Reflow copied each listed frame's text into its thread's story, so a
document that listed one frame several times in a thread, or in several
threads, repeated that text in the story and wrote the grown story back
for the next thread to copy again, growing the text with every
repetition while the document opened. Reflow now keeps each frame at its
first place in the thread list only.
Making a brush or symbol library, and gathering the resources copied
art uses, found each referenced swatch, symbol, pattern, graphic style,
text style and brush by scanning all the definitions of its kind, and
checked library membership and panel order by scanning the lists again,
so a library or document of N definitions cost N squared comparisons.
Each kind is now indexed by name the first time a reference to it is
followed, and the library code looks names up in sets and maps built
once.
The file name pattern searched the rest of the pattern for a closing
bracket at every opening bracket, so a pattern of many unmatched brackets
took quadratic time to render, in the export and its live preview. A
token's name never holds a bracket, so the search now stops at the next
opening one.
Output naming tried -2, -3 and so on from the start for every file given
a taken name, so one name pattern over many artboards rebuilt and looked
up every number used before for each file. It now goes on from the last
number given for that name, and remembers which file got a name from it.
Master page copies were charged one unit per shape whatever its number
of segments, and nothing for attached vector or pixel masks, so a master
holding one huge curve or mask could be rebuilt on thousands of pages
within the copy allowance. Copy costs now count every subpath and
segment of a shape's path and its vector mask, and a pixel mask's
pixels.
A node's vector mask also skipped the document range check the node's
own art passes; its control points are now checked as mapped into the
document (non-finite ones included) and an object whose mask reaches
beyond the range is left out, as one whose art does.
The walk that skips objects it has already visited keys them by address
instead of id, so two objects that share an id in a damaged file are
both counted. An object reached through a selected group and again on
its own still counts once.
An object with a gradient or a pattern on both its fill and its stroke
counted twice in Objects. It now counts once for each paint kind it uses.
With Selection Only, a selection that holds a group and an object inside
it walked that object twice, so the object counts, the paths' total
length and Repeat Objects counted it twice. The walk now visits each
object once.
Select › Same › Text Fill & Stroke Color (select.same.textFillAndStrokeColor) selects the type
objects with a run of characters whose fill and stroke both match the first character of the
first selected type. Type that matches only the fill or only the stroke, or has the fill in one
run and the stroke in another, is left out. The entry follows Text Stroke Color in the menu and
has a row in every catalog.
A match that sits inside a selected object is no longer highlighted, and a
Shift-click on it with the Selection tool deselects that object as before
instead of leaving the match out of the Global Edit.
While Global Edit is on, a Shift-click (not a Shift-drag) with the
Selection tool on a highlighted match, or on an object inside a matched
group, leaves that match out: it is no longer highlighted and later
edits leave it as it is. The object the edit started from stays in, and
Global Edit ends when fewer than two matches are left. Leaving a match
out is not an undo step.
- New command `select.globalEditExclude {id}` returns `{active, count,
ids}`; the Selection tool calls it on the release of a Shift-click.
- `ToolContext::global_edit` gives the tools the Global Edit's objects.
- Label and messages in the i18n catalogs; docs/mcp.md,
docs/ui-parity.md and docs/target-app-parity.md updated.
Source: https://helpx.adobe.com/ph_fil/illustrator/how-to/global-editing-sensei.html
The type objects in the selection are deduplicated with a set, each frame's
thread is looked up in a map built once, the locked artboards are measured
once per call, and the menu check stops at the first selected type object.
Type selected by id on a hidden, locked or template layer, or outside
the isolated group, no longer counts as selected type: the command stays
off and does not select that frame's thread. The check reads the
object's ancestry, so the Select menu does not walk the whole document.
Select › Same › Link Block Series no longer counts hidden or locked type
inside a selected group, or type inside a hidden or locked object there,
as selected. A group that holds only such type leaves the command off, and
the command does not select the other frames of that type's thread.
Select › Same › Link Block Series (select.same.linkBlockSeries) selects every
frame of the threads that the selected type objects, and the type inside
selected groups, are in, in thread order. Type in no thread selects itself,
other selected objects are left out, and with frames of several threads
selected it selects all of them. Hidden, locked and out-of-isolation frames
are left out, Reselect repeats it, and it records no undo step. The item is
off while no type is selected.
Menu row in every catalog, docs/mcp.md and a docs/target-app-parity.md line.
File > Open and File > Place read BMP files named .dib or .rle (run-length
encoded bitmaps included), Photoshop files named .pdd and PNG files named
.pns, in any letter case. The Open and Place dialogs list them in "All
readable files", "All placeable files" and their format's own filter, and
Glass's Load Texture lists them too. Linked files with these names update
and relink, the Links panel shows their format, and Edit Original opens
them.
The extensions are read-only: exports still write .bmp, .psd and .png, and
an export to a path with one of the new extensions is refused as before.
The desktop packaging does not associate them with the app.
Found while testing crates/engine/src/cmd/fileio/zip.rs:26 (store, deflate) vs :178 (Archive::open)
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
- Drag strokes, fills, characters and effects to move them, or drop them
on the Duplicate or Delete button
- Select several rows with Shift/Cmd-click and move them as one block
- Delete and Backspace remove the highlighted rows, not the selected art
- Row links open their panel (Stroke, Character…) as a flyout
- Stroke weight spinner follows Units > Stroke
- Transparency panel edits the active fill's or stroke's opacity
addon.color.swatchLegend replaces swatch.legend. The dialog sets columns, chip size, gap, the values shown
and whether to use only the swatches selected in the Swatches panel, with a preview; duplicate value
kinds are refused. The Swatches panel menu item is removed. Catalog rows in all 26 languages.
Each chip's fill links to its swatch as paint.setFill {swatch} does, so
editing a global or spot swatch recolours the legend. Labels are area
type the size of the chip that shrinks text to fit. Gray values use the
app's own Gray conversion, and fractional column counts are refused.
swatch.legend draws a grid of chips, one per colour swatch (the given
ones, else every one), each filled with and linked to its swatch and
labelled with its name and colour values (HEX, RGB, CMYK, Lab or
Grayscale; by default its own model; spot swatches marked), black on
light chips and white on dark ones, as one selected group in one undo
step. The Swatches panel menu's Create Swatch Legend draws the selected
colour swatches, else every one.
Found while testing crates/engine/src/cmd/fileio/naming.rs:103
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Exports warn about type in a symbol's art that is set in a missing
font and point to Find Font, but Find Font and Replace Missing Fonts
only looked at the type on the layers.
- text.fonts lists the fonts of the type in the document's symbols too;
with selectionOnly, of the symbols the selected instances show.
- select.font (Find) also selects the instances of the symbols whose
art uses the font in type that is not hidden or locked.
- text.replaceFont changes that type in the symbols in scope, so every
instance follows. Type hidden or locked in a symbol's art, and the
type of symbols that only a selected hidden or locked instance shows,
keeps its font and is counted in skipped.
- addon.cleanup.replaceFonts replaces missing fonts in symbols' type.
While a symbol is edited, its type is taken from the editing layer
only, so it is counted and changed once.
Commands whose `id` or `ids` the shared check in Session::execute does not
read still parsed them with id_param/ids_param, which drop anything that is
not a non-negative integer, and then acted on the selection or the current
layer. `object.blend.make {"ids": 3}` blended the selection,
`object.envelope.makeWithWarp {"ids": [2, "x"]}` warped the selection,
`graph.setData {"id": "2"}` changed the selected graph and
`layer.newSublayer {"parent": "2"}` added a sublayer to the current layer.
- cmd::named_ids and cmd::named_id read `ids`/`id` as targets does: a value
that is not an object id, or an unresolved step reference, is an error.
- The symbol and brush, Live Paint, Shape Builder and Image Trace, blend,
envelope and mesh, perspective, Liquify, Puppet Warp and graph helpers use
them in place of the lenient readers.
- layer.clippingMask.toggle checks `id`, and layer.newSublayer checks
`parent`, with checked_id before falling back to the highlighted row or the
current layer.