The MCP unit tests wrote their files into one folder per process under
the temp dir (vectorcraft-mcp-test-<pid>, vectorcraft-mcp-fileio-<pid>,
testkit's mcp-cancel folder) and nothing removed them. The export-as and
links tests removed their folder at the end, so a failing test left it.
Each test that writes files now holds a TempFolder, a folder of its own
that starts empty and is removed with everything in it when the test
ends, also when it panics, as the findfiles tests' Tree guard does
(crates/engine/src/cmd/findfiles/tests.rs:49). A new test checks that a
leftover folder is emptied and that the folder is removed on drop and
after a panic.
learn.skills {} shows the Learn panel on its Skills tab with the list of
skills, with no skill and no tutorial open, and returns what learn.list
returns. Back to skills after a skill's last tutorial and the Quick skill
guide card on the For you tab now run it, so the control channel and MCP
can reach the same view.
- The command is listed in both UI command catalogs, and its label has a
row in every catalog.
- Docs: docs/mcp.md, docs/target-app-parity.md, docs/ui-parity.md.
A toolbar made with New Toolbar now docks in a lane along the window's
left or right edge (on the left, right of the Tools panel docked there).
Dropping its title bar on an edge docks it, with the target lit while
the title bar is dragged over it; dragging it out of its lane floats it
under the pointer, and Escape or losing the window's focus during the
drag puts it back. The title bar's context menu has Dock to Left, Dock
to Right and Float Toolbar.
- Toolbars docked at one edge stack from the top, each with an equal
share of the lane's height, and the lane is as wide as its widest
toolbar. A lane too short for its stack wraps it into more columns,
up to half the width beside it; past that the toolbars show only
their title bars, a lone toolbar included, and a column too short
for those scrolls with the mouse wheel.
- With Keep Tools Beside the Canvas on and Tools docked on the left,
the left lane is laid out inside the canvas panel right of Tools, and
the canvas keeps room for one column of it and its 200 points.
- A release in the frame the pointer leaves the lane floats the toolbar
with its corner where the drag put it.
- window.toolbar.dock {name, side?, order?} and window.toolbar.float
{name, x?, y?} do the same from the control protocol; bad params are
errors and change nothing. window.toolbar.list reports floating, side
and order.
- CustomToolbar keeps dock (place in the edge's stack) and dock_right;
both default, so toolbars saved before load floating. Workspaces and
preferences keep the placement; New Toolbar still starts floating, a
copy floats, and deleting a docked toolbar closes up its stack.
- Dock to Left, Dock to Right, Dock Toolbar and Float Toolbar have rows
in every catalog.
Part of #1759
Under a tutorial's steps, View more opens the tutorial's practice sample
as a new untitled document, which becomes the active one; open documents
stay as they are, and Save asks where to save the copy. Each of the 12
tutorials has its own small SVG drawing in panels/learn/samples.rs, read
only when View more is pressed.
Once the sample is open, Finish tutorial marks the tutorial finished.
A finished tutorial shows Next Up with the next tutorial's title in the
same skill, and Next Up shows that tutorial without opening its sample.
After a skill's last tutorial the panel says so and shows Back to
skills; Next Up never moves to another skill. Finished tutorials are
kept while the app runs; the skill rings and counts do not show them
yet. The help page's short video is not part of this change.
- learn.openSample, learn.finish and learn.next run the three controls
and are listed in the UI command catalogs; a missing, non-string or
unknown tutorial id, or a step out of order, is an error and changes
nothing.
- New labels and messages have rows in every catalog.
- Docs: docs/mcp.md, docs/target-app-parity.md, docs/ui-parity.md and
the ASSETS.md line for art generated in code.
In the Touch workspace, a two-finger tap on the canvas now switches
between the Selection tool and the drawing tool chosen last, as the
help page describes. It no longer undoes there; outside Touch a
two-finger tap still undoes, and a three-finger tap still redoes in
every workspace.
- New UI command tool.toggleTouchMode (Switch Selection and Drawing
Modes, {} -> {tool}). From the Selection, Direct Selection, Group
Selection, Magic Wand, Lasso or Perspective Selection tool it chooses
the drawing tool chosen last in the window, or the Pencil tool when
none has been chosen; from any other tool it chooses the Selection
tool. The Hand, Rotate View, Zoom and Print Tiling tools never become
the drawing tool. It adds no undo step.
- These tool lists and Pencil as the first drawing tool are
VectorCraft's own rules.
- The label is in every catalog. Docs: docs/mcp.md, the touch row of
docs/hardware-parity.md and docs/target-app-parity.md.
The Layers panel's trash button, rows dropped on it, the panel menu's
Delete Selection, and Delete or Backspace on highlighted rows now run
ui.layerDelete. When a layer or sublayer among the rows holds art
(hidden, locked and nested objects count; guides do not), a confirm
dialog asks first. OK deletes the rows it asked about, by id, in the
document it was asked in, as one undo step; Cancel keeps them. Empty
layers, guide-only layers and object or group rows alone are deleted at
once. layer.delete itself is unchanged and never asks.
The double-click right of an RGB field was the only way to switch R, G and B
between percent and 0 to 255 from the UI. ui.colorRgbPercent (Toggle RGB
Percent) is listed in the command palette and in Keyboard Shortcuts without a
default key, and switches the same setting. A parameter answers an error and
changes nothing. The label has a row in every complete catalog.
The Actions panel menu has Insert Select Path, after Insert Menu Item.
With one whole path or compound path selected, it inserts a Select
Path step into the action being recorded, or after the selected action
or step. Playing the step selects that path again.
- New engine command `select.storedPath {id, fingerprint}`. The step
stores the path's object id and a fingerprint of its geometry and
fill rule ("v1:" and 16 lowercase hex digits, FNV-1a 64). Playback
selects the path only while it exists unchanged and can be selected;
otherwise the step fails and the selection stays as it was. A path
on a locked artboard is refused in isolation mode too.
- Capture refuses an empty selection, several objects, selected
anchors or segments alone, groups, type, guides, a path selected
together with ruler guides, a member of a compound path, and hidden,
locked or template art.
- New UI command `ui.action.insertSelectPath {set?, action?, step?}`.
Step rows show "Select Path".
- `.vcactions` files that hold a Select Path step are written as
version 4. Reading accepts versions 1 to 4 and refuses a Select Path
step with invalid params.
- Rows for the new labels and messages in every catalog.
Docs: docs/mcp.md, docs/target-app-parity.md.
Dragging the Control bar's gripper and releasing it within 24 points of
the top (under the menu bar) or the bottom of the window docks the bar
at that edge, as before. Released farther from both edges, the bar now
floats over the window under the pointer, 800 points wide or as wide as
the window, without taking room from the canvas. A floating bar's
gripper moves it or docks it again, and its panel menu keeps Dock to Top
and Dock to Bottom, neither checked while it floats.
- window.control.dock takes edge "float"; a floating bar floats where it
last floated, first at 60, 80 in window points.
- Escape cancels a gripper drag, and a release outside the window leaves
the bar where it was. In a window too short for a floating bar between
the two zones, a release docks it at the nearer edge. A floating bar is
kept inside a window that shrinks.
- Workspaces and preferences keep whether the bar floats and where;
older ones dock it at the edge they name. Menus stop at the window's
bottom while the bar floats.
Docs: docs/mcp.md, docs/target-app-parity.md.
crates/mcp/src/ui_catalog.rs is regenerated with `cargo xtask ui-commands`, so
the ui.savePdfDialog entry matches its description in
crates/ui-egui/src/menus/ui_commands.rs.
In RGB mode a double-click in the cell right of the R, G or B field
switches all three fields and sliders between 0 to 255 and percent (0 to
100 with a % suffix, as the CMYK fields show). The color does not change;
a typed percent converts back (50% is 127.5 of 255) and a slider click
picks a whole percent. Web Safe RGB, the hex field and the other modes
keep their units.
Only RGB rows have the cell. It is blank, is highlighted under the
pointer, and takes no keyboard focus, so Tab does not stop on it. The
RGB sliders are narrower by the cell's width and spacing, so an RGB row
is as wide as a row in the other modes and Tint, in a narrow panel too.
While a mixed selection disables the rows, a double-click on the cell
does nothing, as the fields beside it take no input.
The double-click runs ui.colorPanel {rgbPercent}, which takes a bool and
answers it. The setting is off by default and is kept with the
preferences (ui.color_rgb_percent); a saved value that is not true or
false reads as off. The color mixer in the Fill and Stroke chips'
popovers (Control bar and Properties panel) and the gradient stop dialog
show the same rows and follow the same setting.
Docs: docs/mcp.md, docs/control-protocol.md, docs/target-app-parity.md.
The Actions panel menu gets Select Object…, which opens Set Selection with a Note field and
Case Sensitive and Whole Word. The step it inserts runs the new select.byNote command, which
replaces the selection with every object that can be selected whose note matches. When none
matches, the selection, its Puppet Warp pins and the active Appearance item stay as they were,
and playback stops with an error. Action set files that hold the step are saved as version 4.
ui.action.record's params text now says that a recorded command whose
step passes a limit only from the values it adds as it runs keeps its
edit and result, that later recorded commands are an error and do not
run, and that ui.action.stop leaves its step out.
crates/mcp/src/ui_catalog.rs now matches the desktop table again
(cargo xtask ui-commands --check), including the action-limit params
texts of the earlier commit.
With the Artboard tool chosen, the Align panel's Align Objects,
Distribute Objects and Distribute Spacing buttons, their UI commands and
the Control bar's Align and Distribute buttons act on the artboards the
tool has selected, as the public page describes:
https://helpx.adobe.com/illustrator/desktop/create-manage-artboards/organize-manage-artboards/align-and-distribute-artboards.html
- artboard.align, artboard.distribute and artboard.distributeSpacing
move whole artboards with their guides, and with the art inside them
when Move Artwork with Artboard is on, in one undo step. No undo step
is recorded when no artboard moves.
- Align To offers Align to Selection and Align to Artboard. Align to
Artboard keeps the active artboard in place, and the Distribute
buttons then send the Distribute Spacing value. A locked artboard
stays where it is. These rules are VectorCraft's own.
- The Control bar shows the Align buttons, the Align To menu and the
Distribute buttons after the artboard controls while it has room.
Docs: docs/mcp.md, docs/ui-parity.md.
Preferences > User Interface > UI Scaling sets egui's zoom factor, and the
canvas mapped one document point to one of the interface's points at
100%. A document point then covered UI Scaling times as many device pixels,
so the art grew and shrank with the interface.
The canvas now maps the document at the view's zoom divided by the UI
zoom (View::screen_zoom, Xf::at). The rendered frame, the pointer, rulers,
grids, Fit and Actual Size, pan, scroll, zoom and turn about a point, the
Zoom tool's marquee, Pixel Preview's check, tiled panes, the Navigator's
view box and the tools' tolerances use that mapping. The zoom value means
the same at every UI Scaling, and the interface still follows UI Scaling.
fit_zoom, zoom_about, rotate_about, pan_pixels and scroll_by take the UI
zoom, and Xf::new is now test-only.
Found while looking into a report by bortek about the art's size at 100%.
The Window menu checked a panel whenever it was in front in the layout,
even while Tab, Shift+Tab or Presentation Mode hid every panel, so
choosing it, or pressing its function key, closed the panel it was
meant to show.
- A new panel_docking::visible adds the dock and Presentation Mode to
showing. The Window menu's check marks and the toggle use it, and
window.panel puts a flyout or floating panel away only while it can
be seen. With the dock hidden, the dock shows again with the panel in
its earlier place; the toolbar and the Control bar stay as they are.
- In Presentation Mode window.panel fails with "panels can't be shown
in Presentation Mode" and changes nothing.
- reveal_panel, the Gradient and Magic Wand tool double-click, the
Character field shortcuts and the Corner and Shared Edge Merge tool
items show a panel the dock hid instead of reporting it open or
closing a floating Anchor Inspector.
Docs: window.panel params text, docs/mcp.md, docs/target-app-parity.md.
On Linux, ui.sampleScreenColor and the Color Picker's eyedropper button
now show the XDG desktop portal's color sampler (Screenshot.PickColor,
https://flatpak.github.io/xdg-desktop-portal/docs/doc-org.freedesktop.portal.Screenshot.html).
A thread of its own makes the call and waits for the person, and the
picked sRGB color goes through the same conversion into the working RGB
space as on macOS and the web. A cancel leaves the colors as they were.
A session without a portal that has PickColor, a portal that does not
return from the call within 25 seconds (VectorCraft's own limit) or
leaves the bus before it answers, and a portal that ends the request in
another way each show a status message and end the wait. The two new
messages are translated in every catalog that has the sampler's other
messages. The request token is random, as the Request documentation
asks (https://flatpak.github.io/xdg-desktop-portal/docs/doc-org.freedesktop.portal.Request.html).
The window is named for the portal on the UI thread, as for the save
dialog, and the sampler's thread keeps the window and its export until
the portal answers.