SVG text with a textLength came in at its natural width. Following
SVG 1.1 §10.9.1, the characters of each text or tspan with a textLength
are now fitted to it: by spacing them out (lengthAdjust="spacing", the
default), which becomes kerning, or by stretching them
(spacingAndGlyphs), which becomes horizontal scale (kept within
1–10000%). Inner elements are fitted first; vertical text is spaced out
only, with a warning for spacingAndGlyphs. Negative lengths are ignored.
A clipPath with several children was imported as one compound path under
the first child's fill rule, so children wound in opposite directions
cancelled where they overlapped, and an even-odd child after a non-zero
one lost its hole. SVG 1.1 §14.3.5 defines the clip as the union of the
children's silhouettes, each computed on its own.
A clipPath with several children now comes in as a group of them as the
clip group's clipping path, each child keeping its own rule; a group
clips to the union of its members. One child imports as before.
push_num formatted every number with write!("{:.*}"), which runs the
exact decimal float formatter, then scanned and trimmed the text. That
formatter was about 95% of the time to export a path of 200,000
anchors.
At 9 decimals or fewer, push_num now scales the value by 10^decimals
and writes the digits of the rounded integer when that rounding is
certain: the scaled value is below 2^53 and further from a half than
the scaling's rounding error. Ties and larger values still go through
the formatter, so the output is the same byte for byte.
Exporting one path of 200,000 anchors takes a median of 43.4 ms
instead of 167.0 ms, and 20,000 rectangles 81.4 ms instead of 141.4 ms
(Windows 11, release build).
To find the characters that justification or Mojikumi moves, SVG export
without Fewer <tspan> Elements laid out every live type object a second
time, as point type with
Mojikumi None and default Justification options, whenever its paragraph
had Mojikumi on. New type gets Line-end Punctuation Half Width, so every
new type object was laid out twice. Mojikumi only spaces Japanese
punctuation and Japanese letters, so type without them lays out the same
either way.
- TextLayout::mojikumi_applies says whether the text or a list marker
holds a character Mojikumi spaces.
- reader_advances keeps such a paragraph's Mojikumi, and reads the glyphs
from the layout it was given when the object it would lay out is the
same; otherwise it lays the object out again as before.
The SVG is unchanged. Exporting 5,000 point type objects takes a median
of 109.4 ms instead of 171.5 ms on Windows 11.
Found while testing crates/svg/src/export/nodes.rs:492 (Writer::node, `xlink:href` built with xml_escape)
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
An id the importer writes into an element no longer matches a style sheet's
#id selector or a <use> link that no element matched before. The ids are
read from the decoded attribute values and text of the file, once.
An ellipse whose radius is smaller than the point tolerance at its coordinates, but at least two
f32 steps, now imports as the four-anchor ellipse instead of usvg's curves with rounded handles.
Each id made up on import starts where the last one stopped instead of at
the number of ids made so far, so a file that already holds many of the
made-up ids does not make every new id try them all again. The ids made
up are the same.
The import gives an element an id when it needs to find it again in
usvg's tree (links, symbol uses, events, data attributes, and now
circles and ellipses). A made-up id could repeat one the file already
had, such as vectorcraft-id-0, so a <use> or paint reference to that
element showed the other one. Made-up ids now skip every id in the file.
Circles and ellipses in a file whose style sheet has an [id selector get
no made-up id and keep usvg's curves, so the selector matches the same
elements as before.
The tolerance that compares the points usvg makes of a <circle> or
<ellipse> grew with the center's distance from the origin, so a circle
of radius 400 at x 40,000,000 fell back to eight anchors. The tolerance
is now a few f32 steps at the size of the coordinates, and the on-ellipse
check allows the same steps relative to the smaller radius.
usvg turns each <circle> and <ellipse> into arcs and then into a number
of cubics that depends on f32 rounding: an ellipse that export wrote as
<ellipse> could come back with eight anchors instead of the four it was
written from. The renderer flattens the two outlines differently, so a
round trip of a flat filled ellipse redrew 158 edge pixels by up to 43
levels, and prop_svg::plain_art_survives_visually failed on main.
Import now records the ids of <circle> and <ellipse> elements in the
prepass and rebuilds each as the ellipse VectorCraft draws: four smooth
anchors on the axes, starting at the right as SVG defines, with handles
KAPPA of the radii long, then transformed as before.
Tests: prop_svg::filled_ellipse_on_the_artboard_edge_survives_visually
(the failing case) and basic_shapes::circles_and_ellipses_import_as_the_ellipse_drawn
fail without the change.
Found while testing crates/svg/src/export/output.rs:360 (dublin_core, around line 81)
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
SVG export ignored an image's colorize paint and wrote the image's own
black, white and gray pixels. EPS export flattened every colorized image
into a process-color raster, so a spot color lost its plate. Both now
write the image in the fill color, with the coverage the canvas and PDF
export use (darkness times alpha), so white and transparent pixels take
no color.
- SVG writes a coverage PNG as a mask over a rectangle in the color,
shared between repeated images while each keeps its own color. Linked
mode writes the coverage PNG as a file, and SVG Tiny 1.2 writes a PNG
in the color. A colorized image whose pixels are missing, or whose
grayscale pixels can't be decoded, is left out with a warning.
- EPS writes fully covered or uncovered pixels as an imagemask in the
color's process or Separation ink (Registration on every plate), and a
grayscale image as ink samples scaled by coverage. Level 3 masks its
uncovered pixels out and Level 2 writes them white; gray midtones are
written over white, with the existing warnings.
- EPS flattening no longer counts a solid colorize paint on a grayscale
or 1-bit image as transparency by itself. Opacity, blending modes,
opacity masks, effects and overlapping transparent art still flatten
it, and so does a colorize paint the writer can't draw.
The svg crate's tests turn on resvg's raster-images feature to render
the embedded PNGs.
Docs: docs/mcp.md, docs/target-app-parity.md.
Files::svg parsed nested SVG images with usvg without the check the top-level
import makes, so an overflowing order inside an <image> still reached usvg's multiply.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
usvg 0.48 casts the filter's order attribute through i32, so a value like
1066570220609 saturates and the u32 order_x * order_y multiply overflows.
Only debug and overflow-checks builds panic on that; release builds already
import the file — the multiply wraps, and VectorCraft drops the filter as
an unsupported primitive with a warning, so nothing reaches the document,
render or export (observed on main in a --release build: both repro files
import without error; with a one-entry kernelMatrix the wrapped product
2147483647² mod 2³² = 1 even passes usvg's length check and leaves a filter
claiming a 2147483647×2147483647 kernel, still dropped downstream).
The import now parses order the way usvg does (svgtypes numbers, the same
as-i32 cast with its saturation, the first side defaulting the second, both
positive or both back to the 3×3 default) and refuses exactly the one case:
when the product of the two sides overflows u32 (checked_mul). Any order
usvg can multiply keeps importing as before, however large on its own, and
a missing, unparseable or non-positive order still falls back to 3.
Regression tests cover the overflow repros, the release wrap case, large
but fitting orders (100, 80 80, 65535 65535, 2147483647 1), the
pass-through shapes, and sane kernels, in debug and in release.
Co-Authored-By: GLM-5.3-Flash <noreply@z.ai>
UPDATE_APP (native builds; craft-update is a native-only dependency) carries our 128 px icon and accent (#e8573f, its colour in ArtCraft Launcher). The updater, the self-update
helper and craft-update's startup prompt all get them through crate::UPDATE_APP; the
prompt draws the icon, the accent and "by ArtCraft" (craft-update's default developer).
craft-update is pinned to storytold/craft-libs main at 1065653e7 (#434).
Clippy fixes for Rust 1.99 in untouched code (same logic):
- crates/svg/src/import/fx.rs
- crates/tools/src/text/tool.rs
With Styling set to Internal CSS, Inline Style or Style Entities, font-size
and letter-spacing were written as bare numbers. Only presentation attributes
take a bare number; in CSS a browser drops them, so the type was drawn at its
default size. They are now written in px, SVG's user unit, and presentation
attributes keep bare numbers.
Envelope Options stored Anti-Alias and Preserve Shape Using, but nothing that
draws an image read them: a distorted image was always smoothed and always
cut into clip groups.
- With Anti-Alias off, each piece of a distorted image is marked pixelated
(saved as `pixelated`). The renderer draws it with nearest-neighbor
sampling and without mips, SVG export writes `image-rendering: pixelated`,
and PDF export writes it without /Interpolate.
- With Preserve Shape Using Transparency, each piece is the image with a
white opacity mask in the piece's shape instead of a clip group. The
renderer paints an image whose mask is one plain white path straight into
that path, as it does for an image in a clip group, when the path lies
inside the image's frame.
Docs: docs/mcp.md, docs/target-app-parity.md.
Writer::fresh_id probed prefix-1, prefix-2, ... from 1 on every call,
formatting and hashing each candidate, so writing N gradients, clip
paths or masks cost O(N^2). Ids are never released, so every number
below the last one handed out for a prefix is taken: remember where
the search for each prefix stopped and resume there. The ids written
are the same as before.
examples/still-life.vectorcraft (12k gradients, 6.3 MB SVG) exported
in about 8.6 s (median); it now takes about 0.15 s. Output is byte-identical
for every document in examples/.
Add crates/engine/examples/export_bench.rs to time document.export
on the example documents, and a test pinning the generated id
sequence when object names already take some of the numbers.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Found while testing crates/svg/src/import/css.rs:21 (parse_decls)
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
On a curved path each glyph was placed rigidly (turned to the tangent at
its middle), so its baseline ends stood off the curve and neighbours
turned by different angles: in scripts whose letters join, every join
opened into a notch. Measured with Arial on circles: at 29 pt on a
radius of 110 pt, 0.64 pt at the baseline and 1.24 pt at the height of
the joining stroke (a quarter of the size); 14.7 pt at 72 pt on a radius
of 60. Placing glyphs on the chord alone closes the baseline but leaves
about h (a_i + a_{i+1}) / 2R above it (0.71 pt here), so joined glyphs
are bent instead.
- Shaping marks each glyph of a segment whose script joins (Arabic,
Syriac, N'Ko, Mongolian, Adlam and the other cursive scripts), by the
segment's script, so a word bends as a whole.
- With the Rainbow effect such a glyph's outline is mapped point by
point: pen space (x, y) -> P(s + x step/advance) + (y + rise) N there,
each segment cut into pieces short enough for 0.01 pt (capped). A
glyph the path doesn't turn under stays exactly as it was; Skew, 3D
Ribbon, Stair Step and Gravity, vertical type, inline art and colour
glyphs are unchanged. `PositionedGlyph::bend` records it; `xf` stays
the straight glyph for the caret, hit testing and tools.
- PDF export draws bent glyphs as outlines and writes them again as
invisible text where they stand, so they can be selected, searched
and copied. SVG export outlines them (right-to-left type already was),
never as a <textPath>, and labels the group with its text
(role="img", aria-label) for screen readers and search.
Tests (crates/text/src/tests_path_joins.rs; installed Arabic font, skip
without one): the gap at the baseline and at join height is <= 0.01 pt
at 12, 29 and 72 pt on radii 60, 110 and 300, on both sides of the
path, with finite outlines; Latin on a curve and joined type on a
straight path are byte-for-byte what they were; the chord-only
prediction is checked.
vectorcraft-cli perf (load average 43 before, 34 after: not trustworthy;
the synthetic document has no type on a path, so bending doesn't run):
render fit 113.8 -> 132.7 ms, pan 115.5 -> 140.0 ms, 400% 32.9 -> 43.3
ms, hit test 1.36 -> 1.59 ms, save 81.5 -> 88.2 ms, open 306 -> 401 ms,
SVG 426 -> 439 ms, Pathfinder 93.7 -> 85.5 ms, handle drag 5.5 -> 6.7
ms, segment drag 5.1 -> 6.7 ms.