Commit Graph
50 Commits
Author SHA1 Message Date
dotCooCoo a1a23c46e4 Warp: the Warp effects bend an image's pixels with its frame
A Warp effect on an image, or on a group that holds one, bent the image's
frame but drew the pixels unbent, cut by the bent frame. The image now
bends with the frame as a raster mesh warp, as an envelope bends it: after
the last effect in the list, the image is cut into 10 x 10 cells of two
triangles, each a clipped piece of the image under its own affine map,
through every Warp it took and the Transform moves between them. Effects
after a Warp reshape only the frame, and a placed gradient on a group
that holds the image follows the group's bounds as the pieces draw them.
The image itself is unchanged, so editing or removing the warp redraws
it. The images stay unbent when their pieces would make the art pass 2
million objects, and an image stays unbent when its clipping frame keeps
its shape because the warp would pass the effects' anchor budget.

- SVG export writes the image once and draws the pieces with <use> when a
  group holds pieces of one image clipped by triangles. PDF, EPS, .ai and
  PNG exports write the bent pieces.
- Envelopes: a grayscale image's fill color now colorizes the pieces an
  envelope cuts. Before, the pieces drew the gray image.
- Geometry effects: an image under any geometry effect keeps its fill
  color and its smoothing setting. Before, it drew the gray image,
  smoothed.

Docs: Warp params text, docs/mcp.md, docs/target-app-parity.md.
2026-11-12 01:18:57 -08:00
dotCooCoo 96ad9344ee Merge main into fix/warp-styles-map 2026-11-11 23:31:05 -08:00
dotCooCoo f82a31045c Blend: the Blend panel's Create Spine menu sets whether new blends get a spine
The Blend panel gets a Create Spine menu (Auto, Always, Never) under Make,
and object.blend.createSpine {mode?} sets or reads it. It is kept with the
preferences, is not an undo step and leaves blends already made as they are.
object.blend.make takes createSpine to choose for one new blend.

Auto and Always give every new blend a straight spine, as before. Never
makes a blend without one: its steps sit where a straight spine puts them,
object.blend.info reports hasSpine: false, easing is refused and dimmed,
Reverse Spine and the spine point commands refuse it, Release gives back
no spine path, and Replace Spine gives it a spine. A blend taking more keys
keeps whether it has a spine. Native files save noSpine; older files open
with their spines.

Builds on #5177 by adambelis.
2026-11-11 21:11:12 -08:00
dotCooCoo e609b26a95 Warp: bend each style as one Bézier patch, and keep saved warps' look
Each of the fifteen Warp styles now bends the bounds as one Bézier patch.
The style sets the patch's control points from the bend and the size of
the bounds, the horizontal distortion scales each column of control
points about its middle, and the vertical distortion scales each row.
The Warp effects and warp envelopes share the map (`WarpNet`). Content
with no width or no height takes the middle of the patch along that
side.

A warp carries the map it draws with as `version`. New warps, the
built-in graphic styles' Warps and warps opened from .ai files get 1.
Warps in .vectorcraft documents saved before the version existed read
as 0 and keep the earlier map, so those documents keep their look.
Edits keep a warp's version, and Warp Options editing several objects
keeps each one's own. effect.apply, effect.setParams and the warp
envelope commands take `version` 0 or 1 (`1.0` counts as 1) and refuse
any other value. An .ai file holds a warp's settings and not its
version, so a version 0 warp saved to .ai opens again with version 1.
The .ai writer compares a style's settings without the version, so
saved warps still export as editable effects.

Docs: docs/mcp.md (Envelopes), docs/effects-parity.md (Warp),
docs/target-app-parity.md.
2026-11-11 19:40:01 -08:00
dotCooCoo d1f5af011f Fix #2752: a gradient mesh keeps the outline of the path it is made from
Create Gradient Mesh, a Mesh tool click and Object > Expand of a gradient
to a mesh gave each border edge one cubic fitted between two mesh points
and picked the corners from the bounding box, so the border cut off
corners and curves: 49 pt off a five-point star, 54 pt off a notch.

- The border follows the outline of the largest subpath by length; border
  points sit on it and an edge with no anchor inside is the exact piece
  of its segment.
- Where no single cubic follows a run within 0.1 pt (a thousandth of the
  size on a small outline), a mesh line goes through an anchor, the
  sharpest corner first; at most 256 lines each way. Rectangles and
  ellipses keep the rows and columns asked for.
- Smooth runs keep their end tangents; border handles are no longer made
  collinear.
- To Center and To Edge highlight placement accounts for the extra lines
  (for_path_shaded, also used for gradient fills).
- Non-finite points give no mesh; a degenerate outline keeps the old
  bounding-box mesh.

Holes of a compound path are still left out, as before.

Docs: docs/target-app-parity.md.
2026-11-10 12:33:20 -08:00
dotCooCoo 51bab66409 Envelopes: document how a straight segment's handles count in the top object corner test
A top object's corner test treats a straight segment as having its
handles a third of the way along it, so an anchor between two straight
segments is a corner only when it turns out of the outline. docs/mcp.md
and the doc comment now say so, and a new test covers an inward anchor
between straight segments. The bulging-curve corner test checks against
a fixed point instead of the same nearest-point routine the code uses.
2026-11-09 00:31:07 +07:00
dotCooCoo ed6c0d434f Envelopes: a top object's corners keep their saved anchors when reflected
Saved corners from an .ai file stay on the same anchors when the
envelope is reflected, as they already did when it was moved or
rotated. A reflected outline runs counter-clockwise; the corners were
then mapped as if the outline had been drawn the other way round, no
longer fit it, and were found again from the outline.

On a tie between two corner anchors, or two nearest outline points,
the one met first along the outline in the order it was drawn wins,
for outlines drawn counter-clockwise too.

The docs state the corner rule in full: a handle 0.01 pt long or
shorter makes an anchor a corner whichever way it turns; otherwise its
tangent unit vectors must differ by 0.01 or more in x or y and turn
out of the outline. Content spreads evenly along a segment without
handles.
2026-11-09 00:31:07 +07:00
dotCooCoo 63dfcba8ba Envelopes: a top object's sides share the content by control polygon length
A top-object envelope splits its outline into four sides at four corners
and maps the content onto the Coons patch of those sides. The sides
shared out the content by length, and the corners were the anchors or
curve points nearest the bounding box corners.

Each piece of a side between anchors and corners now takes a share of the
content's width or height in proportion to the length of its control
polygon, spread along the piece by its curve parameter. A straight
segment spreads it evenly by length. A rounded rectangle stays close to
the identity, and the content follows the curves of a side whose segments
differ in size.

Each corner is now the nearest anchor to its bounding box corner among
the sharp anchors that point out of the outline and lie within 47.5% of
the box's width and height from that corner. A handle shorter than
0.01 pt, or tangent unit vectors that differ by 0.01 or more in x or y,
makes an anchor sharp, and the first one along the outline wins a tie.
Without such an anchor, the corner is the outline's nearest point to the
box corner, moved onto the end anchor of its segment within 0.5% of the
segment's parameter. Envelopes opened from .ai files keep the corners the
file saves.

These are VectorCraft's own rules. Existing top-object envelopes redraw by
them. Gradient meshes made from a path keep their sides measured by length.

- crates/doc/src/live/mesh.rs: Coons::from_top_object and the corner
  search, used for top-object envelopes.
- EnvelopeKind::TopObject gains an optional `corners` field (anchor
  indices); the .ai importer fills it from the mesh's corners.
- Params text of object.envelope.makeWithTopObject, docs/mcp.md
  (Envelopes) and a progress line in docs/target-app-parity.md.
2026-11-09 00:31:06 +07:00
dotCooCoo c94aec3fff Envelopes: type maps from its glyph outline bounds
An envelope mapped type from its laid-out box: ascent to descent for
point type, the frame for area type. The distorted glyphs then filled
less of the envelope than other art does, with room above the capitals
and below the baseline.

The envelope now maps type from the bounds of its glyph outlines,
underlines and strikethroughs when the type is on its own, in groups
and layers, or used as a clipping path. Inline graphics count by their
boxes. Rotated type and type in perspective map from their outlines as
they are drawn. Make with Mesh,
Make with Top Object and Reset with Mesh without Maintain Shape use
those bounds. Type that draws nothing keeps its laid-out box, and so
does type inside any other object, such as a blend, a repeat or a
symbol instance. Shrink Text to Fit type is measured as it is laid out
on the page.

vectorcraft-text's envelope_ink measures the type, and
register_envelope_ink registers it with the document crate. The engine
session, Renderer::new, live evaluation in vectorcraft-effects and the
.ai reader register it. The document crate keeps the measured boxes per
thread, by object and by a hash of the content, and measures again when
the type, the fonts, the hyphenation exceptions or the transform's
scale or rotation change.

This is VectorCraft's own rule. Envelopes of type made in VectorCraft
and in saved files map from the glyph outline bounds instead of the
type's laid-out box, so they redraw differently.
2026-11-08 13:20:19 +07:00
dotCooCoo ab3ac3d429 .ai import: envelopes map from their stroked box when the file saves its size
When Distort Appearance is on and the size a `.ai` saves for an
envelope's contents (`AIDeformArtWidthKey`, `AIDeformArtHeightKey`)
matches the contents' bounds with strokes, the reader now maps the
contents from that stroked box. It used to map them from the geometric
bounds, half a stroke inside that box, so an envelope of stroked art
could differ from its drawn art and keep the drawn art with a note.

Envelope Options hold the box's margins as `boundsMargin`, shares of the
geometric bounds at the top, bottom, left and right. Native files write
them only when they are not zero, and `object.envelope.info` reports
them then. Leaving Edit Contents measures them again when the strokes
reach differently than when Edit Contents began, and the node holds
what they measured then until it leaves. New envelopes have no
margins, so their results do not change. Contents with no width or no
height, such as one straight line, get no margins.

Docs: docs/mcp.md, docs/target-app-parity.md.
2026-11-07 05:15:08 +07:00
bflatastic cf656e2b70 Gradient mesh tests: add_lines_at takes the click tolerance (#4954) 2026-11-01 02:07:08 +07:00
dotCooCoo 23da2fe461 Part of #3187: a gradient mesh made from an ellipse keeps its shape
Create Gradient Mesh and a Mesh tool click estimated each border edge's
handles from the surface's derivatives, so the mesh's border cut across a
curved outline: a 1x1 mesh over a 400 x 300 pt ellipse came out up to
7 pt off it, with corners at its four mesh points. Each border edge now
takes the handles of the cubic that best fits the outline between its
points, and handles where two border edges meet along a side stay
collinear.

Deleting a mesh line (Alt-click with the Mesh tool) joined the two edges
on either side with a straight line, which turned the ellipse's border
into a diamond. The joined edge now keeps the outer handles, grown back
to the length they had before the line split the edge.
2026-11-01 01:59:57 +07:00
dotCooCoo c1205c4017 Mesh: a point outside the mesh locates on the nearest boundary edge
locate_within maps a point outside the outline to the nearest point of the outer edges, so a patch folded past the outline does not take an edge click as an interior one.
2026-11-01 01:22:08 +07:00
dotCooCoo 5a5a7b9ce8 Mesh tool: a click on a mesh's edge from just outside adds the lines there
A Mesh tool click within the hit tolerance outside a gradient mesh hit the
mesh, but object.mesh.addLine looked for the point inside the outline only
and failed with "point is outside the mesh". The same click on a path's edge
made a 1x1 mesh without the line.

- GradientMesh::locate_within takes a tolerance: a point outside the mesh
  within it of the outline gives the nearest point of the edge.
- object.mesh.addLine and object.mesh.create take an optional `tolerance`
  (0 by default), and the Mesh tool sends its hit tolerance.
2026-11-01 01:22:08 +07:00
bflatastic 2c28ccf020 Gradient mesh: flat pieces follow the quad budget's subdivision
A mesh over the quad budget is cut coarser than asked (#3592); its flat pieces now use the same subdivision, so each patch takes its own quads.
2026-10-31 19:43:16 +07:00
Don Omondi 9259434a89 SVG export: a gradient mesh patch is cut no finer than its colour changes
Each patch of a gradient mesh was cut into 8 x 8 flat quads for SVG export,
Object > Expand and the other outputs that cannot shade a mesh, whatever its
colours, so a patch of one colour became 64 identical pieces. Neighbouring
quads are now joined into square blocks wherever the colour changes by no
more than about one 8-bit step across the block; the block's outline runs
through its quads' corners, and a patch that folds over itself is not joined.
2026-10-31 19:43:16 +07:00
Taha-Mahmoodi a1a3a99104 Fix #3592: a gradient mesh from a file is budgeted at about a million quads
A mesh read from a file can have any number of patches, and the view any zoom: a 150 x 150 mesh from a 3 MB file exported at 20x asked for about 23 million quads (2 GB), and the command's own cap of 50 rows and columns does not apply to a loaded one. One tessellation now makes at most 1,048,576 quads, the subdivision per patch giving way before that, and a mesh with more patches than that is malformed, like a point count that does not fit.
2026-10-31 19:43:16 +07:00
Don Omondi 239286ca83 Fix #3232: a CMYK gradient mesh keeps its K when lightened
Create Gradient Mesh's To Center / To Edge highlight lightened every point
towards RGB white, so a CMYK (or grey) point became display RGB. A patch with
any non-CMYK corner then mixes in RGB, and the PDF writer separated those
colours back to CMYK with K = 0, moving ink off the K plate. Points now
lighten towards white in their own colour model (no ink for CMYK), so the
mesh stays CMYK and K shrinks with the other inks. Flat meshes (highlight 0)
already kept their inks.
2026-10-30 00:15:58 +07:00
aiongg f5f430a56e refactor(doc): move live.rs items to live/{blend_spec,envelope,expand,mesh,warp}.rs 2026-10-26 21:17:08 +00:00
Dylan M. TaylorandClaude Opus 5.5 b12ee928f3 Security: document model generation budgets for live art, clipping runs, placed documents, graph masks, path reading and native entries
CodeRabbit findings #58, #75, #82, #113, #159, #175, #187:

- Live evaluation (expansion, envelope mapping and everything inside) makes at most 4M
  objects (`MAX_GENERATED`); deep expansion counts what each live object makes, and envelope
  image pieces count before they are cut.
- Clipping runs copy at most 8M clip path elements together; past it runs are plain groups.
- Exports read at most 256 placed documents; the rest show their previews.
- Graph design and marker budgets count opacity-mask art (`Node::count_with_masks`).
- Native files read at most 32M anchors (4M on wasm) of paths; the web build allows 1 GiB of
  entries after the JSON.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 17:19:16 +07:00
bflatastic 2e572c7805 Count Repeats inside symbol art toward the Repeat instance budget
Squashed from #3788 onto main.
2026-10-24 02:06:39 +07:00
Brian TorresandClaude Opus 5.5 54c8a7f2bd Effects: stacked geometry effects keep to an anchor and line budget (#3578)
A chain of geometry effects makes at most 2 million anchors of a path (of a
type, symbol or image art's paths together) and about 8 million lines for the
renderer to draw at 1 px/pt, or what the path costs when that is more.
Roughen spaces its points further apart, Zig Zag makes fewer ridges a
segment, Free Distort, Twist and the warps split segments into longer pieces
(map_nonlinear_within) and Transform makes fewer copies where they would pass
it; a result drawn with too many lines is built again with fewer points, and
an effect that still doesn't fit is left out.

Three Roughens of a rectangle in a 25 KB file needed gigabytes of geometry,
and 2 million anchors of them flattened into 141 million lines (7 GB, past
vello's 2^27 lines a path); the file now opens in 0.4 s at about 450 MB.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 02:44:52 +07:00
bflatastic 00fe2be469 Gradient mesh: each tessellated quad shades between its corner colours, no banding 2026-10-22 17:53:20 +07:00
bflatastic 92f295d2a2 Blend: Ease In / Ease Out and separate Color Ease in Blend Options (#1124)
Squashed from #2539 onto main.
2026-10-22 04:40:10 +07:00
Dylan M. Taylor 0c42504069 Merge pull request #3194 from Matoo125/fix/mesh-remove-lines-malformed
Gradient meshes: deleting mesh lines leaves a malformed mesh as it is
2026-10-20 12:17:01 -04:00
Martin Vlach da8e6af7e8 Gradient meshes: deleting mesh lines leaves a malformed mesh as it is
GradientMesh::remove_point_lines (the Mesh tool's Alt-click,
object.mesh.deletePoint) only checked that the clicked point exists,
then indexed the points above and below or left and right of it by the
mesh's rows and columns. A gradient mesh read from a document is not
checked against its rows and columns, so one with fewer points than
they need (rows 2, columns 1 and 3 points instead of 6) indexes past
the end and panics: the engine guard rolls the command back with an
internal error, and the web app, which has no guard, aborts.

It now returns false for a mesh that isn't valid, as locate (and with
it adding mesh lines), the outline and the mesh lines already do, and
the command reports that nothing could be deleted.

The test Alt-clicks an interior row's point and an interior column's
point of two such meshes and checks nothing is deleted and the mesh is
unchanged.

Reported-by: BS.ehlas.cz
2026-10-20 09:20:24 +02:00
Martin Vlach bf6692ae82 Gradient meshes: a grid whose point count overflows is malformed
GradientMesh::is_valid and the two mesh envelope checks (envelope_grid
and the envelope's surface) compare the number of points with
(rows + 1) × (cols + 1), multiplying the document's u32 rows and
columns unchecked. With u32::MAX rows and columns the product is 2^64:
debug builds panic on the overflow and release builds wrap it to 0, so
a mesh or a mesh envelope without points passes as valid. Selecting
it, Outline view, hit testing and export then index points that aren't
there (the mesh lines, outline and edges), tessellating it asks for an
impossible capacity, and a mesh envelope with handles to fill in loops
2^64 times making them until memory runs out. On wasm32, where usize
has 32 bits, 65,535 rows and columns are enough, and a panic there
aborts the web app.

The three checks now share grid_len, which counts the points with
checked arithmetic and gives None when the count doesn't fit in a
usize: a grid that can't be counted matches no point list, so it is
malformed like any other wrong count.

The test checks that a u32::MAX × u32::MAX mesh without points isn't
valid and has no lines, outline or quads, that envelope_grid refuses
those counts, and that a mesh envelope with them leaves art in place.

Reported-by: BS.ehlas.cz
2026-10-20 09:18:33 +02:00
Fabian GrajalesandClaude Opus 5.5 ed69938e0e Render: gradient meshes in CMYK documents draw several times faster
A PDF of thousands of gradient meshes in a CMYK document with transparency
took minutes to export (186 s at 72 ppi for an 18,577-mesh page). Each mesh
was cut into quads coloured in RGB, and drawing a CMYK document by ink planes
separated every quad's colour back to CMYK through the profile, twice: the
4,096-colour separation cache, flooded by the meshes' interpolated colours,
cleared over and over.

- doc: GradientMesh::color_at mixes corners that are all CMYK (or all grey)
  in that space, as a PDF shading mixes in its own: exact inks, nothing to
  separate.
- render: the separation cache holds 65,536 colours.
- render: a mesh's quads are filled into one image by scanline (every pixel
  to the quad its centre is in: no seams) and drawn through the mesh's
  outline, instead of one path per quad; meshes over 16 MP on screen are
  drawn quad by quad as before, backed by each opaque patch's outline (#2456).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 12:41:21 +07:00
Gert Pellin 74c391c7ba G13: Object › Intertwine: Make, Release and arranging overlap areas (#1763)
An Intertwine group keeps its objects as they are, in their own stacking
order; each member can be drawn over the others in an area of its own.
The group draws, hits, saves and exports through its live expansion, so the
members stay editable and Release gives them back unchanged.

object.intertwine.arrange picks an overlap area by a click point or by a
closed path drawn around overlaps and toggles which member is on top
there, or brings a member to the front or sends it to the back where three
or more objects overlap.
2026-10-16 04:44:52 +07:00
dotCooCoo d9bd9b134d Symbols: instances of imported symbols are measured by their art
Every symbol instance was measured as its transform applied to the
20 × 20 square around the origin, which symbols made in the app keep
their art in. The SVG and DXF importers keep symbol art as drawn, so
the box of an instance of an imported symbol did not match its art.
The SVG Star instance at x 20, y 30 draws from (20, 30) to (40, 50)
and was measured from (10, 20) to (30, 40). Align moved such an
instance by the wrong amount, clicks and marquees beside its art
selected it, and the canvas, exports and prints left it out when its
art reached the view or the page and the square did not.

An instance is now measured by its symbol's art, which
Document::symbol_boxes looks up in the document each time
(Node::geometric_bounds_with, visual_bounds_with and
reach_bounds_with). With Use Preview Bounds on, the strokes in the art
count at their own weight, as the canvas draws them, and
object.setBounds counts them at that weight when it sizes an instance
or an object that holds one. When strokes do not scale and a width or
height of 0 or more is smaller than what a path's stroke adds,
object.setBounds now gives the path no width or height, as it does
for an instance whose art has strokes; before, it mirrored the path.
With Use Preview Bounds on, object.setBounds now measures the margins
that strokes add object by object, the members of groups and the
objects in symbol instances' art included, and solves for the width,
height and reference point asked for when the width and height are 0
or more. Before, it measured the margins of the whole selection and
could miss the size or the reference point asked for when strokes did
not scale and the objects' strokes added different margins, and when
strokes scaled and the width and height were out of proportion, even
for one path. A clip group, a Shaper Group, a compound path, type, and
a group or instance with effects or an opacity mask of its own are each
measured as one object, and so is an instance in perspective or one
turned or slanted relative to the bounding box, other than by quarter
turns. When the selection holds more than 4,096 objects to measure this
way, each selected object is measured as one. Instances inside symbol
art are measured by their own symbol's art. An instance is measured as
the square when its symbol is missing, when its symbol or a symbol
nested in its art holds an instance of itself, and when symbols nest 32
deep in its art.

Align and Distribute, the Transform panel, the bounding box and the
selection outline, clicks, the marquee, document.inspect and
document.node, Fit to Artwork Bounds and Fit to Selected Art, canvas
culling, thumbnails, the SVG filter region of an instance with a
raster effect, raster effect images, Export Selection, the SVG of an
artboard, printing, and the PDF, EPS, EMF/WMF and DXF writers use the
new box. The renderer also culls an instance by the effects and
brushed strokes in its art, and it culls a blend, envelope or repeat
by the brush art of what it holds and the effects in the art of the
instances in it. It culls an instance with geometry effects of its own
by the effects in its art after those geometry effects reshape the art.
It measures the effects in a symbol's art once for each symbol and
linear part of the transform that places it. For symbols whose art
holds instances, it measures at most 4,096 placements a frame, and at
most 4,096 more for each pattern tile it rasterizes and each placed
document it draws. Past that, it estimates the reach from the symbol's
reach with no transform, which it measures once. When the drawn
document's symbols change, the renderer drops the cached bounds of the
instances and of the objects that hold them.

The PDF and EPS writers, the SVG of an artboard and Skip Blank
Artboards grow the box of an instance whose art holds brushed strokes
by 16 times the widest stroke (at least 1 pt) of the objects in that
art that have a brushed stroke, plus 8 pt, as the renderer grows the
cull bounds of a brushed path. They keep an instance whose brush art
reaches the page. The SVG of an artboard also keeps an object that
holds an instance when what the canvas paints for it, the effects in
the symbol's art and the instance's own included, reaches the artboard.

Not yet: other commands that measure objects, such as Select › All on
Active Artboard, Transform Each and Convert to Artboards, still measure
an instance by the square.

Docs: docs/mcp.md, docs/target-app-parity.md.
2026-10-14 04:56:30 +07:00
Gert Pellin a169693817 Warp › Arc: bend in the object's real proportions
warp_point worked on box coordinates normalised to -1..1 on both axes:
Arc's radius was in x units but its edges were offset in y units, so a
box that isn't square bent into no circular arc (skewed sides from
Bend 10 %), and at 100 % the radius (2/π) was smaller than the
half-height, folding the inner edge over. warp_point now takes the
box's aspect along the warp; Arc keeps the centre line's length on a
circular arc in real proportions, with concentric edges, and an inner
edge that would pass the centre stops there. Other styles are as they
were; a square is bent as before.

Fixes #1578
2026-10-13 10:52:37 +07:00
arhammusheer 5beac4f122 #1244: smaller objects: Node 352 -> 152 bytes, NodeKind 200 -> 80, and a cheaper undo estimate
Rarely set fields move into one optional boxed NodeExtras, and large NodeKind payloads (images,
live shapes, blends, envelopes) are boxed. Every object, and every undo step that copies it,
shrinks: a 50k-path move keeps ~24.5 MB per step instead of ~40 MB. Files stay byte-identical
(Node keeps its flat JSON through a borrowed Serialize and a from-wire Deserialize, no flatten),
and loading is slightly faster. Undo and redo reuse their step's size estimate instead of
walking the document again (8.3 -> 5.6 ms for a 50k-path move).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc

# Conflicts:
#	crates/engine/src/cmd/graph.rs
#	crates/svg/src/export.rs
2026-10-12 11:02:32 +07:00
arhammusheerandClaude Opus 5.5 0724aafbb6 #1172: share an object's appearance with its undo history until it changes
Every edit of an object copied its whole appearance (its fills, strokes and effects, about
540 bytes for a basic object) into the new node, though a move leaves it as it is. Over 45
whole-selection moves of 10,000 paths, undo history grew by 589 MB; now 349 MB (41 % less), and
a nudge or a drag of the selection takes 12 ms instead of 15.

- Node::appearance is a vectorcraft_doc::Shared<Appearance>: copy-on-write. A clone shares it,
  and the first change through DerefMut copies it (Arc::make_mut). Reads, writes, equality (also
  against a plain Appearance) and the saved form are those of the Appearance itself, so call
  sites read and change it as before. Sites that build or assign a whole appearance add .into(),
  and the few that need a plain copy take (*n.appearance).clone().
- Node::transform changes the appearance only when it has gradients to transform, and pattern
  paints are transformed only when there are some: a move no longer copies an appearance it
  doesn't change.

The workspace suite (5,301 tests) and clippy pass with the change; the doc and engine suites
pass again after the transform guard.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
2026-10-11 23:27:21 +07:00
haven 6d56195eda Placed documents: the object, drawn exactly and kept as art by every exporter 2026-10-08 12:20:51 -07:00
bflatasticandClaude Opus 5.5 9f3b992ecc EPS import: other apps' EPS open as vectors, a preview that stands in says why
Discord feedback: "EPS files are always rasterized: they open as bitmaps, in
other programs as vectors". Every EPS saved by Illustrator 2026 fell back to
its TIFF preview (`gcheck` was unknown), and cairo/Inkscape files stopped at
their first image (`status`), dropped masked images (ImageType 3) and failed
on mesh gradients; the warning didn't say where the program failed.

Fallback never silent:
- The warning names the PostScript error, the operator that raised it and
  the named procedures it ran in, innermost first ("a PostScript error
  (typecheck in `add`), in `inner` in `outer`"); errors caught by `stopped`
  aren't reported. It reaches the status bar, document.open, app.open and
  file.open (which now return document.open's result, so MCP's open_file over
  the control channel gets it), and `vectorcraft-cli info` ("warnings").
- A file whose PostScript can't be read opens as its TIFF preview, else its
  Windows metafile preview (as vectors, scaled to the bounding box), else its
  EPSI bitmap. es @msg rows for the new messages.

Interpreter:
- Operators programs probe or use: gcheck/scheck, rootfont,
  currentcolorrendering, currenthsbcolor, status, token, read,
  bytesavailable, fileposition/setfileposition, resetfile, write*, pdfmark
  (marks dropped, as Ghostscript does), execform, nulldevice, strokepath,
  pathforall, user paths (ufill/ueofill/ustroke/uappend/upath/setbbox, the
  encoded form too), setcachedevice2, findcolorrendering, cache, device and
  VM queries, revision; (%stdout) (w) file gives a sink.
- `//name` is replaced by its value when read, inside procedures too.
- Tiling patterns become pattern swatches (their PaintProc drawn in pattern
  space, one cell; uncoloured ones in the colour under them; makepattern
  copies share one swatch); nested patterns stop at 8 levels.
- Type 3 fonts draw their glyphs (BuildGlyph/BuildChar, widths from
  setcachedevice/setcharwidth) as outlines grouped per string, spaced by
  ashow/widthshow/awidthshow/xshow/yshow/xyshow/kshow; glyphshow and
  stringwidth/cshow use them.
- Shadings of types 1 and 4-7 become gradient meshes (data from arrays,
  strings or files, packed or not, flags sharing edges), as fills through a
  shading pattern too; sampled functions (type 0) are evaluated;
  GradientMesh::coons/triangle are shared with PDF import.
- ImageType 3 masked images, interleaved by sample, by row or in separate
  sources; ReusableStreamDecode reads its data when made; Flate/LZW PNG and
  TIFF predictors.
- Bounded: DeviceN at 32 inks, sampled functions at 2^24 samples and 32
  outputs, 4096 patches a shading, strokepath ignores dashes finer than 1e5
  pieces, Type 3 glyphs nest 8 deep (a glyph that shows itself overflowed the
  stack before the limit), 64-bit index maths for 32-bit targets.

Tests: a synthetic program per generator (cairo/Inkscape, its Type 3 fonts,
matplotlib, CorelDRAW, Affinity, LibreOffice, Ghostscript eps2write,
Illustrator procsets), meshes and function shadings, masked images, fault
messages, probing operators, metafile/EPSI previews, `//name`, user paths,
hostile patterns/glyphs/shadings (run against main, 12 of the 14 generator
and feature tests fail; CorelDRAW- and LibreOffice-style programs already
read there). The import fuzz vocabulary covers the new operators. Checked
against real files made here with Inkscape 1.4 (cairo) and Illustrator 2026
(its own format and the CS-to-CC compatibility formats; all fell back or
stopped early on main and open as vectors now; its Illustrator 8 format
needs the next commit); those files aren't committed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 18:23:36 +07:00
bflatasticandClaude Opus 5.5 695c541f0d M8.17: Edit envelopes on the canvas: Edit Contents, mesh points and handles, Control bar
- Edit Contents: while an envelope's contents are edited, clicks hit the
  content where it sits undistorted and the Selection tool selects it; the
  menu item reads Edit Envelope then. No default shortcut: the reference
  app's (Shift+Cmd+V) is Paste in Place here.
- A selected envelope shows its mesh (a warp's surface grid, a mesh's own,
  a top object's outline) instead of its content's outlines.
- Mesh envelope points get bezier handles (append-only; none stored is the
  smooth Catmull-Rom mesh, which the first handle edit fills in exactly
  along the grid lines). setMeshPoint takes `handle`; object.mesh.movePoint,
  addLine and deletePoint edit mesh envelopes too. The Mesh tool and Direct
  Selection drag points and the clicked point's handles (shared MeshEdit);
  the Mesh tool adds rows and columns inside mesh envelopes. Reset with
  Mesh keeps the shape along the grid with handles; Release returns the
  exact mesh.
- Control bar: Edit Envelope / Edit Contents, warp style, orientation,
  bend and distortions or mesh rows and columns, Reset, Envelope Options.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:16:59 +07:00
bflatasticandClaude Opus 5.5 04fa49413c M8.16: Envelopes bend images, symbols, gradients, patterns and appearance; warps keep their frame
- Images distort as a raster mesh warp: cut by Fidelity into triangles,
  each a clipped image under the affine map of its corners (pieces overlap
  slightly, no seams; the renderer paints them without clip layers; SVG
  writes the pixels once and <use>s them).
- Symbol instances distort as their symbol's art (the renderer's cache
  follows edits to the symbol).
- Distort Appearance bakes strokes (filled outlines) and geometry effects
  before bending; Distort Linear Gradients bends linear gradients; Distort
  Pattern Fills bends the tiles. Opacity masks of the content bend too.
- Bug fix: a rotated, sheared or reflected warp envelope re-warped along
  the page axes. Envelopes now keep their own frame (append-only model
  field), so the warp turns with the art; move and scale keep it square.
- Live evaluation shares one set of hooks (vectorcraft_doc::live::Hooks,
  vectorcraft_effects::{expand_live, expanded_live_group,
  expand_live_deep}) between the canvas, Expand and every exporter.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:01:47 +07:00
bflatasticandClaude Opus 5.5 98a3e15ec3 M8.20: blends interpolate strokes, gradients, groups, type and symbols faithfully
Closed shapes start where they twist least (unless the Blend tool
picked the anchors); dashes, miter limit, arrowhead scale and width
profiles interpolate (caps, joins and brushes switch halfway);
gradients with different stop counts resample to common stops; groups
with different member counts grow the extra members out of a point;
compound steps stay compound paths; type, symbol instances and images
interpolate their transforms, type its colours and sizes run by run.
New blends are knockout groups and the canvas draws them knocked out
as the exports do. Expand and Release keep the blend's name,
transparency, opacity mask and appearance, and Object > Expand expands
blends.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:01:28 +07:00
bflatasticandClaude Opus 5.5 3d35b8518f M8.19: blend spine and keys editable on the canvas
A selected blend shows its spine. Direct Selection drags spine points
and handles, the Pen tool adds and deletes points on a selected
blend's spine (object.blend.spine.moveAnchor/addAnchor/removeAnchor).
The straight spine becomes a path on the first edit, its points pinned
to the key objects (append-only BlendSpec.key_anchors): moving a key
moves its end of the spine and the other way round; spines from older
files and Replace Spine still spread the keys evenly. Direct and Group
Selection pick blend keys on the canvas, edits redraw the blend live,
and Release leaves the spine as a path.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 11:12:58 +07:00
bflatasticandClaude Opus 5.5 c5985b3f47 M8.18: Blend Options dialog and the Blend tool's anchor targeting
Blend Options is a dedicated dialog (Spacing dropdown with its value,
Align to Page / Align to Path buttons, live preview) opened on the
selected blend's own options, so OK no longer turns Smooth Color into
5 steps; with nothing selected it sets what new blends start with
(object.blend.info reads them). The Blend tool blends from clicked
anchor points (blend spec `starts`), adds keys to an existing blend
instead of nesting it, opens Blend Options on double-click, Alt-click
and its toolbar button, and has its own cursors and hint.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 11:01:18 +07:00
bflatasticandClaude Opus 5.5 fe6d6640fb M8.15: Envelope dialogs, Reset with Warp/Mesh, full Envelope Options
Make with Warp and Make with Mesh open dedicated dialogs (style dropdown,
orientation, bend and distortion sliders; rows and columns) with live
preview; while an envelope is selected the menu shows Reset with Warp /
Reset with Mesh instead, which switch the envelope's kind and keep its
content (Maintain Envelope Shape samples the current surface). Envelope
Options is a full dialog prefilled from the selection (Anti-Alias,
Preserve Shape, Fidelity, Distort Appearance, Distort Linear Gradients,
Distort Pattern Fills); with nothing selected it sets the defaults for new
envelopes. object.envelope.info reads the settings. Release returns the
warp or mesh shape as a gradient mesh and keeps opacity, blend mode and
mask; Expand keeps name, knockout, isolation and mask; Object > Expand
expands envelopes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 10:11:10 +07:00
Brandon ThomasandClaude Opus 5.5 3e323bfa2a Robustness: VectorCraft never crashes — no panics in shipped code
Shipped code no longer unwraps, expects or panics: every one of the 124
unwrap()/expect()/panic!/unreachable! sites outside tests now handles the
failure (Result/Option, ?, let-else, defaults) and reports errors to the user.

- Lints: workspace clippy denies unwrap_used, expect_used, panic, todo,
  unimplemented and unreachable; clippy.toml allows them in tests, and
  integration tests, examples and testkit opt out explicitly.
- Safety net (vectorcraft_engine::guard): a panic in a top-level command rolls
  the document back and returns EngineError::Internal; a panicking tool is
  reset; the MCP server answers with an internal error and keeps serving; the
  UI frame and each control request are guarded.
- APIs that hid failures now return them: Rendered::to_png/to_jpeg/to_webp
  return Result (JPEG/WebP errors used to write empty files),
  FontDb::face returns Option, Region::top returns Option.
- Fuzzing: engine/tests/import_fuzz.rs feeds garbage, hostile and mutated SVG
  and PDF through import → render → export (30k cases locally, no panics).
- Docs: AGENTS.md/CLAUDE.md rule, docs/development.md "Robustness" section,
  README pointer and a PR template checklist.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 06:28:59 +07:00
bflatasticandClaude Opus 5.5 d8eff17b9f M3.98: radial annotator extent ellipse, aspect handle and off-centre focal point
Radial gradients show a dashed extent ellipse: its handle across the bar
sets the aspect ratio, the ellipse elsewhere rotates it, and the dot inside
the centre ring drags the focal point (GradientGeom.focal) for an off-centre
radial. paint.setGradientGeom takes aspect (%) and focal ([x,y] | null), and
start/end may be left out; the focal point keeps its place in the ellipse as
the vector, aspect and object transform. It renders as a two-point radial,
exports and imports as SVG fx/fy and PDF two-point radial shadings, expands
to off-centre rings, and travels in gradient params and the native format.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 04:43:43 +07:00
bflatasticandClaude Opus 5.5 ea61d34a93 M3.85: spot colours defined in Lab, with Spot Colors options for Lab values or CMYK equivalents
Colours gain a CIE Lab model (`Color::Lab {l,a,b}`, serde tag `lab`), handled through the
CMS (display, separation, conversions, gamut), tints (toward paper white), keep_model, harmonies,
recolouring, blends, Info and the Color panel. Swatch Options gets a Lab mode
(`swatch.edit {mode: "lab"}` / `{color: {l,a,b}}`), and colour params accept `{l,a,b}`.

Swatches panel → Spot Colors… (`ui.spotColors`, dialog `spotColors`) runs `swatch.spotOptions
{useLab}` (Document.spot_use_lab, default on): Lab spot colours show and separate from their Lab
values, or art linked to them takes their working-CMYK equivalents, as one undo step. PDF export
writes Lab spot inks as Separation spaces with a Lab alternate (tint function from paper white),
or a DeviceCMYK one with CMYK equivalents.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 03:46:57 +07:00
bflatasticandClaude Opus 5.5 705976fd96 M3.84: Object > Expand dialog; gradient fills expand to a mesh or N objects
Object > Expand… opens a purpose-built dialog (Object, Fill and Stroke
checkboxes, disabled when the selection has nothing for them; Expand
Gradient To: Gradient Mesh or Specify N Objects, default 255). Every
option now does something:
- Object: type to outlines, live shapes to paths, effects baked.
- Stroke: strokes outlined into filled paths.
- Fill: linear/radial gradient fills become N solid rectangles or
  concentric ellipses, or a gradient mesh with lines where the colour
  changes, inside a clip group shaped like the object; freeform
  gradients become a mesh shaped like the object. Colours keep their
  stops' colour model. With Fill off gradient fills stay live.
object.expand {} defaults match the dialog (stroke now defaults on);
new query object.expand.info and UI command ui.expandDialog.
Create Gradient Mesh on a gradient-filled object takes the colours the
gradient paints at each point (GradientMesh::for_path_with, from_grid,
highlight).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 03:25:33 +07:00
bflatasticandClaude Opus 5.5 c95098d15a M3.47: opacity and opacity mask can define an object's knockout shape
New Node.knockout_shape (transparency.set / object.setProps knockoutShape,
reported by transparency.info). In a knockout group such an object knocks
out only as much as its opacity and mask let through (a 50% object knocks
out 50%); otherwise its full coverage knocks out. The renderer, PDF and
SVG masks honour it, and the panel's checkbox is now live.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:07:01 +07:00
Brandon ThomasandClaude Opus 5.5 4878f1c5dd Rename DrawCraft → VectorCraft: crates (vectorcraft-*), apps, binaries, types, env vars, docs, examples (.vectorcraft); old .drawcraft files and preferences still load. Fix: text bounds exact after opening a file; selection no longer marks a document modified (dirty = content differs from the saved document). Screenshots and renders regenerated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:30:09 -04:00
Brandon Thomas 6dd0d2dcff continued work; wip 2026-09-30 11:24:38 -04:00
Brandon ThomasandClaude Opus 5.5 f8136f1e35 Live Blends/Envelopes/Gradient Mesh, Shape Builder, Live Paint, Image Trace (drawcraft-trace), Recolor Artwork, Export for Screens, Actions panel, prefs persistence, real layer thumbnails; menus bound
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 11:02:16 -04:00
Brandon Thomas a7e49bfa72 continued work 2026-09-30 09:43:24 -04:00