A 3D effect on a fill or stroke worked on copies of the object's fills
and strokes, and the copies were looked up among the object's items by
identity, so a live-effect plug-in before that 3D effect was given
`_context.item` "object" and a deferred stage there was listed with no
item. The drawn art, the 3D meshes and Expand as Wireframes now pass the
original item, so the plug-in is given `{"fill": i}` or `{"stroke": i}`
as docs/plugins.md describes. The paints of a type's first run still have
no item.
Under a light that is not white, an opaque Inflate fill or stroke in a
solid color was drawn as one composite of all its facets, so the
object's solids were drawn whole, one after another: the stroke's faces
covered every face of the fill, nearer or not.
When an object's solids share one order (all opaque with Normal
blending, or one member's under its opacity mask), each facet of such a
solid is now drawn on its own, with the composite's paint, channel
light ramps and seam width, and takes its place in that order as the
faces of a gradient already do. A lone solid, and the solids of an
object with a translucent or blended fill or stroke, keep the one
composite.
A face drawn on its own is about 16 nodes, against about 6 per facet
in the composite of a whole surface. These faces go in one order while
they number at most 30,720 together, counted again after the cuts.
Past that, each such solid is drawn as one composite.
Docs: docs/three-d.md, docs/target-app-parity.md.
In SVG and PDF output, each piece of a warped image whose pieces can show
through was drawn through a mask of every later piece that reaches it. On a
later piece's antialiased edge the viewer multiplies the earlier piece's
coverage by the mask and draws the later piece over it, so an image with
both opaque and partly transparent pixels came out lighter at its opaque
pixels along the triangles' edges (alpha 184 of 255 in the new SVG test).
A later piece now goes into an earlier piece's mask only when a pixel of
either piece's image within 2 pixels of their overlap is less than opaque
(vectorcraft_effects::WarpSeams). Where two pieces overlap over opaque
pixels, the later one is drawn over the earlier one without a mask.
A Transform effect whose result would pass the geometry budget (2 million
anchors or 8 million lines drawn) is left out and the art stays where it
was, but the raster effects listed before it still scaled and moved with
it: before a Transform effect that scales the art 1000 times, a Drop
Shadow's offset grew 1000 times and its blur went to the 1000 pt limit
around art that had not moved, and Expand kept those values.
The geometry pass now notes each Transform effect that moves the art once
and that it leaves out, in the Carry it already returns, and
Carry::hide_skipped hides those effects in the list the raster effects
are read from. The canvas (a path's own effects and its fills' and
strokes'), its bounds, bake (SVG and PDF export), shape art, Expand,
Expand Appearance and Outline Stroke use it, and a fill's Transform
effect inside a piece no longer scales the effects before it when the
budget leaves it out. The budget itself is unchanged.
A path drawn as its own art inside a group whose geometry effects run
after its members' own read its object effects whole. The reshaping pass
now notes a Transform effect that no path in the art took past the
budget, and the member's art hides it before its raster effects are read.
The bounds skip the extra geometry pass when no raster effect could
follow a Transform effect, and painted_reach runs it once for both
measurements.
An envelope or the Warp effect cuts an image into triangle pieces that
reach a little past their edges, so neighbors overlap and no seams show.
On an image with alpha, the overlap drew that alpha twice: a 50% image
came out about 75% opaque along every cell edge and diagonal.
- The pieces now form a knockout group, and each piece is marked as a
warp piece (`warp_piece`) whose knockout shape is its whole triangle,
so where pieces overlap only the top one draws.
- The canvas knocks each piece out by its triangle at full coverage.
- SVG and PDF draw the pieces of a partly transparent image (its pixels,
opacity, color mask or colorize paint) through one mask each, of the
later triangles that reach it; pixels on a triangle's antialiased edge
come out slightly lighter there. Pieces of an opaque image are drawn
one over another as before.
- SVG writes one copy of the image for pieces cut by opacity masks
(Preserve Shape Using Transparency) too.
- A cell count past the generated-object budget makes an empty group
instead of overflowing.
Docs: docs/target-app-parity.md.
- When the faces that overlap form a cycle of depth orders, the order
broke the cycle only after drawing every face with nothing to wait
for, so a cap could be drawn before the walls and they painted over
it. A face drawn last now keeps its place: no face moves across it.
- A face with a corner at or past the eye, which the perspective
projection holds just in front of the eye, no longer gets a plane,
so its depth is not measured on a plane its drawing does not match.
- docs/three-d.md states the masked member rule in Groups as the
Fills and strokes section does, and docs/target-app-parity.md cites
the Inflate test by its name.
- Each contour of a graphic is cut only at the faces its own bounds reach,
and the points cut at the faces count toward a limit of 64,000,000.
- The paint copies of a graphic's parts count toward a budget of their own,
one copy for a part's fill and one for its seam stroke when it takes one.
- A part filled with a pattern, or whose gradient has a transparent stop or
point, takes no seam stroke.
- Under several lights an opaque solid part also covers its seams, with its
lit art clipped to a band of the seam stroke's width.
- A line of a graphic that reaches farther than any surface is refused, as a
curve already was.
- A full turn places each segment by its own middle, so the cut at the back
falls on the segment edge nearest half a turn from the middle.
- A group's members are measured for graphics only when it has some.
- docs/three-d.md: Revolve shows no Face control, and the new limits.
Extrude & Bevel, Extrude & Bevel (Classic) and Inflate sorted the fill
walls and the faces of a stroke that leaves gaps (dashed, profiled,
brushed) by one depth each, so a far stroke face could draw over a near
fill wall and the reverse. Two such strokes on one shape drew over each
other the same way, and Inflate drew a plain stroke as if it covered
the fill's edge, which an inflated fill can rise in front of.
- Each flat facet now carries its plane, so its depth can be measured
at any point under it, with orthographic and perspective views.
- Where faces of one shape's fill and strokes overlap in the wrong
order, the overlapping faces are ordered by their depths where they
overlap. A fill wall and its covering stroke keep their order.
- A face of a stroke that leaves gaps that passes through a fill wall,
a covering stroke's face or an earlier such stroke's face is cut
along the line where their depths meet, keeping its curved outline,
within the face limit and the paint allowance.
- Under Inflate, no stroke counts as covering the fill's edge.
- The faces go in one order when the fill and strokes are at full
opacity with Normal blending. A member of a 3D group with an opacity
mask or a blending mode of its own orders its faces inside it when
its own paints qualify. A gradient with transparent stops keeps the
one order with graphics on its cap, and so does Inflate in gradients
under a colored light. A solid color under a colored light, drawn as
one composite per surface, still draws each surface whole.
The Materials tab and threeD.mapGraphic now map graphics onto
Revolve's swept side, unrolled flat: x runs around the axis (the
angle times the profile's distance from the axis at that point) and
y along the profile. A graphic keeps its size at every distance from
the axis, so it reaches farther around where the profile comes nearer
the axis. Each face of the side draws the part that falls on it: a
graphic narrows toward the silhouette, follows the profile along its
length, is shaded with the surface (several lights included) and is
hidden where the side faces away. A part that runs past the end of
the profile reaches the curved rim and stops there. The middle of the
side faces the viewer with the axis on either edge. On a compound
profile or a group the graphics go on the longest contour.
- three-d: with Revolve::map_surface set, side faces carry a
SurfaceCell (corners on the page and on the unrolled side, whether
the outside faces the viewer) and a closed profile off the axis
takes an anchor where its side is cut; without it the faces are as
before. revolve_surface_size gives the side's size for a new
graphic's fit.
- effects: Revolve takes `graphics` (front only); surface_parts cuts
and maps them per face; curves are cut into straight pieces one at
a time, and commands refuse graphics past the point limits;
switching between Extrude, Plane and Revolve keeps the front's
graphics.
- The Materials tab hides Face for Revolve; params text, docs/mcp.md,
docs/three-d.md and the progress docs describe the change.
- i18n: the complete-message catalogs translate the three new
refusals in place of the planar-faces refusal they replace, and ja,
es, zh-hans and zh-hant translate the Materials tab's label.
When a painted live effect on a fill or stroke returned several fills or
strokes, the next effect in that stack ran only on the first of them and
the others took its geometry. A later live-effect plug-in, and a later
geometry effect on strokes, now runs once on each of them in paint order,
given the piece's fills and strokes and its own `_context.item`. Each
run's pieces replace only that fill or stroke; a run that fails, is
refused, is deferred or would pass the effects' budget leaves only its own
fill or stroke as it was. Fills and strokes that keep the same path stay
on one path, and a deferred run is listed at the source fill's or
stroke's place.
The results that are kept share the effects' budget, and each run's
result is kept or left out whole. They are first placed with all the
room the art leaves, and placed again with room kept for the piece's path
when a fill or stroke left on that path finds no room. A result on the
path before it costs nothing and is taken whatever room is left; a
built-in effect that finds no room is built again with all the room the
art leaves, and that result is taken only when it is on the path before
it. A plug-in result is held only while it is placed: one that does not
fit, or that moves onto the path before it, is let go at once, so the
results held at one time stay within the budget however many fills and
strokes the piece has. A result kept in the first placing is reused in
the second without running the plug-in again. A painted piece's share of
the budget is counted once at each later effect.
A group's or layer's geometry effects now run after its members' own:
the geometry effects of each visible path and compound path in it and
of their fills and strokes, and a nested group's geometry and
Pathfinder effects, are applied first, at any depth, and the group's
effects reshape the result. A symbol instance's geometry effects run
after those of its symbol's members in the same way. Before, the group
reshaped the members' outlines and their own effects ran afterwards:
a 100 pt square with its own 10 pt Offset Path in a group with a 50%
Transform drew 70 pt wide, and it now draws 60 pt wide. Existing
documents with such groups draw differently.
The canvas, export (including groups that keep their type), Expand
Appearance and the art that Pathfinder operations and compound shapes
take from such a group use the same order. The reply of
effect.expandAppearance names such a group and no longer names the
members whose effects the group's art already holds.
The renderer now drops the art it keeps for a group when a plug-in is
installed or removed and a member of the group has a plug-in effect.
Docs: docs/target-app-parity.md. Not yet: the own geometry effects of
images, symbol instances, paths with a linked opacity mask or a 3D
effect, and nested groups with a 3D effect in a group still run after
the group's.
Mesh export checked the object's solids together by building all of them
before the first mesh. It now builds and counts each solid as the loop
reaches it, so a mesh past the triangle budget stops the export before
the solids after it are built.
The i18n test that main added for 3D refusals calls validate_three_d_at with this branch's (Option<usize>, usize) position: effect 0 of appearance item 0 is (Some(0), 0).
Validation built the Extrude & Bevel, Inflate and Rotate solids from the
stored shape, while drawing, Export 3D Object and Expand as Wireframes
build them after the geometry effects before the 3D effect. A Transform
effect with copies before Extrude & Bevel could pass the check and then
draw the source art. Validation now reshapes the object, the fill or
stroke, or a group's members with those effects first.
validate_three_d_at and validate_three_d_at_in take the effect's index
for an effect on the object too, so an edit checks the effects before
that effect, and effect.apply checks a new effect after the others.
Extrude & Bevel (both kinds) and Inflate built every fill and stroke
solid of an object, each up to 163,840 faces, before any check, so one
effect on a path with many strokes or a group with many members could
build several times that. The solids are now built in order and their
faces counted together: once they pass 163,840 (VectorCraft's own
limit), no later solid is built, the object draws its source art, and
effect.apply, effect.setParams, Export 3D Object and Expand as
Wireframes report "The 3D surface is too complex; simplify the shape".
A stroke left out for its own limits is not counted.
Export 3D Object now builds Extrude & Bevel (Classic) meshes with the
Classic bevel options, so the exported solid matches the drawn one.
A solid now shares its mapped graphics only with the run of solids just
before it that have the same opacity and blending mode. Before, it
joined any earlier solid with the same settings, so with members A, B
and C where A and C match, A's graphic was drawn after C and over B.
The Materials tab shows no artboard handles for graphics on a hidden
fill or stroke, which draws no solid and no graphics.
docs/three-d.md now says that pattern tiles in a graphic keep their own
colors instead of taking the face's light.
A Warp on a layer whose hidden circle keeps its shape past the budget
moves the layer's placed gradient from the layer's bounds to the warped
square's bounds, as the art and inside the art. Edited freeform points
on a path, on a group inside the art and on the art itself move from the
bounds before the warp to the bounds after it.
A geometry effect on a symbol instance's topmost fill now reshapes the
filled shapes of the symbol's art, and one on its topmost stroke reshapes
the stroked shapes, keeping their colors, strokes and other detail. Only
a visible topmost fill or stroke with an opacity above 0 counts. Clipping
paths, guides and opacity-mask art keep their shapes; a group's own fills
and strokes in the art take the effects; a nested instance passes them on
to its own art, except one whose symbol holds the outer symbol.
The canvas, Use Preview Bounds and the drawn bounds, SVG and PDF export
and Object > Expand Appearance use the same art. Expand Appearance is
enabled for such an instance and turns it into an editable group in one
undo step. Bounds measure the art with a dynamic symbol's overrides, as
the canvas draws it.
Existing documents with a geometry effect on a symbol instance's fill or
stroke draw differently: before, the effect drew nothing.
A 3D effect left an image in a clipping group out only when the image's
box missed the clipping path's box. An image in the corner of a round
clip's box, a turned image whose box reaches a clip but whose frame does
not, an image in an even-odd hole, or one inside each of two nested clips
but outside the area they show together was refused with the Image Trace
message, although it draws nothing.
The image's frame, the pixel rectangle as its transform places it, is now
cut to every clipping path around it in turn, each with its own fill rule,
and the image is left out when nothing is left. An image the clips show
any part of, a strip narrower than a hundredth of a point included, is
still refused. One effect's art cuts image frames at most 1,024 times;
past that, or when a cut fails, the art is refused.
With a 3D effect on one fill or stroke, the object's other fills and
strokes were drawn as nonzero paths, so an even-odd compound path or
path filled its holes in them. Extrude & Bevel, Inflate, Rotate,
Revolve and their Classic kinds now draw those items with the source's
fill rule, through the group code's shape_node helper.
The per-item Revolve loop passed a copy of each fill or stroke to the
geometry context, which finds the item by identity in the object's
appearance, so a plug-in effect before the Revolve was told it sat on
the object. Each copy now keeps its original item beside it.
- a_faces_seam_stays_within_half_its_width_of_the_face checks Rotate
(Classic)'s branches too: No Shading keeps its paint, a gradient keeps
the gradient, and Diffuse shades its plane darker at some view.
- classic_revolves_seams_are_round checks each seam's reach as well as
its join, and covers a gradient.
- The Wireframe edge takes seam_stroke (the same stroke it built by hand).
- Docs: which seams went from miter to round and which already were;
the white-light difference from the 2026-10-17 comparison is expected,
not measured; the 3D area rows record the change; the performance note
says its measurement predates the Classic Rotate and Revolve paths.