, generated in code) | | Symbols panel: New Symbol opens Symbol Options (Name) before making the symbol; Alt-click skips it | partial | #1560 (#1566); Registration 9-point grid in Symbol Options (`symbol.new` / `symbol.place`); Export Type (Graphic / Movie Clip) and Enable Guides for 9-Slice Scaling (scaled instances keep their corners; in symbol editing mode the guides are drawn over the art and the Selection tool drags them); Symbol Type (Dynamic Symbol / Static Symbol, new symbols dynamic; #4938) | | Dynamic symbols: an instance changes the fill, stroke, opacity and blend of objects in its symbol's art and stays linked; Reset in the Properties panel's Quick Actions and the Symbols panel menu (Reset Symbol Instance) | partial | #4938; `symbol.instance.setAppearance` (by child-index path) and `symbol.instance.reset`; redefining keeps the changes, Break Link bakes them; Direct Selection of a path, compound path or type object inside an instance, with the Fill/Stroke controls setting its solid fill or stroke, is on canvas; on-canvas editing beyond a solid fill and stroke, and `.ai` read and write, remain |