Commit Graph
20 Commits
Author SHA1 Message Date
dotCooCoo 5ac7d97d85 Guides: ruler guides are document objects on their layers
Ruler guides were a list kept beside the layers. Each guide is now an
object of its layer or sublayer, always directly in it and above the
layer's art. These behave as on main:

- Guides draw on screen only. Exports (SVG, PDF, PNG, PSD), Fit All,
  Select All, the art bounds, clicks and marquees, and a layer's
  Pathfinder and Transform effects leave them out. The Layers panel
  lists them as guide rows of their layer, the highest guide.list
  index first.
- Deleting a layer deletes its guides, and merging layers keeps their
  guides in the merged layer.
- The guide commands number guides as guide.list does, in the order
  they were made.

New: each guide takes an id from the document's object ids. An object
command given a guide's id fails with an error, and node.move cannot
put a guide into a group or out of its layers. A guide made while an
opacity mask, a symbol or a pattern is edited moves to the top
visible, unlocked layer when editing ends.

File format: native files still save the guides in the document's
guides list, in every file version, so older builds read them. Each
entry may now also carry the guide's id, name, locked and hidden
flags; older builds ignore those fields. Opening a file puts each
saved guide on its layer (on the top visible, unlocked layer when the
file names none or a layer it does not have), and each saved guide
counts against the object limit for opening a file. A ruler guide node
that a file holds below a layer's art moves up to the layer's guides,
and one anywhere else (in a group or another object, beside the
layers, or in a symbol) is removed. Ruler guides read from an .ai file
become guide objects on the layer they were on, numbered in the order
the file lists them.
2026-11-11 09:52:28 -08:00
dotCooCoo d1f5af011f Fix #2752: a gradient mesh keeps the outline of the path it is made from
Create Gradient Mesh, a Mesh tool click and Object > Expand of a gradient
to a mesh gave each border edge one cubic fitted between two mesh points
and picked the corners from the bounding box, so the border cut off
corners and curves: 49 pt off a five-point star, 54 pt off a notch.

- The border follows the outline of the largest subpath by length; border
  points sit on it and an edge with no anchor inside is the exact piece
  of its segment.
- Where no single cubic follows a run within 0.1 pt (a thousandth of the
  size on a small outline), a mesh line goes through an anchor, the
  sharpest corner first; at most 256 lines each way. Rectangles and
  ellipses keep the rows and columns asked for.
- Smooth runs keep their end tangents; border handles are no longer made
  collinear.
- To Center and To Edge highlight placement accounts for the extra lines
  (for_path_shaded, also used for gradient fills).
- Non-finite points give no mesh; a degenerate outline keeps the old
  bounding-box mesh.

Holes of a compound path are still left out, as before.

Docs: docs/target-app-parity.md.
2026-11-10 12:33:20 -08:00
dotCooCoo a1949095c6 Type: an option fits a text object's bounds to its glyph outlines
Measure Type by Glyph Bounds (`typeGlyphBounds`, off by default) is in
Preferences > Type > Glyph Bounds and the Transform panel menu. With it
on, the bounding box, the Transform, Control bar and Properties X, Y, W
and H, `object.setBounds`, the transform tools' reference point and the
Arrange commands measure point type selected on its own by the ink of
its glyphs instead of its em box. A typed W or H scales the live type
until its ink has that size.

- The engine caches each type object's ink in text space with its
  layout bounds; the cache is not saved.
- Use Preview Bounds adds the characters' strokes, and type with
  geometry effects is measured as drawn. Skewed type is measured by its
  outlines.
- Type that draws nothing, area type, type on a path and type inside a
  selected group are measured as before. Align and Distribute keep
  following Align to Glyph Bounds.

Docs: docs/mcp.md, docs/control-protocol.md, docs/target-app-parity.md,
object.setBounds params text.
2026-11-09 21:07:55 -08:00
dotCooCoo 51bab66409 Envelopes: document how a straight segment's handles count in the top object corner test
A top object's corner test treats a straight segment as having its
handles a third of the way along it, so an anchor between two straight
segments is a corner only when it turns out of the outline. docs/mcp.md
and the doc comment now say so, and a new test covers an inward anchor
between straight segments. The bulging-curve corner test checks against
a fixed point instead of the same nearest-point routine the code uses.
2026-11-09 00:31:07 +07:00
dotCooCoo ed6c0d434f Envelopes: a top object's corners keep their saved anchors when reflected
Saved corners from an .ai file stay on the same anchors when the
envelope is reflected, as they already did when it was moved or
rotated. A reflected outline runs counter-clockwise; the corners were
then mapped as if the outline had been drawn the other way round, no
longer fit it, and were found again from the outline.

On a tie between two corner anchors, or two nearest outline points,
the one met first along the outline in the order it was drawn wins,
for outlines drawn counter-clockwise too.

The docs state the corner rule in full: a handle 0.01 pt long or
shorter makes an anchor a corner whichever way it turns; otherwise its
tangent unit vectors must differ by 0.01 or more in x or y and turn
out of the outline. Content spreads evenly along a segment without
handles.
2026-11-09 00:31:07 +07:00
dotCooCoo 63dfcba8ba Envelopes: a top object's sides share the content by control polygon length
A top-object envelope splits its outline into four sides at four corners
and maps the content onto the Coons patch of those sides. The sides
shared out the content by length, and the corners were the anchors or
curve points nearest the bounding box corners.

Each piece of a side between anchors and corners now takes a share of the
content's width or height in proportion to the length of its control
polygon, spread along the piece by its curve parameter. A straight
segment spreads it evenly by length. A rounded rectangle stays close to
the identity, and the content follows the curves of a side whose segments
differ in size.

Each corner is now the nearest anchor to its bounding box corner among
the sharp anchors that point out of the outline and lie within 47.5% of
the box's width and height from that corner. A handle shorter than
0.01 pt, or tangent unit vectors that differ by 0.01 or more in x or y,
makes an anchor sharp, and the first one along the outline wins a tie.
Without such an anchor, the corner is the outline's nearest point to the
box corner, moved onto the end anchor of its segment within 0.5% of the
segment's parameter. Envelopes opened from .ai files keep the corners the
file saves.

These are VectorCraft's own rules. Existing top-object envelopes redraw by
them. Gradient meshes made from a path keep their sides measured by length.

- crates/doc/src/live/mesh.rs: Coons::from_top_object and the corner
  search, used for top-object envelopes.
- EnvelopeKind::TopObject gains an optional `corners` field (anchor
  indices); the .ai importer fills it from the mesh's corners.
- Params text of object.envelope.makeWithTopObject, docs/mcp.md
  (Envelopes) and a progress line in docs/target-app-parity.md.
2026-11-09 00:31:06 +07:00
dotCooCoo c94aec3fff Envelopes: type maps from its glyph outline bounds
An envelope mapped type from its laid-out box: ascent to descent for
point type, the frame for area type. The distorted glyphs then filled
less of the envelope than other art does, with room above the capitals
and below the baseline.

The envelope now maps type from the bounds of its glyph outlines,
underlines and strikethroughs when the type is on its own, in groups
and layers, or used as a clipping path. Inline graphics count by their
boxes. Rotated type and type in perspective map from their outlines as
they are drawn. Make with Mesh,
Make with Top Object and Reset with Mesh without Maintain Shape use
those bounds. Type that draws nothing keeps its laid-out box, and so
does type inside any other object, such as a blend, a repeat or a
symbol instance. Shrink Text to Fit type is measured as it is laid out
on the page.

vectorcraft-text's envelope_ink measures the type, and
register_envelope_ink registers it with the document crate. The engine
session, Renderer::new, live evaluation in vectorcraft-effects and the
.ai reader register it. The document crate keeps the measured boxes per
thread, by object and by a hash of the content, and measures again when
the type, the fonts, the hyphenation exceptions or the transform's
scale or rotation change.

This is VectorCraft's own rule. Envelopes of type made in VectorCraft
and in saved files map from the glyph outline bounds instead of the
type's laid-out box, so they redraw differently.
2026-11-08 13:20:19 +07:00
dotCooCoo ab3ac3d429 .ai import: envelopes map from their stroked box when the file saves its size
When Distort Appearance is on and the size a `.ai` saves for an
envelope's contents (`AIDeformArtWidthKey`, `AIDeformArtHeightKey`)
matches the contents' bounds with strokes, the reader now maps the
contents from that stroked box. It used to map them from the geometric
bounds, half a stroke inside that box, so an envelope of stroked art
could differ from its drawn art and keep the drawn art with a note.

Envelope Options hold the box's margins as `boundsMargin`, shares of the
geometric bounds at the top, bottom, left and right. Native files write
them only when they are not zero, and `object.envelope.info` reports
them then. Leaving Edit Contents measures them again when the strokes
reach differently than when Edit Contents began, and the node holds
what they measured then until it leaves. New envelopes have no
margins, so their results do not change. Contents with no width or no
height, such as one straight line, get no margins.

Docs: docs/mcp.md, docs/target-app-parity.md.
2026-11-07 05:15:08 +07:00
dotCooCoo 23da2fe461 Part of #3187: a gradient mesh made from an ellipse keeps its shape
Create Gradient Mesh and a Mesh tool click estimated each border edge's
handles from the surface's derivatives, so the mesh's border cut across a
curved outline: a 1x1 mesh over a 400 x 300 pt ellipse came out up to
7 pt off it, with corners at its four mesh points. Each border edge now
takes the handles of the cubic that best fits the outline between its
points, and handles where two border edges meet along a side stay
collinear.

Deleting a mesh line (Alt-click with the Mesh tool) joined the two edges
on either side with a straight line, which turned the ellipse's border
into a diamond. The joined edge now keeps the outer handles, grown back
to the length they had before the line split the edge.
2026-11-01 01:59:57 +07:00
dotCooCoo fc820cc066 Mesh: no edge search for a lookup without tolerance 2026-11-01 01:22:08 +07:00
dotCooCoo c1205c4017 Mesh: a point outside the mesh locates on the nearest boundary edge
locate_within maps a point outside the outline to the nearest point of the outer edges, so a patch folded past the outline does not take an edge click as an interior one.
2026-11-01 01:22:08 +07:00
dotCooCoo 5a5a7b9ce8 Mesh tool: a click on a mesh's edge from just outside adds the lines there
A Mesh tool click within the hit tolerance outside a gradient mesh hit the
mesh, but object.mesh.addLine looked for the point inside the outline only
and failed with "point is outside the mesh". The same click on a path's edge
made a 1x1 mesh without the line.

- GradientMesh::locate_within takes a tolerance: a point outside the mesh
  within it of the outline gives the nearest point of the edge.
- object.mesh.addLine and object.mesh.create take an optional `tolerance`
  (0 by default), and the Mesh tool sends its hit tolerance.
2026-11-01 01:22:08 +07:00
bflatastic 2c28ccf020 Gradient mesh: flat pieces follow the quad budget's subdivision
A mesh over the quad budget is cut coarser than asked (#3592); its flat pieces now use the same subdivision, so each patch takes its own quads.
2026-10-31 19:43:16 +07:00
Don Omondi 9259434a89 SVG export: a gradient mesh patch is cut no finer than its colour changes
Each patch of a gradient mesh was cut into 8 x 8 flat quads for SVG export,
Object > Expand and the other outputs that cannot shade a mesh, whatever its
colours, so a patch of one colour became 64 identical pieces. Neighbouring
quads are now joined into square blocks wherever the colour changes by no
more than about one 8-bit step across the block; the block's outline runs
through its quads' corners, and a patch that folds over itself is not joined.
2026-10-31 19:43:16 +07:00
Taha-Mahmoodi a1a3a99104 Fix #3592: a gradient mesh from a file is budgeted at about a million quads
A mesh read from a file can have any number of patches, and the view any zoom: a 150 x 150 mesh from a 3 MB file exported at 20x asked for about 23 million quads (2 GB), and the command's own cap of 50 rows and columns does not apply to a loaded one. One tessellation now makes at most 1,048,576 quads, the subdivision per patch giving way before that, and a mesh with more patches than that is malformed, like a point count that does not fit.
2026-10-31 19:43:16 +07:00
Don Omondi 239286ca83 Fix #3232: a CMYK gradient mesh keeps its K when lightened
Create Gradient Mesh's To Center / To Edge highlight lightened every point
towards RGB white, so a CMYK (or grey) point became display RGB. A patch with
any non-CMYK corner then mixes in RGB, and the PDF writer separated those
colours back to CMYK with K = 0, moving ink off the K plate. Points now
lighten towards white in their own colour model (no ink for CMYK), so the
mesh stays CMYK and K shrinks with the other inks. Flat meshes (highlight 0)
already kept their inks.
2026-10-30 00:15:58 +07:00
bflatastic 103ec3050f Envelopes: import Color and PreserveShape in live/expand.rs (#4299 made the imports explicit) 2026-10-29 11:16:30 +07:00
dotCooCoo ab69d8f6d9 Envelopes: Anti-Alias and Preserve Shape Using change how distorted images draw
Envelope Options stored Anti-Alias and Preserve Shape Using, but nothing that
draws an image read them: a distorted image was always smoothed and always
cut into clip groups.

- With Anti-Alias off, each piece of a distorted image is marked pixelated
  (saved as `pixelated`). The renderer draws it with nearest-neighbor
  sampling and without mips, SVG export writes `image-rendering: pixelated`,
  and PDF export writes it without /Interpolate.
- With Preserve Shape Using Transparency, each piece is the image with a
  white opacity mask in the piece's shape instead of a clip group. The
  renderer paints an image whose mask is one plain white path straight into
  that path, as it does for an image in a clip group, when the path lies
  inside the image's frame.

Docs: docs/mcp.md, docs/target-app-parity.md.
2026-10-29 11:07:57 +07:00
Dylan M. Taylor 010979864a refactor(doc): make live shape imports explicit 2026-10-27 17:47:12 +00:00
aiongg f5f430a56e refactor(doc): move live.rs items to live/{blend_spec,envelope,expand,mesh,warp}.rs 2026-10-26 21:17:08 +00:00