A path's Drop Shadow, glow, blur, Feather or pixel filter listed before a
Transform effect that makes copies was drawn once under all the copies, at
the object's own distances. Each copy now carries those raster effects,
scaled by the copy's mean scale, with a Drop Shadow's offset turned,
reflected and scaled with the copy. Raster effects listed after the
Transform effect still paint once around all the copies. Copies that stop
at the effect budget keep their effects, and a Transform effect without
copies draws as before.
The canvas, the object's bounds, export, baking and Expand Appearance use
the same art. Type, images, symbol instances, groups, a fill's or stroke's
own copying Transform effect, and paths with Rasterize or an SVG filter
before the copying effect keep one set of raster effects.
Create Outlines copied each character run's fills and strokes onto every
glyph, ruby glyph and underline or strikethrough bar as they were, so a
gradient with no vector of its own refitted to each piece's own box,
while the canvas fits it across the whole layout. A gradient with a
vector kept its text-space coordinates in the document, and the
characters' stroke kept its text-space weight on scaled type.
Each piece is now painted by paint_type_piece, the rule outline_text
already used: unplaced gradients are fixed to the layout's bounds, then
the type's transform places the piece, its gradients, stroke weights and
pattern tiles. Object > Expand outlines type the same way, and
object.expand.info measures gradient fills on the same paths.
Hidden instances, instances in hidden groups, on template layers, and
on hidden layers or layers that do not print when the exporter leaves
those out are no longer placed for PDF, print, EPS and DXF. Their art
was baked and counted toward the 16,000,000-object limit for placed
symbol art, so it could leave a visible instance written without its
effects.
bake_document_placing_symbols takes a WrittenLayers value: PDF passes
the layers its settings write, EPS writes layers that do not print but
not hidden ones, and DXF writes both. Print removes the layers that do
not print before baking.
PDF, print, EPS and DXF wrote a symbol instance by placing its symbol's
art as stored, so live effects inside that art were missing: a square
moved 100 pt by a Transform effect stayed in place in the file while the
canvas drew it moved.
bake_document_placing_symbols replaces each instance of a symbol whose
art (or the art of a symbol nested in it) needs baking by that art
placed as the instance places it, then baked. The art is placed before
its effects apply, as on the canvas, so an instance that scales its art
does not scale what its effects do. A dynamic instance's own paint
changes apply before baking. Nesting stops at 32 levels and the placed
art at 16,000,000 objects per export; past them an instance stays an
instance. DXF places 9-slice cells unclipped, as its scene does. The
symbols' own art, SVG and the .ai editing data are unchanged, and HPGL
already baked each placed instance.
A raster effect (Drop Shadow, Outer Glow, Gaussian Blur and the other
effects that paint pixels) on a symbol instance's topmost fill now draws
on each filled shape of the symbol's art, and one on its topmost stroke
draws on each stroked shape, after any geometry effects listed before
it. The same rules as for geometry effects apply: only a visible fill or
stroke with an opacity above 0 counts, a group's own fills and strokes
in the art take the effect, and an instance inside the art passes it on.
The canvas, Use Preview Bounds and the drawn bounds, SVG and PDF export
draw it, and Object > Expand Appearance is enabled for such an instance:
a shadow or glow becomes an image under the instance, and a blur,
feather or inner glow replaces it with the image, in one undo step.
Existing documents with a raster effect on a symbol instance's fill or
stroke draw differently: before, the effect drew nothing.
In SVG and PDF output, each piece of a warped image whose pieces can show
through was drawn through a mask of every later piece that reaches it. On a
later piece's antialiased edge the viewer multiplies the earlier piece's
coverage by the mask and draws the later piece over it, so an image with
both opaque and partly transparent pixels came out lighter at its opaque
pixels along the triangles' edges (alpha 184 of 255 in the new SVG test).
A later piece now goes into an earlier piece's mask only when a pixel of
either piece's image within 2 pixels of their overlap is less than opaque
(vectorcraft_effects::WarpSeams). Where two pieces overlap over opaque
pixels, the later one is drawn over the earlier one without a mask.
An envelope or the Warp effect cuts an image into triangle pieces that
reach a little past their edges, so neighbors overlap and no seams show.
On an image with alpha, the overlap drew that alpha twice: a 50% image
came out about 75% opaque along every cell edge and diagonal.
- The pieces now form a knockout group, and each piece is marked as a
warp piece (`warp_piece`) whose knockout shape is its whole triangle,
so where pieces overlap only the top one draws.
- The canvas knocks each piece out by its triangle at full coverage.
- SVG and PDF draw the pieces of a partly transparent image (its pixels,
opacity, color mask or colorize paint) through one mask each, of the
later triangles that reach it; pixels on a triangle's antialiased edge
come out slightly lighter there. Pieces of an opaque image are drawn
one over another as before.
- SVG writes one copy of the image for pieces cut by opacity masks
(Preserve Shape Using Transparency) too.
- A cell count past the generated-object budget makes an empty group
instead of overflowing.
Docs: docs/target-app-parity.md.
The Materials tab and threeD.mapGraphic now map graphics onto
Revolve's swept side, unrolled flat: x runs around the axis (the
angle times the profile's distance from the axis at that point) and
y along the profile. A graphic keeps its size at every distance from
the axis, so it reaches farther around where the profile comes nearer
the axis. Each face of the side draws the part that falls on it: a
graphic narrows toward the silhouette, follows the profile along its
length, is shaded with the surface (several lights included) and is
hidden where the side faces away. A part that runs past the end of
the profile reaches the curved rim and stops there. The middle of the
side faces the viewer with the axis on either edge. On a compound
profile or a group the graphics go on the longest contour.
- three-d: with Revolve::map_surface set, side faces carry a
SurfaceCell (corners on the page and on the unrolled side, whether
the outside faces the viewer) and a closed profile off the axis
takes an anchor where its side is cut; without it the faces are as
before. revolve_surface_size gives the side's size for a new
graphic's fit.
- effects: Revolve takes `graphics` (front only); surface_parts cuts
and maps them per face; curves are cut into straight pieces one at
a time, and commands refuse graphics past the point limits;
switching between Extrude, Plane and Revolve keeps the front's
graphics.
- The Materials tab hides Face for Revolve; params text, docs/mcp.md,
docs/three-d.md and the progress docs describe the change.
- i18n: the complete-message catalogs translate the three new
refusals in place of the planar-faces refusal they replace, and ja,
es, zh-hans and zh-hant translate the Materials tab's label.
- Under a perspective, the shared 400,000-element limit of a 3D effect's graphics now counts
what each path draws once mapped: a straight side stays one element, and only curves count
as their 8 pieces. Two copies of a 30,000-sided polygon now both draw. The symbol check
counts the same way, and without a perspective it counts each curve once.
- The Materials tab's handles on the artboard are hidden while a geometry effect (such as
Transform) comes after the 3D effect of a selected object, since that effect draws the
graphics away from the handles.
- A press on the canvas while its context menu is open only closes the menu, and no longer
grabs a graphic's handle.
- A symbol instance inside a graphic's art shows its changes to a dynamic symbol, and a symbol
with 9-slice guides is placed through them, as the canvas draws the instance. Paths that
cross a guide are cut at it.
A Transform effect on a group reshaped its members' paths but left the
raster effects inside it at their own values: a member's Drop Shadow
kept its 10 pt offset under a 200% Transform effect, and with Scale
Strokes & Effects on, it scaled by the mean scale without turning. The
same held for the raster effects of an object's own fills and strokes
under the object's Transform effect.
- A Transform effect that moves the art once now transforms the raster
effects of a group's members (their own and their fills' and
strokes'), of nested groups, of the art of the linked opacity masks
in it and of an object's fills and strokes, after the members' own
Transform effects: sizes scale by the mean scale and a Drop Shadow's
offset turns, reflects and scales. A raster effect that a member's
own Transform effect with copies or random holds back keeps its value
through that effect and still transforms with the group's. Scale
Strokes & Effects does not scale them a second time. A group's or
object's Transform effect that makes copies or moves at random leaves
them as before.
- The canvas, the redraw region, export, Expand Appearance, Object ›
Expand and Outline Stroke read the same values.
- The Transform effect's params text and docs/target-app-parity.md
describe the rule.
The Materials tab of the 3D and Materials panel lists the document's
graphics (symbols). Add as Single Graphic keeps the selected art as a
new symbol (threeD.addGraphic), and clicking a thumbnail maps it onto
the front of each selected object's 3D effect (threeD.mapGraphic) in
one undo step. The tab lists the mapped graphics with Face, X, Y, Scale
and Rotation and Remove Graphic, and a handle on the artboard drags a
graphic over its face.
The graphics are the new `graphics` parameter of threeD.extrude and
threeD.rotate: drawn on Extrude & Bevel's front and back caps and on
the Plane type, turned, foreshortened, twisted and tapered with the
face, shaded with its light and clipped to it. Symbol renames follow
into the graphics, and Select All Unused counts a symbol a graphic uses.
Docs: docs/mcp.md, docs/three-d.md, docs/effects-parity.md.
A raster effect listed before a Transform effect follows that Transform
effect on the canvas. Several commands apply and remove the geometry
effects, and they dropped the Transform effect while the raster effect
kept its old values: Object › Expand of a gradient or pattern fill,
Outline Stroke (also Expand's Stroke option and Flatten Transparency's
Convert All Strokes to Outlines) and the 3D effects. For a square with a
Drop Shadow and a 200% Transform effect, the canvas drew a 20 pt offset
and these commands gave a 10 pt one.
- These commands now keep the raster effects at the values the canvas
uses (without_geometry).
- A fill's or stroke's own Transform effect with Transform Patterns or
Scale Strokes & Effects on now transforms the raster effects listed
before it, as one without these options does. Before, Scale Strokes &
Effects only scaled them, and Transform Patterns left them as they
were.
- In a fill's or stroke's own effects, a Transform effect that makes
copies or moves at random keeps the raster effects before it from
following the Transform effects after it, as in an object's effects.
- The params text and docs/target-app-parity.md say that pixel filters
keep their angles and light directions.
The canvas kept the art of an image whose own fill or stroke follows the
outline of its pixels for as long as the image object stayed the same. When
the document's pixels for the image changed under the same key (Update Link
replacing a preview with the linked file's pixels), the stroke kept the old
outline while hit testing and Use Preview Bounds used the new one. The
renderer now keys that art by the document's pixels for the image too.
- vectorcraft-effects: `follows_image_pixels` names such images.
- vectorcraft-render: `reads_outside` counts them, and the resources key
hashes the address of the document's pixels for them; their walk is not
kept between frames.
- A test places an off-center opaque area in a smaller copy of the pixels
under a turned and reflected placement.
- Docs: the Outline Object params text names every case that keeps the frame
and the 50% cutoff as VectorCraft's own; docs/mcp.md's `effect.apply` entry
for Outline Object, how long an outline is kept and the 16-bit RGBA limit;
docs/target-app-parity.md's evidence lines.
Effect › 3D and Materials › 3D (Classic) › Rotate (Classic)… turns every
fill and stroke as one flat plane, as Rotate does, and shades it with the
classic No Shading or Diffuse surface.
- `effect.apply` with `threeD.classicRotate`: the Position rotation and
Perspective, `surface` (`none` or `diffuse`), the classic lights,
Ambient Light, Blend Steps and Shading Color. It has no highlight, no
Draw Hidden Faces and no shadow.
- The dialog shows Position on the Rotation tab and the surface and
lights on the Lighting tab, with no Object tab.
- Groups and layers turn about one shared center, and the effect also
goes on a fill or stroke, as Rotate's does.
- `effect.lightingPreset` refuses it, as it refuses the other classic
3D effects.
- Unknown parameters, numbers out of range, bad flags, a surface other
than No Shading or Diffuse and bad shading colors are refused with an
error.
Effect › 3D and Materials › 3D (Classic) › Revolve (Classic)… sweeps the
profile round a vertical axis, as Revolve does, and draws every face with
the Wireframe, No Shading, Diffuse and Plastic surfaces of Extrude & Bevel
(Classic).
- `effect.apply` with `threeD.classicRevolve`: Angle (0 to 360), Cap,
Offset (0 to 1000 pt) from the left or right edge of the profile's
bounds, the Position rotation and Perspective, and the classic lights,
Ambient Light, highlight, Blend Steps and Shading Color.
- Groups and layers revolve about one shared axis, and the effect also
goes on a fill or stroke, as Revolve's does.
- `effect.lightingPreset` refuses it, as it refuses Extrude & Bevel
(Classic).
- Revolve faces carry their view-space normal, and
`three_d::revolve_facets` hands them to the classic surface code.
- Unknown parameters, numbers out of range and bad flags, edges,
surfaces and colors are refused with an error.
Window > 3D and Materials > Quick Actions > Expand as Wireframes, and the
command effect.expandAsWireframes, replace each selected object that has a
visible 3D effect (Extrude & Bevel, Extrude & Bevel (Classic), Revolve,
Inflate or Rotate) with a group of paths: the edges of the faces the effect
draws for the object as it is turned and projected now.
- Each edge appears once. Edges that meet end to end form one path, closed
where it comes back to its start, and curved edges stay curves. Geometry
effects after the 3D effect reshape the edges as they reshape the drawn
surface.
- The paths have a 0.5 pt black stroke with round joins and no fill. The
group keeps the object's id, name, transparency, attributes, slice and
text wrap, and is selected. A layer stays a layer holding the edges.
- It is one undo step. Nothing selected, no visible 3D effect, a solid that
can't be built or is drawn as its source art, or more than 1,000,000 edges
in one object is an error, and the document does not change.
Docs: docs/mcp.md, docs/three-d.md, docs/effects-parity.md,
docs/target-app-parity.md.
Fixes#6354
Each of the fifteen Warp styles now bends the bounds as one Bézier patch.
The style sets the patch's control points from the bend and the size of
the bounds, the horizontal distortion scales each column of control
points about its middle, and the vertical distortion scales each row.
The Warp effects and warp envelopes share the map (`WarpNet`). Content
with no width or no height takes the middle of the patch along that
side.
A warp carries the map it draws with as `version`. New warps, the
built-in graphic styles' Warps and warps opened from .ai files get 1.
Warps in .vectorcraft documents saved before the version existed read
as 0 and keep the earlier map, so those documents keep their look.
Edits keep a warp's version, and Warp Options editing several objects
keeps each one's own. effect.apply, effect.setParams and the warp
envelope commands take `version` 0 or 1 (`1.0` counts as 1) and refuse
any other value. An .ai file holds a warp's settings and not its
version, so a version 0 warp saved to .ai opens again with version 1.
The .ai writer compares a style's settings without the version, so
saved warps still export as editable effects.
Docs: docs/mcp.md (Envelopes), docs/effects-parity.md (Warp),
docs/target-app-parity.md.
With Envelope Options > Distort Appearance on, VectorCraft turned the strokes
of type in an envelope into filled outlines and bent them with the art, so a
stroke got thinner where the grid squeezes the type and thicker where it
stretches it. The drawn art of users' .ai files keeps those strokes as stroked
paths at the type's own weights, and the ring they paint is as wide wherever
the grid squeezes or stretches the type. An envelope of stroked type in such a
grid therefore didn't draw as its drawn art and kept it instead of opening live.
Type's strokes (its characters' and those on its own appearance) now paint
along the bent glyph outlines at their own weight, with Distort Appearance on
or off, also in an envelope inside an envelope:
- doc: `map_node` maps the groups that hold type's glyph outlines with
`Hooks::type_appearance` in place of `Hooks::appearance`, for type in the
envelope's contents and for type that a live object in them (an inner
envelope) outlined (`Warper::type_outlines`). Such a group's opacity mask
is mapped with the ordinary hooks, so it bends as other art does. Groups
marked as type's outlines in the contents themselves (art an earlier Expand
made) stay plain art.
- effects: `bake_type_appearance`, `bake_appearance` with strokes kept as
strokes: geometry effects on type's fills and strokes still bake in and bend.
- doc: `max_outset` counts type's character strokes as type's own visual
bounds do (`char_stroke_outset`). It left them out, though they already
painted past an envelope's grid where the glyphs reach its edge; this also
grows the visual bounds of blends and repeats of stroked type and the reach
of symbol art holding it.
Paths' strokes, geometry effects, opacity masks, linear gradients and pattern
fills bend as before. The canvas, hit testing, effect bounds, Expand, every
export and the .ai save take the evaluation from the same hooks. Expand of an
envelope of stroked type gives the bent outlines with the strokes on them.
This changes how VectorCraft's own envelopes of stroked type draw.
Tests: envelope_distort::type_strokes_paint_at_their_own_weight_in_a_squeezed_envelope,
a_stroke_on_types_appearance_paints_at_its_own_weight_in_a_squeezed_envelope,
type_strokes_paint_at_their_own_weight_in_an_envelope_inside_an_envelope,
a_paths_stroke_still_bends_in_a_squeezed_envelope,
an_opacity_mask_on_type_bends_as_other_art,
the_visual_bounds_of_an_envelope_hold_its_types_strokes,
the_visual_bounds_of_a_repeat_of_stroked_type_grow_by_half_the_stroke,
expanding_an_envelope_of_stroked_type_keeps_the_stroke_at_its_weight,
bake::tests::type_pieces_bake_their_geometry_effects_and_keep_their_strokes and
tests_native::an_envelope_of_stroked_type_whose_drawn_art_strokes_the_bent_outlines_at_the_weight_opens_live.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Extrude & Bevel, Extrude & Bevel (Classic), Inflate, Rotate and Revolve
now apply to a clipping group (or a layer with a clipping mask), a blend
or a symbol instance, alone or inside a group or layer. The solid is
built from the art the object shows: the art inside the clipping path
(fills cut to the clip, strokes as their outlines cut to the clip), the
blend's keys and steps, and the symbol's art where the instance places
it. Validation, the canvas, bounds, Expand Appearance, Rasterize and
assets.add3D read the same art from the document.
An image is refused, alone or in a group, with a message to trace it
first with Object > Image Trace > Make. A missing symbol, a symbol that
holds an instance of itself, art nested more than 64 levels deep and
more than 4,096 objects are refused. The refusal messages change, and
their rows change in every catalog.
Docs: docs/three-d.md, docs/revolve.md, docs/mcp.md,
docs/target-app-parity.md.
Each fill or stroke with its own Revolve counted the copies of its paint from zero, so an object with several of them could draw past the 256 MiB budget. They now share one count, and past it the source path draws, as for the members of a group.
effect.apply and effect.setParams on a fill or stroke now check the Revolve in that item's paint, after the item's geometry effects before it, together with the object's other items that carry a Revolve. Before, they checked the object's top fill.
docs/revolve.md marks the axis position, type handling and member paint as VectorCraft's own rules, and docs/mcp.md says how the budget is counted.
The 2,000,000-triangle limit on a 3D object's meshes is now checked as
each mesh is built, so an object past it is refused before the rest of
its meshes are built:
- Revolve counts each fill's and stroke's mesh as it builds it, instead
of building every one first.
- Inflate still solves every shape's membrane at once (the eye depends
on the highest puff), but builds each solid only when its mesh is
reached (inflate_meshes), so a refused object leaves the later
solids unbuilt.
- All the objects of one 3D asset share one budget
(three_d_meshes_of), so assets.export3D refuses an asset whose
objects pass the limit together.
Object > Expand of gradient and pattern fills now expands the pieces a
painted live effect draws one by one, so a piece keeps its own paints.
A later painted effect on a fill replaces only the first fill of a piece
and leaves the piece's other fills in place.
Document Info passes the document when it reads an image's painted fills.
A gradient placed with the Gradient tool stayed where it was when the
object's Transform or Free Distort effect moved, turned or scaled the
outline, so the shape slid across its own gradient.
The Transform effect now maps placed gradients by its own transform,
and each of its copies takes them as many times as it takes the
transform. Under Free Distort, each path's placed gradients move and
scale from the path's bounds before the effect to its bounds after it.
This change does not alter gradients fitted to the object.
The canvas, Expand Appearance and export, Pathfinder and compound
shapes, groups, a fill's or stroke's own effects, and Object › Expand
of a gradient fill apply the same rule. In a group, the own fills and
strokes of the group, of the groups inside it and of a symbol's art
follow it too, and images and symbol instances that a group's
Transform effect moves take the placed gradients of their own fills
and strokes along. A group whose path keeps its shape because the
effect would pass the geometry budget keeps its own gradients in
place.
This changes how existing documents draw: a gradient placed on a path,
or on an image's or symbol instance's own fill, inside a group with a
Transform effect now moves with it. Before, only the gradients of type
moved (#2214).
How gradients follow each effect is VectorCraft's own rule. The
Distort & Transform help page describes what the effects do to the
object:
https://helpx.adobe.com/illustrator/desktop/manage-objects/reshape-transform-objects/distort-and-transform-effects-in-illustrator.html
The reference check now applies wherever a painted effect's geometry is
used: a result whose swatch or pattern is refused keeps its input instead
of giving its geometry. Pathfinder art of type, reshaped groups, compound
shapes, image fills, the renderer's bounds and Object > Expand look the
references up in the document, and the renderer drops its kept bounds and
geometry when the names of the swatches or patterns change.
effect.setParams with visible: false skipped every 3D parameter check,
so a hidden edit could store a Classic depth of 2001, an unknown
surface or bevel, an empty light list or a Revolve edge other than left
or right. The values given are now checked by validate_three_d_params
(the checks of validate_three_d that do not build the art); after a
change of 3D type the values the effect keeps are checked too. The
object still does not need to fit while the effect is hidden.
Pathfinder effects, compound shapes, Expand Appearance and pattern
expansion now pass the document to the effects they evaluate, so a
painted piece that names a swatch or pattern takes part as drawn instead
of being refused. A path with a painted effect takes part in Pathfinder
and compound shapes as its pieces, each with its own paint, inside the
path's opacity and blend mode.
The renderer's kept effect art and live evaluations now count the
document's swatch and pattern names for objects with a plug-in effect,
so deleting or restoring a swatch a piece names redraws the object.