Commit Graph
5 Commits
Author SHA1 Message Date
dotCooCoo 7fbac74885 Merge main into feat/script-target-engine 2026-11-11 12:09:30 -08:00
dotCooCoo f1c17603bb Scripts: #targetengine runs a script in a named engine that keeps its globals
A script whose first lines name an engine with `#targetengine name` (or
`//@targetengine name`) runs in that engine, and a later script that names
it sees the globals and functions earlier runs left, until the engine is
dropped or the session ends. A script without the line, and
`#targetengine main`, still get a new engine for each run.

- A session keeps at most 8 named engines, each with a 64 MiB heap. A run
  that goes past the heap ends with the heap limit, and the engine stays
  usable. Names are 1 to 64 bytes. The line comes once, in the script
  itself, before its code and its #include lines.
- An uncaught error, a limit or script.stop puts the documents back and
  keeps the globals the run set. An internal error drops the engine. A run
  stopped at a dialog or left paused ends where it was before the engine
  is kept. An error in a function an earlier run defined is reported
  without a line and column.
- `vc`, `$`, `alert`, `confirm` and `prompt` are made once for each engine
  and act for the run that calls them, including copies an earlier run kept
  in a global. `vc.args` gives a read-only copy of the calling run's
  `args`, and what a run sets on `$` lasts for that run only.
- `script.engines` lists the named engines with their heap, and
  `script.engine.drop {name}` drops one. Scripts cannot run either.
- The engines stay on the thread that made them. A session used on
  another thread starts there with no named engines, and the old ones are
  dropped on their own thread.
- The web build has no named engines: a run that names one other than
  `main` ends with an error before any of it runs.
- `Realm::end` ends a run where it is, `Realm::error_source` counts from
  the realm's last script, and `HostItem::FrozenGetter` gives a frozen
  value each time it is read.
- The script checker lists `#targetengine` as a supported directive.

Docs: docs/mcp.md, docs/target-app-parity.md, docs/gaps.md.
2026-11-11 11:17:42 -08:00
dotCooCoo b7a6196994 Scripts: File and Folder read files in the script's own folder
Scripts get the File and Folder classes as built-ins of the script
engine. A script run from a file can test whether files exist, read
their properties, list folders with getFiles (a mask or a function),
and open files to read them with read, readln, readch, seek and tell.

- Reads stay inside the script's folder and, when automation read
  roots are set, inside them too. A script given as text reads no
  files. Network and device paths, and paths outside the folder by
  their names, are refused before anything is looked up. Links and
  junctions that lead out are refused, and getFiles leaves them out.
- The encoding comes from the byte order mark, then the encoding the
  script set, then UTF-8 when the bytes are valid, then CP1252.
- Limits: 8 MiB a file, 32 MiB a run, 256 files open at once, 2,048
  getFiles entries and 65,536 names looked at, and paths of at most
  32,767 characters.
- Writing, the file dialogs and execute are not available yet: they
  return false or null and set error.

The report's hostCallCounts gains fileCalls and fileExecutes.
Docs: docs/mcp.md, docs/target-app-parity.md.
2026-11-11 07:46:33 -08:00
dotCooCoo 08eca05731 Scripts: #strict on runs the script with strict write checks instead of refusing it
`#strict on` and `//@strict on` no longer end the run as unsupported. They
turn on the checks the dollar-object help page gives for `$.strict`
(https://extendscript.docsforadobe.dev/extendscript-tools-features/dollar-object/):
an assignment to a read-only property throws a TypeError, and so does a new
property on an object that takes none.

VectorCraft's own rules: a getter-only property counts as read-only; the
objects that take no new properties are the non-extensible ones
(preventExtensions, seal, freeze, and the frozen vc and $ objects); the last
`#strict` line of the script and its includes sets the whole run, and runs
without one are unchanged; eval and Function take the checks of the code
that compiles them; a file $.evalFile runs keeps its own line's checks for
its code and functions, or takes the caller's without one. The rest of ES5
strict mode stays with 'use strict'.

The js crate carries the setting per compiled source
(Realm::set_strict_writes, and a strict_writes callback on
HostItem::Evaluator), and applies it only to property assignments.
2026-11-11 02:04:49 -08:00
dotCooCoo 693031c509 Scripts: #include and the other preprocessor lines run, and $.evalFile runs a file
Before a script runs, `script.run` reads its preprocessor lines (`#` or
`//@` at the start of a line, outside strings and comments):

- `#include` and `//@include` put another file's text in place of the
  line, looked for beside the including file, then in each
  `#includepath` folder, then in each `JSINCLUDE` folder. A later
  `#includepath` replaces the list.
- `#script` names the run unless `name` is given; `#target` takes any
  value; `#strict off` is taken. `#strict on`, `#targetengine` and
  `#engine` are refused as unsupported, and any other `#name` as
  unknown.

`$.evalFile(path, timeout?)` runs a file in the same global environment
and returns its last value, `$.fileName` is the file being run and
`$.includePath` the include folders.

A script run from a file reads these files only in its folder and the
folders below it. Paths with a `..` name, links or junctions that lead
out, device names, streams and network paths are refused; a script
given as text reads none. A run reads at most 64 files 16 levels deep,
32 MiB of source in all and 1,024 paths looked up. An error in an
included or evaluated file is reported at that file's line and column,
and the report's new `file` field names it.

Docs: docs/mcp.md (script.run, Script Console), docs/target-app-parity.md.
2026-11-10 21:59:22 -08:00