The sweep filtered by transparency kept every open box in one tree, so
a box without transparency met every open box without transparency it
overlapped, though such pairs never join. Both sweeps closed an open
box early only when a later box held it, so in a nest of boxes that
share their left and top edges and get smaller to the right and
bottom, each box met every earlier box around it. One see-through
object inside 512 nested opaque objects took 130,817 meets in the
unfiltered sweep and 131,328 in the filtered one.
The filtered sweep now keeps open see-through boxes and open opaque
boxes in separate trees. An opaque box looks only in the see-through
tree; a see-through box looks in both.
In both sweeps, a box inside an open box it met, ending no further
right, is not opened when that box joins everything it overlaps (any
box without the filter, a see-through box with it). Whatever later
overlaps the inner box overlaps the outer one.
The nest above now takes 512 meets in each sweep, and a nest of 512
boxes alone takes 511 in the unfiltered sweep where it took 130,816.
The groups are unchanged.
A paragraph format given to the empty paragraph after a frame's last
paragraph break was lost when the story flowed again: the paragraph is
shared with the next frame's first paragraph, and the next frame's old
style replaced it, in that frame and in the frames after it.
- The thread reflow also notes which frames' last paragraph changed
style, and story_paras_restyled keeps that style against the next
frame's unedited first paragraph, across unedited empty frames too.
When the same edit formats the next frame's first paragraph, that
format applies, as before.
- story_paras keeps its behavior for its other callers.
- Tests cover area type and type on a path on either side, a next frame
holding text, three frames, undo and redo, a format that changes
nothing, and numbered list counts.
A top-object envelope gives each piece of a side a share of the content
in proportion to its control polygon's length. When anchors split a
curve without changing its shape, the pieces' polygons don't divide the
side where the curve's own parameter does, so the envelope bent its
contents differently although its outline was the same: Add Anchor
Points on a top object moved the art, and a top object whose .ai mesh
saves each side's curve split into thirds drew its type up to about
half a point off its drawn art, which follows the whole curve's
parameter.
Coons::from_top_object now checks whether a side's pieces, from corner
to corner, are all pieces of one cubic. The pieces' spans of that
curve's parameter come from the handle lengths either side of each
split, the curve from the outer ends and handles, and every piece must
lie within 0.02 pt of the curve's piece over its span (each control
point). Such a side runs along that curve, by its parameter. Any other
side keeps the polygon shares, including a side only partly made of one
curve and a smooth side drawn in many pieces that isn't one curve as a
whole. Corners found from the outline can still move when anchors are
added, as before. Gradient meshes made from a path are unchanged.
Existing top-object envelopes with such sides redraw.
a_split_curve_moves_the_top_object_share_to_its_new_anchor, which
pinned the earlier behaviour, becomes a_split_curve_keeps_the_top_object_patch.
Tests: a_split_curve_keeps_the_top_object_patch,
a_top_object_joins_a_split_curve_saved_with_rounded_coordinates,
a_top_object_keeps_smoothly_joined_curves_apart,
a_top_object_side_partly_of_one_curve_keeps_the_polygon_shares and
a_top_object_side_of_many_arcs_stays_on_them (vectorcraft-doc),
envelope_top_object_keeps_its_look_when_anchors_are_added
(vectorcraft-engine) and
a_top_object_whose_top_is_one_curve_split_in_thirds_opens_live
(vectorcraft-eps).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A right-click on a character style in the Libraries panel now opens Apply
Character Style, Add to Character Styles, Move to Group, Rename… and
Delete. Apply is enabled only with type selected. Opening the menu applies
nothing, and the paragraph style menu is unchanged.
- library.addToCharacterStyles adds the style to the document's character
styles without applying it, so no type needs to be selected. A document
style with the same name and attributes is reused with no undo step, and
a name taken by other attributes gets a number.
- library.renameItem renames a library item in place and keeps its group.
The name is trimmed and has 1 to 256 characters. Another item of the same
kind with that name is an error, the item's own name writes nothing, and
a rename is not a document undo step.
- library.use and library.addToCharacterStyles compare a library style
with the document's in the form the document stores it in. A whole
number size from a library file no longer adds a numbered copy.
- A character style color linked to a swatch that is not a global or spot
swatch of the document keeps the color it shows without the link.
Before, adding or applying such a style failed with "no swatch".
Help page: https://helpx.adobe.com/illustrator/desktop/design-with-text/fonts-and-scripts/add-and-use-text-and-character-styles-in-libraries.html
path.smoothRegion replaced the anchors of each path it smoothed but left
the selection alone, so anchor and segment refs selected with Direct
Selection still named the old indices: after a smooth that removed
anchors, a ref could point past the end of the path or at another
anchor. The edit now drops those refs for each path it changes, so the
path stays selected whole. Selected paths the drag does not change keep
their anchors, and undo restores the earlier selection.
object.mesh.movePoint and object.envelope.setMeshPoint compare a handle
end with point plus handle, the form the caller sends, so a rounding
difference in (p + v) - p no longer turns an unchanged warp into a mesh
envelope with an undo step.
The i18n test that main added for 3D refusals calls validate_three_d_at with this branch's (Option<usize>, usize) position: effect 0 of appearance item 0 is (Some(0), 0).
Adds a test with a half-transparent square that its own clip group,
its clipping layer, or two nested clipping paths together hide, so the
square no longer marks the DCS image under it.
A plain group holding just the image becomes its clip group again only
when the image takes its DCS file's clipping path. When Placement Options
clip the image, it goes into a new clip group as before, so a group the
user made around the image alone stays a plain group.
The check that decides whether a linked EPS file is DCS now gets the
file's size. When the bytes read hold the whole file, it reads them as a
full read does. A binary EPS header whose PostScript or TIFF preview ends
past the end of the file names no plates, so such a file keeps its
preview with lowResProxyEps on instead of going missing.
Validation built the Extrude & Bevel, Inflate and Rotate solids from the
stored shape, while drawing, Export 3D Object and Expand as Wireframes
build them after the geometry effects before the 3D effect. A Transform
effect with copies before Extrude & Bevel could pass the check and then
draw the source art. Validation now reshapes the object, the fill or
stroke, or a group's members with those effects first.
validate_three_d_at and validate_three_d_at_in take the effect's index
for an effect on the object too, so an edit checks the effects before
that effect, and effect.apply checks a new effect after the others.
A selected warp envelope now shows the points of its surface on a 4x4
grid (8x8 or 16x16 where 4x4 strays more than 0.1% of the warp's
diagonal from it). object.mesh.movePoint, movePoints, addLine,
deletePoint and object.envelope.setMeshPoint accept a warp: the first
edit turns it into a mesh envelope on that grid and applies the edit as
one undo step, so Undo or Escape gives the warp back with its style and
bend. An edit that moves no point leaves the warp and adds no undo
step. A warp that no such grid follows (some version 0 maps) shows no
points and its edits fail without changing anything.
movePoints and setPointColor on a gradient mesh record no undo step
when they change no point.
When a linked file lost its clipping path, the clip group holding the
image stayed as a plain group of the image. When the file had a clipping
path again, the image went into a new clip group inside that plain group,
so each round nested one more group. The plain group holding just the
image now becomes its clip group again, in the layers and in symbol,
pattern, graph design and mask art.
With the lowResProxyEps preference on, opening a document kept the saved
preview of a linked DCS file, so the link showed as EPS without its
plates. Opening now reads the first 1 MiB of each such EPS file and reads
a DCS file in full. The whole file is read only when a binary EPS header
puts the PostScript past those bytes or the header comments run past
them. Other EPS files keep their preview.
After a rotation the Selection tool already shows and drags a bounding
box turned with the objects, but the Free Transform tool still used the
page-aligned box. Its handles sat on the wrong corners, a side handle
scaled along the page axes, and Perspective Distort and Free Distort
started from a box that did not match the art.
- The Free Transform tool keeps the selection's turned box for the
drag. Handles, the rotate zone and the move zone are read in its
frame; a handle scales along the selection's own sides from the
opposite handle (or the center with Alt) and snaps as the Selection
tool's does; Cmd/Ctrl on a side handle shears along that side; the
outline, handles and cursors are drawn on the turned box.
- Perspective Distort and Free Distort move the corners of the turned
box. `object.distort` takes `angle?` (degrees): `from`, or the
selection's bounds without it, is then a box in the frame turned by
that angle. Upright boxes send the same params as before.
- The Scale and Reflect tools, their dialogs and commands, and the
Transform panel's flips keep the page's axes.
Docs: docs/mcp.md, docs/target-app-parity.md.
A new Type preference, Show samples on white (`fontSamplesOnWhite`, off
by default), draws each family's sample in every font menu, and in
Type → Font in the in-window menu bar, in the Light brightness's text
color on a white area, in every interface brightness. A row's white
area is drawn while its sample is still rendering, and leaves 2 pt above
and below it where a highlighted row's color shows. The family names and
the rest of the menu keep the interface's colors. Preferences dims the
checkbox while Enable in-menu font previews is off.
Docs: docs/mcp.md (prefs), docs/target-app-parity.md evidence line.
The Paragraph panel's Mojikumi Set lists None, YakumonoHankaku,
GyomatsuYakumonoHankaku, GyomatsuYakumonoZenkaku and YakumonoZenkaku,
then Line-end Punctuation Half Width, and text.setFormat {mojikumi}
takes yakumonoHankaku, gyomatsuYakumonoHankaku, gyomatsuYakumonoZenkaku
and yakumonoZenkaku besides none and lineEndHalf.
The spacing of each set is VectorCraft's own rule, built on the help
page's one-line description of each set:
- YakumonoHankaku sets every bracket, comma and full stop half width,
takes a quarter em off each side of a middle dot, and puts a quarter
em between Japanese and Latin letters or digits.
- GyomatsuYakumonoHankaku keeps punctuation full width inside a line,
sets an opening bracket starting a line flush and a closing mark
ending it half width, and takes the quarter em after a middle dot
ending a line off.
- GyomatsuYakumonoZenkaku keeps punctuation full width and adds the
quarter em between Japanese and Latin text.
- YakumonoZenkaku sets characters as None does.
Both composers and vertical type measure each line as it is set. A
right-to-left paragraph, whose line ends are measured untrimmed, also
draws them untrimmed, and a right-to-left line that ends between a
Japanese and a Latin character is measured without the quarter em the
set adds there. With a Desired glyph scaling other than 100%, the
space a set takes off before an opening bracket or middle dot, and the
Japanese-Latin space recorded at a line's end, scale with the glyph.
The sets save with the document and paragraph styles; new type and
Reset Panel keep Line-end Punctuation Half Width. SVG export lays type
with middle dots out again for its positioned spans. A .ai save
reports a paragraph with one of the new sets as left out.
Docs: docs/mcp.md, docs/target-app-parity.md, docs/type-parity.md,
docs/gaps.md.
Copy now remembers the whole chain of layers around each object, not only
the name of the nearest one. With Paste Remembers Layers on:
- In the same document, art goes back into the sublayer it came from while
that sublayer exists, even after it was moved, so two sublayers of the
same name in different layers stay apart. A deleted sublayer is made
again inside the layer that held it.
- In another document, the sublayer and the layers around it are matched
by name from the top level down; of repeated names, the topmost chain
that matches the most names wins, a shown and unlocked one first. A
missing sublayer is made inside its layer, and a missing layer on top
with the sublayer inside it, in the paste's undo step.
- When the matched layer, or a layer around it, is hidden or locked, the
paste fails with "the target layer is locked or hidden" and nothing is
pasted, instead of putting art in a hidden layer or making a second
layer of the same name.
Show DCS Transparency Interactions compared full object bounds, so a
transparent object over the part of a DCS image that its clipping path
hides marked the image. Bounds are now cut to the clipping paths of the
clip groups and clipping layers that hold each object.
The series fill and stroke and the label fill and stroke a graph keeps
for its next redraw are now in the paint traversal, so Delete Pattern
and canceling a new pattern make them no paint and a Pattern Options
rename renames them. Before, a later graph.setData drew the paint of a
missing pattern again. Global swatch edits reach the same paints.
The progress-doc line now says that only canceling a new pattern clears
its paints; canceling the edit of an existing pattern puts the
definition, and after a rename the old name, back.
Extrude & Bevel (both kinds) and Inflate built every fill and stroke
solid of an object, each up to 163,840 faces, before any check, so one
effect on a path with many strokes or a group with many members could
build several times that. The solids are now built in order and their
faces counted together: once they pass 163,840 (VectorCraft's own
limit), no later solid is built, the object draws its source art, and
effect.apply, effect.setParams, Export 3D Object and Expand as
Wireframes report "The 3D surface is too complex; simplify the shape".
A stroke left out for its own limits is not counted.
Export 3D Object now builds Extrude & Bevel (Classic) meshes with the
Classic bevel options, so the exported solid matches the drawn one.
A 9-slice guide can now be placed outside the symbol's art, by dragging
it past the art's edge in symbol editing mode, by symbol.options
nineSliceGuides, or by a Symbol Options field below 0% or above 100%.
A scaled instance then scales by the cells its art falls in.
- Each guide is a fraction from its edge in -16..16, and the two guides
of an axis keep their order (left + right < 1, top + bottom < 1).
- A guide past an edge cuts the art at that edge, so that side's outer
cell holds no art. With both guides of an axis past opposite edges,
the art scales as a whole along it. With both past the same edge, the
art keeps its size in the outer cell at the other edge.
- Symbol Options shows the guides with three decimals, and OK keeps a
field that was not changed at its exact value.
- Native files keep the guides exactly. SVG and .ai write such an
instance as its placed art, without guides.
Docs: docs/mcp.md, docs/target-app-parity.md, docs/gaps.md.
A style written as one paint (`/SimpleStyle` with its paint operators)
was read as a style with no fill and no stroke. A graphic style library
listed it, and applying it cleared the object's fill and stroke.
Such a style now reads as the fill and stroke its `stroke fill Xd`
turns on, with the stroke's width, caps, joins, miter limit and dashes,
and its `Xy` transparency. A style whose paint is not read here (a
gradient or pattern fill, a pattern stroke, no `Xd`) is left out of the
library instead of coming in empty.
Part of #3349.
effect.apply, appearance.addEffect and effect.setParams checked an effect
parameter's type only when the effect has a dialog default for the key. Keys
that only the params text names were stored as given: an Outline Stroke with
`width: "10 pt"` drew at the stroke's own weight, and a Gaussian Blur with
`linear: 1` blurred in linear light.
- The earlier 3D `perspective`, `lightAzimuth` and `lightElevation`,
Scribble's `variation` and Outline Stroke's `width` must be numbers, and
Gaussian Blur's `linear` must be true or false. A test walks every effect
so a new key without a default needs a listed type or a check of its own.
- The `style` of Crop Marks must be `roman` or `japanese`, and `null` is
refused. Any other value drew as Roman.
- An installed plug-in effect's parameters are checked against its manifest
when the command runs, as plugin.run already checks the effect records a
filter returns.
- effect.setParams with `warpStyle` checks the parameters against the new
Warp style's effect, as it already did for a 3D effect's new
`threeDType`. It checked them against the old style.
- effect.setParams refuses a `visible` that is not true or false, such as
`1` or `"false"`, when called and when a step plays, and nothing changes.
Before, the value was ignored and the rest of the call applied. `null`
still leaves the visibility as it is.
A step of command.batch is refused the same way. A replayed journal or
action still plays a wrongly typed effect parameter, as it plays a key the
effect no longer takes.
Docs: docs/mcp.md, docs/target-app-parity.md.