File › Scripts › Other Script… picks a .js or .jsx file, shows a warning
that can be turned off in Preferences › General, and runs the script
against the open documents through the `vc` object. The new
`script.run` and `script.stop` commands run and stop a script over MCP.
- A run is one transaction. Each document it changed gets one undo step
named Run Script. An uncaught error, a limit or a stop puts every
document, the paint, the clipboard, menu state and preferences back.
- A command that fails inside a run, or whose result is too large to
reach the script, is undone and throws an error the script can catch.
- Files a command wrote stay on disk and the report names them, also
when the run is stopped from the quit question.
- While a script runs, other commands that change anything fail with a
busy error; MCP reports it as JSON-RPC error -32003.
- In the app the run advances one slice per frame with a Stop button in
the status bar. A run that adds a great many objects asks whether to
continue; Stop and Escape end it.
- Commands that change state outside the documents, such as prefs.*,
plugin.* and file.place.queue, are refused to scripts.
Docs: docs/mcp.md, docs/gaps.md, docs/roadmap.md,
docs/target-app-parity.md.
VectorCraft does not run scripts written for the reference app, and
File › Scripts held only the disabled Other Script…. File › Scripts ›
Check Script… picks a .jsx, .jsxinc or .jsxbin file, reads it without
running any of it, and shows a report: what the script needs (the
script language's own objects, the document model, files, menu
commands, dialogs, or features only the reference app has), what it
would do outside the document, the menu-command strings it passes, the
document-model member chains and type names it uses, its directives,
the files it includes, and the problems that would stop it loading.
Copy Report copies the report as JSON. File › Open and drag-and-drop
show the report for those files too.
- vectorcraft-scriptcheck, a new Standalone crate with no
dependencies, holds the checker: a lexer for ECMAScript 3 with E4X
literals and the #name and //@name directive lines, and an analysis
of the tokens that follows variables, function scopes and the files
a script includes. It never recurses: open brackets, the levels of
an XML literal and the function bodies being read are kept on stacks
capped at 4,096. It reads at most 8 MiB of a file and 32 MiB with the
included files, follows 64 included files 16 deep, looks up at most
1,024 paths for them, keeps 1,000 entries in a list, tracks 1,000
variables holding member chains and 1,000 holding File objects, and
cuts echoed text to 120 characters. A compiled script is reported as
compiled and isn't read.
- script.check (engine, a query) takes path, data or dataBase64. With a
path and includes: true, it reads the files the #include lines name
from inside the script's folder, through the automation read root,
and when the script or one of those files assigns a member chain or a
File object to a variable, the check treats the variable as holding
it in every file. It doesn't follow absolute names, names, folders or
links that lead out of the folder, names or folders longer than 4,096
bytes, or JSINCLUDE, and it reads only regular files.
- ui.checkScript shows the report (dialog scriptCheck). File › Open
lists Scripts (.jsx, .jsxinc, .jsxbin) and sends a script's path to
script.check, which reads at most 8 MiB of it.
The language rules come from ECMA-262 3rd edition and ECMA-357 2nd
edition. The directive, platform and document-model root names come
from the public JavaScript Tools Guide and scripting guide pages that
catalog.rs cites by URL, and executeMenuCommand, doScript, loadAction,
unloadAction and selectTool come from the public forum posts cited
there; only names are used. Every script in the tests is written from
scratch with invented names.
Docs: docs/mcp.md, docs/target-app-parity.md.