the_default_budget_follows_the_installed_memory_read compares the default
budget with the 1 GiB fallback when the installed memory can't be read,
as default_history_budget does, instead of failing. The reader itself is
still checked by vectorcraft-render's installed_memory_is_read.
The undo history line in docs/target-app-parity.md says the budget is at
most a quarter of the address space in a 32-bit build.
A Shape Builder click or drag over a selection of more than 128
segments merged on the UI thread, so the app stopped drawing and
answering until the merge was done. The tool now computes such a
merge on another thread from the map it built for the hover.
Meanwhile the canvas keeps drawing, the touched regions stay
highlighted and the pointer is the busy pointer. When the merge is
done, the tool runs shapeBuilder.merge with the gesture's params as
one undo step, and the command takes the computed shapes when it
would compute the same ones. The web build merges in the command, as
before.
A press while the map is still being built no longer waits for it on
the UI thread: the tool records the gesture and makes it once the map
is there.
Clicks, drags and the Shape Builder's arrow keys made during the
merge, and commands, menu items, the app's own dialogs, saves and tool
or document switches, run after it on the merged art; engine queries
that only read run at once. A change to the selected paths made
outside a command drops the merge. The headless host and ui.pointer
reply once the merge is applied.
The Shape Builder and the Live Paint Bucket keep their map of the
selection over a new revision of the document when the selected paths
and their outlines are unchanged, instead of building it again.
A stroke-only path whose Offset Path or other geometry effect leaves no path
paints nothing on the canvas. Outline Stroke reported "no stroked paths
selected" for it, and Expand and Flatten Transparency kept the live stroke.
An empty group now takes the path's place.
The policy check now reads the compiled AppSearch and RegLocator rows for the
remembered-folder properties (registry root, key, value name and type for both
scopes) and runs the DIR, FOLDER, PATH and legacy exe actions in sequence order
against seeded values, so their precedence and the preset-folder guard cannot
regress. It also replays the wizard folder actions in sequence order (a
remembered folder beats the new-install default, a typed folder beats both) and
requires the machine restore action between the scope page and costing.
The pre-signing check matched any folder named Program Files, so it rejected
a valid MSI when Windows resolves Program Files elsewhere, accepted the 64-bit
root for an x86 package and accepted a different app name. Build the expected
folder from the package architecture's resolved root and the policy name.
Group lockstep crate families into one PR each and batch only patch bumps of everything else, so a crate that needs code changes no longer blocks the rest. No ignore rules; security updates unchanged. open-pull-requests-limit 10.
Real msiexec runs (per-user and all-users, silent and wizard) found two defects
that the metadata fixtures cannot see:
- "Only for me" published ALLUSERS=2, so FindRelatedProducts treated the run as
per-machine and skipped the existing per-user copy. An interactive upgrade
left two registered products and uninstall left files behind. The page now
leaves ALLUSERS unset for a per-user choice.
- Windows Installer resolves Program Files once, for the context it started in,
so choosing "Everyone" in the wizard installed into the user profile with a
machine-wide registration. The wizard now sets the new-install folder itself
after the choice (Program Files, Program Files (x86) for 32-bit, or the
per-user Programs folder). Silent installs are unchanged.
check-install-policy.ps1 now fails if either regresses.
* chore(deps): pin craft-libs to 62bb0e1d (shared combo box)
* fix(ui-egui): dropdown menus grow back after their contents shrink
Every combo box is craft_ui::ComboBox, whose menu follows its contents'
height while it is open (egui#5225); clippy.toml bans egui::ComboBox.
The font family menu is a craft_ui::combo::Menu under its field, with the
search field and filters in its header and the family rows scrolling under
them, still laid out only in view. The menu keeps to the room on its side
of the field, so the list's minimum height and the popup's room are gone.
* fix(ui-egui): the shortcut import's target picker grows back after a search
Its search field, "No equivalent" and the row's choices are the header of
a craft_ui::combo::Menu, and Keyboard Shortcuts' entries scroll under
them. That was the last menu on the popup path that capped itself at the
room left, so that path and combo's `searchable` flag are gone.
* chore(deps): craft-libs 60d60d48 (dropdown fixes)
* chore(deps): craft-libs 4d7b82f7 (dropdown fixes)
* chore(deps): craft-libs 92d392cf (#387 merged)
* chore(xtask): pdf-deps expects craft-libs 92d392cf