Merge pull request #6631 from Hassan1305/docs-6340-rotation-direction

Commands: every angle and rotation param says which way it turns (#6340)
This commit is contained in:
BFlat
2026-11-12 01:32:17 +07:00
committed by GitHub
21 changed files with 192 additions and 48 deletions
+2 -2
View File
@@ -61,7 +61,7 @@ pub fn specs() -> Vec<CommandSpec> {
"Shear…",
["Object", "Transform"],
None,
"{ids?: [id…] (selected first; default: the selection), angle: deg, axis?: \"horizontal\"|\"vertical\", origin?, copy?, objects?: bool (Transform Objects, default true; false: the art stays and, with patterns, only its pattern tiles transform), patterns?: bool (Transform Patterns: pattern fills and strokes transform with the art; default: prefs transformPatternTiles), typeAreas?: bool (area type: the frame is reshaped and the text reflows at its size)}. With anchors selected with Direct Selection (and no copy), only those anchors and their handles transform, about the centre of their own box.",
"{ids?: [id…] (selected first; default: the selection), angle: deg (positive turns the vertical edges clockwise with the horizontal axis, the top to the right; the horizontal edges clockwise with the vertical axis, the right side down), axis?: \"horizontal\"|\"vertical\", origin?, copy?, objects?: bool (Transform Objects, default true; false: the art stays and, with patterns, only its pattern tiles transform), patterns?: bool (Transform Patterns: pattern fills and strokes transform with the art; default: prefs transformPatternTiles), typeAreas?: bool (area type: the frame is reshaped and the text reflows at its size)}. With anchors selected with Direct Selection (and no copy), only those anchors and their handles transform, about the centre of their own box.",
has_selection,
shear
),
@@ -297,7 +297,7 @@ pub fn specs() -> Vec<CommandSpec> {
"Live Shape Properties",
[],
None,
"{id?, ids?, radius?: pt (or % of each corner's maximum when `relativeRadii` is true), kind?: \"round\"|\"invertedRound\"|\"chamfer\", relativeRadii?: bool (Relative rounding, as in the reference app: store radii as fractions of each corner's maximum so they scale with the shape), corners?: [i…], items?: [{id, corners?: [i…]}] (several objects, each with its own corners, in place of ids and corners: the canvas's corner widgets across a selection), sides?: n, polygonAngle?: degrees (counterclockwise from its first vertex straight up), polygonRadius?: pt (centre to vertex), sideLength?: pt (sets the radius), makeSidesEqual?: true (a polygon scaled unevenly: drops the uneven scale and shear, keeping its centre, angle and mean radius), pieStart?, pieEnd?: degrees (an ellipse's pie, counterclockwise from 3 o'clock; 0 to 360 is the whole ellipse), invertPie?: true (swaps them: the other part of the ellipse)} (Live Corners on any path: radius and kind set its corners (anchors that aren't smooth, where two sides, straight or curved (#1144), meet at an angle): `corners` (anchor indices of the path with its corners uncut, counting every subpath's anchors in order: a rectangle's 0 top-left, 1 top-right, 2 bottom-right, 3 bottom-left; a polygon's from the first vertex clockwise), else the corners with a Direct-Selected anchor, else every corner; each radius is drawn no larger than half the corner's shorter side allows; a path that isn't a live shape keeps its uncut outline so its corners stay editable, and is plain again once none is cut; sides: a polygon's, which keep the radius they shared; the polygon params apply in that order: sides, makeSidesEqual, polygonAngle, then sideLength or else polygonRadius)",
"{id?, ids?, radius?: pt (or % of each corner's maximum when `relativeRadii` is true), kind?: \"round\"|\"invertedRound\"|\"chamfer\", relativeRadii?: bool (Relative rounding, as in the reference app: store radii as fractions of each corner's maximum so they scale with the shape), corners?: [i…], items?: [{id, corners?: [i…]}] (several objects, each with its own corners, in place of ids and corners: the canvas's corner widgets across a selection), sides?: n, polygonAngle?: degrees (counter-clockwise from its first vertex straight up), polygonRadius?: pt (centre to vertex), sideLength?: pt (sets the radius), makeSidesEqual?: true (a polygon scaled unevenly: drops the uneven scale and shear, keeping its centre, angle and mean radius), pieStart?, pieEnd?: degrees (an ellipse's pie, counter-clockwise from 3 o'clock; 0 to 360 is the whole ellipse), invertPie?: true (swaps them: the other part of the ellipse)} (Live Corners on any path: radius and kind set its corners (anchors that aren't smooth, where two sides, straight or curved (#1144), meet at an angle): `corners` (anchor indices of the path with its corners uncut, counting every subpath's anchors in order: a rectangle's 0 top-left, 1 top-right, 2 bottom-right, 3 bottom-left; a polygon's from the first vertex clockwise), else the corners with a Direct-Selected anchor, else every corner; each radius is drawn no larger than half the corner's shorter side allows; a path that isn't a live shape keeps its uncut outline so its corners stay editable, and is plain again once none is cut; sides: a polygon's, which keep the radius they shared; the polygon params apply in that order: sides, makeSidesEqual, polygonAngle, then sideLength or else polygonRadius)",
has_selection,
set_live_shape
),