Adds Swedish (Svenska) as an interface language: 4770 strings, written from the English source.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Play an action on every file in a folder or every data set, with destination
and Override Open/Save/Export. Actions panel and File › Automate › Batch…
open the dialog; new strings in pt-br.
Co-authored-by: Cursor <cursoragent@cursor.com>
VariableKind::Graph binds a graph root; dataset rows supply CSV as graph.setData.
Make Graph Dynamic, Variables dialog, capture/apply, and pt-br for the new strings.
Co-authored-by: Cursor <cursoragent@cursor.com>
Store the registration point with the symbol and place instances so that point lands on (x, y). Symbol Options exposes the same 9-point control as Transform.
Co-authored-by: Cursor <cursoragent@cursor.com>
Expose existing Warp styles, orientation and percentage controls through the shared live effect dialog while preserving preview history and effect targets. Keep ordinary Enter owned by focused non-searchable combo controls.
Co-authored-by: Codex <noreply@openai.com>
With Limit to Library, a row's new colour is the library swatch itself: art
links to a global or spot colour (a Pantone-style spot colour stays a spot
colour in its own model, tints keep their tint) and a process swatch gives
its colour in its own model, instead of being converted to the model of the
colour it replaces. The swatches used join the document's swatches (one the
document already has, same name and colour, is reused); recolor.apply
reports them as `swatches`. A folder button next to Limit to Library loads a
library file (.ase, .acb, .gpl, .vcswatches or a document's swatches) and
limits to it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The reference app's Scribble Options have a Variation for each of Path
Overlap, Curviness and Spacing. Scribble had one `variation`, which
moved each line's ends both along the line and across it, and every
turn of a scribble took the same curviness. An angle such as 270 was
stored as given.
Scribble now takes `overlapVariation` (pt, default 0.5), which moves
the ends along the line, `spacingVariation` (pt, 0.5), which moves
them across it, and `curvinessVariation` (%, 0), which varies the
curviness from one turn to the next. The dialog shows each Variation
after the option it varies, and the Appearance panel lists all three.
A Scribble saved or scripted with the earlier `variation` reads it as
the Path Overlap and Spacing variations. With the defaults, and with
the earlier `variation`, Scribble draws the same outline as before.
`effect.apply` and `effect.setParams` store an angle above -180 and up
to 180, so 270 is stored as -90, and the dialog shows the stored value.
The Appearance panel's inline editor lists an effect's values in
their current form, as the dialog does. It listed an earlier key next
to the defaults of the keys that replace it.
Docs: docs/effects-parity.md (Stylize row), docs/target-app-parity.md.
Effect › Blur › Smart Blur had only its Normal mode: the dialog and
blur.smart took Radius, Threshold and Quality and drew the blur.
Smart Blur now takes a `blurMode` param ("normal", "edgeOnly" or
"overlayEdge"; "normal" by default), which its dialog shows as a Mode
menu. Edge Only draws the edges in white on black, and Overlay Edge
draws them in white over the Normal blur. A pixel is on an edge when
one of its four nearest pixels differs from it by more than the
threshold in a channel and its channels, alpha included, add up to at
least that pixel's. The white and the black keep each pixel's
coverage. Normal draws the same pixels as before, and an effect saved
without `blurMode` draws as Normal.
Docs: docs/effects-parity.md, docs/gaps.md, docs/target-app-parity.md.
In the Artboards panel, a click or a double-click on a row's options
icon (the page at the right end of the row) chose the Artboard tool on
that row's artboard and opened no dialog. The panel menu's Artboard
Options… also only chose the Artboard tool.
A click on the active artboard's icon, or a double-click on another
row's icon, now opens Artboard Options for that row's artboard. The
first click on another row's icon makes its artboard active, as a
click on the row does. The panel menu's Artboard Options… opens the
dialog for the active artboard. Both run tool.options with tool
"artboard", as a double-click on the Artboard tool's button does, and
they no longer choose the Artboard tool. The icon's tooltip is now
Artboard Options, and the old tooltip's row is removed from the 15
catalogs.
Opened with another tool, Artboard Options did not move the art with a
new X or Y. It now moves the art when the Artboard tool's Move Artwork
with Artboard option is on, as it does while that tool is in use.
Docs: docs/target-app-parity.md.
Export for Screens opened on the artboard choice the document last
exported with (all artboards by default), whichever artboards were
selected with the Artboard tool or in the Artboards panel.
While the Artboard tool is in use, File › Export › Export for Screens…
now opens with the artboards the tool has selected checked, and Export
Artboard writes only those. They are the artboards the Artboards panel
highlights, and they are checked even after a Full Document export.
With another tool in use, the dialog still opens on the saved artboard
choice. The other fields show the saved settings in both cases, and the
params text of file.exportForScreens describes the rule.
Docs: docs/control-protocol.md, docs/target-app-parity.md.
Free Distort's dialog showed the four corners as read-only text, and
so did the Appearance panel's inline editor. Only effect.apply and
effect.setParams could set them.
The dialog now shows a box in the proportions of the first selected
object's bounds with a handle on each corner. Dragging a handle moves
that corner, and the preview follows. A handle focused by a click or
Tab moves 1% of the box with each arrow key, and 10% with Shift. Reset
puts the four corners back on the box. Each handle has a
screen-reader name. On the corners row of the Appearance panel's
inline editor, Edit… opens the dialog.
Docs: docs/effects-parity.md, docs/target-app-parity.md.
File › Save as Template always wrote a .vctemplate. The save panel
offered only that type, file.saveAsTemplate ignored its format param,
and a name typed with .ait got .vctemplate added. New from Template
already opened a .ait as an untitled document.
Save as Template now also writes a .ait: the PDF-compatible file Save
As writes for .ai, carrying the document. The desktop save panel lists
VectorCraft Template first and the .ait type beside it, and the web
build's Save as Template dialog gets a Format menu with the same two
types. file.saveAsTemplate writes .ait for format: "ait", or for a path
ending in .ait when no format is given, and takes the .ai options;
file.formatOptions answers for ait. .vctemplate stays the default.
Exports and Export As still do not write .ait.
Docs: docs/mcp.md, docs/file-format-parity.md (.ait row),
docs/target-app-parity.md.
In the Color Picker, Tab out of an edited field gives the next field the
focus in the same frame, and the picker applies the edit once it has
drawn its fields. The # field after Y took the focus showing the color
from before the edit and kept that text while it had the focus, so the
next Tab committed it and reset every other field. Shift+Tab into the #
field from K had the same effect. Swatch Options and New Swatch draw a
copy of the field, and Tab from the last component field into it had the
same effect there.
widgets::hex_field and the Swatch Options copy now show the current
color until something is typed into them, also while they have the
focus, and commit only what was typed. The change covers the # fields of
the Color Picker, Swatch Options, New Swatch, the Color panel, Color
Themes, Recolor Artwork, Document Setup and Define Perspective Grid.
widgets::opt_field, which draws the Stroke panel's dash and gap fields,
kept its text the same way: passing through a blank gap after typing a
dash committed the blank, and the panel applied the same dash pattern
again. It gets the same change. When its value changes while it has the
focus and nothing has been typed into it, all of the new value is
selected, as on keyboard focus.
The Color Picker drew its value fields as one grid, row by row. Tab
moves through the fields in the order they are drawn, so it went H, L,
S, a, B, b, R, C, G, M, B, Y, # and K, from one color model to the
other on every row.
HSB, RGB and the hex field are now in one grid, and Lab and CMYK are in
a second grid beside it. Tab goes through H, S, B, R, G, B and #, then
L, a, b, C, M, Y and K. The dialog looks as before: K's row is as tall
as the hex field's row beside it.
A Pencil or Paintbrush stroke always left the path it drew or continued
selected. The reference app's Pencil and Paintbrush options have Keep
selected for this, and VectorCraft's Tool Options had no such row.
The Pencil and Paintbrush Tool Options now have a Keep selected
checkbox, on by default, which keeps today's behavior. When it is off,
a new path is not selected and the selection stays as it was, and a
continued path is removed from the selection while the rest stays. The
stroke is still one undo step. The option persists like the tools'
other options, and path.freehand and brush.freehand take keepSelected.
Docs: docs/target-app-parity.md, docs/ui-parity.md, docs/control-protocol.md.
Ctrl/Cmd+Shift-clicking New Swatch in the Swatches panel opened New
Swatch for a spot color, as a Ctrl/Cmd-click does. It now opens the
dialog for a global process color, and with Alt also held it saves one
at once. `ui.newSwatch` takes `global`.
An Alt+Ctrl/Cmd-click with a gradient or pattern as the active paint
failed with "spot, mode and group apply to solid colours only". It now
saves a gradient or pattern swatch, as a Ctrl/Cmd-click does through
the dialog.
The reference app's Drop Shadow has a Color and a Darkness, the
percentage of black added to the object's own colors. Drop Shadow had
only a Color, so every shadow was one color. Choosing one or the other,
and the defaults, are VectorCraft's own.
Drop Shadow now takes `shade` ("color" or "darkness", default "color")
and `darkness` (%, default 100). Its dialog and the Appearance panel's
inline editor show Color and Darkness as radio buttons. With Darkness
d, a CMYK document keeps the object's cyan, magenta and yellow and
raises its black from K to K + d × (1 − K), and an RGB document
multiplies each channel by 1 − d, so in RGB 0% gives the object's
color and 100% gives black. A shadow saved without these keys draws as
before. SVG export writes a Darkness shadow with feComponentTransfer
and SVG import reads it back; CSS export leaves it out.
Docs: docs/target-app-parity.md.
The Color Picker gets an eyedropper button beside the New and Original
chips, and `ui.sampleScreenColor {stroke?, picker?}` shows the system's
color sampler. The command answers at once. When the person clicks a
color anywhere on the screen, the color becomes the fill or the stroke
through paint.setFill / paint.setStroke as one undo step, or with
`picker` it becomes the open Color Picker's color, which previews on the
selection as any pick does. Escape cancels the sampler. The sampled sRGB
color goes through Cms::srgb_to_rgb, so in a Display P3 working space a
color inside sRGB shows as it did on the screen. `ui.inspect` reports
`screenSampler` while the sampler is open.
- macOS uses NSColorSampler (apps/vectorcraft/src/mac_screen_color.rs).
- The web app uses the browser's EyeDropper API where the browser has
one.
- Without a sampler (Windows, Linux, other browsers) the button is gray
and the command returns an error. Keyboard Shortcuts lists the
command, so it can be given a key.
Docs: docs/control-protocol.md, docs/target-app-parity.md.
The Legacy .ai Options dialog gains Hidden Objects (Hidden Layer, Omit, Make Visible) and Text
(Editable, Outlines), translated in every catalog. Docs: type and hidden objects in the legacy
.ai paragraphs, the restored revision rows and roadmap row.
The .ai options dialog offers Legacy (version 7). In that mode it shows Transparent Images
(Flatten, Omit) and, with more than one artboard, thumbnails to check with the file each is
saved to (long names keep their end). OK is greyed out until an artboard is checked. A save
panel's Enter no longer confirms the options dialog it opens.
Drag out from a segment, corner, circle or arc to place a dimension; plain clicks pick two points or two lines. Radial dimensions on perfect arcs, picas, Away/Between and Left/Center/Right text placement. The Properties panel edits a selected dimension, with Apply to All (dimension.applyToAll) and Set as Default. Dimension Selected Paths, the Arc/R/Ø prefixes and the custom defaults are left out. The refresh returns at once in documents without dimensions (Document::dimensions); a linked dimension moved on its own keeps its place; modes, units, line types, arrows and text placement are enums; the tool has its own icon.
Use automatic vector smooth shading without a separate control.
Enable Cap by default and keep continuous rim curves and bounded seam joins.
Integrate the shared dialog with the other three 3D effects.
A shortcut set another app saved as slash-name text (a .kys file whose
text starts with a slash name and "{", such as "/Menus {") opens in
Import Shortcut Set from File › Open, from Edit › Keyboard Shortcuts ›
Import… in the desktop app, or from a drop on the window, whether or
not a document is open. The dialog proposes a target for an entry when
an earlier import kept one for that name, or else when one tool,
command or panel matches the name clearly by its id or by one of its
labels. It decodes the file's key and modifier codes from the codes
earlier imports kept, from the example in the AiCommandPalette README
(/Key 48 for the 0 key, with /Modifiers 0 taken as no modifiers), and
from VectorCraft's default shortcuts where at least two entries vote and
four votes in five agree. The user picks the remaining targets, presses
the key for each unknown key code or marks it No equivalent, and chooses
the modifiers for each unknown modifier code. Apply assigns the ready
rows with the Keyboard Shortcuts rules: a tool takes a single key,
optionally with Shift. It goes through the rows from the last one back
and leaves a row out when a later row it applies has the same shortcut
or the same tool, command or panel. Keyboard Shortcuts then shows the
result as unsaved changes until the user clicks OK. Copy Report copies
the set's name, the rows Apply leaves out and the parts of the file that
weren't read.
- shortcutSet.read is a query command: it reads a set and does not
modify the document or the preferences. It returns each entry with
its section, codes and line, and up to 1,000 skipped tokens, each cut
to 80 characters. It reads at most 4 MiB of text and 20,000 entries,
skips blocks nested more than 16 deep and cuts names at 1,024 bytes.
With a path it reads at most 4 MiB and 4 bytes of the file, and with
--automation-read-root (#832) the path must lie inside the read root.
A file whose text starts with "<", such as an XML shortcut file saved
as UTF-8, fails with "This shortcut file is in a form VectorCraft
can't read."
- importMatches.list, importMatches.set and importMatches.reset read
and change the matches kept with the preferences; resetting the
preferences keeps them. With Remember My Choices on (the default),
Apply keeps the targets and codes the user chose, and for the rows it
assigns, it also keeps the matched targets and the codes decoded by
agreement. A later import proposes them.
- The name matcher compares a name with ids by exact match and shared
words. It compares the name with labels, in English and in the
interface language, by exact match, shared words and character
pairs. It proposes a match only when one tool, command or panel
scores at least 0.6 and at least 0.1 more than the next one.
- When Import Shortcut Set is opened from Keyboard Shortcuts, Cancel,
Escape and ui.dialog.cancel close it and return to Keyboard Shortcuts
as it was (dialogs::PARENT). A document's queued Missing Fonts dialog
(#792) opens after Keyboard Shortcuts closes.
- File › Open has a "Shortcut sets" filter, and in the desktop app
Keyboard Shortcuts' Import… shows .json and .kys files.
Docs: docs/mcp.md, docs/control-protocol.md, docs/development.md,
docs/target-app-parity.md, docs/roadmap.md.
The section lists asked for a selectable button and then turned its frame
off while the pointer was elsewhere, which also dropped the selected row's
fill: the section shown looked like every other row. The selected row now
keeps its fill.
A save that couldn't write its file (a read-only folder, a file another
program holds open, a full disk) was only reported in the status bar, a line
the next message replaces; a background save's failure arrived there some
time after the user had moved on. Save, Save As, Save a Copy, Save as
Template, Export As and the commands that write one file now also say it in a
dialog naming the file and the reason, which stays until it is closed. The
document stays modified and keeps the file it had. A message that arrives
while another dialog is open waits for it to close instead of replacing it.
An agent's request gets the error as its reply, without a dialog; a failed
recovery write stays in the status bar.
The web app's download callback returned nothing, so a save whose Blob, URL or
anchor couldn't be made was reported as written: the document counted as
saved, its recovery copy was dropped, and Save Changes closed it. The callback
now returns the error, which fails the save, export or file command like a
refused write on the desktop. A timer that can't be set after the download
started is not a failure.
The VPORT view direction fix and its test stay. The Export Strokes as
Centerlines option and the preset button are not in the documented DXF/DWG
export options, so they wait for the owner's decision.
The public 3D and Materials panel options give the Light Settings as
Intensity (0–100 %), Rotation (-180° to 180°), Height (0° to 90°),
Softness (0–100 %) and Ambient Light (0–200 %), with the light moved to
the back or the front of the object. The 3D effects (Revolve included)
had Direction and Elevation (an azimuth and elevation), Intensity and
Ambient (0–100 %).
- Rotation turns the light round the object on the page (our reading:
0° on its right, counterclockwise); Height raises it from beside the
object (0°) to straight in front (90°); Light behind the object puts
it at the back. The light gizmo's ring and line are Rotation and
Height.
- Softness wraps the light round the object: at 0 % it falls off with
the angle as before, at 100 % it reaches nothing only straight away.
- Ambient Light runs to 200 %; faces stay no brighter than the art.
- lightRotation, lightHeight, lightBehind and lightSoftness replace
lightAzimuth and lightElevation. An earlier light is read as the same
direction, so it shades exactly as before (old and new code give the
same colours for the four effects and five lights); effect.setParams
turns a stored one into the new form before applying new values, and
the parameter description names lightAzimuth and lightElevation as the
earlier form, so effect.apply and effect.setParams still take them. The
default light is the earlier default's: Rotation 125.26°, Height 30°.
- The dialog's Lighting tab shows the settings in the documented order;
Softness, Ambient Light and Light behind the object are in every
catalog, and the unused Direction, Elevation and Ambient are gone.
Light colour, presets, several lights and shadows are not built.
The public 3D and Materials panel options give Perspective as 0° to 160°
("how close or far the object appears"); it was a 0–100 % strength, for
Revolve, Extrude & Bevel, Inflate and Rotate alike.
- The eye stands where a sphere about the object's centre, √3 times its
half size (the box around it fits inside), fills that angle of the
view: 0° is none, wider brings the eye nearer, and at 160° it is just
outside the sphere, never inside the object. The documentation doesn't
say how the angle places the eye; docs/three-d.md says this is our
reading.
- `perspectiveAngle` (degrees) replaces `perspective` (%). A strength from
an earlier file or script is read as the angle that shows exactly the
same view: sin(angle / 2) = √3 × strength / 4, 100 % about 51.3°. An
angle given too wins. effect.setParams turns a stored strength into the
angle before applying new values. The parameter description names
`perspective` as the earlier form, so effect.apply and effect.setParams
still take it under the key check of #1592. Old and new code draw the four effects identically at 0, 25,
60 and 100 % (bounds equal to 1e-9).
- The dialogs' Perspective fields run 0–160°.
# Conflicts:
# docs/target-app-parity.md
VectorCraft does not run scripts written for the reference app, and
File › Scripts held only the disabled Other Script…. File › Scripts ›
Check Script… picks a .jsx, .jsxinc or .jsxbin file, reads it without
running any of it, and shows a report: what the script needs (the
script language's own objects, the document model, files, menu
commands, dialogs, or features only the reference app has), what it
would do outside the document, the menu-command strings it passes, the
document-model member chains and type names it uses, its directives,
the files it includes, and the problems that would stop it loading.
Copy Report copies the report as JSON. File › Open and drag-and-drop
show the report for those files too.
- vectorcraft-scriptcheck, a new Standalone crate with no
dependencies, holds the checker: a lexer for ECMAScript 3 with E4X
literals and the #name and //@name directive lines, and an analysis
of the tokens that follows variables, function scopes and the files
a script includes. It never recurses: open brackets, the levels of
an XML literal and the function bodies being read are kept on stacks
capped at 4,096. It reads at most 8 MiB of a file and 32 MiB with the
included files, follows 64 included files 16 deep, looks up at most
1,024 paths for them, keeps 1,000 entries in a list, tracks 1,000
variables holding member chains and 1,000 holding File objects, and
cuts echoed text to 120 characters. A compiled script is reported as
compiled and isn't read.
- script.check (engine, a query) takes path, data or dataBase64. With a
path and includes: true, it reads the files the #include lines name
from inside the script's folder, through the automation read root,
and when the script or one of those files assigns a member chain or a
File object to a variable, the check treats the variable as holding
it in every file. It doesn't follow absolute names, names, folders or
links that lead out of the folder, names or folders longer than 4,096
bytes, or JSINCLUDE, and it reads only regular files.
- ui.checkScript shows the report (dialog scriptCheck). File › Open
lists Scripts (.jsx, .jsxinc, .jsxbin) and sends a script's path to
script.check, which reads at most 8 MiB of it.
The language rules come from ECMA-262 3rd edition and ECMA-357 2nd
edition. The directive, platform and document-model root names come
from the public JavaScript Tools Guide and scripting guide pages that
catalog.rs cites by URL, and executeMenuCommand, doScript, loadAction,
unloadAction and selectTool come from the public forum posts cited
there; only names are used. Every script in the tests is written from
scratch with invented names.
Docs: docs/mcp.md, docs/target-app-parity.md.
Complete Polish catalog (4,492 rows): every menu string, tl! literal,
plural and status/error message, enforced by the existing completeness
tests (complete_menus, KEEPS_MENU_NAMES, COMPLETE_MESSAGES).
- pl.tsv: clean-room translation from the English meaning, following
common Polish desktop-software conventions (obszar kompozycji for
artboard, obszar roboczy for workspace, obrys, wypełnienie, próbki…)
- plural_polish: one / few (2–4, not 12–14) / many (0, 5–21, 25…)
- every pl-* locale (pl-PL, pl_PL.UTF-8) resolves to it
- tests: Polish plural forms, vocabulary, nested message translation;
Polish letters in the bundled-font coverage test
- docs: README, development.md, localization-parity.md
Drafted with AI assistance; native review welcome.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DukHNvUY45rjRnvtz91x33
The public 3D and Materials panel options list Depth, Twist, Taper and Cap
for every 3D type; Inflate had only Depth.
- Twist (0° to 360°) and Taper (1–100 %) turn and scale the back about the
shape's centre, as Extrude & Bevel's do: a puffed back is turned and
lowered in proportion, and the sides follow in slices.
- Cap: Solid closes the back; Hollow leaves it off, so the inflated front is
a shell open behind. The documentation doesn't say what Cap means for
Inflate; this reading is stated in docs/three-d.md.
- The dialog's Object tab shows them in the documented order (Depth, Twist,
Taper, Cap), then Volume and Both sides.
At 0 % volume a twisted, tapered Inflate has the extrusion's outline from
every side (tested).
A twisted, tapered, hollow Inflate draws on the canvas exactly as it
exports, and expands to faces with their own ids (tested). ROADMAP and the
parity pages list the new options; the 3D score stays at ~25 %.
The public 3D and Materials panel options give Twist as up to 360°; it took
-360° to 360°. Values beyond either end now hold at that end (the effect is
a day old, so only fresh files carry a negative twist).
The theme's widget fill matches the dialog background, so the sliders of
Save for Web, the raster export options, Preferences and the opacity
popup showed only their handle. They share one slider widget now, with a
visible rail filled up to the handle.