A 3D effect on a group or layer builds a solid from every path,
compound path and type in it, all turned about one shared axis, as the
public docs describe for groups. Fixes#4506.
Inner Glow clipped to the art's outline and bled in from outside it; for a
placed image that outline is the frame, so a PNG with transparent areas
glowed along the frame's edge, over pixels that don't show. For an image the
glow is now cast by its pixels' alpha (everything around them, blurred, or
the pixels themselves with Center) and kept to where the image shows, as
much as it shows.
The renderer keeps the path of a path or compound path of 1,024 anchors
or more by object id, with the bounds of its segments and of its miter
spikes in runs of 128 segments. When anchors move and the subpaths and
anchor counts stay the same, the next frame rewrites only the path
elements of the segments that start or end at a moved anchor, and
measures again only the runs that hold them and the runs of the
segments with length before them. Other edits make the path again as
before. The pixels and the cull bounds are the same.
- StrokeLayer::bounds_on is unchanged. The miter tip of one joint
(miter_tip) and the stroke box with given tips (bounds_with_tips) are
new functions beside it, and Appearance::stroked_bounds_by takes the
box of each shaped stroke, so the cull bounds of a kept path use the
kept tips.
- geom::bez::has_length is the predicate reach.rs used for segments
that draw, made public.
Docs: docs/target-app-parity.md.
The raster-effect cache key now includes the setting, so a renderer that
draws the same art with it on and then off no longer reuses a drop
shadow or other raster effect made with the other setting.
The Navigator panel menu's Panel Options… is enabled and opens a dialog with
the view box color (a preset or a custom color; Light Red, today's color, is
the default) and Draw Dashed Lines as Solid Lines, off by default, which draws
dashed strokes without their dashes in the panel's thumbnail only. The
options are kept with the UI state, and ui.navigatorPanelOptions sets them.
RenderOptions::solid_dashes draws dashed strokes as solid lines, including
type strokes and the silhouettes of stroke effects.
On a multithreaded context, a drop shadow or glow drawn through a filter
layer is drawn into an offscreen that covers the art plus the blur's
spread, but its frame kept the view's visible rect. Art outside the view
but within the spread was culled, so it cast no shadow, and a long stroke
was outlined only near the view, so its far parts no longer fed the blur.
The offscreen's frame now takes its visible rect from its own area, and
the frame of content kept from an earlier split takes the window it is
drawn over.
With undecoded-image marks off, an image in an opacity mask's art that
failed to draw left a hole in the mask. Without Clip, the area outside
the mask art counts as white, so the masked object showed in full.
The renderer now notes an image that fails to draw while mask art is
drawn and leaves the masked object out, as PDF export does since #4765.
This covers images in pattern tiles and in cached effect and shadow
rasters, which remember the failure and report it again when they are
reused. Nested masks pass the failure outward, and View Opacity Mask
shows no coverage for such a mask. An image still waiting to be decoded,
or drawn with the undecoded-image mark, keeps today's behavior.
Effect › Color Effects › Duotone… (addon.color.duotone, also in Object ›
Plug-ins › Color Effects) prints the grey-equivalent tone of each colour
with one to four inks, each with its own tone curve. It is a colour
adjustment like the add-on's others, so it stacks with them and works as
a filter through addon.color.filter.
- One tone of a swatch the document has gives a tint of that swatch,
linked, so a spot tone separates onto its plate; several tones give
the CMYK mix of their tints (the inks overprint, so they multiply).
- Colour adjustments now map paints with their swatch links
(ColorMap::apply_link); the existing adjustments behave as before.
- Skip Objects with Spot Colors leaves spot-linked colours as they are.
- The dialog has a row per tone and the picked tone's curve (the Curves
graph, reused), its points and Reset to Linear / Inverse.
Print Ink Fixes (addon.color.printFixes, Object › Plug-ins › Color
Effects › Print Ink Fixes…) scales CMYK colours over a total ink limit
down to it, removes white overprint and sets black overprint (Overprint
Black's logic) in a CMYK document, as one undo step, and reports what
changed. RGB documents are refused.
The panel opens both under Inks.
Deferred: an opaque undercoat, tones for type only, extra gradient stops
for smoother tints, curve flip and all-100 % buttons.
Effect › Color Effects › Vector Halftone… (addon.color.halftone, also in
Object › Plug-ins › Color Effects) draws its object as the halftone dots
Object › Vector Halftone makes, live: mono (one dot colour, or each dot in
the art's colour under it) or CMYK screens, the five dot shapes,
frequency, angle, invert and clip to the art's outline.
- The screens, dots and caps move to vectorcraft_effects::addons::halftone,
shared by the command (its behaviour and tests unchanged) and the effect.
- The renderer samples the art (vectorcraft_render::addons::halftone) and
keeps the dots by the object's content and what it reads from the
document, so unchanged art isn't sampled again; past 100000 cells per
screen the object draws as it is.
- Expand Appearance turns the object into its dots, and the SVG, PDF, EPS
and AI exporters write them as paths.
- Its dialog reuses the command's fields, without Keep Original.
Deferred: stochastic and radial patterns, a dot-gain curve, per-screen
separation settings, type or symbols as dots.
On a machine busy with other builds, four tests each failed once and
passed when run again alone.
The two render tests that count the rasters a drag moves draw content
painted with a pattern or showing a symbol, whose raster key holds the
font generation. The fonts change even while a test holds
fonts_steady(): the first lookup by family name catalogs the installed
fonts, and resolving a cataloged family or a fallback character loads a
face. When that happened between the two frames of a drag, the count
was 0. The new with_fonts_unchanged runs a step up to 100 times, until
the generation is the same after a run as before it, and the two tests
take their frames from it. The second render test,
a_moved_group_draws_the_shadow_of_the_instance_art_in_it_while_interacting,
was not seen failing but has the same fault.
The screenshot test's allow_due moved the capture's due time but not
its 8 s wall-clock deadline, so on a slow run the reply was the timeout
error. allow_due now also sets the deadline to f64::MAX; the two timeout
tests set it in the past themselves.
The persistent control server test gave the server 2 s to wait for
each request, 120 ms to read a line and 150 ms to write a reply. It now
gives the line and the reply 1 s each and the wait 30 s. The handler
sleeps 1.25 s, longer than both budgets, so a deadline kept from the
first request still runs out.
The idle expiry test read until the server closed the connection after
its 150 ms idle budget, and the client gave up after 3 s, so a pause of
about 3 s in the server's thread failed it with TimedOut. Every test in
control_server/tests.rs that waits for the server to reply, to close a
connection or to return its slot now waits up to WAIT (20 s), and
line_timeouts() gives the wait for a request and the reply 30 s. The
budgets under test stay 120 and 150 ms (1 s in the persistent test).